Recovering Stereo Vision by Squashing Virtual Bugs in a Virtual Reality Rstb.Royalsocietypublishing.Org Environment
Recovering stereo vision by squashing virtual bugs in a virtual reality rstb.royalsocietypublishing.org environment Indu Vedamurthy1,†, David C. Knill1, Samuel J. Huang1,†, Amanda Yung1, 4 1,3,† 1,2 4 Research Jian Ding , Oh-Sang Kwon , Daphne Bavelier and Dennis M. Levi 1Department of Brain and Cognitive Sciences and Center for Visual Science, University of Rochester, Rochester, Cite this article: Vedamurthy I, Knill DC, NY 14627-0268, USA 2 Huang SJ, Yung A, Ding J, Kwon O-S, Bavelier Faculty of Psychology and Education Sciences, University of Geneva, CH-1211 Geneva 4, Switzerland 3School of Design and Human Engineering, UNIST, Ulsan 689-798, South Korea D, Levi DM. 2016 Recovering stereo vision by 4School of Optometry and Helen Wills Neuroscience Institute, University of California, Berkeley, CA 94720, USA squashing virtual bugs in a virtual reality DML, 0000-0002-5350-8639 environment. Phil. Trans. R. Soc. B 371: 20150264. Stereopsis is the rich impression of three-dimensionality, based on binocular http://dx.doi.org/10.1098/rstb.2015.0264 disparity—the differences between the two retinal images of the same world. However, a substantial proportion of the population is stereo-deficient, and Accepted: 9 March 2016 relies mostly on monocular cues to judge the relative depth or distance of objects in the environment. Here we trained adults who were stereo blind or stereo- deficient owing to strabismus and/or amblyopia in a natural visuomotor One contribution of 15 to a theme issue task—a ‘bug squashing’ game—in a virtual reality environment. The subjects’ ‘Vision in our three-dimensional world’.
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