Mlb Slugfest 2003 Ps2 Cheats
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Xbox Cheats Guide Ght´ Page 1 10/05/2004 007 Agent Under Fire
Xbox Cheats Guide 007 Agent Under Fire Golden CH-6: Beat level 2 with 50,000 or more points Infinite missiles while in the car: Beat level 3 with 70,000 or more points Get Mp model - poseidon guard: Get 130000 points and all 007 medallions for level 11 Get regenerative armor: Get 130000 points for level 11 Get golden bullets: Get 120000 points for level 10 Get golden armor: Get 110000 points for level 9 Get MP weapon - calypso: Get 100000 points and all 007 medallions for level 8 Get rapid fire: Get 100000 points for level 8 Get MP model - carrier guard: Get 130000 points and all 007 medallions for level 12 Get unlimited ammo for golden gun: Get 130000 points on level 12 Get Mp weapon - Viper: Get 90000 points and all 007 medallions for level 6 Get Mp model - Guard: Get 90000 points and all 007 medallions for level 5 Mp modifier - full arsenal: Get 110000 points and all 007 medallions in level 9 Get golden clip: Get 90000 points for level 5 Get MP power up - Gravity boots: Get 70000 points and all 007 medallions for level 4 Get golden accuracy: Get 70000 points for level 4 Get mp model - Alpine Guard: Get 100000 points and all gold medallions for level 7 ghðtï Page 1 10/05/2004 Xbox Cheats Guide Get ( SWEET ) car Lotus Espirit: Get 100000 points for level 7 Get golden grenades: Get 90000 points for level 6 Get Mp model Stealth Bond: Get 70000 points and all gold medallions for level 3 Get Golden Gun mode for (MP): Get 50000 points and all 007 medallions for level 2 Get rocket manor ( MP ): Get 50000 points and all gold 007 medalions on first level Hidden Room: On the level Bad Diplomacy get to the second floor and go right when you get off the lift. -
Sony Playstation 2
Sony PlayStation 2 Last Updated on September 28, 2021 Title Publisher Qty Box Man Comments .hack//G.U. Vol. 1//Rebirth Namco Bandai Games .hack//G.U. Vol. 1//Rebirth: Demo Namco Bandai Games .hack//G.U. Vol. 1//Rebirth: Special Edition Bandai Namco Games .hack//G.U. Vol. 2//Reminisce Namco Bandai Games .hack//G.U. Vol. 3//Redemption Namco Bandai Games .hack//Infection Part 1: Demo Bandai .hack//Infection Part 1 Bandai .hack//Mutation Part 2 Bandai .hack//Mutation Part 2: Trade Demo Bandai .hack//Mutation Part 2: Demo Bandai .hack//Outbreak Part 3: Demo Bandai .hack//Outbreak Part 3 Bandai .hack//Quarantine Part 4 Bandai .hack//Quarantine Part 4: Demo Bandai 007: Agent Under Fire Electronic Arts 007: Agent Under Fire: Greatest Hits Electronic Arts 007: Everything or Nothing Electronic Arts 007: Everything or Nothing: Greatest Hits Electronic Arts 007: Everything or Nothing: Demo Electronic Arts 007: Nightfire Electronic Arts 007: Nightfire: Greatest Hits Electronic Arts 007: Quantum of Solace Activision 18 Wheeler: American Pro Trucker Acclaim 187 Ride or Die Ubisoft 2002 FIFA World Cup Electronic Arts 2006 FIFA World Cup EA Sports 24: The Game 2K Games 25 to Life Eidos 4x4 Evolution Godgames 50 Cent: Bulletproof Vivendi Universal Games 50 Cent: Bulletproof: Greatest Hits Vivendi Universal Games 7 Wonders of the Ancient World MumboJumbo 989 Sports 2004 Disc: Demo 989 Sports 989 Sports Sampler 2003: Demo 989 Sports AC/DC Live: Rock Band Track Pack MTV Games Ace Combat 04: Shattered Skies Namco Ace Combat 04: Shattered Skies: Greatest Hits -
Nintendo and the Commodification of Nostalgia Steven Cuff University of Wisconsin-Milwaukee
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by University of Wisconsin-Milwaukee University of Wisconsin Milwaukee UWM Digital Commons Theses and Dissertations May 2017 Now You're Playing with Power: Nintendo and the Commodification of Nostalgia Steven Cuff University of Wisconsin-Milwaukee Follow this and additional works at: https://dc.uwm.edu/etd Part of the Communication Technology and New Media Commons Recommended Citation Cuff, Steven, "Now You're Playing with Power: Nintendo and the Commodification of Nostalgia" (2017). Theses and Dissertations. 1459. https://dc.uwm.edu/etd/1459 This Thesis is brought to you for free and open access by UWM Digital Commons. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of UWM Digital Commons. For more information, please contact [email protected]. NOW YOU’RE PLAYING POWER: NINTENTO AND THE COMMODIFICATION OF NOSTALGIA by Steve Cuff A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts in Media Studies at The University of Wisconsin-Milwaukee May 2017 ABSTRACT NOW YOU’RE PLAYING WITH POWER: NINTENDO AND THE COMMODIFICATION OF NOSTALGIA by Steve Cuff The University of Wisconsin-Milwaukee, 2017 Under the Supervision of Professor Michael Z. Newman This thesis explores Nintendo’s past and present games and marketing, linking them to the broader trend of the commodification of nostalgia. The use of nostalgia by Nintendo is a key component of the company’s brand, fueling fandom and a compulsive drive to recapture the past. By making a significant investment in cultivating a generation of loyal fans, Nintendo positioned themselves to later capitalize on consumer nostalgia. -
Microsoft Xbox
Microsoft Xbox Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments 007: Agent Under Fire Electronic Arts 007: Agent Under Fire: Platinum Hits Electronic Arts 007: Everything or Nothing Electronic Arts 007: Everything or Nothing: Platinum Hits Electronic Arts 007: NightFire Electronic Arts 007: NightFire: Platinum Hits Electronic Arts 187 Ride or Die Ubisoft 2002 FIFA World Cup Electronic Arts 2006 FIFA World Cup Electronic Arts 25 to Life Eidos 25 to Life: Bonus CD Eidos 4x4 EVO 2 GodGames 50 Cent: Bulletproof Vivendi Universal Games 50 Cent: Bulletproof: Platinum Hits Vivendi Universal Games Advent Rising Majesco Aeon Flux Majesco Aggressive Inline Acclaim Airforce Delta Storm Konami Alias Acclaim Aliens Versus Predator: Extinction Electronic Arts All-Star Baseball 2003 Acclaim All-Star Baseball 2004 Acclaim All-Star Baseball 2005 Acclaim Alter Echo THQ America's Army: Rise of a Soldier: Special Edition Ubisoft America's Army: Rise of a Soldier Ubisoft American Chopper Activision American Chopper 2: Full Throttle Activision American McGee Presents Scrapland Enlight Interactive AMF Bowling 2004 Mud Duck Productions AMF Xtreme Bowling Mud Duck Productions Amped 2 Microsoft Amped: Freestyle Snowboarding Microsoft Game Studios Amped: Freestyle Snowboarding: Platinum Hits Microsoft Amped: Freestyle Snowboarding: Limited Edition Microsoft Amped: Freestyle Snowboarding: Not for Resale Microsoft Game Studios AND 1 Streetball UbiSoft Antz Extreme Racing Empire Interactive / Light... APEX Atari Aquaman: Battle For Atlantis TDK -
Playing Well with Others the Design and Development of a Cooperative Board Game
Playing Well With Others The Design and Development of a Cooperative Board Game By Grant Chen 1 Playing Well With Others The Design and Development of a Cooperative Board Game Grant Chen Presented to: Prof. Nancy Noble in Partial Fulfillment of DAI 505 Research and Development Summer Semester 2009 Design & Industry Department College of Creative Arts San Francisco State University San Francisco, CA 94132 2 Descriptors Mechanics, Dynamics, Aesthetics, Game Design, Ludology, Cooperation, Fun, Systems, Board Game, Playtest, Meaningful Play, Players Abstract Although some board games for adults involve teams, many of the board games for children between the ages of 7 and 10 are focused entirely on competition with no attention given to cooperation. The purpose of this study was to develop a set of rules for a board game for children between the ages of 7 and 10 in which cooperation is a core theme of play. By creating such a game, a new and significant method of play can be brought to children, teach them how to work in a team, and expand their perception of what a game can be. This research paper was written to provide a comprehensive review of the design process of the game and the review of literature and other factors of decision-making that contributed to the final project. Research methods included book research, internet research, communication with a panel of experts, data collection from surveys, and a study of mechanics found in childrens’ games and coop- erative games and the behaviors and feelings that rise from interaction with the rule sets. -
Playing the Past: History and Nostalgia in Video Games
playing past HISTORY AND NOSTALGIA IN VIDEO GAMES the EditEd b y Zach Whalen Laurie N. Taylor Playing the Past Playing the Past History and Nostalgia in Video Games Edited by Zach Whalen and Laurie N. Taylor Vanderbilt University Press • Nashville © 2008 by Vanderbilt University Press Nashville, Tennessee 37235 All rights reserved Library of Congress Cataloging-in-Publication Data Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor. p. cm. Includes bibliographical references and index. ISBN 978-0-8265-1600-8 (cloth : alk. paper) ISBN 978-0-8265-1601-5 (pbk. : alk. paper) 1. Video games. 2. Video games—Psychological aspects. 3. Video games—Study and teaching. I. Whalen, Zach, 1979– II. Taylor, Laurie N., 1978– GV1469.3.P483 2008 794.8—dc22 2007051878 Contents Preface and Acknowledgments vii 1 Playing the Past: An Introduction 1 Laurie N. Taylor and Zach Whalen Part I. Playing in the Past Negotiating Nostalgia and Classic Gaming 2 Why Old School Is “Cool”: A Brief Analysis of Classic Video Game Nostalgia 19 Sean Fenty 3 Homesick for Silent Hill: Modalities of Nostalgia in Fan Responses to Silent Hill 4: The Room 32 Natasha Whiteman 4 Playing the Déjà-New: “Plug it in and Play TV Games” and the Cultural Politics of Classic Gaming 51 Matthew Thomas Payne 5 Hacks, Mods, Easter Eggs, and Fossils: Intentionality and Digitalism in the Video Game 69 Wm. Ruffin Bailey 6 Screw the Grue: Mediality, Metalepsis, Recapture 91 Terry Harpold vi Playing the Past Part II. Playing and the Past Understanding Media History and Video Games 7 Unlimited Minutes: Playing Games in the Palm of Your Hand 111 Sheila C. -
Being Cute and Hella Gay:" Pokémon Reborn, Fan Labor, and Queering the Pokémon World
University of Wisconsin Milwaukee UWM Digital Commons Theses and Dissertations May 2020 “Being Cute and Hella Gay:" Pokémon Reborn, Fan Labor, and Queering the Pokémon World David Peter Kocik University of Wisconsin-Milwaukee Follow this and additional works at: https://dc.uwm.edu/etd Part of the Lesbian, Gay, Bisexual, and Transgender Studies Commons, Library and Information Science Commons, and the Mass Communication Commons Recommended Citation Kocik, David Peter, "“Being Cute and Hella Gay:" Pokémon Reborn, Fan Labor, and Queering the Pokémon World" (2020). Theses and Dissertations. 2394. https://dc.uwm.edu/etd/2394 This Thesis is brought to you for free and open access by UWM Digital Commons. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of UWM Digital Commons. For more information, please contact [email protected]. “BEING CUTE AND HELLA GAY:” POKÉMON REBORN, FAN LABOR, AND QUEERING THE POKÉMON WORLD by David Kocik A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts in Media Studies at The University of Wisconsin-Milwaukee May 2020 ABSTRACT “BEING CUTE AND HELLA GAY:” POKÉMON REBORN, FAN LABOR, AND QUEERING THE POKÉMON WORLD by David Kocik The University of Wisconsin-Milwaukee, 2020 Under the Supervision of Professor Michael Newman Created in 2012, Pokémon Reborn is a fan game made by and for queer fans of the Pokémon franchise. Featuring an LGBTQ+ development team and multiple queer characters, from pansexual Rival Cain to gender non-binary Gym Leader Adrienn, Pokémon Reborn articulates queer desires in a franchise and gaming industry notorious for ignoring and dehumanizing queer individuals. -
Games with Words: Textual Representation in the Wake of Graphical Realism in Videogames
Games with Words: Textual Representation in the Wake of Graphical Realism in Videogames by Michael Hancock A thesis presented to the University of Waterloo in fulfillment of the thesis requirement for the degree of Doctor of Philosophy in English Waterloo, Ontario, Canada, 2015 ©Michael Hancock 2015 Author’s Declaration I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, including any required final revisions, as accepted by my examiners. I understand that my thesis may be made electronically available to the public. ii Abstract Much of the videogame industry is based around a model of technological progress, whereby developers, individual videogames, and videogame platforms are lauded as superior based on their engagement with the latest, cutting edge forms of technology. As a direct consequence of this focus, sophisticated graphic-based representations are often employed as a yardstick for technological superiority, as it is a form of advancement that can be discerned by the naked eye. The focus on graphics has a number of consequences: it presents past videogames as inferior realizations that pale before more modern approaches; it favors image-based representation over other representational forms such as text; it enters videogames into a broader, ongoing debate in Western culture regarding mimesis and representations of reality that pit image and text against each other. An alternative to the graphic-dominated history of videogames is a variantological approach, in which marginalized and past forms of representation are not seen as dead ends and failures, but as variants that offer alternative perspectives. -
Team-Fly® Game Development and Production
Y L F M A E T Team-Fly® Game Development and Production Erik Bethke Wordware Publishing, Inc. Library of Congress Cataloging-in-Publication Data Bethke, Erik. Game development and production / by Erik Bethke. p. cm. ISBN 1-55622-951-8 1. Computer games--Design. 2. Computer games--Programming. 3. Project management. I. Title. QA76.76.C672 B47 2002 794.8'1526--dc21 2002153470 CIP © 2003, Wordware Publishing, Inc. All Rights Reserved 2320 Los Rios Boulevard Plano, Texas 75074 No part of this book may be reproduced in any form or by any means without permission in writing from Wordware Publishing, Inc. Printed in the United States of America ISBN 1-55622-951-8 10987654321 0301 Product names mentioned are used for identification purposes only and may be trademarks of their respective companies. All inquiries for volume purchases of this book should be addressed to Wordware Publishing, Inc., at the above address. Telephone inquiries may be made by calling: (972) 423-0090 Contents Foreword ...............................xvii Preface ................................xix Acknowledgments ..........................xxi Part I—Introduction to Game Development Chapter 1 What Does This Book Cover? ............3 How to Make a Game..........................3 First Have a Plan ............................3 Organize Your Team Effectively ....................4 Game Development Is Software Development ............4 Where to Turn for Outside Help....................4 How to Ship a Game ..........................5 Post-Release ..............................5 -
Fight Night 2 Xbox Cheats
Fight night 2 xbox cheats For Fight Night Round 2 on the Xbox, GameFAQs has 3 cheat codes and secrets. Fight Night Round 2 Cheats - Xbox Cheats: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Fight Night Round. Fight Night Round 2 Cheats Once you complete it, it will say you have unlock new items in Fight Store. Stay in for 10 Xbox | Submitted by loudawg Get the latest Fight Night: Round 2 cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, walkthroughs, and. Fight Night Round 2. Xbox. Tiny Fighters: Hold Up on the D-Pad for about 5 seconds when choosing a venue. Get all Venues: Hold Left at the. Fight Night Round 2 Playstation 2 Tiny Fighters: Hold Up on the D-Pad for about 5 seconds Fight Night Round 2 Xbox Cheats. Xbox. by. March 18th, To easily gain the points you need in the Combo Training mode simply wait until you see where the red flash starts and ends. Everytime the red mark pops up. Fight Night Round 2 cheats, codes, walkthroughs, guides, FAQs and more for XBox. All contents for Fight Night Round 2 on PlayStation 2. Find more content on: GameCube | Xbox. Fight Night Round 2 Cheats. Unlock Extra Fight Store Items. Fight Night Round 2 for Xbox cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need. Fight Night Round 2 Cheats und Tipps: Cheats, Cheats, Cheats, Freischaltbares, Kurztipps, Kurztipps, Kurztipps, Alle Trophäen und 0 weitere Themen. -
THQ Inc. 27001 Agoura Road, Suite 325 Calabasas Hills, California
THQ INC. THQ Inc. ANNUAL REPORT 27001 Agoura Road, Suite 325 Calabasas Hills, California 91301 2003 www.thq.com 2003 ANNUAL REPORT 2003 ANNUAL REAL-WORLD STRENGTH. STRATEGIC FOCUS. FINANCIAL FLEXIBILITY. THQ IS MAKING THE MOST OF THEM BOTH. WE’RE INVESTING IN NEW LICENSED BRANDS. INVESTING IN NEW ORIGINAL GAMES. INVESTING IN NEW LINES OF BUSINESS. INVESTING IN THE EMERGING WIRELESS GAME SPACE. AND INVESTING IN OUR COMPANY. IN SHORT, WE’RE INVESTING IN OUR FUTURE. REAL-WORLD GROWTH. FINANCIAL HIGHLIGHTS OPERATING RESULTS Three Months Ended March 31, Years Ended December 31, (in thousands, except per share data) 2003 2002 Unaudited 2002 2001 2000 1999 Net sales $066,800 $079,682 $480,529 $378,992 $347,003 $303,483 Net income (loss) $ (7,686) a* $002,765 $012,994 b $036,013 $018,189 c*** $031,326 Earnings per diluted share $ (0.20)* $0.07 $0.32** $ 1.01 $ 0.56*** $ 0.99 Diluted shares 38,319 41,725 41,243 35,623 32,352 31,796 FINANCIAL POSITION March 31, December 31, (in thousands, except per share data) 2003 2002 Unaudited 2002 2001 2000 1999 Working capital $286,899 $325,992 $320,588 $319,605 $110,269 $ 91,860 Total assets $472,949 $476,735 $537,860 $487,966 $229,942 $184,057 Total liabilities $076,536 $069,901 $128,994 $089,104 $097,817 $075,751 Stockholders’ equity $396,413 $406,834 $408,866 $398,862 $132,125 $108,306 See Notes to Consolidated Financial Statements. (a) Includes a charge of $1.8 million related to the other than temporary impairment of our investment in Yuke’s Co., Ltd.