A Fictive Level in Dishonored 2. Dishonored Is Developped By

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A Fictive Level in Dishonored 2. Dishonored Is Developped By THEA fictive level in dishonored AVENTA 2. Dishonored is developped by Arkane Studios andLOCK edited by Bethesda Softworks Crédit : Arkane Studio 2 Table of content GENERAL I. General a. Synopsis p.3 b. Briefing p.3 II. Mission a. Pass through the lock p.4 b. Condition of success p.4 c. Scripted events p.4 III. Scripted Events a. Main scripted events p.5 IV. Cheat sheet a. General information p.6 V. Maps a. Aventa lock Level 1 p.7 b. Aventa lock Level -1 p.8 c. Aventa lock Level 2 p.8 VI. Blockdesign : whitebox p.9 p.15 Karnaca Crédit : Arkane Studio 3 I. General The main intention is to provide a short and intense mission. The player starts inside enemy territory. Not all enemies are visible from the beginning. To reach their objective, players must move through the constrained area surrounded by enemies and have an unknown number of foes ahead. a. Synopsis The Aventa lock is between the fourth and the fiveth mission in Dishonored 2, in which either Corvo Attano or Emily Kaldwin must cross the navigation lock to reach the Dreadful Wale. b. Briefing Anton Sokolov was held at the mansion of Kirin Jindosh. You have rescued him and you must bring him back to the Dreadful Whale. With Meagan Foster and Anton Sokolov, you must pass through a heavily guarded lock. Directly on the skiff, Foster will be waiting to talk to Emily or Corvo. She ex- presses her urgent desire to bring back Sokolov, before informing the protago- nist that she will be waiting by the skiff to bring them back. Emily & Corvo Crédit : Arkane Studios 4 II. Mission a. Pass through the Aventa lock Foster drops the protagonist off from the waterways. Before the Dreadful Wale can be accessed, the protagonist must first circumvent one security check- point on the Aventa lock, with a variety of routes and methods available for doing so. Then he must power the turning basin B to allow passage. Before it can be powered, the protagonist must first rewire the control panel in the basin B engine room. The engine room may be accessed through the main stairs in the security checkpoint, or by the mechanical room - an area patrolled by se- veral guards. b. Condition of success Activate the engine control panel in the basin B control room, above the basin B and reach the skiff where Meagan Foster an Anton Sokolov are waiting for Emily or Corvo. Dreadful Wale Crédit : Arkane Studios 5 III. Scripted events a. Main scripted events Condition must be filled in this order to complete each step. Feedback Order Condition Consequences Feedback duration Rewire control panel Engine control panel Engine control panel in the basin B en- of the basin B is 1 is operational gine room powered Trigger engine Basin B fills with control panel of Water-filled basin 30’’ 2 water basin B Basin B is comple- The skiff enters basin Lock’s doors open 15’’ 3 tely filled with water B Freeze player’s Reach the skiff in Mission Success movement action. 3B basin B Emptying the basin Automatic dialogue Basin is emptying Cinematic 25’’ 4 with Meagan Foster Short cinematic Dialogue complete Cinematic 20’’ 5 scene Dishonored artwork Crédit : Arkane Studios 6 IV. Cheat sheet a. General Information INFORMATION Target N/A Location Aventa quarter Classes Encountered Civilians Enemies Grand guard (Guards, Elite Guards, Veterans), Howlers ITEMS Runes N/A Charms N/A Shrines N/A Paintings N/A Coins N/A CHRONOLOGY Preceded by The Clockwork Mansion Followed by The Royal Conservatory Karnaca, Capital of Serkonos Crédit : Arkane Studios 7 V. Maps a. Aventa lock Level 1 8 b. Aventa lock level -1 c. Aventa lock level 2 9 VI. Blockdesign Overview 10 Dockyard A 11 Dockyard A 12 Dockyard A 13 Inside the boat cabin 14 Basin B Control Room 15 Dockyard C.
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