Mobile Gaming Apps Report
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The Prince of Persia Returns
THE PRINCE OF PERSIA RETURNS ACTION-PACKED PRINCE OF PERSIA ® 2 (WORKING TITLE) BOASTS BRAND NEW FREE-FORM FIGHTING SYSTEM Paris, FRANCE - May 6, 2004 - Ubisoft, one of the world's largest video game publishers, today announced that the company‘s award-winning Montreal studio is currently developing Prince of Persia ® 2 (working title) , a follow-up to the most critically acclaimed game of 2003, Prince of Persia The Sands of Time™. The Prince has to embark upon a path of both carnage and mystery to defy his preordained death. His journey leads to the infernal core of a cursed island stronghold harboring mankind‘s greatest fears. Only through grim resolve, bitter defiance and the mastery of deadly new combat arts can the Prince rise to a new level of warriorship œ and emerge from this ultimate trial with his life. In order to accomplish his mission, the Prince benefits from a brand new free- form fighting system that allows gamers to channel his anger as they wage battle without boundaries. Each game fan will find his or her own unique fighting style as they manipulate their environment and control the Ravages of Time. You can dig into an arsenal of weapons that, when used in combination, create advanced arm attacks that verge on fatal artistry! Prince of Persia ® 2 promises that game fans will fight harder, and play longer, emerging from the experience as deadly-capable skilled masters of their own unique combat art form. —Prince of Persia The Sands of Time™ was the most critically acclaimed game of 2003,“ said Yves Guillemot, President and CEO of Ubisoft, —With Prince of Persia ® 2 , we intend to build on that masterpiece that will take Prince of Persia ® one step further to take over the action-combat genre. -
Ubisoft Opens New Office in Mexico
UBISOFT EXPANDS TO MEXICO, ANNOUNCES ELECTRONIC GAMES SHOW LINEUP Opens New Office to Strengthen Video Game Business in High-Growth Region Paris, FRANCE – October 25, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced the opening of a new business office in Mexico City, Mexico. The new office opens with a core team that will focus on establishing business relationships to help increase Ubisoft’s market share in Mexico. Etienne-Charles Nobert, Ubisoft’s Latin American area manager, will spearhead operations in the new location and will report to Olivier Ernst, general manager of Ubisoft operations in Canada and Latin America. Ubisoft will be present at the Electronic Games Show (EGS) at the World Trade Center in Mexico City from October 27 through 29. With over 30,000 people expected to attend, EGS is the most important games event in Latin America. Ubisoft will present some of this year’s most anticipated titles on its booth: • Red Steel ™ (first-person action, presented on the Wii™): The only original first-person game built from the ground up for Wii launch. • Rayman: Raving Rabbids ™ (action-adventure, presented on the Wii) Rayman® is back to fight crazed bunnies in this legendary series that has sold 17 million copies worldwide. • Tom Clancy’s Splinter Cell Double Agent™ (spy action, presented on the Wii): An amazing new installment in this series that has already sold 14 million units worldwide. • Open Season ™ (kids action-adventure, presented on the PlayStation®2 computer entertainment system): The video game adaptation of Sony Pictures Animation’s eagerly awaited first CGI movie. -
Ubisoft Studios
CREATIVITY AT THE CORE UBISOFT STUDIOS With the second largest in-house development staff in the world, Ubisoft employs around 8 000 team members dedicated to video games development in 29 studios around the world. Ubisoft attracts the best and brightest from all continents because talent, creativity & innovation are at its core. UBISOFT WORLDWIDE STUDIOS OPENING/ACQUISITION TIMELINE Ubisoft Paris, France – Opened in 1992 Ubisoft Bucharest, Romania – Opened in 1992 Ubisoft Montpellier, France – Opened in 1994 Ubisoft Annecy, France – Opened in 1996 Ubisoft Shanghai, China – Opened in 1996 Ubisoft Montreal, Canada – Opened in 1997 Ubisoft Barcelona, Spain – Opened in 1998 Ubisoft Milan, Italy – Opened in 1998 Red Storm Entertainment, NC, USA – Acquired in 2000 Blue Byte, Germany – Acquired in 2001 Ubisoft Quebec, Canada – Opened in 2005 Ubisoft Sofia, Bulgaria – Opened in 2006 Reflections, United Kingdom – Acquired in 2006 Ubisoft Osaka, Japan – Acquired in 2008 Ubisoft Chengdu, China – Opened in 2008 Ubisoft Singapore – Opened in 2008 Ubisoft Pune, India – Acquired in 2008 Ubisoft Kiev, Ukraine – Opened in 2008 Massive, Sweden – Acquired in 2008 Ubisoft Toronto, Canada – Opened in 2009 Nadeo, France – Acquired in 2009 Ubisoft San Francisco, USA – Opened in 2009 Owlient, France – Acquired in 2011 RedLynx, Finland – Acquired in 2011 Ubisoft Abu Dhabi, U.A.E – Opened in 2011 Future Games of London, UK – Acquired in 2013 Ubisoft Halifax, Canada – Acquired in 2015 Ivory Tower, France – Acquired in 2015 Ubisoft Philippines – Opened in 2016 UBISOFT PaRIS Established in 1992, Ubisoft’s pioneer in-house studio is responsible for the creation of some of the most iconic Ubisoft brands such as the blockbuster franchise Rayman® as well as the worldwide Just Dance® phenomenon that has sold over 55 million copies. -
The Mobile Games Landscape in 2015 | Newzoo
© 2015 Newzoo NEWZOO TREND REPORT The Mobile Gaming Landscape 2015 And the power users who shaped it INCLUDES CONTRIBUTIONS FROM What I believe we’ve seen in mobile gaming in 2015 is the beginning of a broader trend toward convergence. As shown by the success of FOREWORD Bethesda’s Fallout Shelter on mobile in June 2015 and Fallout 4 on PC, PS4 and Xbox One, game companies are beginning to realize that consumers desire gaming content to fit the various contexts that form It has been another big year for mobile gaming. In fact, it has been the their lives. biggest year in the history of the industry so far. With the sector generating revenues of over $30 billion and King, arguably the biggest As a result, we’ll be seeing in 2016 onward a move player in the market, valued at $6 billion, it’s fair to say that mobile gaming has reached heights in 2015 that few of us would have expected away from defining games by their platform toward a decade ago. Unfortunately, what this means for the industry now and models that allow game content to be played and, in the future has been clouded by antagonistic models of thinking. Whether deliberately or otherwise, mobile gaming’s success has tended equally important, viewed everywhere. to be framed as a battle with console or PC. Sony’s announcement that PS4 Remote Play, which allows console When I unpacked the data from this report, a different picture emerged. owners to play content without carrying the product around, comes hot In contrast to the usual narratives about mobile versus console or PC on the tail of Microsoft allowing Xbox One titles to run on Windows. -
UBISOFT Creator of Worlds: How Signiant Helps Power Ubisoft’S Global Game Development
CASE STUDY UBISOFT Creator of Worlds: How Signiant helps power Ubisoft’s global game development Ubisoft is well-known as a global leader in video-game production and publishing. For the millions who play games like Assassin’s Creed, Just Dance, Tom Clancy’s series, Rayman, Far Cry and Watch Dogs, Ubisoft creates worlds that are intensely engaging, fun and meaningful. But developing such immersive experiences and staying relevant in the increasingly competitive gaming market requires an equally intense production and delivery process. Founded more than 30 years ago in France, Ubisoft has the largest in-house game development staff in the world, with more than 15,000 team members from 95 nationalities spread across over 40 global studios. +1 781.221.4051 | WWW.SIGNIANT.COM More consoles, larger files, and long distances heighten pressure on game-development pipelines Today’s game development pipeline is far more complex than it was even five years ago. An increasing number of consoles from companies like Sony, Microsoft, and Nintendo require multiple versions of each game to be created and tested. And emerging display standards like 4K, HDR and VR mean managing enormous file sizes. “When we produce a game, it typically involves hundreds of people, programmers, artists, game designers and testers, from multiple studios around the world working on the same game, including a lead studio and several co-development studios,” says Li Xiao Song, Ubisoft Service Manager. Everyone working on a game needs to receive each new version, so they can run it, see what has been done and test it. -
Disruptive Innovation and Internationalization Strategies: the Case of the Videogame Industry Par Shoma Patnaik
HEC MONTRÉAL Disruptive Innovation and Internationalization Strategies: The Case of the Videogame Industry par Shoma Patnaik Sciences de la gestion (Option International Business) Mémoire présenté en vue de l’obtention du grade de maîtrise ès sciences en gestion (M. Sc.) Décembre 2017 © Shoma Patnaik, 2017 Résumé Ce mémoire a pour objectif une analyse des deux tendances très pertinentes dans le milieu du commerce d'aujourd'hui – l'innovation de rupture et l'internationalisation. L'innovation de rupture (en anglais, « disruptive innovation ») est particulièrement devenue un mot à la mode. Cependant, cela n'est pas assez étudié dans la recherche académique, surtout dans le contexte des affaires internationales. De plus, la théorie de l'innovation de rupture est fréquemment incomprise et mal-appliquée. Ce mémoire vise donc à combler ces lacunes, non seulement en examinant en détail la théorie de l'innovation de rupture, ses antécédents théoriques et ses liens avec l'internationalisation, mais en outre, en situant l'étude dans l'industrie des jeux vidéo, il découvre de nouvelles tendances industrielles et pratiques en examinant le mouvement ascendant des jeux mobiles et jeux en lignes. Le mémoire commence par un dessein des liens entre l'innovation de rupture et l'internationalisation, sur le fondement que la recherche de nouveaux débouchés est un élément critique dans la théorie de l'innovation de rupture. En formulant des propositions tirées de la littérature académique, je postule que les entreprises « disruptives » auront une vitesse d'internationalisation plus élevée que celle des entreprises traditionnelles. De plus, elles auront plus de facilité à franchir l'obstacle de la distance entre des marchés et pénétreront dans des domaines inconnus et inexploités. -
Ubisoft Announces Prince of Persia® Rival Swords for the Psp® System
UBISOFT ANNOUNCES PRINCE OF PERSIA® RIVAL SWORDS FOR THE PSP® SYSTEM The Prince of Persia Returns with New Multiplayer Feature Paris, FRANCE – SEPTEMBER 11, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced Prince of Persia® Rival Swords for the PSP® (PlayStation®Portable) system. Developed by Pipeworks Software, a division of Foundation 9 Entertainment, the game builds on last year’s console success’ Prince of Persia The Two Thrones™, and features original content such as additional levels and new multiplayer modes. The game is scheduled to ship for holiday 2006 in Europe and in 2007 in North America. In Prince of Persia Rival Swords, the Prince makes his way home to Babylon, bearing with him Kaileena, the enigmatic Empress of Time, and unspeakable scars from the Island of Time. But instead of the peace he longs for, he finds his kingdom ravaged by war and Kaileena the target of a brutal plot. When she is kidnapped, the Prince tracks her to the palace – only to see her murdered by a powerful enemy. Her death unleashes the Sands of Time, which strike the Prince and threaten to destroy everything he holds dear. Cast out on the streets, hunted as a fugitive, the Prince soon discovers that the Sands have tainted him, too. They have given rise to a deadly Dark Prince, whose spirit gradually possesses him. Key Features: • New multiplayer experience: Versus play in timed races as either the Prince or Dark Prince. Interrupt and impede your opponent’s progress by activating switches in your own level that will trigger traps and obstacles in their level. -
Ubisoft Assassins Brand Announcement EN
UBISOFT LAUNCHES NEW VIDEO GAME FRANCHISE: ASSASSIN’S CREED™ Ubisoft’s Award-Winning Montreal Studio Creates New Intellectual Property Paris FRANCE – May 2, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced the development of a new video game franchise: Assassin’s Creed™. Assassin’s Creed is being developed for PLAYSTATION®3 by an all-star team from Ubisoft’s world-class Montreal studio – the studio responsible for acclaimed franchises such as Prince of Persia ® and Tom Clancy’s Splinter Cell ®. The Assassin’s Creed franchise will combine compelling new gameplay, superb graphics, and an immersive and sophisticated storyline to deliver an epic experience that will launch the action genre into the next generation and beyond. “Assassin’s Creed is going to push the video game experience as we know it today into an entirely new direction,” said Yannis Mallat, chief executive officer at Ubisoft’s Montreal studio. “Assassin’s Creed’s compelling theme and storyline experienced through the next- generation console will captivate audiences and affect them on the same level as an epic novel or film.” The first game in the Assassin’s Creed franchise is set in 1191 AD, when the Third Crusade was tearing the Holy Land apart. Shrouded in secrecy and feared for their ruthlessness, the Assassins intend to stop the hostilities by suppressing both sides of the conflict. Players, assuming the role of the main character Altair, will have the power to throw their immediate environment into chaos and to shape events during this pivotal moment in history. Ubisoft has a strong record of creating some of the industry’s top-selling video game franchises and anticipates that Assassin’s Creed will experience the same success. -
Ubisoft® Acquires Mobile Game Growtopia
UBISOFT® ACQUIRES MOBILE GAME GROWTOPIA Paris, 28 February 2017 - Today, Ubisoft announced it has acquired Growtopia, the beloved massively multiplayer and social game that gives players the framework and tools to create interactive game worlds. Growtopia is available on mobile, tablet and PC. Launched in 2013, Growtopia is a free-to-play game supported by a highly-engaged community of more than 20 million registered users. In Growtopia, players can create an infinite number of worlds, and make each one their own. With over 500 million worlds created by users, players will never run out of interesting places to visit, create, and collaborate with friends. “Growtopia gives players the liberty to create worlds and share their game experiences with others, which are great fits with Ubisoft’s commitments to providing more player freedom and increasing our long-term player engagement”, said Jean-Michel Detoc, executive director of Ubisoft, mobile business. “We’re thrilled with the success of Growtopia so far, and now the game has the potential to get even bigger thanks to Ubisoft’s international network and capacity to reach new audiences,” said Seth Robinson and Mike Hommel, creators and developers, Growtopia. This acquisition of Growtopia is expected to be instantly accretive to Ubisoft’s earnings. The acquisition is subject to customary closing conditions and is expected to close in Ubisoft’s 2016- 17 fourth quarter. No other terms of the acquisition are being disclosed. Contact Investor relations Jean-Benoît Roquette SVP Investor Relations + 33 1 48 18 52 39 [email protected] About Ubisoft Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world- renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. -
REGISTRATION DOCUMENT 2016/2017 and Annual Financial Report
2017 REGISTRATION DOCUMENT INCLUDING THE ANNUAL FINANCIAL REPORT 2016/2017 CONTENTS 15OVERVIEW OF THE GROUP 3 CONSOLIDATED 1.1 Key figures 4 FINANCIAL STATEMENTS 1.2 History 5 AT 31 MARCH 2017 123 1.3 Shareholding structure 6 5.1 Consolidated income statement 124 1.4 The Group’s activities 7 5.2 Consolidated statement of comprehensive 1.5 Related-party transactions and material income 125 contracts 10 5.3 Consolidated statement of financial position 126 1.6 Risk factors and insurance policy 12 5.4 Change in consolidated shareholders’ equity 127 5.5 Consolidated statement of cash flows 128 5.6 Notes to the consolidated financial 2 CORPORATE SOCIAL statements 129 RESPONSIBILITY (CSR) 19 5.7 Statutory auditors’ report on the consolidated financial statements 173 Introduction: Chairman’s Commitment 20 2.1 The Group’s policy and commitments 21 2.2 Employee-related information 25 6 COMPANY FINANCIAL 2.3 Environmental information 31 STATEMENTS 2.4 Societal information 45 AT 31 MARCH 2017 175 2.5 Table of environmental indicators by site 50 6.1 Balance sheet 176 2.6 2020 targets 53 6.2 Income statement 177 2.7 Note on methodology for reporting environmental and employee-related 6.3 Cash flow statement 178 indicators 54 6.4 Financial results for the last five years 179 2.8 Cross-reference tables 57 6.5 Notes to the financial statements 180 2.9 Independent verifier’s report 6.6 Statutory auditors’ report on the financial on consolidated social, environmental statements 190 and societal information presented in the management report 61 7 INFORMATION 3 CORPORATE GOVERNANCE ON THE COMPANY AND INTERNAL CONTROL 65 AND THE CAPITAL 191 7.1 General information about the Company 192 3.1 Composition of administrative and management bodies 66 7.2 Memorandums and Articles of Association 192 3.2 Report of the Chairman of the Board 7.3 General information about the share capital 194 of Directors 77 7.4 Shareholding and stock market information 202 3.3 Statutory Auditors’ report, prepared in 7.5 Items liable to have an impact in the event accordance with Article L. -
Churchill Downs Incorporated
CHURCHILL DOWNS INCORPORATED Notice of Annual Meeting of Shareholders 2017 Proxy Statement 2016 Annual Report on Form 10-K Chairman and CEO’s Message Dear Fellow Shareholders, The extraordinary core strength for our Company has been the Kentucky Derby and our ability to continue to consistently invest in, and grow, it year over year. As our Company diversified over recent years into (i) online wagering through Twinspires.com, (ii) brick and mortar casinos through greenfield development opportunities and strategic acquisitions and (iii) online and mobile social casino and casual free-to-play games through Big Fish Games, some of our other attributes have been increasingly important... • We run our businesses leanly and efficiently with a constant focus on sensible cost out opportunities; • We focus on generating very strong cash flow and we never lose sight of that metric on any project we do; • We are careful about our leverage ratio and have always grown our Company without compromising our balance sheet; and • We seek organic growth first but are also deeply experienced in strategic M&A and will take advantage of opportunities when we find them. As we look forward to 2017 and beyond, we will continue to invest in Kentucky Derby Week and in Twinspires.com. We expect to continue to see the return on our invested capital. We will also continue to invest in our brick and mortar casinos to grow them and will selectively acquire or build new properties if the opportunities fit our investment profile. Finally, we see plenty of opportunity as well as capability with Big Fish Games in the online and mobile social casino and casual free-2-play games spaces. -
Online Activity Resources and Ideas
Online Activity Resources and Ideas Hello Kids ‘n Kinship Participants. We know everyone is missing face to face time, but we didn’t want social distancing to mean we lose contact with each other. We are so encouraged to hear matches who are FaceTiming, texting, writing and sending things in the mail to one another! You all are so Awesome! We hope this list of online activity ideas will help you all spend some more time with one another other! As always we hope you all continue to stay healthy, have fun, and stay in touch! MINNESOTA OPERA SING-A-LONG Music isn't only a source for entertainment, but can be healing and soothing during difficult times. That is why the Minnesota Opera created At Home with the Minnesota Opera! Check out their full collection of shows including their Resident Artists featuring up and coming youth! 3D view of Animals on your smartphone If you type an animal’s name into Google (on an iPhone or Android) and then scroll down to where it says “meet a life size...” and press ‘View in 3D’. It brings up your camera and then a few seconds later you have that animal in your house! You can take a photo of the kids with them and they can walk around it. New Activities from the Minneapolis Institute of Art! Home art making, virtual tours, activities, teaching resources, and even live family events can all be found at the Minneapolis Institute of Art's "Art from Home" webpage! Just what you need for weekend inspiration! Let's Get Loon-y! Quarantine got you feeling a little loon-y? You'll fit right in with the Minnesota United fans and their online resources for kids! Check out coloring sheets, word searches, mazes, and more on their Funtivities Page! Grow Up Great with Resources from PNC Caring Reminders for Families from Daniel Tiger Sesame Street Family Activity Guides Free, high-quality lesson plans for your earliest learners How to turn everyday moments into learning opportunities Social distancing efforts have led us to see connection as a threat rather than a strength.