Sigurd's Island
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Sample file SIGURD’S ISLAND NEW CLUES SEND THE PARTY TO THE HOME PORT OF THE SMUGGLERS AND UNCOVER FURTHER PLOTS. The expected base of the local smugglers has been discovered and its exploration may unlock many clues to mysteries in the Saltmarsh area. A four to eight-hour adventure for a Tier 2 party. Tendrils of Saltmarsh: Part 1 CREDITS WRITTEN BY Chris Valentine EDITED BY Rebecca Valentine DUNGEONS & DRAGONS, D&D, WIZARDS OF THE COAST, FORGOTTEN REALMS, THE DRAGON AMPERSAND, PLAYER’S HANDBOOK, MONSTER MANUAL, DUNGEON MASTER’S GUIDE, D&D ADVENTURERS LEAGUE, ALL OTHER WIZARDS OF THE COAST PRODUCT NAMES, AND THEIR RESPECTIVE LOGOS ARE TRADEMARKS OF WIZARDS OF THE COAST IN THE USA AND OTHER COUNTRIES. ALL CHARACTERS AND THEIR DISTINCTIVE LIKENESSES ARE PROPERTY OF WIZARDS OF THE COAST. THIS MATERIAL IS PROTECTED UNDER THE COPYRIGHT LAWS OF THE UNITED STATES OF AMERICA. ANY REPRODUCTION OR UNAUTHORIZED USE OF THE MATERIAL OR ARTWORK CONTAINED HEREIN IS PROHIBITED WITHOUT THE EXPRESS WRITTEN PERMISSION OF WIZARDS OF THE COAST. THIS WORK CONTAINS MATERIAL THAT IS COPYRIGHT WIZARDS OF THE COAST AND/OR OTHER AUTHORS. SUCH MATERIAL IS USED WITH PERMISSION UNDER THE COMMUNITY CONTENT AGREEMENT FOR DUNGEON MASTERS GUILD. ALL OTHER ORIGINAL MATERIAL IN THIS WORK IS COPYRIGHT 2021 BY CHRIS VALENTINE AND PUBLISHED UNDER THE COMMUNITY CONTENT AGREEMENT FOR DUNGEON MASTERS GUILD. NOT FORSample RESALE. PERMISSION GRANTED TO PRINT OR PHOTOCOPY THIS COMPLETE DOCUMENT FOR PERSONAL USE ONLYfile. Written by Chris Valentine Sigurd’s Island 2 TABLE OF CONTENTS Introduction ______________________________ 4 What Next? ________________________________ 22 Adventure Background __________________________ 4 Part 3: What Lies Beneath _________________ 23 Adventure Overview ____________________________ 4 Adventure Hooks _______________________________ 4 Cavern Area __________________________________ 23 The Plot ___________________________________ 5 Connecting Tunnel __________________________ 25 Important Entities ___________________________ 5 Where To Next? ____________________________ 26 Redscales _____________________________________ 5 Conclusion ______________________________ 28 Punketah _____________________________________ 5 Sigurd “Snake Eyes” _____________________________ 5 Renner _______________________________________ 7 Appendix A: Magic Items __________________ 29 A Pirate’s Home _____________________________ 7 Braided Snake Torc _________________________ 29 Serenity's Bell __________________________________ 7 Pirate’s Swagger ____________________________ 29 Island Inhabitants ______________________________ 8 Cloak of Station ____________________________ 29 Journey to the Island _________________________ 8 Royal Navy Multi-tool _______________________ 29 Part 1: Leisurely Lagoon ____________________ 11 Minstrel’s Instrument _______________________ 29 Landing ___________________________________ 11 Appendix B: Creatures ____________________ 30 Smuggler's Cove ____________________________ 11 Corsair ____________________________________ 30 Tent City __________________________________ 11 Half-giant Shieldbearer ______________________ 30 Dwyer _______________________________________ 12 Other Residents _______________________________ 12 Microraptor _______________________________ 31 Recent News _________________________________ 12 The Tavern ___________________________________ 12 Parrot ____________________________________ 31 Pirate Tents __________________________________ 13 Life in the City ________________________________ 13 Pirate ____________________________________ 32 Alternate arrival ____________________________ 13 Pirate Doctor ______________________________ 32 What Next? _______________________________ 13 Sigurd (yuan-ti) _____________________________ 33 Part 2: Sigurd’s Mansion ___________________ 14 Yuan-ti Mutation ___________________________ 33 Sera ______________________________________ 14 Appendix C: Ships ________________________ 34 Nippy ____________________________________ 14 Sloop _____________________________________ 34 The Grounds _______________________________ 14 Appendix D: Tendrils of Saltmarsh __________ 35 Sigurd’s Manor _____________________________ 15 Appendix E: DM Notes ____________________ 36 ManorSample Features _______________________________ 15 file First Floor ____________________________________ 15 Adjusting This Adventure ________________________ 36 Second Floor _________________________________ 18 Before Play at the Table _________________________ 36 Cellar _______________________________________ 20 Playing the Dungeon Master _____________________ 36 Written by Chris Valentine Sigurd’s Island 3 Sigurd’s Mansion. This well constructed manor sits beyond the village on top of a large hill. Characters can INTRODUCTION search its contents and learn more about Sigurd’s life and his other plans. Welcome to Sigurd’s Island, a fifth edition adventure for What Lies Beneath. Below the marvelous mansion Dungeons & Dragons. lies caverns and tunnels that expose Sigurd’s and This adventure takes place outside of Saltmarsh Punketah’s experimentation and their devious plans to on a small uncharted island that the smugglers have put them to use. been using as a base of operations. This adventure is designed for three to seven Tier 2 characters. It has been adjusted for APL 6. ADVENTURE HOOKS This adventure does not require a specific story hook. ADVENTURE BACKGROUND The adventurers may become involved in a few ways. Interrogation. When interrogating Sigurd or his The Ghosts of Saltmarsh hardcover book introduces a men one of them has divulged the location of their base. smuggling band that sails on the Sea Ghost. Their A heart-shaped island a few days sail from Saltmarsh. prisoner, Oceanus, is mentioned to have followed them Sightings. Sailors have reported seeing an island a to their home port but no further description is given. few days away by ship. The island appears to have had a This adventure explores that home port and the large sailing ship mooring with no apparent port in other plots it uncovers. It will give more detail to the sight. story of Sigurd and Punketah. It provides a new island And the Rest? With news of Sigurd’s death or base for those smuggling pirates, exposing the other capture and the possession of the Sea Ghost, a town intrigues in which they were involved. council member asks what became of the other ships Through this adventure we will learn that Sigurd under his command. was not a promiscuous captain but was involved with a Navigational Charts. Studying evidence found on the much larger conspiracy, involving a splinter faction of Sea Ghost, a small heart-shaped island appears to have the Scarlet Brotherhood and the yuan-ti. been a focal point for many of the ship’s travels. It is also discovered that Punketah was more than the ship’s deck wizard. In addition, he was a handler assigned to Sigurd by a yuan-ti faction of the Scarlet Brotherhood, known as the Redscales. Note from the Author I recommend you read the entire adventure before • This module takes Sigurd and Punketah from running the module. As with all sessions, there will Chapter 2, Sinister Secrets of Saltmarsh, and be things you may wish to change to better fit your combines them with the Scarlet Brotherhood's table or your party. presence. In addition, some of the possessions Ghosts of Saltmarsh spends a lot of time found in Sigurd's and Punketah's rooms on the Sea flushing out a well-rounded little town. However, Ghost have been given a backstory, so they had a that is as far as it goes with most of the information reason for being there. never being touched on again throughout the rest of • The island itself serves as not only a base for Sigurd the book. I have tried to take some of that and his crew but the introduction of his other 2 ships information and weave them into a new subplot so and their crews. that the threads start to come together to form a • Introduces the Redscales, a splintered scarlet more cohesive story. brotherhood faction in cahoots with the yuan-ti. I had fun writing it, and I hope you have fun • There are clone tanks in the caverns. This is so playing it. Thanks for your support and interest and Sigurd and Punketah can live on if they were I look forward to the worlds we build together. extinguished too quickly in Chapter 2. ADVENTURE OVERVIEW Sigurd’s Island is separated into several parts: Leisurely Lagoon. The small settlement they have constructed sits out of sight from the harbor and has everythingSample a modern pirate could desire. This area file illustrates the life of the smugglers and starts revealing their other operations. Written by Chris Valentine Sigurd’s Island 4 THE PLOT Secret of the Redscales The party may discover that the Rescales are a The smuggling operation uncovered in Saltmarsh was faction of the Scarlet Brotherhood, but it is merely the tip the iceberg. Sigurd was involved in an important they do not know the Rescales are also infiltration and eugenics project facilitated by a rogue yuan-ti. This revelation is better saved for the next faction of the Scarlet Brotherhood, called the Redscales. adventure in this trilogy where the players find He intended to spread the yuan-ti presence as far as themselves at the heart of one of their operations. possible all while declaring himself a natural prophet of the species. Sigurd, believing he is their chosen one, is trying to spread yuan-ti bloodlines throughout the world so that he may someday lead them as their messiah. SIGURD “SNAKE