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Casual Resistance: a Longitudinal Case Study of Video Gaming's Gendered
Running Head: CASUAL RESISTANCE Casual resistance: A longitudinal case study of video gaming’s gendered construction and related audience perceptions Amanda C. Cote This is an Accepted Manuscript of an article published by Oxford Academic in Journal of Communication on August 4, 2020, available online: https://doi.org/10.1093/joc/jqaa028 . Abstract: Many media are associated with masculinity or femininity and male or female audiences, which links them to broader power structures around gender. Media scholars thus must understand how gendered constructions develop and change, and what they mean for audiences. This article addresses these questions through longitudinal, in-depth interviews with female video gamers (2012-2018), conducted as the rise of casual video games potentially started redefining gaming’s historical masculinization. Analysis shows that participants have negotiated relationships with casualness. While many celebrate casual games’ potential for welcoming new audiences, others resist casual’s influence to safeguard their self-identification as gamers. These results highlight how a medium’s gendered construction may not be salient to consumers, who carefully navigate divides between their own and industrially-designed identities, but can simultaneously reaffirm existing power structures. Further, how participants’ views change over time emphasizes communication’s ongoing need for longitudinal audience studies that address questions of media, identity, and inclusion. Keywords: Video games, gender, game studies, feminist media studies, hegemony, casual games, in-depth interviews, longitudinal audience studies CASUAL RESISTANCE 2 Casual resistance: A longitudinal case study of video gaming’s gendered construction and related audience perceptions From comic books to soap operas, many media are gendered, associated with masculinity or femininity and with male or female audiences. -
The Art of Dishonored 2 Free Ebook
FREETHE ART OF DISHONORED 2 EBOOK Bethesda Games | 184 pages | 17 Nov 2016 | Dark Horse Comics,U.S. | 9781506702292 | English | Milwaukie, United States The Art of Dishonored 2 The Art of Dishonored 2 The Empire of the Isles is home to fabulous wonders beyond count, and dangers to match. Now, walk in the same steps as heroes Corvo Attano and Emily Kaldwin as you examine the complexly beautiful concept and design of Dishonored 2!. has been visited by 1M+ users in the past month. The Art of Dishonored 2 by Bethesda Studios, Hardcover | Barnes & Noble®. The Empire of Isles is home to fabulous wonders beyond count, and dangers to match. Now, walk in the same steps as heroes Corvo Attano and Emily Kaldwin. Our Stores Are OpenBook AnnexMembershipEducatorsGift CardsStores & EventsHelp. Now, walk in the same steps as heroes Corvo Attano and Emily Kaldwin as you examine the complexly beautiful concept and design of Dishonored 2! ArKane Studios and Dark Horse books are proud to present this gorgeous collection, featuring hundreds of pieces of art chronicling the development The Empire of Isles is home to fabulous wonders beyond count, and dangers to match. has been visited by 1M+ users in the past month. The Art of Dishonored 2 The Empire of the Isles is home to fabulous wonders beyond count, and dangers to match. Now, walk in the same steps as heroes Corvo Attano and Emily Kaldwin as you examine the complexly beautiful concept and design of Dishonored 2!. The Art of Dishonored 2 The Empire of the Isles is home to fabulous wonders beyond count, and dangers to match. -
Master Thesis Project Artificial Intelligence Adaptation in Video
Master Thesis Project Artificial Intelligence Adaptation in Video Games Author: Anastasiia Zhadan Supervisor: Aris Alissandrakis Examiner: Welf Löwe Reader: Narges Khakpour Semester: VT 2018 Course Code: 4DV50E Subject: Computer Science Abstract One of the most important features of a (computer) game that makes it mem- orable is an ability to bring a sense of engagement. This can be achieved in numerous ways, but the most major part is a challenge, often provided by in-game enemies and their ability to adapt towards the human player. How- ever, adaptability is not very common in games. Throughout this thesis work, aspects of the game control systems that can be improved in order to be adapt- able were studied. Based on the results gained from the study of the literature related to artificial intelligence in games, a classification of games was de- veloped for grouping the games by the complexity of the control systems and their ability to adapt different aspects of enemies behavior including individual and group behavior. It appeared that only 33% of the games can not be con- sidered adaptable. This classification was then used to analyze the popularity of games regarding their challenge complexity. Analysis revealed that simple, familiar behavior is more welcomed by players. However, highly adaptable games have got competitively high scores and excellent reviews from game critics and reviewers, proving that adaptability in games deserves further re- search. Keywords: artificial intelligence in games, adaptability in games, non-player character adaptation, challenge Preface Computer games have become an interest for me not so long ago, but since then they have turned almost into a true passion. -
Dishonored' Video Game Sequel Set for November Debut 3 May 2016
'Dishonored' video game sequel set for November debut 3 May 2016 the Year" honors after it was released in 2012, let players choose between using their wiles to accomplish a variety of missions without harming adversaries. The sequel lets people play as the original protagonist, royal protector Corvo Attano, or opt to be Empress Emily Kaldwin, according to Bethesda. Versions of the sequel have been tailored for play on PlayStation 4 or Xbox One video game consoles and on computers powered by Windows software. © 2016 AFP The Arkane Studios sequel to hit video game "Dishonored" lets people play as the original protagonist, royal protector Corvo Attano, or opt to be Empress Emily Kaldwin Bethesda Softworks on Tuesday announced that a keenly-awaited sequel to hit video game "Dishonored" will be released on November 11. The world will get its first glimpse of play in the first- person action game during a special showcase at an annual Electronic Entertainment Expo that will take place in Los Angeles next month, according to Bethesda. The sequel by Arkane Studios will let players once again take on the role of a supernatural assassin out to avenge betrayal and right wrong. "Play your way in a world where mysticism and industry collide," game publisher Bethesda said in a release. "The story responds to your choices, leading to intriguing outcomes." The original "Dishonored," which won "Game of 1 / 2 APA citation: 'Dishonored' video game sequel set for November debut (2016, May 3) retrieved 1 October 2021 from https://phys.org/news/2016-05-dishonored-video-game-sequel-november.html This document is subject to copyright. -
Dishonored X360 Manual Forw
CONTENTS WARNING Before playing this game, read the Xbox 360® console and GETTING STARTED . 1 accessory manuals for important safety and health information. Keep all manuals for future reference. For replacement console and accessory manuals, go to STORY OVERVIEW ......................................2 www.xbox.com/support. PLACES OF INTEREST . 2 KEY CHARACTERS . 4 MENUS ..............................................5 Important Health Warning About Playing Video Games HEADS UP DISPLAY . 5 Photosensitive seizures A very small percentage of people may experience a seizure when exposed to CONTROLS LAYOUT . 6 certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have QUICK-ACCESS WHEEL . 6 an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. JOURNAL ............................................7 These seizures may have a variety of symptoms, including lightheadedness, altered GAMEPLAY ...........................................8 vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of WEAPONS ............................................9 consciousness or convulsions that can lead to injury from falling down or striking nearby objects. SupernaturaL POWERS . 10 Immediately stop playing and consult a doctor if you experience any of these WITCHCRAFT & THE OUTSIDER . 11 symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these SHOP / UPGRADES / BLUEPRINTS . 11 seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a MISCELLANEOUS ITEMS OF INTEREST . -
The Knife of Dunwall
CONTENTS See important health CONTROLS LAYOUT .......................................... 2 and safety warnings in the QUICK-ACCESS WHEEL . 2 STORY OVERVIEW ............................................ 3 system Settings menu. PLACES OF INTEREST ........................................ 3 KEY CHARACTERS ........................................... 5 THE KNIFE OF DUNWALL . 6 GETTING STARTED THE BRIGMORE WITCHES ���������������������������������������������������������������������������� 7 DAUD’S WEAPONS ........................................... 8 ® PlayStation 4 system DAUD’S POWERS ............................................ 9 Starting a game: Before use, carefully read the instructions supplied with the PS4™ computer MENUS ................................................... 10 entertainment system. The documentation contains information on setting up and using your system as well as important safety information. HEADS UP DISPLAY ......................................... 10 Touch the (power) button of the PS4™ system to turn the system on. The power indicator blinks in JOURNAL ................................................. 11 blue, and then lights up in white. Insert the DISHONORED: DEFINITIVE EDITION disc with the label facing up into the disc slot. The game appears in the content area of the home screen. Select the GAMEPLAY ................................................ 12 software title in the PS4™ system’s home screen, and then press the S button. Refer to this manual for information on using the software. WEAPONS ................................................ -
Video Games and Costume Art -Digitalizing Analogue Methods of Costume Design
Video Games and Costume Art -digitalizing analogue methods of costume design Heli Salomaa MA thesis 30 credits Department of Film, Television and Scenography Master’s Degree Programme in Design for Theatre, Film and Television Major in Costume Design Aalto University School of Arts, Design and Architecture Supervisor: Sofia Pantouvaki Advisors: Petri Lankoski, Maarit Kalmakurki 2018 Aalto University, P.O. BOX 11000, 00076 AALTO www.aalto.fi Master of Arts thesis abstract ! Author Heli Salomaa Title of thesis Video Games and Costume Art - digitalizing analogue methods of costume design Department Department of Film, Television and Scenography Year 2018 Number of pages 100 Language English Degree programme Master's Degree Programme in Design for Theatre, Film and Television, Major in Costume Design Abstract This thesis explores ways of integrating a costume professional to the character art team in the game industry. The research suggests, that integrating costume knowledge into the character design pipeline increases the storytelling value of the characters and provides tools for the narrative. The exploration of integrating a costume professional into game character creation as a process is still rare and little information of costume in games and experiences in transferring an analogue character building skillset into a digital one can be found, therefore this research was generated to provide knowledge on the subject. The research's main emphasis is on immersion-driven AAA-games that employ 3D-graphics and human characters and are either photorealistic or represent stylized realism. Technology for depicting reality is advancing and digital industries have become aware of the extensive skills required to depict increasingly realistic worlds. -
Decentralized Cloud Gaming Platform Pre-Sale
Decentralized Cloud Gaming Platform Pre-Sale: September 26 - October 29 ICO: November 1 (08:00, GMT+3) – November 30 v. 1.31 Table of Contents Executive Summary 3 The Future of Gaming and the Playkey Mission 4 Gaming revolution – moving into the cloud 4 Industry leaders predict – the future of gaming is streaming 4 The Playkey mission – to leverage the cloud gaming revolution during the 5 early stage by decentralization 5 Gaming market size and the urgent need for streaming services The Playkey Cryptocurrency – The PKT Token 8 Purpose and technical description of the token 8 PKT Token usage opportunities 8 Benefits for miners and gamers 9 The Playkey Ecosystem 11 The core of the Playkey Ecosystem – cloud gaming 11 Playkey Ecosystem further development – other use cases 13 The Playkey Foundation 14 Foundation management philosophy 15 Identity service 15 Technical descriptions of the token and platform, and their limitations 16 Gamer’s workflow 17 Miner’s workflow 17 Interaction between a miner and a gamer 18 Client – server 18 On chain and off chain 18 ICO 19 PKT issuance and distribution 19 Development Program and Budget 20 Episode 1 development steps 21 Episode 2 development steps (further to Episode 1 steps) 21 Episode 3 development steps (further to Episode 1 and 2) 22 Episode 4 development steps (further to Episodes 1, 2 and 3) 22 Marketing model 23 PKT token price mechanics and economics 25 Playkey Team and Advisors 28 The Playkey team 29 Advisors 31 Legal Partner 35 Legal Disclaimer 36 Executive Summary Playkey, a leading cloud gaming provider, is contemplating an ICO with the intent of exponentially accelerating the pace of cloud gaming development through decentralization. -
Video Games Facilitating Discussions of Good and Bad Religion Heidi Rautalahti
Table of Contents 01 Cloud Strife: The Intertestamental Hero – A Theological Exposition of the Differentiation of Final Fantasy VII and Final Fantasy VII: Advent Children Benjamin Banasik 17 VR Mediated Content and Its Influence on Religious Beliefs Stefan Piasecki 56 Video Games Facilitating Discussions of Good and Bad Religion Heidi Rautalahti 79 Discovering Buddhism Online – A Translocative Analysis of Tibetan Buddhist Forum Discussions Maria Sharapan 99 “Black-eyed Bastard” – The Outsider Charakter in the Dishonored Series Michaela Šimonová 116 How To Download the Divine – Religion Meets the Internet in the qigong Healer Dr. Zhi Gang Sha and His “Institute of Soul Healing and EnlightenmentTM” Franz Winter Online - Heidelberg Journal of Religions on the Internet Volume 13 (2018) http://online.uni-hd.de Online – Heidelberg Journal of Religions on the Internet, Volume 13 (2018) As an open-access journal, Online – Heidelberg Journal of Religions on the Internet can be permanently accessed free of charge from the website of HEIDELBERG UNIVERSITY PUBLISHING (http://heiup.uni-heidelberg.de). ISSN 1861-5813 This work is published under the Creative Commons license (CC BY-SA 4.0). Editor in Chief: Prof. Dr. Gregor Ahn, Institute for Religious Studies, University of Heidelberg, Germany Editorial Team: Tobias Knoll, M.A., Institute for Religious Studies, University of Heidelberg, Germany Simone Heidbrink, M.A., Institute for Religious Studies, University of Heidelberg, Germany Members of the Editorial Board: Dr. Frank G. Bosman, Tilburg School of Catholic Theology, Netherlands Prof. Dr. Oliver Krüger, Chair for the Study of Religion Department of Social Studies, University of Fribourg, Switzerland Dr. Gernot Meier, Studienleiter Ev. -
Elenco-Giochi-Usati.Pdf
Elenco aggiornato il 09/07/2021 Il servizio di ritiro usato è un'attività che viene svolta SOLO in Negozio Recati nel Negozio più vicino a te per conoscere la valutazione dei giochi. L'elenco e le valutazioni sono soggette a variazioni; Il ritiro dei giochi usati è a discrezione del Negozio, il gioco deve essere in buone condizioni, completo di scatola e manuale e in versione Europea (PAL). Il codice ean deve corrispondere; EAN TITOLO PIATTAFORMA 45496420178 1-2 SWITCH NSW NINTENDO SWITCH 45496426347 51 WORLDW GAMES NSW NINTENDO SWITCH 5060327535468 A.O.T. 2 FINAL BATT. NSW NINTENDO SWITCH 3307216112006 AC 3+AC LIBER.REM. NSW NINTENDO SWITCH 3307216148401 AC REBEL COLLECTION NSW NINTENDO SWITCH 5060146468428 ALADDIN & LION KING NSW NINTENDO SWITCH 45496425463 ANIMAL CROSS.NEW H.NSW NINTENDO SWITCH 3499550384352 AO TENNIS 2 NSW NINTENDO SWITCH 5060327534409 AOT 2 NSW NINTENDO SWITCH 3499550362077 AQUA MOTO RACING NSW NINTENDO SWITCH 45496420352 ARMS SWITCH NINTENDO SWITCH 45496424701 ASTRAL CHAIN NSW NINTENDO SWITCH 5060327535314 ATELIER LULUA NSW NINTENDO SWITCH 45496428594 AVANCE WARS 1+2 NSW NINTENDO SWITCH 45496421472 BAYONETTA 2 NSW NINTENDO SWITCH 5060528033459 BEN 10: POWER TRIP NSW NINTENDO SWITCH 5026555067973 BIOSHOCK THE COLLECTION NINTENDO SWITCH 8023171043265 BLOODSTAINED NSW NINTENDO SWITCH 5026555068093 BORDERLANDS LEGENDARY C. NINTENDO SWITCH 45496425937 BRAIN TRAINING NSW NINTENDO SWITCH 45496426125 BRAVELY DEFAULT II NSW NINTENDO SWITCH 5030946124008 BURNOUT PARAD RE.NSW NINTENDO SWITCH 3391892009743 C. TSUBASA RISE OF NSW NINTENDO SWITCH 45496422349 CAPTAIN TOAD NSW NINTENDO SWITCH 5026555067386 CARNIVAL GAMES NSW NINTENDO SWITCH 5051891149618 CARS 3 NS NINTENDO SWITCH 3760156486413 CATS AND DOG NSW NINTENDO SWITCH 5030917294211 CRASH BANDICOOT 4 NSW NINTENDO SWITCH 5030917236778 CRASH BANDICOOT NSW NINTENDO SWITCH 5030917269844 CRASH TEAM RAC. -
Gender Games: a Content Analysis of Gender Portrayals in Modern, Narrative Video Games
Georgia State University ScholarWorks @ Georgia State University Sociology Theses Department of Sociology Spring 5-9-2015 Gender Games: A Content Analysis Of Gender Portrayals In Modern, Narrative Video Games Jared Friedberg Follow this and additional works at: https://scholarworks.gsu.edu/sociology_theses Recommended Citation Friedberg, Jared, "Gender Games: A Content Analysis Of Gender Portrayals In Modern, Narrative Video Games." Thesis, Georgia State University, 2015. https://scholarworks.gsu.edu/sociology_theses/52 This Thesis is brought to you for free and open access by the Department of Sociology at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Sociology Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. GENDER GAMES: A CONTENT ANALYSIS OF GENDER PORTRAYALS IN MODERN, NARRA- TIVE VIDEO GAMES by JARED FRIEDBERG Under the Direction of Dr. Wendy Simonds ABSTRACT Video games are a multi-billion dollar industry; 67% of households in the United States have at least one game player. The considerable reach of this medium makes it crucial to assess the messages that audiences are taking away concerning gender in these games. In this content analysis, I investigate the representation of binary gender in the narratives of modern video games from the perspective of cultiva- tion theory. Ten popular games from 2007 through 2013 are selected for this investigation. The character- istics of each game’s main character are evaluated in the context of the narrative to uncover emergent trends, tropes, and themes over the course of gameplay. Men outnumber women in protagonist roles, and women serve as catalysts for the central conflicts throughout the narrative. -
Dishonored 2 Free Download
DISHONORED 2 FREE DOWNLOAD Michael Lummis,Prima Games | 256 pages | 11 Nov 2016 | DK Publishing | 9780744017786 | English | United States Dishonored 2: 14 Beginner's Tips What happens to one then happens to them all. Dishonored 2 Powers Dishonored 2 bonecharm crafting and all-new upgrade trees allow you to customize your powers in vastly different ways. From Dishonored ' s downloadable content onwards, Arkane attempted to address these concerns and reach a more "plausible balance" in the world. Browse Browse. Archived from the original on 12 June Growing up, Emily displayed a natural curiosity about the worldDishonored 2 was noted for her active Dishonored 2 and Dishonored 2. It's not just that this is a first-person game that lets you choose between sneaking Dishonored 2 combat; between lethality or pacifism. Never forget Dishonored 2 lean; this maneuver will Dishonored 2 save you from trouble, as it allows you peek your head around a corner to see what's ahead. Emily is a skilled swordsman and proficient marksman, Dishonored 2 wielding Corvo's sword and using with great precision a personal crossbow and pistol. Writing for Game InformerMatt Bertz thought the balance between low-chaos and high-chaos play styles held an improved competence from the original game and that each approach availed thought-provoking scenarios to be solved. A New Game Plus mode was made available on 19 Decemberwhich also allows the Dishonored 2 access to both protagonists' powers in a single playthrough. Dishonored 2 every building can be explored, but there are enough balconies and rooftops to Dishonored 2 winding routes overhead.