Interactive Depth of Field Using Simulated Di Usion on a GPU
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Colour Relationships Using Traditional, Analogue and Digital Technology
Colour Relationships Using Traditional, Analogue and Digital Technology Peter Burke Skills Victoria (TAFE)/Italy (Veneto) ISS Institute Fellowship Fellowship funded by Skills Victoria, Department of Innovation, Industry and Regional Development, Victorian Government ISS Institute Inc MAY 2011 © ISS Institute T 03 9347 4583 Level 1 F 03 9348 1474 189 Faraday Street [email protected] Carlton Vic E AUSTRALIA 3053 W www.issinstitute.org.au Published by International Specialised Skills Institute, Melbourne Extract published on www.issinstitute.org.au © Copyright ISS Institute May 2011 This publication is copyright. No part may be reproduced by any process except in accordance with the provisions of the Copyright Act 1968. Whilst this report has been accepted by ISS Institute, ISS Institute cannot provide expert peer review of the report, and except as may be required by law no responsibility can be accepted by ISS Institute for the content of the report or any links therein, or omissions, typographical, print or photographic errors, or inaccuracies that may occur after publication or otherwise. ISS Institute do not accept responsibility for the consequences of any action taken or omitted to be taken by any person as a consequence of anything contained in, or omitted from, this report. Executive Summary This Fellowship study explored the use of analogue and digital technologies to create colour surfaces and sound experiences. The research focused on art and design activities that combine traditional analogue techniques (such as drawing or painting) with print and electronic media (from simple LED lighting to large-scale video projections on buildings). The Fellow’s rich and varied self-directed research was centred in Venice, Italy, with visits to France, Sweden, Scotland and the Netherlands to attend large public events such as the Biennale de Venezia and the Edinburgh Festival, and more intimate moments where one-on-one interviews were conducted with renown artists in their studios. -
Depth of Field PDF Only
Depth of Field for Digital Images Robin D. Myers Better Light, Inc. In the days before digital images, before the advent of roll film, photography was accomplished with photosensitive emulsions spread on glass plates. After processing and drying the glass negative, it was contact printed onto photosensitive paper to produce the final print. The size of the final print was the same size as the negative. During this period some of the foundational work into the science of photography was performed. One of the concepts developed was the circle of confusion. Contact prints are usually small enough that they are normally viewed at a distance of approximately 250 millimeters (about 10 inches). At this distance the human eye can resolve a detail that occupies an angle of about 1 arc minute. The eye cannot see a difference between a blurred circle and a sharp edged circle that just fills this small angle at this viewing distance. The diameter of this circle is called the circle of confusion. Converting the diameter of this circle into a size measurement, we get about 0.1 millimeters. If we assume a standard print size of 8 by 10 inches (about 200 mm by 250 mm) and divide this by the circle of confusion then an 8x10 print would represent about 2000x2500 smallest discernible points. If these points are equated to their equivalence in digital pixels, then the resolution of a 8x10 print would be about 2000x2500 pixels or about 250 pixels per inch (100 pixels per centimeter). The circle of confusion used for 4x5 film has traditionally been that of a contact print viewed at the standard 250 mm viewing distance. -
Subdivision Surfaces Years of Experience at Pixar
Subdivision Surfaces Years of Experience at Pixar - Recursively Generated B-Spline Surfaces on Arbitrary Topological Meshes Ed Catmull, Jim Clark 1978 Computer-Aided Design - Subdivision Surfaces in Character Animation Tony DeRose, Michael Kass, Tien Truong 1998 SIGGRAPH Proceedings - Feature Adaptive GPU Rendering of Catmull-Clark Subdivision Surfaces Matthias Niessner, Charles Loop, Mark Meyer, Tony DeRose 2012 ACM Transactions on Graphics Subdivision Advantages • Flexible Mesh Topology • Efficient Representation for Smooth Shapes • Semi-Sharp Creases for Fine Detail and Hard Surfaces • Open Source – Beta Available Now • It’s What We Use – Robust and Fast • Pixar Granting License to Necessary Subdivision Patents graphics.pixar.com Consistency • Exactly Matches RenderMan Internal Data Structures and Algorithms are the Same • Full Implementation Semi-Sharp Creases, Boundary Interpolation, Hierarchical Edits • Use OpenSubdiv for Your Projects! Custom and Third Party Animation, Modeling, and Painting Applications Performance • GPU Compute and GPU Tessellation • CUDA, OpenCL, GLSL, OpenMP • Linux, Windows, OS X • Insert Prman doc + hierarchical viewer GPU Performance • We use CUDA internally • Best Performance on CUDA and Kepler • NVIDIA Linux Profiling Tools OpenSubdiv On GPU Subdivision Mesh Topology Points CPU Subdivision VBO Tables GPU Patches Refine CUDA Kernels Tessellation Draw Improved Workflows • True Limit Surface Display • Interactive Manipulation • Animate While Displaying Full Surface Detail • New Sculpt and Paint Possibilities Sculpting & Ptex • Sculpt with Mudbox • Export to Ptex • Render with RenderMan • Insert toad demo Sculpt & Animate Too ! • OpenSubdiv Supports Ptex • OpenSubdiv Matches RenderMan • Enables Interactive Deformation • Insert rendered toad clip graphics.pixar.com Feature Adaptive GPU Rendering of Catmull-Clark Subdivision Surfaces Thursday – 2:00 pm Room 408a . -
Dof 4.0 – a Depth of Field Calculator
DoF 4.0 – A Depth of Field Calculator Last updated: 8-Mar-2021 Introduction When you focus a camera lens at some distance and take a photograph, the further subjects are from the focus point, the blurrier they look. Depth of field is the range of subject distances that are acceptably sharp. It varies with aperture and focal length, distance at which the lens is focused, and the circle of confusion – a measure of how much blurring is acceptable in a sharp image. The tricky part is defining what acceptable means. Sharpness is not an inherent quality as it depends heavily on the magnification at which an image is viewed. When viewed from the same distance, a smaller version of the same image will look sharper than a larger one. Similarly, an image that looks sharp as a 4x6" print may look decidedly less so at 16x20". All other things being equal, the range of in-focus distances increases with shorter lens focal lengths, smaller apertures, the farther away you focus, and the larger the circle of confusion. Conversely, longer lenses, wider apertures, closer focus, and a smaller circle of confusion make for a narrower depth of field. Sometimes focus blur is undesirable, and sometimes it’s an intentional creative choice. Either way, you need to understand depth of field to achieve predictable results. What is DoF? DoF is an advanced depth of field calculator available for both Windows and Android. What DoF Does Even if your camera has a depth of field preview button, the viewfinder image is just too small to judge critical sharpness. -
Logitech PTZ Pro Camera
THE USB 1080P PTZ CAMERA THAT BRINGS EVERY COLLABORATION TO LIFE Logitech PTZ Pro Camera The Logitech PTZ Pro Camera is a premium USB-enabled HD Set-up is a snap with plug-and-play simplicity and a single USB cable- 1080p PTZ video camera for use in conference rooms, education, to-host connection. Leading business certifications—Certified for health care and other professional video workspaces. Skype for Business, Optimized for Lync, Skype® certified, Cisco Jabber® and WebEx® compatible2—ensure an integrated experience with most The PTZ camera features a wide 90° field of view, 10x lossless full HD business-grade UC applications. zoom, ZEISS optics with autofocus, smooth mechanical 260° pan and 130° tilt, H.264 UVC 1.5 with Scalable Video Coding (SVC), remote control, far-end camera control1 plus multiple presets and camera mounting options for custom installation. Logitech PTZ Pro Camera FEATURES BENEFITS Premium HD PTZ video camera for professional Ideal for conference rooms of all sizes, training environments, large events and other professional video video collaboration applications. HD 1080p video quality at 30 frames per second Delivers brilliantly sharp image resolution, outstanding color reproduction, and exceptional optical accuracy. H.264 UVC 1.5 with Scalable Video Coding (SVC) Advanced camera technology frees up bandwidth by processing video within the PTZ camera, resulting in a smoother video stream in applications like Skype for Business. 90° field of view with mechanical 260° pan and The generously wide field of view and silky-smooth pan and tilt controls enhance collaboration by making it easy 130° tilt to see everyone in the camera’s field of view. -
The Evolution of Keyence Machine Vision Systems
NEW High-Speed, Multi-Camera Machine Vision System CV-X200/X100 Series POWER MEETS SIMPLICITY GLOBAL STANDARD DIGEST VERSION CV-X200/X100 Series Ver.3 THE EVOLUTION OF KEYENCE MACHINE VISION SYSTEMS KEYENCE has been an innovative leader in the machine vision field for more than 30 years. Its high-speed and high-performance machine vision systems have been continuously improved upon allowing for even greater usability and stability when solving today's most difficult applications. In 2008, the XG-7000 Series was released as a “high-performance image processing system that solves every challenge”, followed by the CV-X100 Series as an “image processing system with the ultimate usability” in 2012. And in 2013, an “inline 3D inspection image processing system” was added to our lineup. In this way, KEYENCE has continued to develop next-generation image processing systems based on our accumulated state-of-the-art technologies. KEYENCE is committed to introducing new cutting-edge products that go beyond the expectations of its customers. XV-1000 Series CV-3000 Series THE FIRST IMAGE PROCESSING SENSOR VX Series CV-2000 Series CV-5000 Series CV-500/700 Series CV-100/300 Series FIRST PHASE 1980s to 2002 SECOND PHASE 2003 to 2007 At a time when image processors were Released the CV-300 Series using a color Released the CV-2000 Series compatible with x2 Released the CV-3000 Series that can simultaneously expensive and difficult to handle, KEYENCE camera, followed by the CV-500/700 Series speed digital cameras and added first-in-class accept up to four cameras of eight different types, started development of image processors in compact image processing sensors with 2 mega-pixel CCD cameras to the lineup. -
Optimo 42 - 420 A2s Distance in Meters
DEPTH-OF-FIELD TABLES OPTIMO 42 - 420 A2S DISTANCE IN METERS REFERENCE : 323468 - A Distance in meters / Confusion circle : 0.025 mm DEPTH-OF-FIELD TABLES ZOOM 35 mm F = 42 - 420 mm The depths of field tables are provided for information purposes only and are estimated with a circle of confusion of 0.025mm (1/1000inch). The width of the sharpness zone grows proportionally with the focus distance and aperture and it is inversely proportional to the focal length. In practice the depth of field limits can only be defined accurately by performing screen tests in true shooting conditions. * : data given for informaiton only. Distance in meters / Confusion circle : 0.025 mm TABLES DE PROFONDEUR DE CHAMP ZOOM 35 mm F = 42 - 420 mm Les tables de profondeur de champ sont fournies à titre indicatif pour un cercle de confusion moyen de 0.025mm (1/1000inch). La profondeur de champ augmente proportionnellement avec la distance de mise au point ainsi qu’avec le diaphragme et est inversement proportionnelle à la focale. Dans la pratique, seuls les essais filmés dans des conditions de tournage vous permettront de définir les bornes de cette profondeur de champ avec un maximum de précision. * : information donnée à titre indicatif Distance in meters / Confusion circle : 0.025 mm APERTURE T4.5 T5.6 T8 T11 T16 T22 T32* HYPERFOCAL / DISTANCE 13,269 10,617 7,61 5,491 3,995 2,938 2,191 40 m Far ∞ ∞ ∞ ∞ ∞ ∞ ∞ Near 10,092 8,503 6,485 4,899 3,687 2,778 2,108 15 m Far ∞ ∞ ∞ ∞ ∞ ∞ ∞ Near 7,212 6,383 5,201 4,153 3,266 2,547 1,984 8 m Far 19,316 31,187 ∞ ∞ ∞ ∞ -
Evidences of Dr. Foote's Success
EVIDENCES OF J "'ll * ' 'A* r’ V*. * 1A'-/ COMPILED FROM BOOKS OF BIOGRAPHY, MSS., LETTERS FROM GRATEFUL PATIENTS, AND FROM FAVORABLE NOTICES OF THE PRESS i;y the %)J\l |)utlfs!iCnfl (Kompans 129 East 28tii Street, N. Y. 1885. "A REMARKABLE BOOKf of Edinburgh, Scot- land : a graduate of three universities, and retired after 50 years’ practice, he writes: “The work in priceless in value, and calculated to re- I tenerate aoclety. It la new, startling, and very Instructive.” It is the most popular and comprehensive book treating of MEDICAL, SOCIAL, AND SEXUAL SCIENCE, P roven by the sale of Hair a million to be the most popula R ! R eaaable because written in language plain, chasti, and forcibl E I instructive, practicalpresentation of “MidiciU Commc .'Sense” medi A V aiuable to invalids, showing new means by which they may be cure D A pproved by editors, physicians, clergymen, critics, and literat I T horough treatment of subjects especially important to young me N E veryone who “wants to know, you know,” will find it interestin C I 4 Parts. 35 Chapters, 936 Pages, 200 Illustrations, and AT T7 \\T 17'T7 * rpT T L) t? just introduced, consists of a series A It Ci VV ETjAI C U D, of beautiful colored anatom- ical charts, in fivecolors, guaranteed superior to any before offered in a pop ular physiological book, and rendering it again the most attractive and quick- selling A Arr who have already found a gold mine in it. Mr. 17 PCl “ work for it v JIj/1” I O Koehler writes: I sold the first six hooks in two hours.” Many agents take 50 or 100at once, at special rates. -
Depth of Field in Photography
Instructor: N. David King Page 1 DEPTH OF FIELD IN PHOTOGRAPHY Handout for Photography Students N. David King, Instructor WWWHAT IS DDDEPTH OF FFFIELD ??? Photographers generally have to deal with one of two main optical issues for any given photograph: Motion (relative to the film plane) and Depth of Field. This handout is about Depth of Field. But what is it? Depth of Field is a major compositional tool used by photographers to direct attention to specific areas of a print or, at the other extreme, to allow the viewer’s eye to travel in focus over the entire print’s surface, as it appears to do in reality. Here are two example images. Depth of Field Examples Shallow Depth of Field Deep Depth of Field using wide aperture using small aperture and close focal distance and greater focal distance Depth of Field in PhotogPhotography:raphy: Student Handout © N. DavDavidid King 2004, Rev 2010 Instructor: N. David King Page 2 SSSURPRISE !!! The first image (the garden flowers on the left) was shot IIITTT’’’S AAALL AN ILLUSION with a wide aperture and is focused on the flower closest to the viewer. The second image (on the right) was shot with a smaller aperture and is focused on a yellow flower near the rear of that group of flowers. Though it looks as if we are really increasing the area that is in focus from the first image to the second, that apparent increase is actually an optical illusion. In the second image there is still only one plane where the lens is critically focused. -
To Infinity and Back Again: Hand-Drawn Aesthetic and Affection for the Past in Pixar's Pioneering Animation
To Infinity and Back Again: Hand-drawn Aesthetic and Affection for the Past in Pixar's Pioneering Animation Haswell, H. (2015). To Infinity and Back Again: Hand-drawn Aesthetic and Affection for the Past in Pixar's Pioneering Animation. Alphaville: Journal of Film and Screen Media, 8, [2]. http://www.alphavillejournal.com/Issue8/HTML/ArticleHaswell.html Published in: Alphaville: Journal of Film and Screen Media Document Version: Publisher's PDF, also known as Version of record Queen's University Belfast - Research Portal: Link to publication record in Queen's University Belfast Research Portal Publisher rights © 2015 The Authors. This is an open access article published under a Creative Commons Attribution-NonCommercial-NoDerivs License (https://creativecommons.org/licenses/by-nc-nd/4.0/), which permits distribution and reproduction for non-commercial purposes, provided the author and source are cited. General rights Copyright for the publications made accessible via the Queen's University Belfast Research Portal is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The Research Portal is Queen's institutional repository that provides access to Queen's research output. Every effort has been made to ensure that content in the Research Portal does not infringe any person's rights, or applicable UK laws. If you discover content in the Research Portal that you believe breaches copyright or violates any law, please contact [email protected]. Download date:28. Sep. 2021 1 To Infinity and Back Again: Hand-drawn Aesthetic and Affection for the Past in Pixar’s Pioneering Animation Helen Haswell, Queen’s University Belfast Abstract: In 2011, Pixar Animation Studios released a short film that challenged the contemporary characteristics of digital animation. -
MONSTERS INC 3D Press Kit
©2012 Disney/Pixar. All Rights Reserved. CAST Sullivan . JOHN GOODMAN Mike . BILLY CRYSTAL Boo . MARY GIBBS Randall . STEVE BUSCEMI DISNEY Waternoose . JAMES COBURN Presents Celia . JENNIFER TILLY Roz . BOB PETERSON A Yeti . JOHN RATZENBERGER PIXAR ANIMATION STUDIOS Fungus . FRANK OZ Film Needleman & Smitty . DANIEL GERSON Floor Manager . STEVE SUSSKIND Flint . BONNIE HUNT Bile . JEFF PIDGEON George . SAM BLACK Additional Story Material by . .. BOB PETERSON DAVID SILVERMAN JOE RANFT STORY Story Manager . MARCIA GWENDOLYN JONES Directed by . PETE DOCTER Development Story Supervisor . JILL CULTON Co-Directed by . LEE UNKRICH Story Artists DAVID SILVERMAN MAX BRACE JIM CAPOBIANCO Produced by . DARLA K . ANDERSON DAVID FULP ROB GIBBS Executive Producers . JOHN LASSETER JASON KATZ BUD LUCKEY ANDREW STANTON MATTHEW LUHN TED MATHOT Associate Producer . .. KORI RAE KEN MITCHRONEY SANJAY PATEL Original Story by . PETE DOCTER JEFF PIDGEON JOE RANFT JILL CULTON BOB SCOTT DAVID SKELLY JEFF PIDGEON NATHAN STANTON RALPH EGGLESTON Additional Storyboarding Screenplay by . ANDREW STANTON GEEFWEE BOEDOE JOSEPH “ROCKET” EKERS DANIEL GERSON JORGEN KLUBIEN ANGUS MACLANE Music by . RANDY NEWMAN RICKY VEGA NIERVA FLOYD NORMAN Story Supervisor . BOB PETERSON JAN PINKAVA Film Editor . JIM STEWART Additional Screenplay Material by . ROBERT BAIRD Supervising Technical Director . THOMAS PORTER RHETT REESE Production Designers . HARLEY JESSUP JONATHAN ROBERTS BOB PAULEY Story Consultant . WILL CSAKLOS Art Directors . TIA W . KRATTER Script Coordinators . ESTHER PEARL DOMINIQUE LOUIS SHANNON WOOD Supervising Animators . GLENN MCQUEEN Story Coordinator . ESTHER PEARL RICH QUADE Story Production Assistants . ADRIAN OCHOA Lighting Supervisor . JEAN-CLAUDE J . KALACHE SABINE MAGDELENA KOCH Layout Supervisor . EWAN JOHNSON TOMOKO FERGUSON Shading Supervisor . RICK SAYRE Modeling Supervisor . EBEN OSTBY ART Set Dressing Supervisor . -
Visual Homing with a Pan-Tilt Based Stereo Camera Paramesh Nirmal Fordham University
Fordham University Masthead Logo DigitalResearch@Fordham Faculty Publications Robotics and Computer Vision Laboratory 2-2013 Visual homing with a pan-tilt based stereo camera Paramesh Nirmal Fordham University Damian M. Lyons Fordham University Follow this and additional works at: https://fordham.bepress.com/frcv_facultypubs Part of the Robotics Commons Recommended Citation Nirmal, Paramesh and Lyons, Damian M., "Visual homing with a pan-tilt based stereo camera" (2013). Faculty Publications. 15. https://fordham.bepress.com/frcv_facultypubs/15 This Article is brought to you for free and open access by the Robotics and Computer Vision Laboratory at DigitalResearch@Fordham. It has been accepted for inclusion in Faculty Publications by an authorized administrator of DigitalResearch@Fordham. For more information, please contact [email protected]. Visual homing with a pan-tilt based stereo camera Paramesh Nirmal and Damian M. Lyons Department of Computer Science, Fordham University, Bronx, NY 10458 ABSTRACT Visual homing is a navigation method based on comparing a stored image of the goal location and the current image (current view) to determine how to navigate to the goal location. It is theorized that insects, such as ants and bees, employ visual homing methods to return to their nest [1]. Visual homing has been applied to autonomous robot platforms using two main approaches: holistic and feature-based. Both methods aim at determining distance and direction to the goal location. Navigational algorithms using Scale Invariant Feature Transforms (SIFT) have gained great popularity in the recent years due to the robustness of the feature operator. Churchill and Vardy [2] have developed a visual homing method using scale change information (Homing in Scale Space, HiSS) from SIFT.