Sale and Leaseback of British Films
Sale and Leaseback of British Films The Materials These materials specifically cover the following areas: These materials have been provided by the • Qualification Checklist Media and Creative Industries Group of • Brief History of Sale and Leaseback Transactions Dorsey & Whitney and are intended for use • The Parties as general reference material on the topic of • The Basic Transaction British film sale and leaseback transactions. • The Documentation • The Purchase Price Dorsey & Whitney is an international law • Benefits firm with 21 offices across the United States, • End of the Lease Term Europe and Asia. As a team of seasoned • Definition of a “British Film” lawyers who are intimately familiar with the • Co-Production dynamics of the creative industries, Dorsey & • Recent Developments Whitney’s Media and Creative Industries Qualification Checklist Group provides tailor-made solutions The following is a qualification checklist, which designed to meet the needs of media and producers should consult when considering whether a entertainment clients operating at national particular film will qualify for a sale and leaseback and international levels. transaction. 1.1 Is the production company registered and The Group regularly calls upon the expertise centrally managed/controlled in the UK, or in of colleagues across many time zones, a state that is a member of the EEA1 or is a specialising in areas as diverse as intellectual signatory of the EC Association Agreement2 property, acquisitions and sales, licensing, (“Eligible State”)? financing and tax planning. This depth of 1.2 Is 70% of the production cost of the film being capability enables the Group to provide a spent on filmmaking activity in the UK? (If the seamless service to clients involved in the costs of one or two people are deducted from film, TV, video, DVD, music, fashion, the total labour costs - as detailed in 1.3 and 1.4 below - then the same costs must be deducted advertising, publishing, sport and leisure, from the total production cost before the 70% computer games and technology sectors.
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