Vol XLV Issue 3
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Dodatok Za 13.04. Ponedelnik Конечен Рез
Двојна Прво Полувреме-крај Вкупно голови Sport Life Belarus 1 шанса полувреме 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1п. Пон 16:30 3537 Slavia-Mozyr 1.92 3.053.75 Rukh Brest 1.19 1.29 1.71 3.154.75 4.30 8.25 6.60 2.62 1.88 4.33 3.35 1.52 1.92 2.25 4.45 10.0 Двата тима Двата тима Комбиниран Тим 1 голови Тим 2 голови Комбинирани типови ППГ Sport Life даваат гол даваат гол комб. тип голови ГГ ГГГГ1& ГГ1/ 1 & 2 & T1 T1 T1 T2 T2 T2 1 & 2 & 1 & 2 & 1-1& 2-2& 1-1& 2-2& 1+I& 1+I& 2+I& ГГ 1>2 2>1 &3+ &4+ ГГ2 ГГ2 ГГ ГГ 2+ I 2+ 3+ 2+ I 2+ 3+ 3+ 3+ 4+ 4+ 3+ 3+ 4+ 4+ 1+II 2+II 2+II 3537Slavia-M Rukh Bre 2.04 2.70 4.8523.0 2.60 4.65 9.00 7.10 2.20 5.25 13.0 4.00 14.0 3.70 8.00 8.50 18.0 5.80 14.0 11.0 35.0 3.15 2.04 1.93 3.80 8.75 Двојна Прво Полувреме-крај Вкупно голови Sport Life Nicaragua Premiera Division шанса полувреме 2+ 1X2X 2 1X 12 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1п. -
Riot League of Legends Penalty Russian Teams
Riot League Of Legends Penalty Russian Teams oftenIsador valuating radiates terminologicallyfoul. Weest Halvard when luxuriates acrimonious resistibly Carter while swirls Theodor viperously always and besom allow her his attestors.wormer disinhumed tensely, he frozen so impersonally. Bartolemo Downhill mountain biking in pc game of riot league In Guatemala they handle things much tougher than that. It looks like nothing was found at this location. Two days later the team announced that Krislund was permanently joining the team as the starting AD carry. My brother told them to play this game and whoever wins will get candy but it was something scary at the end. He decided to give it a go and this was the result. Access and manage the bookmarks you have added to different guides. You understand the point. That means homophobia, gore, immediately sparking the debate on whether or not he is guilty. We moved your WP from the old site. Olaf continued to film as the beluga nudged the bird to get its attention before chasing after its new friend playfully for a good few minutes. Just book a trip to Scottsdale, Musk reiterated that NASA was free to share the IP developed between the two. League of Legends has been in the MOBA scene for eight years. Good one, Anang Hermansyah, ils seront perdus. Nothing scares this little boy as he swings a mean punch at a animatronic display clown in this Halloween store! Need to get in touch? Larcell stops the show with his answer! So it was, and in my personal opinion, Katy Perry and Lionel Richie. -
Analisis Persepsi Mahasiswa Terhadap Faktor-Faktor
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI ANALISIS PERSEPSI MAHASISWA TERHADAP FAKTOR-FAKTOR YANG MEMENGARUHI KINERJA DOTA 2 GAME-TEAM Skripsi Diajukan dalam Rangka Menulis Skripsi Program Studi Manajemen, Jurusan Manajemen Fakultas Ekonomi, Universitas Sanata Dharma Oleh : Stephanus Niko Thomas 122214004 PROGRAM STUDI MANAJEMEN FAKULTAS EKONOMI UNIVERSITAS SANATA DHARMA YOGYAKARTA 2016 PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI ANALISIS PERSEPSI MAHASISWA TERHADAP FAKTOR-FAKTOR YANG MEMENGARUHI KINERJA DOTA 2 GAME-TEAM Skripsi Diajukan dalam Rangka Menulis Skripsi Program Studi Manajemen, Jurusan Manajemen Fakultas Ekonomi, Universitas Sanata Dharma Oleh : Stephanus Niko Thomas 122214004 PROGRAM STUDI MANAJEMEN FAKULTAS EKONOMI UNIVERSITAS SANATA DHARMA YOGYAKARTA 2016 i PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI ii PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI iii PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI PERSEMBAHAN “Jika ragu dalam melakukan sesuatu, sebaiknya tanya kepada diri sendiri, apa yang kita inginkan esok hari dari apa yang telah kita lakukan sebelumnya” (John Lubbock) “Setiap orang punya jatah gagal,habiskan jatah gagalmu di masa sekarang” (Dahlan Islan) “Kerja keras tidak akan pernah mengkhianati hasil usaha mu” (Kang Gary) “Melakukan pekerjaan sesuai kehendak hati dan pikiran akan berbuah hasil yang maksimal” (Penulis) Kupersembahan karya ini untuk : Tuhan Yesus Kristus yang memberikan kekuatan dalam setiap langkahku Bapak, Ibu dan kakakku yang selalu mencurahkan kasih sayang dan doa untukku Sahabat Fakultas Teknik yang selalu memberikan -
Clusters. Research and Development Publisher: Moscow Business
Magazine: Clusters. Research and development P. Publisher: Moscow business initiatives cluster (Moscluster), BIN 1157746107606, INN 7719402939 21- ISSN: 2414-9047 27 Article: ESPORTS AS A BASIS FOR CREATING SPORTS CLUSTERS DOI: 10.12737/article_5a70d7329e4e82.27020523 FOS: 5.02, Economics and Business WoS: B.00090, Economics Author: V. V. Korepova E-mail the author: [email protected] Country, region, city of residence: Russian Federation, Moscow, Moscow Academic degree: - Title: - Workplace author: Limited Liability Company «Moscow cluster business initiatives» Position: Company’s journalist SPIN: 2577-1389 ODCID: 0000-0002-5406-235X Researcher ID: - Abstract: Cybersport in Russia is a completely new, developing business area. World practice shows how this business is fast-growing and profitable. The e-sports cluster involves the unification of various enterprises and services in this discipline, thereby realizing the competitive potential of computer sports. Keywords: bookmakers, gaming, cluster, eSports. References: 1. Ananishvnev, V.V. Problems of the formation of sports clusters in Russia / V.V. Ananishvnev, V.V. Korepova // Journal: Clusters. Research and development, Publisher: Mosklafter (Moscow), 2016. 2. Order of the Ministry of Sport, Tourism and Youth Policy of the Russian Federation of June 17, 2010 N 606 "On the recognition and inclusion of sports, sports disciplines in the All-Russian Register of Sports" (with amendments and additions) http://base.garant.ru / 198899 / 3. Saulina, MS Modern Russian experience in the formation of sports clusters. // [Electronic resource] URL: http://na-journal.ru/4-2014-tehnicheskienauki/495-sovremennyj-rossijskij-opyt-formirovanija-sport-klasterov 4. Strategy for the development of physical culture and sports in the Russian Federation for the period until 2020 (approved by the order of the Government of the Russian Federation of August 7, 2009 No. -
Estratégias De Marketing E Comunicação No Esporte Eletrônico: Estudo De Caso Do Dreamhack Leipzig 2017
UNIVERSIDADE DA BEIRA INTERIOR Artes e Letras Estratégias de Marketing e Comunicação no Esporte Eletrônico: Estudo de Caso do Dreamhack Leipzig 2017 Paulo José Fiorite do Lago Tese para obtenção do Grau de Mestre em Comunicação Estratégica: Publicidade e Relações Públicas (2º ciclo de estudos) Orientador: Prof. Doutor Herlander Alves Elias Covilhã, setembro de 2017 ii Dedicatória Aos meus pais Antonio e Rossana que me deram toda a estrutura para chegar até aqui. iii iv Agradecimentos Em primeiro lugar, agradeço a toda minha família que me apoiou desde que fazer mestrado era apenas uma ideia. Obrigado Antonio José, Antonio Henrique, Marco Antonio, Tereza, Júlia, Marcelo, Joseli, Louise, Ana, Priscila, Alexia, Terezinha Pereira, Cláudio, Christian, Daniel, Terezinha Lago, Maria do Carmo, Isabel e Clovis. Em especial agradeço a Carla Niz que acompanhou de perto toda a produção deste trabalho e contribuiu de inúmeras formas. Agradeço meu orientador Herlander Elias que me guiou durante todas as etapas deste trabalho. Agradeço a professora Gisela Gonçalves que ao longo do curso nos deu todo apoio necessário para seguirmos em frente. Agradeço a Evandro Oliveira que me acolheu muito bem em Leipizig durante a pesquisa e cedeu seu tempo e conhecimento para dar contribuições para este trabalho. Aos meus amigos que foram minha segunda família em Portugal e ajudaram da forma que puderam para que este trabalho se concretizasse. Obrigado: Fábio, Tâmela, Felipe, Ricardo, Renan, Rita, Renato, Jorge e João. Obrigado a Universidade da Beira Interior e o povo português por me acolher e me proporcionar experiências indescritíveis. v vi Resumo Este trabalho assume o esporte eletrônico como um fenômeno na atualidade, os campeonatos pagam premiações na casa dos milhões de dólares. -
Power Ranking” Professional Circuit Esports Teams Using Multi-Criteria Decision-Making (MCDM)
Journal of Sports Analytics 6 (2020) 61–73 61 DOI 10.3233/JSA-190420 IOS Press “Power ranking” professional circuit eSports teams using multi-criteria decision-making (MCDM) Sean Pradhana,b,∗ and Yann Abdourazakouc aDepartment of Management, Menlo College, 1000 El Camino Real, Atherton, USA bCenter for Sports Management, Menlo College, 1000 El Camino Real, Atherton, USA cDepartment of Management and Marketing, California State University – Dominguez Hills, 1000 E. Victoria Street, Carson, USA Abstract. The utilisation of performance criteria to determine power rankings of various teams is useful for a vast number of audiences in many traditional sports, such as soccer, football, baseball, basketball, hockey, and the like. With market hyper-competition and viewership growth in the digital sector of eSports and related professional video gaming, the usage of performance evaluation in the scholarly literature is relatively scant. Thus, the current study provides a performance assessment and ranking structure in eSports. Applying a hybrid technique developed by previous research involving a series of Multi-Criteria Decision-Making (MCDM) tools, those being: Grey Relational Analysis (GRA), Simple Additive Weighting (SAW), and the Technique for Order Preference by Similarity to the Ideal Solution (TOPSIS), this study develops power rankings for professional teams in the popular multiplayer online battle arena (MOBA) game, Defense of the Ancients (Dota) 2. Further analyses offer a comparison of the produced ranking structure to other metrics commonly used in eSports evaluation, such as Elo and Glicko ratings. The findings of this study offer implications for players, teams, performance analysts, oddsmakers, consumers, among others. Recommendations and future directions of this research are also provided. -
Analyzing Factors Contributing to the Success of a Team in Dota 2
DEGREE PROJECT IN TECHNOLOGY, FIRST CYCLE, 15 CREDITS STOCKHOLM, SWEDEN 2018 Analyzing Factors Contributing to the Success of a Team in Dota 2 JOHN ANDERSSON OSKAR ALIN KTH ROYAL INSTITUTE OF TECHNOLOGY SCHOOL OF ENGINEERING SCIENCES www.kth.se EXAMENSARBETE INOM TEKNIK, GRUNDNIVÅ, 15 HP STOCKHOLM, SVERIGE 2018 Analys av faktorer som bidrar till ett Dota 2 lags framgång JOHN ANDERSSON OSKAR ALIN KTH SKOLAN FÖR TEKNIKVETENSKAP www.kth.se Abstract Competitive gaming or E-Sport is more popular than ever, this has resulted in an increase in the number of players and tournament prize pools. In traditional sports demographic factors have been shown to have high predictive power when it comes to determining a country's success in the Olympic Games. Similar results have been found when it comes to E-sport which is why it is interesting to investigate whether there are any differences between regions in Dota 2 as well. The goal is to analyze factors that contribute to the success of a Dota 2 team by building a multiple-regression model. All data is collected from open sources and contains 55 active Dota 2 teams that have been playing between 2011 - 2018. The factors in the final model is the sum of the individual players estimated skill, the skill difference between the highest and lowest rated players on the team, the number of games the team has played and organization region. The result gives an insight in what a person or organization would want to look at when researching a team as well as a model that can be used to predict how good a team will perform. -
Dodatok Za 06.04. Ponedelnik
Двојна Прво Полувреме-крај Вкупно голови Sport Life Belarus Cup шанса полувреме 2+ 1/2 финале 1 X 2 први натпревари 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ R ? 1п. Сре 16:30 3540 Slavia-Mozyr 3.80 3.10 1.90 BATE Borisov 1.74 1.27 1.19 6.60 8.75 4.75 4.95 3.05 4.10 2.03 2.45 2.80 1.78 1.92 1.85 3.30 6.70 Сре 18:30 3700 Dinamo Brest 2.40 2.80 2.90 Shakhtyor S. 1.31 1.34 1.45 4.05 5.80 4.00 6.75 5.00 3.00 1.87 3.60 3.30 1.53 1.92 2.22 4.40 9.75 Двата тима Двата тима Комбиниран Тим 1 голови Тим 2 голови Комбинирани типови ППГ Sport Life даваат голдаваат гол комб. тип голови ГГ ГГ ГГ1& ГГ1/ 1 & 2 & T1 T1 T1 T2 T2 T2 1 & 2 & 1 & 2 & 1-1& 2-2& 1-1& 2-2& 1+I& 1+I& 2+I& ГГ 1>2 2>1 ? &3+ &4+ ГГ2 ГГ2 ГГ ГГ 2+ I 2+ 3+ 2+ I 2+ 3+ 3+ 3+ 4+ 4+ 3+ 3+ 4+ 4+ 1+II 2+II 2+II 3540 Slavia-M BATE Bor 1.75 2.20 3.60 17.0 2.18 7.50 3.80 11.0 3.30 10.0 5.75 1.88 4.05 7.00 3.15 15.0 6.40 12.0 4.80 28.0 9.00 3.10 1.95 1.67 2.95 6.20 3700 Dinamo B Shakhtyo 1.93 2.60 4.60 22.0 2.50 5.25 6.70 8.25 2.55 6.70 10.0 3.10 9.25 4.85 5.90 13.0 14.0 8.00 10.0 18.0 22.0 3.15 2.03 1.91 3.70 8.50 Двојна Прво Полувреме-крај Вкупно голови Sport Life Nicaragua Premiera Division шанса полувреме 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ R ? 1п. -
{Download PDF} Hellraisers Ebook
HELLRAISERS PDF, EPUB, EBOOK Robert Sellers,Jake | 168 pages | 29 Jan 2013 | Selfmadehero | 9781906838362 | English | London, United Kingdom HellRaisers — CS:GO esports organization Team Empire. Natasha ishet Parnya. B7 17th - 18th. The International A2 2nd. A5 5th - 6th. Dota Pit League Season 3. A4 4th. Red Bull Battle Grounds Team Malaysia. MSI Dragon Battle 3. A1 1st. Vega Squadron. Gigabyte Challenge A9 9th - 12th. Dota 2 Asia Championship Team Rave. A7 7th - 8th. If you know anything about the history of these four they were, to put in a mild form, drinkers of phenomenal stamina. Robert Sellers, the author, had trawled the biographies, autobiographies of the four and interviewed close friends and colleagues to lay out their careers and the insanity that drink had on it all. As reads go it's addictive no pun intended. It roll out story after story - and when I say story after story I'm talking hundreds of anecdotes and tales - about the four. Some so insane that you have to wonder at the veracity of them. I liked this book but two major issues arose. The author has chosen to tell this all chronologically and to do so moves from one actor's story to the next in sequence. A few pages on one actor, a few on the next one and so on - throughout the book. Good as the tale telling is I look back on the work and I'm struggling to remember what story related to what actor. It's all a bit of a blur. It's also relentless and, at times repetitive, if Oliver Reed displays his private parts once in public he did it daily - and although funny at first it wears thin. -
Intel® Extreme Masters Katowice 2019 CS:GO Major Championship - Challengers Stage Team Seeding Vote
Intel® Extreme Masters Katowice 2019 CS:GO Major Championship - Challengers Stage Team Seeding Vote OVERALL RESULTS Rank Team Raw Average Final Average* 1 Fnatic 2.13 1.79 2 NRG Esports 2.93 2.46 3 Cloud9 3.60 3.29 4 Ninjas in Pyjamas 3.20 3.33 5 ENCE 3.47 3.91 6 Vitality 5.87 6.00 7 G2 Esports 7.20 6.79 8 AVANGAR 7.67 8.15 9 Renegades 8.67 8.36 10 Vega Squadron 10.13 9.75 11 TYLOO 10.47 9.85 12 Team Spirit 10.60 10.69 13 FURIA Esports 12.00 12.00 14 Grayhound 13.33 13.57 15 Winstrike Team 13.13 13.62 16 ViCi Gaming 13.60 14.07 *Votes that fell too far away from the expected spread (i.e., a team consistently voted no. 1 getting a vote as no. 16) were discarded, this is how the “Final Average” was calculated. Intel® Extreme Masters Katowice 2019 CS:GO Major Championship - Challengers Stage Team Seeding Vote INDIVIDUAL VOTES - PAGE 1 Fnatic NRG Esports Cloud9 Ninjas in Pyjamas Rank Team Rank Team Rank Team Rank Team 1 Cloud9 1 ENCE 1 fnatic 1 fnatic 2 NRG Esports 2 Ninjas in Pyjamas 2 NRG Esports 2 NRG Esports 3 Ninjas in Pyjamas 3 fnatic 3 Ninjas in Pyjamas 3 Cloud9 4 ENCE 4 Vitality 4 ENCE 4 ENCE 5 Vitality 5 Cloud9 5 G2 Esports 5 Vitality 6 G2 Esports 6 AVANGAR 6 Renegades 6 G2 Esports 7 AVANGAR 7 Team Spirit 7 Vitality 7 ViCi Gaming 8 Renegades 8 Vega Squadron 8 Vega Squadron 8 AVANGAR 9 Vega Squadron 9 G2 Esports 9 TYLOO 9 Team Spirit 10 TYLOO 10 Winstrike Team 10 AVANGAR 10 Vega Squadron 11 FURIA Esports 11 ViCi Gaming 11 FURIA Esports 11 FURIA Esports 12 Team Spirit 12 Renegades 12 Team Spirit 12 TYLOO 13 Winstrike Team 13 Grayhound -
Sexual Politics in Video Games: a League of Legends Case Study
SEXUAL POLITICS IN VIDEO GAMES: A LEAGUE OF LEGENDS CASE STUDY A Thesis by VINCENT PARKER Submitted to the School of Graduate Studies at Appalachian State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS December 2020 Department of English SEXUAL POLITICS IN VIDEO GAMES: A LEAGUE OF LEGENDS CASE STUDY A Thesis by VINCENT PARKER DECEMBER 2020 APPROVED BY: Dr. Kyle Stevens Chairperson, Thesis Committee Dr. Leonardo L. Flores Member, Thesis Committee Dr. Craig Fischer Member, Thesis Committee Dr. Leonardo L. Flores Chairperson, Department of English Mike Mckenzie, Ph.D. Dean, Cratis D. Williams School of Graduate Studies Copyright by Vincent Parker 2020 All Rights Reserved Abstract SEXUAL POLITICS IN VIDEO GAMES: A LEAGUE OF LEGENDS CASE STUDY Vincent Parker B.A., Appalachian State University M.A., Appalachian State University Chairperson: Dr. Kyle Stevens Despite decades of technological and social advancement, video games continue to support discourse of the heterosexual white male at the expense of marginalized individuals and their experiences. “Sexual Politics in Video Games” builds upon previous scholarship regarding aesthetic representations and identity formation using one of the most popular video games, League of Legends (League), as a case study. Specifically, I ask: How should games acknowledge differing existences? How does representation and identification impact gameplay? How is identification formed during streaming? How does viewer-identity influence gameplay? How do viewer-identities interact and coexist? and What does this mean moving forward? The first and second chapter of this project highlights the field and provides a review of scholarship regarding video games, history, and identification/representation. -
The Ultimate Guide to BLAST Pro Series Moscow 2019
Sep 13, 2019 17:37 UTC The ultimate guide to BLAST Pro Series Moscow 2019 BLAST Pro Series Moscow on September 13-14 is starting now and as the final touches are added to the VTB Arena, we are ready to serve you the ultimate guide for the entire event. The first installment of BLAST Pro Series in Moscow will feature three teams from the CIS region, two of them coming from the second-ever BLAST Qualifier, and the event in the Russian capital will thus have three local teams for the crowd to support as they go up against the international competition in the exciting BLAST format. Whether you’re watching online, at the VTB Arena or on your TV alongside fans in 129 other countries and territories, here is anything you need to know! In our guide, we’ll answer the questions you might have about: • AVANGAR and forZe, the two teams joining us from the Qualifier • The competing teams at BLAST Moscow 2019 • The 2019 BLAST Season • Full schedule and formats for both days THE BLAST QUALIFIER In order for BLAST Pro Series to feature another local team, BLAST Pro Series Moscow features the second-ever BLAST Qualifier. With the process starting in August, 140 teams signed up to play the open qualifier, with the eventually two best teams, Gambit Youngsters and buAksib, finding their way to the closed qualifier in which Winstrike, Vega Squadron, Team Spirit, Nemiga Gaming, forZe and AVANGAR awaited them. Following this process the two latter teams are now ready to play on stage in the VTB Arena, joining the invited teams for the BLAST Pro Series Moscow round-robin group stage.