Children & Libraries
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Children's Books & Illustrated Books
CHILDREN’S BOOKS & ILLUSTRATED BOOKS ALEPH-BET BOOKS, INC. 85 OLD MILL RIVER RD. POUND RIDGE, NY 10576 (914) 764 - 7410 CATALOGUE 109 ALEPH - BET BOOKS - TERMS OF SALE Helen and Marc Younger 85 Old Mill River Rd. Pound Ridge, NY 10576 phone 914-764-7410 fax 914-764-1356 www.alephbet.com Email - [email protected] POSTAGE: UNITED STATES. 1st book $8.00, $2.00 for each additional book. OVERSEAS shipped by air at cost. PAYMENTS: Due with order. Libraries and those known to us will be billed. PHONE orders 9am to 10pm e.s.t. Phone Machine orders are secure. CREDIT CARDS: VISA, Mastercard, American Express. Please provide billing address. RETURNS - Returnable for any reason within 1 week of receipt for refund less shipping costs provided prior notice is received and items are shipped fastest method insured VISITS welcome by appointment. We are 1 hour north of New York City near New Canaan, CT. Our full stock of 8000 collectible and rare books is on view and available. Not all of our stock is on our web site COVER ILLUSTRATION - #377 - Beatrix Potter Original Art done for Anne Carroll Moore #328 - Velveteen Rabbit - 1st in dw #305 - Rare Cold War moveable #127 - First Mickey Mouse book #253 - Lawson Ferdinand drawing sgd by Leaf #254 - Ferdinand 1st edition signed in dw Helen & Marc Younger Pg 3 [email protected] ABC MANUSCRIPT WITH BOOK, DRAWINGS AND DUMMY RARE TUCK RAG 1. ABC.ABC MANUSCRIPT. Offered here is a fantastic group of items comprising “BLACK” ABC the various phases of the development of a book from rough dummy to published work. -
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen Citation Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge, MA: MIT, 2006. Keywords: Mythical and scientific modes of thought (bricoleur vs. engineer), bricolage, cyber texts, ergodic literature, Unit operations. Games: Zork I. Argument & Perspective Ian Bogost’s “unit operations” that he mentions in the title is a method of analyzing and explaining not only video games, but work of any medium where works should be seen “as a configurative system, an arrangement of discrete, interlocking units of expressive meaning.” (Bogost x) Similarly, in this chapter, he more specifically argues that as opposed to seeing video games as hard pieces of technology to be poked and prodded within criticism, they should be seen in a more abstract manner. He states that “instead of focusing on how games work, I suggest that we turn to what they do— how they inform, change, or otherwise participate in human activity…” (Bogost 53) This comparative video game criticism is not about invalidating more concrete observances of video games, such as how they work, but weaving them into a more intuitive discussion that explores the true nature of video games. II. Ideas Unit Operations: Like I mentioned in the first section, this is a different way of approaching mediums such as poetry, literature, or videogames where works are a system of many parts rather than an overarching, singular, structured piece. Engineer vs. Bricoleur metaphor: Bogost uses this metaphor to compare the fundamentalist view of video game critique to his proposed view, saying that the “bricoleur is a skillful handy-man, a jack-of-all-trades who uses convenient implements and ad hoc strategies to achieve his ends.” Whereas the engineer is a “scientific thinker who strives to construct holistic, totalizing systems from the top down…” (Bogost 49) One being more abstract and the other set and defined. -
The Sims the Sims
Södertörns högskola | Institutionen för kommunikation, medier och IT Kandidatuppsats 15 hp | Medieteknik | HT terminen 2011 Programmet för IT, medier och design 180 hp The Sims – En studie om skapandet av karaktärer ur ett genusperspektiv The Sims – A study on the creation of characters from a gender perspective Av: Hoshiar Taufig, Paulina Kabir Handledare: Annika Olofsdotter 1 ABSTRACT Todays gaming habits between women and men depends on the age range. Both sexes are playing but how do they create a character when they have free hands? Are there any differences from a gender perspective? The main purpose is to answer the question: How does women and men create characters in the computergame The Sims? By looking at the result of four women and four mens created character and then interviewing them for profound information, we have received data to answer those questions for our study. Data has shown that the men were less personal when they created a character, used more imagination and took less time to create the character. The majority of the women created themselfs or part of themselfs and took more time on details. KEYWORDS The Sims, computergames, gender 2 SAMMANFATTNING Dagens spelvanor mellan kvinnor och män beror på åldern. Båda könen spelar men hur skapar de karaktär när de har fria händer? Finns det skillnader ur ett genusperspektiv? Det huvudsakliga syftet är att besvara frågan: Hur skapar kvinnor och män karaktärer i spelet The Sims? Genom att titta på resultatet av fyra kvinnor och fyra mäns karaktär och sedan intervjua dem för djupgående information har vi fått data som besvarar dessa frågor för vår studie. -
Kids, Libraries, and LEGO® Great Programming, Great Collaborations
Children the journal of the Association for Library Service to Children Libraries & Volume 10 Number 3 Winter 2012 ISSN 1542-9806 Kids, Libraries, and LEGO® Great Programming, Great Collaborations Playing with Poetry PERMIT NO. 4 NO. PERMIT Change Service Requested Service Change HANOVER, PA HANOVER, Chicago, Illinois 60611 Illinois Chicago, PAID 50 East Huron Street Huron East 50 U.S. POSTAGE POSTAGE U.S. Association for Library Service to Children to Service Library for Association NONPROFIT ORG. NONPROFIT Table Contents● ofVolume 10, Number 3 Winter 2012 Notes 28 Louisa May Alcott The Author as Presented in 2 Editor’s Note Biographies for Children Sharon Verbeten Hilary S. Crew 36 More than Just Books Features Children’s Literacy in Today’s Digital Information World 3 Arbuthnot Honor Lecture Denise E. Agosto Reading in the Dark 41 Peter Sís From Board to Cloth and Back Again 9 C Is for Cooperation A Preliminary Exploration of Board Books Public and School Library Allison G. Kaplan Reciprocal Responsibility in Community Literacy Initiatives 45 Play to Learn Janet Amann and Sabrina Carnesi Free Tablet Apps and Recommended Toys for Ages 3-7 14 He Said, She Said Hayley Elece McEwing How the Storytime Princess and the Computer Dude Came Together to Create a Real-Life Fairytale Shawn D. Walsh and Melanie A. Lyttle Departments 17 The People on the Bus . 35 Author Guidelines Louisiana Program Targets Community Literacy 40 Call for Referees Jamie Gaines 52 Children and Technology 20 Brick by Brick Here to Stay ® LEGO -Inspired Programs in the Library Mobile Technology and Young Tess Prendergast Children in the Library Amy Graves 24 Carnegie Award Acceptance Speeches 55 School-Age Programs and Services Bringing Lucille to Life Kick Start Your Programming! Melissa Reilly Ellard and Paul R. -
Children's Librarians As Literacy Educators
University of Northern Colorado Scholarship & Creative Works @ Digital UNC Dissertations Student Research 8-2019 It’s All Fun and Games Until Someone Learns to Read, Then It’s Educational: Children’s Librarians as Literacy Educators Louise F. Benke Follow this and additional works at: https://digscholarship.unco.edu/dissertations Recommended Citation Benke, Louise F., "It’s All Fun and Games Until Someone Learns to Read, Then It’s Educational: Children’s Librarians as Literacy Educators" (2019). Dissertations. 607. https://digscholarship.unco.edu/dissertations/607 This Text is brought to you for free and open access by the Student Research at Scholarship & Creative Works @ Digital UNC. It has been accepted for inclusion in Dissertations by an authorized administrator of Scholarship & Creative Works @ Digital UNC. For more information, please contact [email protected]. © 2019 LOUISE F. BENKE ALL RIGHTS RESERVED UNIVERSITY OF NORTHERN COLORADO Greeley, Colorado The Graduate School IT’S ALL FUN AND GAMES UNTIL SOMEONE LEARNS TO READ, THEN IT’S EDUCATIONAL: CHILDREN’S LIBRARIANS AS LITERACY EDUCATORS A Dissertation Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy Louise F. Benke College of Education and Behavioral Sciences School of Psychological Sciences Educational Psychology August 2019 This Dissertation by: Louise F. Benke Entitled: It’s All Fun and Games Until Someone Learns to Read, Then It’s Educational: Children’s Librarians as Literacy Educators has been approved as meeting the requirement for the Degree of Doctor of Philosophy in College of Education and Behavioral Sciences in School of Psychological Sciences, Program of Educational Psychology Accepted by the Doctoral Committee James Erekson, Ph.D., Research Advisor Kevin Pugh, Ph.D., Co-Research Advisor Kathleen O’Neil, Ph.D., Committee Member Cassendra M. -
The Literature of American Library History, 2003–2005 Edward A
Collections and Technical Services Publications and Collections and Technical Services Papers 2008 The Literature of American Library History, 2003–2005 Edward A. Goedeken Iowa State University, [email protected] Follow this and additional works at: http://lib.dr.iastate.edu/libcat_pubs Part of the Library and Information Science Commons The ompc lete bibliographic information for this item can be found at http://lib.dr.iastate.edu/ libcat_pubs/12. For information on how to cite this item, please visit http://lib.dr.iastate.edu/ howtocite.html. This Article is brought to you for free and open access by the Collections and Technical Services at Iowa State University Digital Repository. It has been accepted for inclusion in Collections and Technical Services Publications and Papers by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. The Literature of American Library History, 2003–2005 Abstract A number of years have elapsed since publication of the last essay of this sort, so this one will cover three years of historical writings on American librarianship, 2003–5, instead of the usual two. We will have to see whether this new method becomes the norm or will ultimately be considered an aberration from the traditional approach. I do know that several years ago Donald G. Davis, Jr., and Michael Harris covered three years (1971–73) in their essay, and we all survived the experience. In preparing this essay I discovered that when another year of coverage is added the volume of writings to cover also grows impressively. A conservative estimate places the number of books and articles published in the years under review at more than two hundred items. -
Hail to the Caldecott!
Children the journal of the Association for Library Service to Children Libraries & Volume 11 Number 1 Spring 2013 ISSN 1542-9806 Hail to the Caldecott! Interviews with Winners Selznick and Wiesner • Rare Historic Banquet Photos • Getting ‘The Call’ PERMIT NO. 4 NO. PERMIT Change Service Requested Service Change HANOVER, PA HANOVER, Chicago, Illinois 60611 Illinois Chicago, PAID 50 East Huron Street Huron East 50 U.S. POSTAGE POSTAGE U.S. Association for Library Service to Children to Service Library for Association NONPROFIT ORG. NONPROFIT PENGUIN celebrates 75 YEARS of the CALDECOTT MEDAL! PENGUIN YOUNG READERS GROUP PenguinClassroom.com PenguinClassroom PenguinClass Table Contents● ofVolume 11, Number 1 Spring 2013 Notes 50 Caldecott 2.0? Caldecott Titles in the Digital Age 3 Guest Editor’s Note Cen Campbell Julie Cummins 52 Beneath the Gold Foil Seal 6 President’s Message Meet the Caldecott-Winning Artists Online Carolyn S. Brodie Danika Brubaker Features Departments 9 The “Caldecott Effect” 41 Call for Referees The Powerful Impact of Those “Shiny Stickers” Vicky Smith 53 Author Guidelines 14 Who Was Randolph Caldecott? 54 ALSC News The Man Behind the Award 63 Index to Advertisers Leonard S. Marcus 64 The Last Word 18 Small Details, Huge Impact Bee Thorpe A Chat with Three-Time Caldecott Winner David Wiesner Sharon Verbeten 21 A “Felt” Thing An Editor’s-Eye View of the Caldecott Patricia Lee Gauch 29 Getting “The Call” Caldecott Winners Remember That Moment Nick Glass 35 Hugo Cabret, From Page to Screen An Interview with Brian Selznick Jennifer M. Brown 39 Caldecott Honored at Eric Carle Museum 40 Caldecott’s Lost Gravesite . -
A Narrative of Augusta Baker's Early Life and Her Work As a Children's Librarian Within the New York Public Library System B
A NARRATIVE OF AUGUSTA BAKER’S EARLY LIFE AND HER WORK AS A CHILDREN’S LIBRARIAN WITHIN THE NEW YORK PUBLIC LIBRARY SYSTEM BY REGINA SIERRA CARTER DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Educational Policy Studies in the Graduate College of the University of Illinois at Urbana-Champaign, 2016 Urbana, Illinois Doctoral Committee: Professor James Anderson, Chair Professor Anne Dyson Professor Violet Harris Associate Professor Yoon Pak ABSTRACT Augusta Braxston Baker (1911-1998) was a Black American librarian whose tenure within the New York Public Library (NYPL) system lasted for more than thirty years. This study seeks to shed light upon Baker’s educational trajectory, her career as a children’s librarian at NYPL’s 135th Street Branch, her work with Black children’s literature, and her enduring legacy. Baker’s narrative is constructed through the use of primary source materials, secondary source materials, and oral history interviews. The research questions which guide this study include: 1) How did Baker use what Yosso described as “community cultural wealth” throughout her educational trajectory and time within the NYPL system? 2) Why was Baker’s bibliography on Black children’s books significant? and 3) What is her lasting legacy? This study uses historical research to elucidate how Baker successfully navigated within the predominantly White world of librarianship and established criteria for identifying non-stereotypical children’s literature about Blacks and Black experiences. ii ACKNOWLEDGEMENTS Philippians 4:13 New Living Translation (NLT) ”For I can do everything through Christ,[a] who gives me strength.” I thank GOD who is my Everything. -
Audrey Tsang February 21, 2001 STS 145 Nancy
Audrey Tsang February 21, 2001 STS 145 Nancy Drew: Message in a Haunted Mansion A Investigation in Girl Games Introduction: I first encountered Nancy Drew in Third Grade, on the books-for-borrowing shelf stuffed in the back corner of my classroom, next to our cubbies. On the bottom shelf, bound in tattered and faded hardcovers was a complete set of Nancy Drew novels, from book 1 to maybe book 60. With no preconceptions of Nancy Drew, I pulled one title from the shelf, and judging a book by its cover, decided to read it. Mystery of Crocodile Island had a picture of young girl, facing a beady-eyed crocodile with its mouth gaping open – teeth, gums, drool, and everything. I think I read that book in a day, which was quite impressive for my Third Grade reading level. What kept the pages turning was the suspense, intrigue, and action. I wanted to be the eighteen year-old, competent, and attractive Nancy Drew. A decade and a half later, I’m finding myself reviewing Nancy Drew, not the books this time, but the “3D interactive mystery game” as it calls itself on the CD case. Granted, I’m not the wide-eyed eight year-old anymore, can “Nancy Drew: Message in a Haunted Mansion” live up to that day in Third Grade? Game Identification: “Nancy Drew: Message in a Haunted Mansion” was released as a PC game in November of 2000, designed and developed by Her Interactive and produced by Dream Catcher. “Message” is the fifth game put out by Her Interactive and the third in the company’s Nancy Drew series. -
Playing Dress-Up: Costumes, Roleplay and Imagination
Playing Dress-Up: Costumes, roleplay and imagination Philosophy of Computer Games January 24-27 Department of Social, Quantitative and Cognitive Sciences University of Modena and Reggio Emilia Ludica Janine Fron Tracy Fullerton Jacquelyn Ford Morie Celia Pearce (art)n USC USC Institute for Creative Georgia Institute of School of Cinematic Arts Technologies Technology [email protected] [email protected] [email protected] [email protected] Abstract In their canonical texts of game studies, both Huizinga and Caillois, each in and of his respective time, relegate dress-up dismissively to the sphere of girls’ play. Little has been written to-date on the subject; in this paper, we survey the literature on analog and digital dress-up. We argue for a deeper examination and legitimization of dress-up play as a means to infuse greater gender balance into both game studies and game design. In the West, adults are typically discouraged from playing dress-up, except in relegated and sanctioned contexts, such as Mardi Gras or masquerade parties. Practices such as Japanese “cosplay,” renaissance fairs, Live-Action Role-Playing games (LARPs), and co-performative events such as the Star Trek Conventions, DragonCon and Burning Man suggest a growing pattern of cultural practices around adult costume play. In the digital sphere, while massively multiplayer games tend to focus on team-based combat, players pay equal attention to clothing and fashion (often masked by the more masculine terminology of “gear”). The design and acquisition of virtual fashion is among the most popular activities in metaverse-type social worlds, such as Second Life and There.com. -
Literature, CO Dime Novels
DOCUMENT RESUME ED 068 991 CS 200 241 AUTHOR Donelson, Ken, Ed. TITLE Adolescent Literature, Adolescent Reading and the English Class. INSTITUTION Arizona English Teachers Association, Tempe. PUB DATE Apr 72 NOTE 147p. AVAILABLE FROMNational Council of Teachers of English, 1111 Kenyon Road, Urbana, Ill. 61801 (Stock No. 33813, $1.75 non-member, $1.65 member) JOURNAL CIT Arizona English Bulletin; v14 n3 Apr 1972 EDRS PRICE MF-$0.65 HC-$6.58 DESCRIPTORS *Adolescents; *English; English Curriculum; English Programs; Fiction; *Literature; *Reading Interests; Reading Material Selection; *Secondary Education; Teaching; Teenagers ABSTRACT This issue of the Arizona English Bulletin contains articles discussing literature that adolescents read and literature that they might be encouragedto read. Thus there are discussions both of literature specifically written for adolescents and the literature adolescents choose to read. The term adolescent is understood to include young people in grades five or six through ten or eleven. The articles are written by high school, college, and university teachers and discuss adolescent literature in general (e.g., Geraldine E. LaRoque's "A Bright and Promising Future for Adolescent Literature"), particular types of this literature (e.g., Nicholas J. Karolides' "Focus on Black Adolescents"), and particular books, (e.g., Beverly Haley's "'The Pigman'- -Use It1"). Also included is an extensive list of current books and articles on adolescent literature, adolescents' reading interests, and how these books relate to the teaching of English..The bibliography is divided into (1) general bibliographies,(2) histories and criticism of adolescent literature, CO dime novels, (4) adolescent literature before 1940, (5) reading interest studies, (6) modern adolescent literature, (7) adolescent books in the schools, and (8) comments about young people's reading. -
Xguide Bc-C,Ifc-1,2-33
Cleveland Public Library The Art, Architecture, and Collections of the Main Library A Self-Guided Tour Cleveland Public Library 325 Superior Avenue Cleveland, Ohio 44114 (216) 623-2800 www.cpl.org Cleveland Public Library The Art, Architecture, and Collections of the Main Library Table of Contents Main Building, Terrestrial Globe Eastman Reading Garden, section from Tom Otterness bronze figures Louis Stokes Wing Introduction 1 Title Page 2 Photograph Credits 3 Introduction 6 Architectural Glossary & Building Diagram Main Building 9 History of Main Library 10 History of the Group Plan 17 Main Building, First Floor 23 Main Building, Second Floor 24 Main Building, Third Floor 28 Main Building, Fourth Floor Louis Stokes Wing 33 Louis Stokes Wing, Lower Level 36 Louis Stokes Wing, Sixth Floor 40 Louis Stokes Wing, Fifth Floor 42 Louis Stokes Wing, Fourth Floor 43 Louis Stokes Wing, Third Floor 44 Louis Stokes Wing, Second Floor 46 Louis Stokes Wing, First Floor Eastman Reading Garden 49 Eastman Reading Garden 52 Main Library Renovation & Construction Project Team i Cleveland Public Library The Art, Architecture, and Collections of the Main Library A Self-Guided Tour Cleveland Public Library Board of Trustees Venerine L. Branham, President Robert C. Petrulis, Vice President Charlene A. Jones, Secretary Thomas D. Corrigan The Virtualwww.cpl.org Library Frances Hunter Patricia S. James Sandra E. Noble Administration More than 100 computers in the Main Library Marilyn Gell Mason, Director Andrew A. Venable, Deputy Director provide access to a dynamic universe of elec- Joan L. Clark, Head of Main Library Publication Credits Joan F. Brown, Head of Human Resources Writer tronic information.