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Beat Making On The MPC1000 – Contents

Thank you for your interest in ‘Beatmaking on the MPC1000’. This PDF first contains a summary of the contents of the book, which is followed by a more detailed breakdown of all contents within each chapter.

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Beat Making On The MPC1000 – Contents In Brief

Preface i How to use this book

Section A - Fundamental Skills 16

001 Audio Connections 17 002 Understanding MIDI 23 003 Memory & Storage 29 004 Loading Part 1 33 005 Loading Part 2 40 006 Saving 45 007 Naming Samples 55 008 Sampling Sounds 56 009 Understanding Mono & Stereo 61 010 Editing Samples Part 1 62 011 Editing Samples Part 2 67 012 Looping Samples 71 013 Programs 76 014 The Internal Mixer 85 015 Recording Sequences 88 016 Editing Sequences Part 1 97 017 Editing Sequences Part 2 103

Section B – Manipulating Drums & Break Beats 111

018 Filtering & Tuning Samples 112 019 Chopping Samples Part 1 114 020 Chopping Samples Part 2 119 021 Chopping Part 3 – Patched Phrase 123 022 Chopping Part 4 – Stutter Chopping 127 023 Layering Drum Sounds 129 024 Rebuilding Decay Tails on Snares 133

Section C – Building Drum Kits & Breaks 135

025 Emulating Timbre Changes 136 026 Building Drum Kits - Pure Kits 141 027 Building Performance & GM Kits 146 028 Creating Realistic Drum Performances 152 029 Basics of Laying Down a Drum Beat Part 1 154 030 Laying Down a Drum Beat Part 2 158

Section D – Advanced Techniques 161

031 Fitting an Instrument Loop to a Beat 162 032 Understanding Effects 168 033 Effects & Settings 171 034 Sequencing Tricks Part 1 181 035 Sequencing Tricks Part 2 187 036 Multisampling Part 1 189 037 Multisampling Part 2 195 038 Looping Instrument Samples 198 039 16 Levels 201 040 Using Blue Box 203 041 LFO, Slider & External Sound Manipulation 206

Section E – Building Songs 213

042 Understanding Song Mode 214 043 Song Arrangement Ideas 218 044 Recording Your Beats Part 1 223 045 Recording Your Beats Part 2 228 046 Recording Your Beats Part 3 233 047 Compression Part 1 237 048 Compression Part 2 240

Section F – MPC1000 Studio Environments 244

049 Looping Multisamples in Soundforge 245 050 Using Recycle with your MPC1000 Part 1 252 051 Using Recycle with your MPC1000 Part 2 258

Beat Making on the MPC1000 – Contents In Full

Preface i How to use this book

Section A - Fundamental Skills 16

001 Audio Connections 17 • Outgoing audio connections 17 • Connecting to a hi-fi system 17 • Connecting to a studio mixer 18 • Connecting to a DJ mixer 19 • Incoming Audio Connections 20 • Sampling Directly From a CD player 20 • Sampling from a turntable 20 • Sampling from a 21

002 Understanding MIDI 23 • What is MIDI? 23 • Controlling MPC pads with a keyboard 24 • Connecting Synthesisers 25 • Adding Sound Modules 26

003 Memory & Storage 29 • What is Memory? 29 • What is Storage? 29 • Which Memory Card? 30 • Upgrading Ram 30

004 Loading Part 1 33 • Overview 33 • Viewing the contents of your card 34 • Autoload 34 • Folder Loading 35 • File Loading 36

005 Loading Part 2 40 • Manual Disk Transfer 40 • USB Transfer 40 • Emptying Memory Cards 41 • Preparing Your Card 42 • Updating the OS 44

006 Saving 45 • Saving to memory card and hard drive 45 • How to name files and folders 47 • Creating Backups 52 • Saving to internal memory 52

007 Naming Samples 55 • How to name sounds 55 • File naming conventions 55

008 Sampling Sounds 56 • The sample screen and settings 56 • Signal to Noise Ratio 57 • Should I add Effects While Sampling? 59 • Sampling Your Sound 59

009 Understanding Mono & Stereo 61 • Mono rules? 61 • Creating Stereo 61

010 Editing Samples Part 1 62 • The TRIM screen 62 • Setting Start & End Points 63 • Trimming Your Samples 63 • How Good is the MPC Waveform Display? 65

011 Editing Samples Part 2 67 • The DISCARD function 67 • EXTRACT 68 • DELETE 68 • SILENCE 68 • NORMALIZE 68 • REVERSE 69 • The Sample Screen Functions 69

012 Looping Samples 71 • Understanding Loop Points 71 • Looping Drum Breaks 71 • The Loop Screen 72 • Setting Start and End Loop Points 73 • Checking For Clicks 74 • Locking the Loop Points 75

013 Programs 76 • Understanding Programs 76 • Assigning Sounds to A Program 77 • What Are Banks? 77 • Changing Program Parameters 78 • Changing Global Pad Sensitivity 80 • Filters 81 • Voice Overlap 82 • Play Mode 83

014 The Internal Mixer 85 • Using the Internal Mixer 85 • Controlling Multiple Sounds 86 • Changing Outputs 86

015 Recording Sequences 88 • Overview 88 • Changing Tempo With Tap Tempo 89 • Sequencer Parameters 89 • Recording a Drum Performance 91 • Endless Recording 91 • Erasing Notes 92 • Note Repeat 93 • Adding Another Track 93 • Recording MIDI tracks 94 • Why Don’t The Pad notes run in musical order? 94 • Recording Mixer Changes 95 • One Sequence or Many? 96

016 Editing Sequences Part 1 97 • Changing Notes in Step Edit 97 • Navigating In Step Edit 99 • Step Edit Options 100 • Note Parameters 101 • Editing Recorded Mixer Settings 101

017 Editing Sequences Part 2 103 • Copy & Paste 103 • Events 103 • Bars 105 • Track Move 107 • Copying & Deleting 108 • Inserting Program Changes 109

Section B – Manipulating Drums & Break Beats 111

018 Filtering & Tuning Samples 112 • Filtering Kicks 111 • Tuning Breaks 113 • Tuning Down Without Dropping Pitch – Vinyl 113

019 Chopping Samples Part 1 114 • Methods For Chopping Breaks 114 • Zone/Slice Function Overview 114 • Adjusting Regions 116 • Slicing 116

020 Chopping Samples Part 2 119 • Fixing the End Slice 119 • Chopping It Further 119 • Adding More Slices 119 • Using Only Your Best Samples 120 • A Word of Warning 121 • Using Extract To Create Slices 122

021 Chopping Part 3 – Patched Phrase 123 • Overview 123 • Calculating BPM 124 • Patched Phrase In Action 126 • Patched Phrase Editing 126

022 Chopping Part 4 – Stutter Chopping 127 • Overview 127 • Creating Stuttered Chops 128

023 Layering Drum Sounds 129 • Layering Drum Sounds 129 • Changing Parameters 130 • Resampling Your Outputs 131 • Filtered & Tuned Layering 132

024 Rebuilding Decay Tails on Snares 133 • Re-building reverb/decay tails on snares 133

Section C – Building Drum Kits & Breaks 135

025 Emulating Timbre Changes 136 • Dynamic Sample Variation 136 • Using multiple samples 136 • Creating your own variations 138 • Timbre variations on one pad 139 • Utilising Layers 139 • Using Q-Link sliders 140

026 Building Drum Kits - Pure Kits 141 Why build kits in a standard layout? 141 ‘Pure’ Drum Kits 141 Building the Kit 142 Filling the Gaps 143 Making It Stereo 144

027 Building Performance & GM Kits 146 • Overview 146 • Building The Kit 147 • GM Kits 148

028 Creating Realistic Drum Performances 152 • Real time or step edit? 152 • Turn Off Full Level 152 • Using Quantise 152 • Keep it varied 152 • Lining Up Samples (or not) 153 • Drummers and Limbs 153

029 Basics of Laying Down a Drum Beat Part 1 154 • Overview 154 • Steps in laying down a beat 154

030 Laying Down a Drum Beat Part 2 158 • Creating Drum Rolls 158 • Ghost Notes 159 • Recreating Grooves From Other Records 160

Section D – Advanced Techniques 161

031 Fitting an Instrument Loop to a Beat 162 • Overview 162 • Matching up Grooves 162 • Matching Tempo by Tuning 163 • Pitch Shifting 163 • Time Stretching 164 • Finding Pitch/Key 165 • Major or Minor? 166 • Patched Phrase 166 • Chopping both Loops 167 • Hints on Improving Tempo Matching 167

032 Understanding Effects 168 • Understanding Effect Controls 168 • Master Effects 170 • Saving Effect Sets 170

033 Effects & Settings 171 • ‘Jazzing Up’ Rhodes 171 • Tremolo 172 • Flying Pan 173 • Combining Effects 173 • Chorus 174 • Flanger 174 • Delay 175 • Reverb 176 • Bit Grunger 176 • 4 Band EQ 177 • Compressor 178 • Changing Effects Via Step Edit 179 • Getting Around Limitations 179 • Master Effects 180

034 Sequencing Tricks Part 1 181 • Boosting The Bottom End of a Loop 181 • Filter Sweeps 181 • Changing Sequencer Resolution 185 • Creating Delay Effects With Your Sequencer 185

035 Sequencing Tricks Part 2 187 • Echoes 187 • Turntable Stops 187 • Back 188 • Putting It All Together 188

036 Multisampling Part 1 189 • How Do We Multisamples 189 • A Sub Bass Program 189 • MIDI notes and the MPC 191 • Tuning 192 • Controlling Note Length 193 • Controlling Decay 193

037 Multisampling Part 2 195 • Overview 195 • Converting a loop into a multisample program 195 • Monophonic Multisampling 196

038 Looping Instrument Samples 198 • Overview 198 • Extending note length with looping 199 • Creating a drone 200

039 16 Levels 201 • Overview 201 • Practical usage of 16 levels 201

040 Using Blue Box 203 • Downloading 203 • First Steps 203 • Musical samples 205 • Chromatic Programs 205

041 LFO, Slider & External Sound Manipulation 207 • LFO Overview 207 • Tremolo Effect 207 • Mimicking Vibrato 207 • Creating Bass Lines with LFO 208 • Real Time Controls 209 • Q Link Sliders 209 • Manipulation of External Sounds – Input Thru 211

Section E – Building Songs 213

042 Understanding Song Mode 214 • Overview 213 • Using Multiple Sequences 213 • Song Mode 216 • Converting Songs to Sequences 217

043 Song Arrangement Ideas 218 • Overview 218 • A List of Arrangement Ideas and Techniques 218

044 Recording Your Beats Part 1 223 • Overview 223 • Recording a Rough Demo 224 • Going To A Studio 225 • Doing It All Yourself 226 • A Mixture 227

045 Recording Your Beats Part 2 228 • What Is A Multi Tracker? 228 • Synching & MIDI 229 • MPC as Slave With MIDI Clock 230 • Mono & Stereo Instruments 231

046 Recording Your Beats Part 3 233 • Using Effects While Tracking 233 • Dry Recording 233 • Wet Recording 233 • Using the MPC Outputs 234 • Multitracking to a Standard Mixer 234 • Recording Via A Mixer 234 • Assigning Outputs 235

047 Compression Part 1 237 • What is a Compressor? 237 • Types of Compressor 237 • Compressor Controls 237 • Graphical Representation 238 • What Can Compression Do For My ? 239

048 Compression Part 2 240 • Hooking it up 240 • Limiting a Signal 240 • Compressing a Vocal 241 • Smoothing Out a Bass Line 241 • Adding Punch to Guitars 241 • Increasing Guitar Sustain 242 • Compressing Snares 242 • Cymbals 242 • Compression as an Aux Effect 242 • Suggested Settings 242

Section F – MPC1000 Studio Environments 244

049 Looping Multisamples in Soundforge 245 • Background 245 • Getting Started 245 • Setting the Loop 247 • Adding Loop Markers 248 • Crossfade Looping 250 • Limitations 251

050 Using Recycle with your MPC1000 Part 1 252 • Overview 252 • Getting Started 252 • Slicing Your Beat 253 • Previewing Your Slices 254 • Adding a Slice Point 254 • Envelope Settings 256 • Exporting Your Slices 257

051 Using Recycle with your MPC1000 Part 2 258 • Background 258 • Blank.pgm – a recap 258 • Assigning Slices – Method 1 259 • Fixing the Open Hat 259 • Assigning Slices – Method 2 260 • Changing the Tempo 261