Atari's Sprint 2 Makes Everyone a Winner
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Transcript of Atari Vs. the Imagination
1 You’re listening to Imaginary Worlds, a show about how we create them and why we suspend our disbelief. I’m Eric Molinsky. And this is Tim Lapetino. He’s a graphic designer in Chicago, and he runs a website called the museum of video game art. TL: My Dad brought home our first Atari in 1983, we busted it open and it was magical the idea you could play games on TV, and I remember one of the very first things I looked at were boxes, make sense of the idea of what I was seeing on screen related what was on box I wanted to save those, line those up, line up on shelf, my Dad was like why keep those? Keep cartridges? Like keeping box for refrigerator. And you’re 5, you’re like okay. But I spent hundred of dollars rebuying them as an adult. In fact, Tim just put out a book called The Art of Atari. It’s got interviews with designers and executives – plus a lot of eye candy for anyone who loved those games in the ‘80s – especially the box illustrations, which looked like the covers of fantasy novels from the ‘70s and ‘80s. There was so much stuff going on in these illustrations, you had to gaze at them for a long time to catch every little detail. But Tim says this book isn’t a nostalgia trip. TL: This art and design is really worth visiting because deserves to be up there with great design of 20th century. I learned things about Atari that completely surprised me. -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
Arcade Rewind 3500 Games List 190818.Xlsx
ArcadeRewind.com.au [email protected] Facebook.com/ArcadeRewind Tel: 1300 272233 3500 Games List No. 3/4 Player Games 1 2 On 2 Open Ice Challenge (rev 1.21) 114 Metamorphic Force (ver EAA) 2 Alien Storm (US,3 Players,FD1094 317-0147) 115 Mexico 86 3 Alien vs. Predator 116 Michael Jackson's Moonwalker (US,FD1094) 4 All American Football (rev E) 117 Michael Jackson's Moonwalker (World) 5 Arabian Fight (World) 118 Minesweeper (4-Player) 6 Arabian Magic <World> 119 Muscle Bomber Duo - Ultimate Team Battle <World> 7 Armored Warriors 120 Mystic Warriors (ver EAA) 8 Armored Warriors (Euro Phoenix) 121 NBA Hangtime (rev L1.1 04/16/96) 9 Asylum <prototype> 122 NBA Jam (rev 3.01 04/07/93) 10 Atomic Punk (US) 123 NBA Jam T.E. Nani Edition 11 B.Rap Boys 124 NBA Jam TE (rev 4.0 03/23/94) 12 Back Street Soccer 125 Neck-n-Neck (4 Players) 13 Barricade 126 Night Slashers (Korea Rev 1.3) 14 Battle Circuit <Japan 970319> 127 Ninja Baseball Batman <US> 15 Battle Toads 128 Ninja Kids <World> 16 Beast Busters (World) 129 Nitro Ball 17 Blazing Tornado 130 Numan Athletics (World) 18 Bomber Lord (bootleg) 131 Off the Wall (2/3-player upright) 19 Bomber Man World <World> 132 Oriental Legend <ver.112, Chinese Board> 20 Brute Force 133 Oriental Legend <ver.112> 21 Bucky O'Hare <World version> 134 Oriental Legend <ver.126> 22 Bullet (FD1094 317-0041) 135 Oriental Legend Special 23 Cadillacs and Dinosaurs <World> 136 Oriental Legend Special Plus 24 Cadillacs Kyouryuu-Shinseiki <Japan> 137 Paddle Mania 25 Captain America 138 Pasha Pasha 2 26 Captain America -
Driving, Dashboards and Dromology: Analysing 1980S Videogames Using Paul Virilio’S Theory of Speed
Fast Capitalism ISSN 1930-014X Volume 12 • Issue 1 • 2015 doi:10.32855/fcapital.201501.005 Driving, Dashboards and Dromology: Analysing 1980s Videogames Using Paul Virilio’s Theory of Speed Alex Wade Speed and Inertia Space and time is of central concern of Paul Virilio. Just as Lefebvre and Merleau-Ponty were concerned with the reductive effects of the scientifically conceived spaces of technology upon everyday life, so Virilio extends these concerns to the impact of time upon lived, or ‘real space.’ As techniques and technologies of managing time are applied to everyday life, so ‘real spaces’ are progressively diluted and individuals can no longer delineate between the private and the public: so called ‘dead time’ on mass transit systems is elided by Wi-Fi connectivity; Internet connected appliances are always-on for corporations to target advertising and governments to harvest data to increase national security, with the PRISM program showing little demarcation between either sphere. Inhabitants of contemporary societies are overlaid with a gossamer digital net, allowing spaces to be traversed in advance: GPS positioning covers the globe, permitting navigation and simulation of spaces pre-arrival, Google’s variant navigation software shows topographical and actual views of journeys before they take place, war games provide tactical and strategic supremacy of potential theatres of battle, flight and medical simulators allow a view of future egocentric (airspace) and exocentric (the human body) spaces before any actual flight or operation is undertaken. Laborsaving devices privilege real-time over real-space, the result being that the temporal obliterates the spatial, ‘here no longer exists, everything is now’ (Virilio 2000b: 125). -
History of Technology in Games Themes the Early Days Hardware
Themes History of Technology in Games ! Technology’s impact on game design The Beginnings ! Hardware vs. Software (cyclic) CMPUT 250 ! Specialization vs. Generalization (cyclic) Fall 2007 ! State vs. Dynamics (cyclic) Tuesday, October 2 ! One Person vs. Teams (progression) CMPUT 250 - Fall 2007 Lecture #8: History 1 The Early Days Hardware vs. Software ! The very earliest video games (pre-1975) ! Early switch to microprocessors were custom built machines ! General-purpose hardware that runs software ! Designed/built by engineers (like a TV) ! No need to engineer every game from scratch Tennis for Two (Brookhaven Labs,1958) Gunfight (Taito, 1975) CMPUT 250 - Fall 2007 CMPUT 250 - Fall 2007 Lecture #8: History 1 Pong (Atari, 1972) Lecture #8: History 1 Software-Based Games Development of Early Games ! Once microprocessors were used for games, ! Programs written by one individual programmers took control ! Graphics, sound, controls, rules, AI… ! The advent of personal computers (~1976) …all by one person opened up the field to “amateurs” CMPUT 250 - Fall 2007 CMPUT 250 - Fall 2007 Lecture #8: History 1 Lecture #8: History 1 Development of Early Games An Early Graphics Innovation ! Games were simple Breakout (Atari, 1976) ! The machines were simple ! Very limited storage and speed ! No “pictures” or recorded music ! Focus on moving small things around on the screen ! Only so much one could do ! More people would be a waste of effort Boot Hill (Midway, 1977) CMPUT 250 - Fall 2007 CMPUT 250 - Fall 2007 Lecture #8: History 1 Lecture #8: History -
Finding Aid to the Atari Coin-Op Division Corporate Records, 1969-2002
Brian Sutton-Smith Library and Archives of Play Atari Coin-Op Division Corporate Records Finding Aid to the Atari Coin-Op Division Corporate Records, 1969-2002 Summary Information Title: Atari Coin-Op Division corporate records Creator: Atari, Inc. coin-operated games division (primary) ID: 114.6238 Date: 1969-2002 (inclusive); 1974-1998 (bulk) Extent: 600 linear feet (physical); 18.8 GB (digital) Language: The materials in this collection are primarily in English, although there a few instances of Japanese. Abstract: The Atari Coin-Op records comprise 600 linear feet of game design documents, memos, focus group reports, market research reports, marketing materials, arcade cabinet drawings, schematics, artwork, photographs, videos, and publication material. Much of the material is oversized. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) have not been transferred, The Strong has permission to make copies in all media for museum, educational, and research purposes. Conditions Governing Access: At this time, audiovisual and digital files in this collection are limited to on-site researchers only. It is possible that certain formats may be inaccessible or restricted. Custodial History: The Atari Coin-Op Division corporate records were acquired by The Strong in June 2014 from Scott Evans. The records were accessioned by The Strong under Object ID 114.6238. -
Atari Flashback Classics Game List
Title: Atari Flashback Classics Volume 1 & Volume 2 Genre: Arcade (Action, Adventure, Casual) Players: 1-4 (Local and Online) Platforms: Xbox One, PlayStation 4 Publisher: Atari Developer: Code Mystics Release Date: October 2016 Distribution: AT Games Price: $19.99 Target Rating: Everyone (PEGI 7) Website: www.AtariFlashBackClassics.com OVERVIEW: Relive the golden age of video games on the latest generation consoles. Each volume of Atari® Flashback Classics brings 50 iconic Atari games, complete with multiplayer, global leaderboards, and much more. From arcade legends to 2600 classics, this massive library includes some of the most popular Atari titles ever released, including Asteroids®, Centipede®, Missile Command®, and many more. Intuitive interface design delivers the responsive feel of the originals on modern controllers. All new achievements, leaderboards and social features, combined with an amazing archive of classic artwork make Atari Flashback Classics the ultimate Atari collection! FEATURES: 100 Classic Atari 2600 and Arcade Games: Each volume contains 50 seminal Atari titles including Asteroids®, Centipede®, Missile Command®, Tempest®, Warlords®, and many more (full list on following page). Online and Local Multiplayer: Battle your friends for supremacy online or at home. Online Leaderboards: Compare your high scores with players from around the world. Brand New User-Interface: A highly customizable user-interface brings the classic arcade experience to home console controllers. Original Cabinet and Box Art: Relive the glory days with a massive library of period- accurate cabinet, promotional, and box art. Volume One Includes the following Games: 1. 3-D Tic-Tac-Toe (2600) 18. Home Run (2600) 36. Sprint Master (2600) 2. Air-Sea Battle (2600) 19. -
1) Steve Russell/Spacewar/MIT
1) Steve Russell/Spacewar/MIT 2) Nolan Bushnell/Ted Dabney 3) Computer Space/Nutting 4) Atari 5) Pong 6) Ralph Baer/Odyssey/Magnavox 7) Arcade Games (list all titles? Pong – SF Rush 2049, talk about Midway West) (Bristow, Rains, Delman…etc…) KeeGames 8) Steve Jobs and Apple (Apple 1 looks exactly like all earlier Atari Coin-op boards, talk about Breakout, Woz, who did the new Breakout etc…) Connection (Story about how Atari employees went into Apple, asked for Apple stickers and placed them inside urinals and pee’d on them) 9) Sears Connection (Tom Quinn) Home Pong (Bob Brown, Harold Lee) 10) Pinball (List all titles) (Jerry Jessop was pinball repair) 11) Consoles Ultra Pong Doubles Super Pong Super Pong Pro Am Super Pong Pro Am 10 Stunt Cycle Video Pinball Game Brain Video Music 12) Stella Development/Cyan Engineering (Steve Mayer, Ron Milner, Jay Miner, Joe Decuir) 13) Warner Communications 14) Video Computer System 2600 (Stella/Sylvia/PAM 2800/Sears Telegames II Remote Control Graduate 2600 Jr Complete Atari cartridge list Third parties (Activision/Imagic...) 15) Vector Games (Lunar Lander, Howie Delman) 16) Handhelds Touch Me (Brad Saville knows whole story on handheld Touch Me) Cosmos/Holograms Spector (Roy Nishi) Handheld Space Invaders & breakout 17) Computers (400 & 800) 18) Atari related books and magazines (Antic, ANALOG) 19) APX and Atari Institute Club Med Project Advance Sunnyvale Research Lab 20) Atarisoft 21) Movies? (Airplane, Blade Runner, Superman 3, Daryl, Cloak & Dagger) 22) 5200 Atari 5100 – Craig Asher (controller) -
Atari IP Catalog 2019 IP List (Highlighted Links Are Included in Deck)
Atari IP Catalog 2019 IP List (Highlighted Links are Included in Deck) 3D Asteroids Basketball Fatal Run Miniature Golf Retro Atari Classics Super Asteroids & Missile 3D Tic-Tac-Toe Basketbrawl Final Legacy Minimum Return to Haunted House Command A Game of Concentration Bionic Breakthrough Fire Truck * Missile Command Roadrunner Super Baseball Adventure Black Belt Firefox * Missile Command 2 * RollerCoaster Tycoon Super Breakout Adventure II Black Jack Flag Capture Missile Command 3D Runaway * Super Bunny Breakout Agent X * Black Widow * Flyball * Monstercise Saboteur Super Football Airborne Ranger Boogie Demo Food Fight (Charley Chuck's) Monte Carlo * Save Mary Superbug * Air-Sea Battle Booty Football Motor Psycho Scrapyard Dog Surround Akka Arrh * Bowling Frisky Tom MotoRodeo Secret Quest Swordquest: Earthworld Alien Brigade Boxing * Frog Pond Night Driver Sentinel Swordquest: Fireworld Alpha 1 * Brain Games Fun With Numbers Ninja Golf Shark Jaws * Swordquest: Waterworld Anti-Aircraft * Breakout Gerry the Germ Goes Body Off the Wall Shooting Arcade Tank * Aquaventure Breakout * Poppin Orbit * Sky Diver Tank II * Asteroids Breakout Boost Goal 4 * Outlaw Sky Raider * Tank III * Asteroids Deluxe * Canyon Bomber Golf Outlaw * Slot Machine Telepathy Asteroids On-line Casino Gotcha * Peek-A-Boo Slot Racers Tempest Asteroids: Gunner Castles and Catapults Gran Trak 10 * Pin Pong * Smokey Joe * Tempest 2000 Asteroids: Gunner+ Caverns of Mars Gran Trak 20 * Planet Smashers Soccer Tempest 4000 Atari 80 Classic Games in One! Centipede Gravitar Pong -
Classic Gaming Expo 2005 !! ! Wow
San Francisco, California August 20-21, 2005 $5.00 Welcome to Classic Gaming Expo 2005 !! ! Wow .... eight years! It's truly amazing to think that we 've been doing this show, and trying to come up with a fresh introduction for this program, for eight years now. Many things have changed over the years - not the least of which has been ourselves. Eight years ago John was a cable splicer for the New York phone company, which was then called NYNEX, and was happily and peacefully married to his wife Beverly who had no idea what she was in for over the next eight years. Today, John's still married to Beverly though not quite as peacefully with the addition of two sons to his family. He's also in a supervisory position with Verizon - the new New York phone company. At the time of our first show, Sean was seven years into a thirteen-year stint with a convenience store he owned in Chicago. He was married to Melissa and they had two daughters. Eight years later, Sean has sold the convenience store and opened a videogame store - something of a life-long dream (or was that a nightmare?) Sean 's family has doubled in size and now consists of fou r daughters. Joe and Liz have probably had the fewest changes in their lives over the years but that's about to change . Joe has been working for a firm that manages and maintains database software for pharmaceutical companies for the past twenty-some years. While there haven 't been any additions to their family, Joe is about to leave his job and pursue his dream of owning his own business - and what would be more appropriate than a videogame store for someone who's life has been devoted to collecting both the games themselves and information about them for at least as many years? Despite these changes in our lives we once again find ourselves gathering to pay tribute to an industry for which our admiration will never change . -
United States Bankruptcy Court SUMMARY of SCHEDULES
13-10176-jmp Doc 119 Filed 03/06/13 Entered 03/06/13 20:14:12 Main Document Pg 1 of 110 B6 Summary (Official Form 6 - Summary) (12/07) }bk1{Form 6.Suayfchedls United States Bankruptcy Court Southern District of New York In re Atari Interactive, Inc. Case No. 13-10177 , Debtor Chapter 11 SUMMARY OF SCHEDULES Indicate as to each schedule whether that schedule is attached and state the number of pages in each. Report the totals from Schedules A, B, D, E, F, I, and J in the boxes provided. Add the amounts from Schedules A and B to determine the total amount of the debtor’s assets. Add the amounts of all claims from Schedules D, E, and F to determine the total amount of the debtor’s liabilities. Individual debtors must also complete the "Statistical Summary of Certain Liabilities and Related Data" if they file a case under chapter 7, 11, or 13. NAME OF SCHEDULEATTACHED NO. OF ASSETS LIABILITIES OTHER (YES/NO) SHEETS A - Real Property Yes 10.00 B - Personal Property Yes 4 21,238,150.00 C - Property Claimed as Exempt No 0 D - Creditors Holding Secured Claims Yes 1 0.00 E - Creditors Holding Unsecured Yes 1 0.00 Priority Claims (Total of Claims on Schedule E) F - Creditors Holding Unsecured Yes 1 266,183,594.00 Nonpriority Claims G - Executory Contracts and Yes 1 Unexpired Leases H - Codebtors Yes 1 I - Current Income of Individual No 0 N/A Debtor(s) J - Current Expenditures of Individual No 0 N/A Debtor(s) Total Number of Sheets of ALL Schedules 10 Total Assets 21,238,150.00 Total Liabilities 266,183,594.00 Software Copyright (c) 1996-2013 - CCH INCORPORATED - www.bestcase.com Best Case Bankruptcy 13-10176-jmp Doc 119 Filed 03/06/13 Entered 03/06/13 20:14:12 Main Document Pg 2 of 110 B6A (Official Form 6A) (12/07) }bk1{Schedul A-RaPropty In re Atari Interactive, Inc. -
Steve Bristow Papers M1887
http://oac.cdlib.org/findaid/ark:/13030/c8cz3cmb No online items Guide to the Steve Bristow Papers M1887 Tim Noakes Department of Special Collections and University Archives 2012 Green Library 557 Escondido Mall Stanford 94305-6064 [email protected] URL: http://library.stanford.edu/spc Guide to the Steve Bristow M1887 1 Papers M1887 Language of Material: English Contributing Institution: Department of Special Collections and University Archives Title: Steve Bristow papers creator: Bristow, Steve, 1950-2015 Identifier/Call Number: M1887 Physical Description: 12.25 Linear Feet(23 boxes) Date (inclusive): 1969-1996 Special Collections and University Archives materials are stored offsite and must be paged 36 hours in advance. For more information on paging collections, see the department's website: http://library.stanford.edu/depts/spc/spc.html. Access to Collection The materials are open for research use. Audio-visual materials are not available in original format, and must be reformatted to a digital use copy. Publication Rights While Special Collections is the owner of the physical and digital items, permission to examine collection materials is not an authorization to publish. These materials are made available for use in research, teaching, and private study. Any transmission or reproduction beyond that allowed by fair use requires permission from the owners of rights, heir(s) or assigns. Restrictions also apply to digital representations of the original materials. Use of digital files is restricted to research and educational purposes. Acquisition Information This collection given by Steve Bristow to Stanford University, Special Collections in April, 2012. Preferred Citation [identification of item], Steve Bristow papers (M1887).