THE TERAT HISTORY Notice: the Information Contained in This Work Is Not Authorized for Duplication Or Distribution to Other Websites Or Repositories
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Camelot -.: Carton Collector
Mitos y Leyendas - Camelot (236) cartoncollector.cl 001 UR Draig Goch 081 R Levantar Muerto 161 V Paiste 002 UR Clídna 082 R Vampiro de Almas 162 V Dragón del Monte 003 UR Morgause 083 R Alas del Murciélago 163 V Blue Ben 004 UR Arthur Pendragón 084 R Regresar la Espada 164 V Serpopardo 005 UR Duelo de Dragón 085 R Coronación 165 V Glatisant 006 UR Seducción 086 R Excalibur Liberada 166 V Gwiber 007 UR Invocar Corrupción 087 R Torneo 167 V Rhydderch 008 UR Garra de Cristal 088 R Letanía del Rayo 168 V Tlachtga 009 MR Dragón Blanco 089 R Aura Bendita 169 V Ceasg 010 MR Gwyn ap Nudd 090 R Llamar a los Antiguos 170 V Lady Blanchefleur 011 MR Fuath 091 R Licántropos Rampantes 171 V Bugul Noz 012 MR Balin dos Espadas 092 R Yelmo Montadragón 172 V Gancanagh 013 MR Bridei I 093 R Hacha de los Bosques 173 V Guinevak 014 MR Incinerar 094 R Clarent 174 V John de la Costa 015 MR Relámpago Faérico 095 R Primera Excalibur 175 V Korrigan 016 MR Bendición de Armas 096 R Cementerio Dragón 176 V Addanc 017 MR Cortamundos 097 R Isla de Avalón 177 V Wight 018 MR Nido de Uolot 098 R Cementerio Impuro 178 V Cu Sith 019 M Dragón Inferno 099 R Guardia Gozosa 179 V Palamades 020 M Merlín Ambrosius 100 C Cockatriz 180 V Agravain 021 M Sir Perceval 101 C Wyvern Negro 181 V Gaheris 022 M Auberón 102 C Ave Boobrie 182 V Lucán 023 M Oilliphéist 103 C Stollenwurm 183 V Sir Héctor 024 M Lancelot del Lago 104 C Vouivre 184 V Mark de Cornwall 025 M Morgana de la Sombra 105 C Dragón de Dalry 185 V Olwen 026 M Claíomh Solais 106 C Roba Almas 186 V Pellinore 027 M Dullahan -
Black Shuck a Research Paper by Valerie Edwards
History Groups 1 & 2 Black Shuck A research paper by Valerie Edwards. Our latest task has been to write about a myth or legend associated with a place. For my story, I am returning to Suffolk, where I lived about 40 years ago, with the chilling tale of a ghostly dog by the name of Black Shuck! Those of a nervous disposition may prefer not to read on! The beast is said to roam the coastline and countryside of East Anglia, its name possibly derived from the old English word ‘succa’ meaning devil. For centuries, inhabitants of The Suffolk Coast have told tales of a large black dog with malevolent flaming eyes the size of saucers. The earliest surviving description of devilish black hounds is an account of an incident recorded in the Peterborough Abbey Chronicle (one version of the Anglo-Saxon Chronicle) around 1127. Tales like this are found all over the country, but my interest stems from evidence of the dog that can still be found in one of my favourite churches, at Blythburgh. This beautiful church, known as the Cathedral of the Marshes, can be seen from the A12, a few miles inland from Southwold. Black Shuck Blythburgh, “Cathedral of the Marshes” The story starts in Bungay, a small town about 10 miles from Blythburgh, on 4th August 1577, a day when there were several reports of a great thunder storm. Legend has it that a large black dog burst in through the doors of St Mary's Church in Bungay to a clap of thunder. It ran up the nave, past a large congregation, killing a man and boy and causing the church steeple to collapse through the roof, before moving on to Blythburgh Church where it mauled and killed more people. -
Nove Noites E Um Sonho De Outono / Lesley Livingston ; Tradução Angela Cristina Tesheiner E Cláudia Santana Martins
Copyright © 2009 Lesley Livingston Copyright © 2012 HaperTeen, um selo da HaperCollins Publishers. Copyright © 2014 Editora Gutenberg Título original: Wondrous Strange Todos os direitos reservados pela Editora Gutenberg. Nenhuma parte desta publicação poderá ser reproduzida, seja por meios mecânicos, eletrônicos, seja cópia xerográfica, sem autorização prévia da Editora. GERENTE EDITORIAL Alessandra J. Gelman Ruiz EDITOR ASSISTENTE Denis Araki ASSISTENTES EDITORIAIS Carol Christo Felipe Castilho PRODUÇÃO EDITORIAL Ab Aeterno Produção Editorial PREPARAÇÃO Karina Danza REVISÃO Ana Paula Santos Camile Mendrot Malvina Tomáz CAPA Marina Ávila DIAGRAMAÇÃO SGuerra Design PRODUÇÃO DO E-BOOK Schaffer Editorial Dados Internacionais de Catalogação na Publicação (CIP) Câmara Brasileira do Livro, SP, Brasil Livingston, Lesley Nove noites e um sonho de outono / Lesley Livingston ; tradução Angela Cristina Tesheiner e Cláudia Santana Martins. – 1. ed. – Belo Horizonte : Gutenberg Editora, 2014. Título original: Wondrous Strange. ISBN 978-85-8235-023-2 1. Ficção brasileira 2. Amizade I. Título. 14-01148 CDD-813.5 Índices para catálogo sistemático: 1. Ficção : Literatura norte-americana 813.5 EDITORA GUTENBERG LTDA. São Paulo Av. Paulista, 2.073, Conjunto Nacional, Horsa I, 23º andar, Conj. 2.301 Cerqueira César . 01311-940 São Paulo . SP Tel.: (55 11) 3034 4468 Belo Horizonte Rua Aimorés, 981, 8º andar Funcionários . 30140-071 Belo Horizonte . MG Tel.: (55 31) 3214 5700 Televendas: 0800 283 13 22 www.editoragutenberg.com.br Para meu pai Agradecimentos -
The Adorabyssal Oracle
THE ADORABYSSAL ORACLE The Adorabyssal Oracle is an oracle deck featuring the cutest versions of mythological, supernatural, and cryptozoological creatures from around the world! Thirty-six spooky cuties come with associated elements and themes to help bring some introspection to your day-to-day divinations and meditations. If you’re looking for something a bit more playful, The Adorabyssal Oracle deck doubles as a card game featuring those same cute and spooky creatures. It is meant for 2-4 players and games typically take 5-10 minutes. If you’re interested mainly in the card game rules, you can skip past the next couple of sections. However you choose to use your Adorabyssal Deck, it is my hope that these darkly delightful creatures will bring some fun to your day! WHAT IS AN ORACLE DECK? An Oracle deck is similar to, but different from, a Tarot deck. Where a Tarot deck has specific symbolism, number of cards, and a distinct way of interpreting card meanings, Oracle decks are a bit more free-form and their structures are dependent on their creators. The Adorabyssal Oracle, like many oracle decks, provides general themes accompanying the artwork. The basic and most prominent structure for this deck is the grouping of cards based on elemental associations. My hope is that this deck can provide a simple way to read for new readers and grow in complexity from there. My previous Tarot decks have seen very specific interpretation and symbolism. This Oracle deck opens things up a bit. It can be used for more general or free-form readings, and it makes a delightful addition to your existing decks. -
Black Shuck's Lesson in the Anthropocene Jonathan
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Apollo Hounded out of time: Black Shuck’s Lesson in the Anthropocene Jonathan Woolley Division of Social Anthropology, University of Cambridge, United Kingdom. Abstract: Drawing in nightmares, shadows and loneliness, this article follows a rarely- trodden and difficult path across the shifting geology of Norfolk; a track marked by fleeting glimpses and horrible signs of the deadly consequences of deep time and human choice. The subject of fascination for folklorists, cryptozoologists and the general public alike; in East Anglia stories abound of a huge, devilish hound, with saucer-shaped eyes and followed by the demonic stench of sulphur; Black Shuck. Pursued by - rather than pursuing - footprints in the mud, whispered stories from isolated places, and the mysteriously mutilated corpses of deer, this ethnographic description considers the significance of encounters with this phantasm for recent debates surrounding the proper understanding of the beginning of the Anthropocene, and the implications of this for our sense time and responsibility. In this era of unprecedented human power over the natural world, the Shuck - the mere sight of whom brings death - still haunts us; his chthonic presence reminding us of the inexorable, yet unpredictable power of death. By attending the monstrous, spectral ambiguity of the Shuck, and his ability to reformulate the landscape of East Anglia as a social space, this article explores the how coeval quality of the longue durée of deep time, and the haunting rupture entailed by the prospect of our own mortality, can enchant, rather than blunt, our sense of human responsibility in the Anthropocene. -
Black Dogs Represent Evil, Having Derived from Odin’S Black Hound in Viking Mythology’
Cave Canem by Chris Huff The Black Dog phenomenon remains an enduring connection to our ancient history. But many of the ‘facts’ we thought we knew about the phenomenon may not be true after all. Black Dog (henceforth BD) legends and folk tales are known from most counties of England, there are a few from Wales and one example that is known to the author, from the Isle of Man. There are many tales about these spectral animals. Few are alleged, in the popular sources, to bode well for the witness, and there has grown a misleading folklore around the phenomenon which is largely unsubstantiated by the scanty evidence. What exists is a collection of folk tales, spread across the length and breadth of Britain, about large spectral hounds, with black fur, large glowing eyes and perhaps an ethereal glow around them, which may explode, emit sulphurous breath, augur death and misfortune and produce poltergeist-like activity. At the outset I must take pains to point out that any recorded examples of BDs which may be a genuine haunting by a dog which happened to be black have (bar one at Ivelet in Swaledale) been screened out. The evidence presented below is not comprehensive but is believed to be a representative sample of the available recorded cases and thus may produce an insight into the phenomenon, or promote further in-depth study. Some common misconceptions or misrepresentations about the BDs include the following three statements: (1) It has frequently been claimed that the BDs are to be found in the Anglo-Saxon and Viking areas of Britain. -
The Haunted Bungay Walk
1 Key Route line 1 Point Number 4 Outney Common 3 Bungay 2 5 1 6 Bigod Castle 7 2 The third and final instalment of spooky 1 This 2 mile spooky circular walk begins at Bigod Castle in walks, we have hopped over the border to the centre of Town. Built in the 1100’s by Roger Bigod, the team up with Weird Suffolk to bring you the castle was later added to by his son, Hugh Bigod. Humbled aer taking part in a failed rebellion against the king, Hugh Bigod was Haunted Bungay Walk. With people living forced to pay a great deal of gold in order to keep his castle. here for centuries, the extraordinary Broads Some say that this shade has caused him to return in National Park is abundant in history and resentment, somemes taking the form of a black dog. Is It Hugh oozing with ghost stories and we are dying Bigod lurking around the castle or could it be the Black Shuck to share them with you. In this walk, himself? It is believed by some to be the headquarters of Old discover tales of farting ghosts, spectral Shuck. The ruined castle should probably be avoided at night either way. horsecarts and several tales of the East With the castle to the back of you, head through the passage Anglian legend, Black Shuck… following the signpost for Angles Way, connue through the carpark and turn right onto Earsham Steet. Follow it around to the Market Place and on your le will be the back of the Three Tuns pub. -
Volo's Complete Subrace Handbook V1.0
CONTENTS -S- Dwarf Shroudeye................................. 19 Azerblood.................................. 3 Snatchbeak............................... 19 Dream Dwarf............................ 3 Kobold Urdunnir.................................... 3 Dragonwrought......................... 20 Wild Dwarf................................ 4 Lickspittle.................................. 20 Elf Pitstalker.................................... 21 Avariel (Revised)...................... 5 Orc Celadrin.................................... 5 Gray Orc.................................... 22 Grugach (Revised)................... 5 Mountain Orc............................ 22 Lythari....................................... 5 Orog (Underdark Orc)............. 23 Variant Sea Elf......................... 6 Neo-Orog (Thayan Red Orc)... 23 Genasi Yuan-Ti Air.............................................. 7 Yuan-Ti Malison........................ 24 Earth......................................... 7 Yuan-Ti Pureblood (Revised)... 24 Fire............................................ 7 Storm........................................ 8 -R R- Water......................................... 8 Grung............................................. 25 Gnome Blue Skin................................... 25 Deep Gnome (Revised)........... 9 Gold Skin................................... 25 Forest Gnome (Revised)......... 9 Green Skin................................ 25 Imago (Chaos Gnome)............ 9 Orange Skin.............................. 25 River Gnome........................... -
Representations of Witches and Witchcraft in Children's Literature
CALIFORNIA STATE UNIVERSITY SAN MARCOS THESIS SIGNATURE PAGE THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE MASTER OF ARTS IN LITERATURE AND WRITING STUDIES THESIS TITLE: Representations of Witches and Witchcraftin Children's Literature AUTHOR: Kerry Baker DATE OF SUCCESSFUL DEFENSE: November20,2019 THE PROJECT HAS BEEN ACCEPTED BY THE THESIS COMMITTEE IN PARTIAL FULLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS IN LITERATURE AND WRITING STUDIES. Heidi Breuer l{ /10) I� THESIS COMMITTEE CHAIR S GNATURE DATE I \ Lf-Li Rebecca Lush § /,,1j ul&_ -TH_E_S-IS _C_O_M_M-IT- T-EE -M-EM-B-ER___ _:: /A'& 1ft8� Sandra Doller THESIS COMMITTEE MEMBER �'�� Baker 1 Representations of Witches and Witchcraft In Children’s Literature By Kerry Maureen Baker A Thesis Submitted to the Graduate Faculty of California State University San Marcos In Partial Fulfillment of the Requirements for a Degree of Master of Arts in Literature and Writing Studies Fall 2019 Baker 2 Table of Contents Introduction ............................................................................................................................................... 3 Chapter 1 The Problem with Jadis ......................................................................................................... 17 Chapter 2 Murder, Misogyny, and Mayhem in Roald Dahl’s The Witches ........................................... 44 Conclusion ............................................................................................................................................. -
Fox Hedgehog Badger
Fenlandwith Animals Ely Museum Many animals in the Fens liveLand on the land. The unique landscape attracts a variety of different animals & provides the food and shelter they need. Badger Badgers are nocturnal animals. This means they are active at night and sleep during the day. Badgers have strong limbs and sharp claws that help them dig burrows and find food underground. They make their homes by digging tunnels and caves and use grass and leaves for bedding. Badgers live underground in a 'sett' & they give birth to cubs. During World War Two, when food was scare, people in Britain sometimes ate badger! Their coarse hair was also traditionally used in shaving brushes. Fox Foxes are also nocturnal animals, they live in both cities and in the countryside. As a distant relative of the wolf, foxes are members of the dog family. Foxes eat almost anything, including berries, worms, spiders & small animals such as mice and birds. They have amazing hearing and can hear a watch ticking 40m away, they also use 28 different types of calls to communicate with each other. Foxes live underground in 'earths' or 'dens' and give birth to cubs. A fox can run at 30mph too! Hedgehog Hedgehogs are nocturnal animals & they are called 'hedgehogs' because they build their nests hedges, bushes and shrubs. They used to be known as 'urchins' though which led to the naming of sea urchins which have similar spikes! They have a really long snout to help them hunt insects, worms, caterpillars and berries. They hunt using hearing & smell because their eyesight is poor. -
Bullywug Mucker, Firebeetl
Retooling monster color Elite = two standards, Minion = ¼ standard, Solo = five standard BRUTES One: Bullywug Mucker, Firebeetle, Goblin Cutter (Minion), Giant Rat (Minion), Dire Rat, Thornskin Frog Two: Centipede Swarm, Dretch, Poisonscale Savage, Guard Drake, Zombie, Maw Demon Three: Cave Fisher Spawn (Minion), Bullywug Croaker (Minion), Myconid Rotpriest (Leader), Young White Dragon (Solo), Goblin Skullcleaver, Hobgoblin Grunt (Minion), Ochre Jelly (Elite), Zombie Rotter (Minion), Gravehound, Jackalwere Bravo Four: Barghest Savager, Mudlasher, Kruthik Adult, Magma Claw, Orc Berserker, Crawd Crusher, Rot Grub Swarm Five: Deathpledged Gnoll, Krenshar Blood Slayer, Rage Drake, Boneshard Skeleton, Bugbear Warrior, Gelatinous Cube (Elite), Deathrattle Viper, Vampire Spawn Fleshripper (Minion), Silverback Ape (Leader), Chitine Grunt (Minion), Chitine Warrior, Volcanic Dragon Wyrmling, Firelord Cultist (Minion) Six: Duergar Shock Trooper, Dire Boar, Evistro, Gnoll Marauder, Blackscale Bruiser, Ghast Seven: Grick, Griffon, Hellhound, Cacklefiend Hyena, Bloodweb Spider Swarm, Snaketongue Initiate (Minion), Dread Guardian, Umber Ravager ARTILLERY One: Fell Taint Pulsar, Xivort Darter Two: Poisonscale Magus, Goblin Sharpshooter, Xivort Shadow Caller (Leader) Three: Bullywug Mud Lord, Spitting Drake, Hobgoblin Archer, Cave Fisher Spiker Four: Storm Shard, Arbalester, Magma Hurler, Corruption Corpse, Cave Fisher Line Spiker (Minion), Wilden Ancient (Leader) Five: Beholder Gauth (Elite), Runespiral Demon, Eladrin Arcane Archer, Kenku Wingmage, Gnoll -
Savage Species, Playing Monstrous Characters
SAVAGE SPECIES DAVID ECKELBERRY, RICH REDMAN, JENNIFER CLARKE WILKES ADDITIONAL DESIGN ART DIRECTOR Eric Cagle, Jesse Decker, Jeff Quick, Dawn Murin Sean Reynolds, Skip Williams COVER ART Jeff Easley DEVELOPER Rich Redman INTERIOR ARTISTS Dennis Cramer, Brian Despain, Emily EDITORS Fiegenschuh, Jeremy Jarvis, John and Jennifer Clarke Wilkes, Gwendolyn Laura Lakey, Alan Pollack, Vinod Rams, F.M. Kestrel, Penny Williams Wayne Reynolds, David Roach, Scott Roller, Mark Sasso, MANAGING EDITOR Arnie Swekel, Sam Wood Kim Mohan GRAPHIC DESIGNERS DESIGN MANAGER Sean Glenn, Sherry Floyd, Dawn Murin Ed Stark GRAPHIC PRODUCTION SPECIALIST Angelika Lokotz MANAGING DEVELOPER Richard Baker PROJECT MANAGER Martin Durham CATEGORY MANAGER PRODUCTION MANAGER Anthony Valterra Chas DeLong DIRECTOR OF RPG R&D VICE PRESIDENT OF PUBLISHING Bill Slavicsek Mary Kirchoff Playtesters: Paul Barclay, Randy Buehler, Michael Donais, Andrew Finch, Curt Gould, Robert Kelly, Todd Meyer, Jon Pickens, Monica Shellman, Christine Tromba, Michael S. Webster, Penny Williams Based on the original Dungeons & Dragons® rules created by E. Gary Gygax and Dave Arneson and the new Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System® License, please visit www.wizards.com/d20. ® Sources: Dragon magazine #45, FORGOTTEN REALMS® Campaign Setting, Magic of Faerûn, Sword and Fist, Masters of the Wild, Monster Manual, Monster Manual II, Monsters of Faerûn, Oriental Adventures, and Reverse Dungeon. U.S., CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc.