Take These 8 Steps to Make Your First Web Comic
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Potentiality of Designing and Developing Mobile a Comic Application As a Way of Learning for Dyslexic Children
Latest Advances in Educational Technologies Potentiality of Designing and Developing Mobile A Comic Application As A Way Of Learning For Dyslexic Children RONALDI SALEH UMAR1, SUHAILA KHALIP1, SHARUDDIN AWANG KECHIL1, NOR AZIAH ALIAS2 Faculty of Information Science and Engineering1, Faculty of Education2 Management and Science University1, Universiti Teknologi Mara2 40100 Shah Alam1, 40450 Shah Alam2 MALAYSIA [email protected] Abstract: Dyslexic children have their own characteristics such as simple task, motivation oriented, and multi- sensory preference. Intervention for dyslexia is possible and some research has been done to help dyslexic children to learn better. Here, the researchers have done a preliminary research by looking at possibilities of implementing mobile comic application as a way of learning for dyslexic children. Interview, survey, and observation amongst teacher and students have been done at two schools for dyslexia students . The findings revealed that there is potentiality to design and develop the mobile comic application. Following this study, the researchers will investigate further on the comic style and the use of interactive multimedia elements as instruction. Key-Words: - Mobile comic, Dyslexia, Interactive Comic, Mobile Application, Comic for Learning, Dyslexic children 1 Introduction Dyslexia is a difficulty in the acquisition of fluent Keates (2000) believed that ICT (Information and accurate reading, spelling and writing a skill Communication Technology) is an area where it is that is of neurological origin (Smythe, 2006). In his possible to support and facilitate dyslexic students. book, Smythe (2010) suggested that dyslexia is She reported that dyslexic students use ICT because caused by lower efficiencies in some areas of it is an area where they generally have not cognitive processing needed for reading and writing previously failed. -
Melissa Dejesus
Melissa DeJesus Mobile 646 344 2877 Website http://melissade.daportfolio.com/ Email [email protected] Passionate about motivating and inspiring children and teens in expression and critical thinking through the arts using the best in comics, animation, illustration, storytelling and design. Always looking to challenge myself, learn from others, and enjoy teaching others about self representation through art. My interests and skills extend over a vast array of genres and fields of professions. I'm looking to continue my career in education to offer the best of my experience and enthusiasm. Education The School of Visual Arts MAT Art Education 2013-2014 BFA Animation 1998-2002 Employment Harper Collins Publishing 2013-2014 Relevant Comic Illustrator Illustrated 7 page black and white comic excerpt for teen novel. Awesome Forces Productions Fall 2012 Assistant Animator Collaborated with partner in creating animation key frames for animated segments featured in TV series entitled The Aquabats! Super Show! Yen Press 2012-current Graphic Novel Illustrator Illustrated a full color chapters for a graphic novel entitled Monster Galaxy. Created and designed new characters along with existing characters in the online game franchise. Random House 2012-2013 Letterer / Retouch Artist Digitally retouched Japanese graphic novels for sub-division, Kodansha. Lettered 200+ comic pages and designed supplemental pages. Organized and prepared interior book files for print production. King Features Syndicate 2006-2010 Comic Strip Illustrator Digitally illustrated, colored and lettered daily comic strip, My Cage, for newspapers across the country from Hawaii to South Africa. Designed numerous characters on a day to day basis for growing cast. -
Beowulf: the Graphic Novel Created by Stephen L
ORIGINAL GRAPHIC NOVEL THE GRAPHIC NOVEL TUFSOtTUFJOJOHFSt4UVEBCBLFS Carlos Barrera (order #4973052) 71.204.91.28 THE GRAPHIC NOVEL Carlos Barrera (order #4973052) 71.204.91.28 THE GRAPHIC NOVEL Writer Stephen L. Stern Artist Christopher Steininger Letterer Chris Studabaker Cover Christopher Steininger For MARKOSIA ENTERPRISES, Ltd. Harry Markos Publisher & Managing Partner Chuck Satterlee Director of Operations Brian Augustyn Editor-In-Chief Tony Lee Group Editor Thomas Mauer Graphic Design & Pre-Press Beowulf: The Graphic Novel created by Stephen L. Stern & Christopher Steininger, based on the translation of the classic poem by Francis Gummere Beowulf: The Graphic Novel. TM & © 2007 Markosia and Stephen L. Stern. All Rights Reserved. Reproduction of any part of this work by any means without the written permission of the publisher is expressly forbidden. Published by Markosia Enterprises, Ltd. Unit A10, Caxton Point, Caxton Way, Stevenage, UK. FIRST PRINTING, October 2007. Harry Markos, Director. Brian Augustyn, EiC. Printed in the EU. Carlos Barrera (order #4973052) 71.204.91.28 Beowulf: The Graphic Novel An Introduction by Stephen L. Stern Writing Beowulf: The Graphic Novel has been one of the most fulfilling experiences of my career. I was captivated by the poem when I first read it decades ago. The translation was by Francis Gummere, and it was a truly masterful work, retaining all of the spirit that the anonymous author (or authors) invested in it while making it accessible to modern readers. “Modern” is, of course, a relative term. The Gummere translation was published in 1910. Yet it held up wonderfully, and over 60 years later, when I came upon it, my imagination was captivated by its powerful descriptions of life in a distant place and time. -
Mythology Crossword
Name: _____________________________________ Date: _______ Period: _______ Mythology Crossword 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 Across 26. images shown in very large view, often 9. large, full page illustration that introduces a 2. objects used to contain a characters thoughts focusing on a small portion of a larger story 6. comics of non-English origin object/character 11. person who does most/all of the art duties, 10. self contained, book length form of comics 27. The space between each panel/panels implies artist is also writer 15. text labels written on characters in comics Down 12. text that speaks directly to reader 16. text / icons that represent what’s going on in 1. objects used to contain words that character 13. images that are in reverse position from the the characters head speaks previous panel 17. images that show objects fully, from top to 3. rectangles where narrator or character shares 14. One drawing on a page containing a segment bottom special info w/ reader of action 18. person who fills speech balloons and captions 4. term popularized by cartoonists, the medium 19. words that indicate a sounds that accompanies with dialogue/other words is capable of mature, non-comedic content, aswell comic panel as to emphasize hybrid nature of the medium 21. Periodical, normally thin in size and stapled 20. A singular row of panels together 5. images that run outside the border of the panel 23. scripts the work in a way that artist can 22. -
Metadefender Core V4.12.2
MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
The 2000 AD Script Book Free
FREE THE 2000 AD SCRIPT BOOK PDF Pat Mills,John Wagner,Peter Milligan,Al Ewing,Rob Williams,Dan Abnett,Emma Beeby,Gordon Rennie,Ian Edginton,Alan Grant | 192 pages | 03 Nov 2016 | Rebellion | 9781781084670 | English | Oxford, United Kingdom The AD Script Book : Pat Mills : Original scripts by leading comics writers accompanied by the final art, taken from the pages of the world famous AD comic. Featuring original script drafts and the final published artwork for comparison, this is a must have for fans of AD and is an essential purchase for anyone interested in writing comics. Pat Mills is the creator and first editor of AD. He wrote Third World War for Crisis! John Wagner The 2000 AD Script Book been scripting for AD for more years than he cares to remember. The 2000 AD Script Book Ewing is a British novelist and American comic book writer, currently responsible for much of Marvel Comics' Avengers titles. He came to prominence with the 1 UK comic AD and then wrote a sequence of novels for Abaddon, of which the El Sombra books are the most celebrated, before becomiing the regular writer for Doctor Who: The Eleventh Doctor and a leading Marvel writer. He lives in York, England. John Reppion has been writing for thirteen years. He is tired. So tired. Will work for beer. By clicking 'Sign me up' I acknowledge that I have read and agree to the privacy policy and terms of use. Must redeem within 90 days. See full terms and conditions and this month's choices. Tell us what you like and we'll recommend books you'll love. -
Colorist Writer Title Page Design Assistant Editor
COLORIST INKER PENCILER MATT YACKEY WRITER MARK FARMER ALAN DAVIS JIM STARLIN COVER LETTERER DAVIS, FARMER & YACKEY VC’S CORY PETIT VARIANT COVER DAN MORA & JESUS ABURTOV EDITOR ASSISTANT EDITOR TOM BREVOORT TITLE PAGE DESIGN ALANNA SMITH CARLOS LAO Editor in Chief: Axel Alonso Chief Creative Officer: Joe Quesada President: Dan Buckley Executive Producer: Alan Fine GUARDIANS OF THE GALAXY: MOTHER ENTROPY No. 1, July 2017. Published Monthly except in May by MARVEL WORLDWIDE, INC., a subsidiary of MARVEL ENTERTAINMENT, LLC. OFFICE OF PUBLICATION: 135 West 50th Street, New York, NY 10020. BULK MAIL POSTAGE PAID AT NEW YORK, NY AND AT ADDITIONAL MAILING OFFICES. © 2017 MARVEL No similarity between any of the names, characters, persons, and/or institu- tions in this magazine with those of any living or dead person or institution is intended, and any such similarity which may exist is purely coincidental. $3.99 per copy in the U.S. (GST #R127032852) in the direct mar - ket; Canadian Agreement #40668537. Printed in the USA. Subscription rate (U.S. dollars) for 12 issues: U.S. $26.99; Canada $42.99; Foreign $42.99. POSTMASTER: SEND ALL ADDRESS CHANGES TO GUARDIANS OF THE GALAXY: MOTHER ENTROPY, C/O MARVEL SUBSCRIPTIONS P.O. BOX 727 NEW HYDE PARK, NY 11040. TELEPHONE # (888) 511-5480. FAX # (347) 537-2649. [email protected]. DAN BUCKLEY, President, Marvel Entertainment; JOE QUESADA, Chief Creative Officer; TOM BREVOORT, SVP of Publishing; DAVID BOGART, SVP of Business Affairs & Operations, Publishing & Partnership; C.B. CEBULSKI, VP of Brand Management & Development, Asia; DAVID GABRIEL, SVP of Sales & Marketing, Publishing; JEFF YOUNGQUIST, VP of Production & Special Projects; DAN CARR, Executive Director of Publishing Technology; ALEX MORALES, Director of Publishing Operations; SUSAN CRESPI, Production Manager; STAN LEE, Chairman Emeritus. -
Give Your Letterer a Work-Ready Script!
Presents… The Paradigm I The Paradigm The Paradigm Auteurship in Comics It's been several decades since the late Brandon Tartikoff first identified comic books as the next big thing in dramatic narrative. He was right, of course, but unfortunately too ahead of the curve for three important reasons. One, the technical facility to recreate the fantastical nature of mainstream superhero comics on film or video--and let's not kid ourselves, that's the sort of comics he was talking about--simply didn't yet exist, and two, most of his fellow executives, his senior by ten to twenty five years on average, had little interest at best, and genuine contempt for the material at worst, and were unable to see its potential value. And three, of course, is the tragedy of a very young Tartikoff dropping dead--well before the world in which the comic book would be the driving force behind a billion dollar industry he knew it would come to be. Naturally, none of those billions trickle down to those of us who actually do comics. Rather, it's the descendants of those executives who didn't share Tartikoff's vision that reap the benefits. There are actually a number of people wielding power in Hollywood with an actual lifelong familiarity with comics--but there are far more men-- and a few women, but not many--who used to beat up guys like me in High School for reading comics, now making bank off the same shit they ridiculed. Who said irony was dead, right? And then there's that slew of all too good looking men and staggeringly beautiful women, who put on horn- rimmed glasses and similar paraphernalia so as to convey their "nerdishness" or "geekdom" in order to patronize a readily flattered and easily manipulated swarm of enthusiasts. -
The Development Status of China's Comic Industry Platforms in the Context of New Media
Advances in Social Science, Education and Humanities Research, volume 497 Proceedings of the 2nd International Conference on Literature, Art and Human Development (ICLAHD 2020) The Development Status of China’s Comic Industry Platforms in the Context of New Media 1,a Chen Qianqian 1Department of Fine Arts, School of Drama, Film and Television, Communication University of China, Chaoyang District, Beijing, China a [email protected] ABSTRACT In the 21st century, the development of the Internet has provided new ideas for China’s comic industry and the progress of new media has created noticeable impact on the comic publishing industry. The coverage, audience, production and many other aspects of the comic industry have been greatly changed. According to the current status, this paper analyses the development status of China’s comic industry platforms in the context of new media. Keywords: new media, the development of comic industry, industryy chain, industry research 1. INTRODUCTION 2.1. Comic Enterprise Development Comics go through a way of combining pictures into The number of comic enterprises has increased. According sequential or nonsequential stationary frames to realize to the data from the professional version of Tianyancha, in narration with descriptive text such as dialogues or narration. China, there are more than 540,000 companies whose names Comic has a lofty position in the history of French literature. or business scopes contain "animation and comics" and As a literary form, it is regarded as the "ninth art" to a certain status is in operation, continuation, immigration or degree. China’s comic industry has seized the opportunities emigration. -
Comic Books: Superheroes/Heroines, Domestic Scenes, and Animal Images
Curriculum Units by Fellows of the Yale-New Haven Teachers Institute 1980 Volume II: Art, Artifacts, and Material Culture Comic Books: Superheroes/heroines, Domestic Scenes, and Animal Images Curriculum Unit 80.02.03 by Patricia Flynn The idea of developing a unit on the American Comic Book grew from the interests and suggestions of middle school students in their art classes. There is a need on the middle school level for an Art History Curriculum that will appeal to young people, and at the same time introduce them to an enduring art form. The history of the American Comic Book seems appropriately qualified to satisfy that need. Art History involves the pursuit of an understanding of man in his time through the study of visual materials. It would seem reasonable to assume that the popular comic book must contain many sources that reflect the values and concerns of the culture that has supported its development and continued growth in America since its introduction in 1934 with the publication of Famous Funnies , a group of reprinted newspaper comic strips. From my informal discussions with middle school students, three distinctive styles of comic books emerged as possible themes; the superhero and the superheroine, domestic scenes, and animal images. These themes historically repeat themselves in endless variations. The superhero/heroine in the comic book can trace its ancestry back to Greek, Roman and Nordic mythology. Ancient mythologies may be considered as a way of explaining the forces of nature to man. Examples of myths may be found world-wide that describe how the universe began, how men, animals and all living things originated, along with the world’s inanimate natural forces. -
Comic Book Crime Truth, Justice, and the American Way
Comic Book Crime Truth, Justice, and the American Way INSTRUCTOR’S GUIDE Superman, Batman, Daredevil, and Wonder Woman are iconic cultural figures that em- body values of order, fairness, justice, and retribution. Comic Book Crime digs deep into these and other celebrated characters, provid- ing a comprehensive understanding of crime and justice in contemporary American comic books. This is a world where justice is deliv- ered, where heroes save ordinary citizens from certain doom, where evil is easily identified and thwarted by powers far greater than mere mortals could possess. Nickie Phillips and Sta- ci Strobl explore these representations and show that comic books, as a historically im- portant American cultural medium, participate in both reflecting and shaping an American ideological identity that is often focused on ideas of the apocalypse, utopia, retribution, and nationalism. Through an analysis of approximately 200 comic books sold from 2002 to 2010, as well as several years of immersion in comic book fan culture, Phillips and Strobl reveal the kinds of themes and plots popular comics feature in a post-9/11 context. They discuss heroes’ cal- culations of “deathworthiness,” or who should be killed in meting out justice, and how these judgments have as much to do with the hero’s character as they do with the actions of the villains. This fascinating volume also analyzes how class, race, ethnicity, gender, and sexual orientation are used to construct difference for both the heroes and the villains in ways that are both conservative and progressive. Engag- ing, sharp, and insightful, Comic Book Crime is a fresh take on the very meaning of truth, justice, and the American way. -