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Continue 1998 64 game Legend of zelda: Ocarina TimeNorth American boxing artDeveloper (s) Nintendo EADPublisher (s)NintendoDirector (s) Toru Osawa Yoichi Yamadaeiji Aonumayoshiaki KoizumiToshi IwavakiProduser (s)Shigeru MiymotoProguProder (s) Yoshiaki Koizumiusuke NakanoPisets (s) Toru OsawaKensuke TanabeComposer (s)Koji KondoSeria Legend of zeldaPlatoform (s)Nintendo 64CubeiUe PlayerReleaseJP: November 21, 1998NA: November 23, 1998EU: 11 December 11, 1998 1998AU: December 18, 1998 By playing GameCube JP : November 28, 2002NA: February 18 , 2003PAL: May 3, 2003 i's PlayerN: November 2003 Genre (s)Action-adventureMode (s)One-adult Legend of zelda: Ocarina of Time - adventure game developed and published by Nintendo for . It was released in Japan and North America in November 1998, and in the PAL regions the following month. Ocarina of Time is the fifth game in the series The Legend of zelda and the first with 3D graphics. It was developed by Nintendo EAD, led by five directors including Eiji Aonuma and Yoshiaki Koizumi, produced by co-creator Shigeru Miamoto, and written by Kensuke Tanabe. Developed concurrently with Super Mario 64 and Mario Kart 64, it was originally conceived as a 64DD drive and as a console launch game, but was eventually shelved and released in cartridge format instead. Veteran zelda series composer Koji Kondo has created a musical score. The player controls Link in the fantastic country of Hyrule on a quest to stop the evil King Ganondorf by traveling through time and navigating the dungeon and the otherworld. The game introduced features such as a target lock system and context-sensitive buttons, which have since become commonplace in 3D adventure games. The player must learn to play numerous songs on ocarina for progress. Ocarina of Time has received wide acclaim from critics and consumers and has received several awards and awards. Reviewers praised its visuals, sound, gameplay, soundtrack and writing. It has been widely cited as one of the greatest video games of all time, with numerous publications rating it as the greatest video game ever made. It has been commercially successful, with over seven million copies sold worldwide. In the United States, it received more than three times as many pre-orders than any other video game to date and was the best-selling game in the country in 1998. This is the highest rating of the game on the site of the review aggregator Metacritic and the second highest rated gameRankings after Super Mario Galaxy. The live sequel, The Legend of zelda: The Mask of the Major, was released in 2000. In the early 2000s, Ocarina Time was moved as part of The Legend of zelda: A Collector's Edition promotional disc for GameCube, and for i'e Player in China. An improved version of the game for Nintendo 3DS, Ocarina of Time 3D, was released in Year. Both versions are equipped with Master Master An alternative version of the game, including new puzzles and increased complexity. Gameplay Gameplay IsPlayer moves through the huge Khairule Field, the central hub of the world. The screen shows the actions displayed on context-sensitive buttons. When a player uses targeting, the view goes into the mailbox format, and the arrows point to the target opponent. The player can then circle strafe around the enemy to keep their eyes on them. The Legend of zelda: Ocarina of Time is a fantasy adventure game set in a vast environment. The player controls the main character of the Link series from a third-person perspective in a three-dimensional world. The link primarily fights sword and shield, but can also use other weapons such as shells, bombs and magic spells. The management scheme has introduced methods such as context-sensitive actions and a targeting system called z-targeting that allows the player to focus on links and latches on enemies or other objects. When using this technique, the camera follows the target, and the Link constantly collides with it. Missile attacks are automatically aimed at the target and do not require manual aiming. Context-sensitive actions allow you to fill in multiple tasks on a single button, simplifying the control scheme. The on-screen display shows what happens when you press a button and change depending on what the character does. For example, the same button that makes Link press the box if it stands next to it, will have it climb onto the field if an is pushed towards it. Most of the game is spent in combat, but some parts require the use of stealth. The link acquires new abilities by collecting items and weapons found in dungeons or in the otherworld. Not all of them are mandatory - Ocarina Time has a few additional side quests and minor goals that the player can choose to complete or ignore. Side tasks usually result in rewards such as new weapons or abilities. In one of the side quests, Link trades items that he cannot use himself among the incredible characters. This trading sequence has ten points and ends with a link getting the item he can use, the two-handed Biggoron sword, the strongest sword in the game. On the other side of the quest, Link can purchase a horse. This allows him to travel faster, but the attack while riding is limited to arrows. The link is given by ocarina closer to the beginning of the game, which is later replaced by Ocarina time. Throughout the game, Link learns twelve tunes that allow him to solve musical puzzles and teleport to previously visited locations. Time Ocarina is also used to approve the Sword of the Master in the Temple of Time. When Link takes the sword, he seven years into the future and becoming an adult. Young Link and Adult Link have different abilities. For example, only an adult link link Use fairy onions, and only a young link can fit through certain small passages. After performing certain tasks, Link is free to travel between two periods of time, replacing and taking the sword. Plot Setting Extra Information: The fictional chronology of The Legend of zelda Ocarina's time takes place in the fictional kingdom of Hyrule, the installation of most of the Legends of the zelda games, and takes place before all the previous games in the series. Khairul Field serves as a central hub, connected to several remote areas with diverse topography and Hyrule races. The story of Fairy Navi awakens Link from a nightmare in which he witnesses a man in black armor chasing a young girl on horseback. Navi leads Link to the Great Tree of Dec, cursed and close to death. Tree Deco says Link the evil man of the desert cursed him and sought to conquer the world, and that the reference should stop him. Before his death, the Great Tree of Deco gives the Connection spiritual stone of the Forest and sends it to Hyrule Castle to talk to Princess Hyrule. In the garden of the castle, Hirule Link meets Princess zelda, who believes that Ganondorf, King Gerudo, is looking for Trifors, a holy relic that gives its owner godlike power. He asks Link to receive three Spiritual Stones so that he can enter the Sacred Kingdom and claim Trifors before Ganondorf reaches it. Link collects two other stones: the first from Darunia, the chief of the Horons, and the second from Ruto, Princess zoras. Link returns to Steering Castle, where he sees Ganondorf chasing zelda and her caretaker Impa on horseback, as in his nightmare, and unsuccessfully tries to stop him. Inside the Temple of Time, he uses the Ocarina of Time, the gift of zelda, and the Spiritual Stones, to open the door to the Sacred Kingdom. There he finds the Master Sword, but as he pulls it off the pedestal, Ganondorf, making his way into the temple after the link, appears and claims . Seven years later, the older Link wakes up in the Holy Kingdom and meets Raura, one of the seven wise men who protects the entrance to the Holy Kingdom. Rauru explains that Lin's spirit was sealed for seven years until he became old enough to wield the Sword and defeat Ganondorf, who has now taken over Hyrule. Seven wise men can put Ganondorf in the Sacred Kingdom, but five do not know about their identity of the wise men. The link returns to the Temple of Time, where he meets the mysterious sheikh who leads him to free the five temples from the control of Ganondorf and allow the sage of each temple to awaken. As a child, Link befriended all five sages: his childhood friend Saria, the Sage of the Forest Temple; Darunia, the sage of the Temple of Fire; Ruto, the sage of the Temple of Water; Impa, the sage of the Temple of Shadows; and Naburu, the leader of Gerudo in the absence of Ganondorf, the Sage of the Temple of Spirit. After five wise men The sheikh shows himself as a zelda in disguise, and the seventh sage. She tells Liku that Ganondorf's heart was unbalanced, leaving Trifors divided into three parts. Ganondorf acquired only the Force Trisila, while zelda received the Trisila of Wisdom and Will Bind Trisila of Courage. Ganondorf appears and kidnaps zelda, imprisoning her in her castle. The other six wise men help Link infiltrate the fortress; The link frees zelda after defeating Ganondorf, who destroys the castle in an attempt to kill Linda and zelda. After they escape the crumbling castle, Ganondorf emerges from the rubble and turns into a boar named Ganon, using the Force Trisila, knocking the Sword of the Master out of Lin's hand; with the help of zelda Link gets the Sword of the Master and defeats Ganon. The seven wise men seal Ganondorf in the Dark Kingdom; still holding the Force's Trisil, he vows to take revenge on their descendants. zelda uses time ocarina to send Link back to her childhood. Navi leaves, and young Link again meets zelda in the castle garden, where he retains knowledge of the fate of Khairule, starting with the decline of Guirule. Develop the Nintendo 64 with 64DD attached. First shown as a technical and thematic demo video at Nintendo's Shoshinkai in December 1995, Ocarina of Time was developed concurrently with the Super Mario 64 division of Nintendo Entertainment Analysis and Development (EAD). Nintendo planned to release the Super Mario 64 as the starting game for the Nintendo 64 (N64), and then release Ocarina of Time for 64DD, a disk peripheral drive for a system that was still in development. Nintendo eventually migrated the development of Ocarina Of Time from drive to cartridge due to the high performance requirements of the data required for the continuous reading of 500 animations of characters captured by motion throughout the gameplay. They planned to follow its release with a 64D disc extension. Originally planned as a 16-megabyte game, it was later increased to 32 megabytes, making it the largest Nintendo game created at the time. At the beginning of the development, the team had concerns about the limitations of storing N64 cartridge data; At worst, Ocarina Time will follow a similar structure to Super Mario 64, with the link limited to the Ganondorf castle as a central node, using a portal system similar to the paintings that Mario uses to bypass the kingdom. The idea that emerged at this stage of development, the battle with the doppelganger Of Ganondorf, who rides the paintings, was used as the boss of the dungeon of the Forest Temple. While Shigeru Miamoto was the principal director of Super Mario 64, he was currently responsible for several directors as producer and director of Ocarina of Time. The various parts were handled by different directors, a new strategy Ead. Four or five initial groups grew over time, each working on different basic experiments, including script and planning, Link action, converting classic 2D elements into an improved 3D shape, camera experiments, motion capture, sound, special effects, and time over time. The developers were inspired by the technique of the Chanbara sword, as seen in this photo. Although the development team was new to 3D games, Assistant Director Makoto Miyanaga recalled the passion for creating something new and unprecedented. Miamoto intended that the game, a medieval tale of sword and witchcraft, was in the genre of chanbar japanese sword fighting. More than 120 people took part in the development, including stuntmen used to capture the effects of sword fighting and lee link movement. Miamoto originally intended Ocarina of Time to play in the first person so that players could work better on the vast area of Khairul Field and allow the team to focus more on the development of enemies and the environment. The concept was abandoned after the idea of a child link was introduced, and Miamoto felt the need for the link to be visible on the screen. Initially, the target involved a common marker, but Koizumi changed the design to a fabulous one to make it less robotic. The fairy was called the Fairy Navigation System among the staff, and eventually it became the nickname Navi, which in turn led to the birth of Navi's character. Navi's Birth was a key moment in the development of history. Some of Miamoto's ideas were used in Super Mario 64, as it was to be released first. Other ideas were not used due to lack of time. Ocarina of Time originally operated on the same engine as the Super Mario 64, but was so heavily modified that Miamoto considers the end products different engines. One of the main differences between them is the control of the camera; The player has a lot of control over the camera in Super Mario 64, but the camera in Ocarina Time is largely controlled by the AI game. Miamoto said that the camera control for Ocarina Of Time is designed to reflect the emphasis on the world of the game, while elements of Super Mario 64 focus on Mario's character. We decided not to use limited time and energy for pre-drawn images for use in screenplays, but rather on tests on other inter-active elements and polishing of the game... In fact, I changed the script just a few months before completion, and although the staff were pretty unhappy to disassemble what they had already created, we were able to make corrections in a short amount of time, so it didn't cause any problems over time. This may sound like an excuse, but it's not because the N64 doesn't have access to the CD-ROM that we real-time movie processing. On the contrary, most of the we were able to use truly cinematic techniques with our camera work without relying on the kind of data commonly used for movie scenes. Shigeru Miamoto wanted to make the game cinematic, but different from the movies. Takumi Kawagoe, who creates scenes for Nintendo, said his priority was to make the player feel in control of the action. Miamoto's vision required this real-time architecture for a total of more than 90 minutes of cutscenes, regardless of whether the console had an extensive environment like the CD-ROM on which to store the prerendered version. Toru Osawa created a script for the game based on the idea of the story of Miamoto and Yoshiaki Koizumi. He was supported by Links to the Past and Kensuke Tanabe's The Awakening of Link. Miamoto said that the real-time rendering engine allowed his small team of 3-7 cinematic developers to quickly customize the storyline and focus on developing additional gameplay elements even before the last few months of development, rather than waiting for the re-pre-trial process. The dungeons were designed by Eiji Aonuma. Throughout the late 1990s, the Nintendo 64 was said to be missing the hit first instalment of the game. The next generation wrote that Nintendo absolutely can't afford another holiday season without a real marquee name and that zelda was one of the most anticipated games of the decade on which the fate of the Nintendo 64 depended. In March 1998, Ocarina of Time became the most anticipated Nintendo 64 game in Japan. Chairman Howard Lincoln insisted on E3 1998 that the ship zelda in time and become Nintendo's revitalizing blockbuster, akin to the hit Hollywood movie. Customers in North America who pre-ordered Ocarina of Time received a limited box with a gold plastic card with the inscription Collector's Edition. This edition contained a gold-colored cartridge, a tradition that began with the original legend of zelda (1986) for the Nintendo Entertainment System. The demand was so great that Electronics Boutique stopped selling the game on November 3, 1998. Several versions of Ocarina of Time have been released, with later changes such as repairing the glitch, repainting The Gabondorf blood from crimson to green, and changing the music heard in the dungeon of the Temple of Fire to remove a sample of Islamic prayer chants. The sample was taken from a commercially available sound library, but the developers did not realize that it contained Islamic references. Although the popularly believed to have been altered due to public resonance, the singing was removed after Nintendo discovered violated the policy of avoiding religious materials, and modified versions of Ocarina of Time were made before the initial release. The music of Ocarina of Time was written by Koji Kondo, the composer responsible for the music for most of the games in the Legend of zelda series. In addition to characters with musical themes, the Hyrule area is also associated with musical works. This has been called a leitmotif in the opposite direction - instead of the music announcing the character's entry, it now introduces a stationary environment as the player approaches. In some places, music is a variation of the ocarina melody that the player learns related to this area. In addition to creating a background for the setting, music plays an important role in the gameplay. The layout button resembles the holes of ocarinas in the game, and players must learn to play a few songs to complete the game. All songs are played using five notes available on ocarina, although by bending pitches through an analog stick, players can play extra tones. Kondo said creating different themes on a limited scale was a big challenge but believed the end result was very natural. The popularity of Ocarina of Time has led to an increase in ocarina sales. The official soundtrack of Ocarina of Time was released by Pony Canyon and released in Japan on December 18, 1998. It consists of one CD with 82 tracks. An American version was also released, albeit with fewer tracks and various packaging works. Many critics praised the music in Ocarina of Time, although IGN was disappointed that the traditional overworld theme of zelda was not included. In 2001, three years after Ocarina of Time's first release, GameSpot named it one of the top ten video game soundtracks. The soundtrack was not released in Europe or Australia at the time. In 2011, however, the 51-track limited-edition soundtrack for the 3DS version was available in free mail through the Nintendo Club offering owners a 3DS edition, as an incentive to register the product. The original theme music theme for the Fire Temple area was changed before the game's release, due to Nintendo's policy of not including real religious references in its products, with the modified theme simply removing singing samples. Hero of Time, an orchestral recording of the score by Ocarina of Time performed by the Slovak National Symphony Orchestra, was released by Materia Collective in 2017. The vinyl version was published by iam8bit. It was nominated for Best Music Cover/Remix at the 16th Annual Audio Networks Guild Awards. Nintendo's Rereleases ported Ocarina Time to its next console, GameCube, as part of The Legend of zelda: Collector's Edition, a compilation of zelda games. The port is operating on a permit four times the size of the original, and supports progressive scanning. It was also provided to those who registered certain equipment and software or signed up for official magazines and clubs. In February 2007, Ocarina of Time was released for the service on 1000 Wii Points. This version is an emulation of the Nintendo 64 version; As the vibration controller is not supported, the Stone of Agony item, which uses vibrations through the Nintendo 64 controller accessory, has no function. A five-minute demo of the game can be unlocked in Super Smash Bros. Brawl (2008). Ocarina of Time was re-released on the virtual console worldwide on July 2, 2015, this time including the original controller vibration. Ocarina of Time was one of the few games ported to i'e Player. Nintendo 3DS remake Home article: The Legend of zelda: Ocarina Time 3D Link floats in temple water while wearing zora Tunic, allowing him to breathe underwater. In June 2011, Nintendo released Ocarina of Time 3D, an extended port for the Nintendo 3DS port. It was developed by Nintendo EAD with Grezzo, an independent Japanese studio led by Koichi Ishii. The game includes a Master quest and adds features including a touchscreen and gyroscope control, a Boss Challenge mode that guides video to guide stuck players, and a modified version of Water Temple with reduced complexity. After the completion of Ocarina Of Time, Nintendo developed a new version of the game for the then unreleased 64DD peripheral with the working name Ura zelda, usually translated as Other zelda. Described as the second version of Ocarina with rebuilt dungeons, it contains new content, some of them were cut from Ocarina due to lack of time and storage. In 1998, Ura Selda was postponed indefinitely due to development problems with the 64DD, and was cancelled due to a commercial failure of the 64DD. In August 2000, Miamoto stated that Ura zelda had been finished and that no online features had ever been planned. Hooray zelda was ported to GameCube in 2002 in Japan as zeruda but Densetsu: Toki no Ocarina GC Ura (ゼダ伝説 時 GC Uraオカリナ裏 Ura) and in 2003 in North America and Europe as the legend of zelda: Ocarina Master quest. According to Miamoto, Ura zelda was easy to port because it used several 64DD functions. The master quest uses the same engine and plot Ocarina of Time, but with increased complexity and modified dungeons and puzzles. Pier IGN gave the Master quest a mostly positive review, likening the concept to the second quest of the original Legend of zelda. He felt that some recycled areas were poorer than the original Ocarina time, and suggested that they may have been built from a second selection of designs created during the design. He described the port as graphically improved, but did not contain a significant improvement in frame rate. He also said that the controls translated into the GameCube controller felt clumsy. However, he summed up the Master quest as a sweet surprise for any zelda fan and wrote that he would recommend it even at full price. RPG Gamer's zakari Lewis praised the revised puzzles, which require precise timing and new uses for Ocarina elements, but wrote that players will be thrilled or disappointed by the increased complexity. [80] Reception ReceptionAggregate scoresAggregatorScoreGameRankings98%[81]Metacritic99/100[82]Review scoresPublicationScoreAllGame[83]Edge10/10[84]EGM10/10[85]Famitsu40/40[86]GamePro[87]GameSpot10/10[88]IGN10/10[52]Next Generation[89]Nintendo Power9.5/10[90][91]RPGamer5/5[80]AwardsPublicationAwardCESA Award,[92] Edge,[93] EGM,[94] Games,[95] GameSpot,[96] Interactive Achievement Award,[97] Japan Media Arts Festival,[98] MMCA,[99] VSDA Award[100]Game of the YearComputer and Video Games,[101][102] Edge,[103][104][105][106] Entertainment Weekly,[102] GameTrailers,[102] IGN,[107][108] Metacritic,[109] Next Generation,[102] Nintendo Power,[109][110][111] GameStats,[112] GameFAQs,[113] GamingBolt,[114] VideoGamer,[115] Game Informer,[116] Slant,[117] FHM,[118] Joystik,[119] PALGN[120]Greatest Game of All Time Ocarina of Time was released to wide critical acclaim and strong commercial success worldwide. More than 500,000 pre-orders were placed in the United States, more than three times the number of pre-orders for any previous video game, and more than 1 million copies were sold in less than a week. In 1998, 2.5 million copies were sold, although it was released only 39 days before the end of the year; it earned $150 million in U.S. revenue, higher than any Hollywood movie in the last six weeks of 1998. In Japan, 820,000 copies were sold in 1998, becoming the tenth highest-selling game of the same year; In its first week, 386,234 copies were sold, surpassing Metal Gear Solid's 316,000 sales in its first week. In the UK, 61,232 copies were sold in the first weekend. During its lifetime, Ocarina of Time sold 1.14 million copies in Japan and 7.6 million copies worldwide. On its initial Nintendo 64 release, Ocarina of Time received excellent review ratings from most gaming publications that reviewed it, including Famitsu, Metacritic and GameRankings respectively rank the original version of the Nintendo 64, as the highest and second largest game review of all time, with average scores of 99/100 from Metacritic and 98% from GameRankings. The reviews praised several aspects of the game, such as its level design, gameplay mechanics, sound and cinematography. GameSpot reviewer Jeff Gerstmann wrote that Ocarina of Time is a game that is nothing but flawless, and IGN called it a new benchmark for interactive entertainment that could shape the RPG genre for years to come. GameTrailers' editors called it a walking patent office because of the number of features it contains that have become an industry standard. The graphics were praised for their depth and detail, although reviewers noted that they were not always the best the console could offer. Game Revolution noted the characters' faces as the most complex graphic challenge on 3D characters, saying the characters' expressions and animations were amazing grace. IGN believed that Ocarina of Time improved the schedule of Super Mario 64, giving a greater sense of scale. Impressive distances of the draw and big characters of the boss were also mentioned as graphic moments. Despite the superiority in the use of color, visibility and environmental detail, reviewers noted that some of the graphic elements of Ocarina of Time did not perform as well as Banjo-Kazooie, a game released for the same platform earlier in the year. IGN said that Ocarina's frame rate and textures were not as good as banjo-Kazui's, especially in the market for Khairule Castle, which was named blurry. The gameplay is usually praised as detailed, with many side quests to take players' time. IGN said players would be surprised to detail the environment and the amount of thought that went into designing it. IGN praised the filmmakers, citing great emotional impact and impeccable camera work. EGM relished the fact that Nintendo was able to take elements of old, 2D zelda games and translate it all into 3D flawlessly. Nintendo Power cited Ocarina of Time, along with Super Mario 64, as two games that paved the tracks in the 3D era. A context-sensitive control system has been seen as one of the strongest elements of gameplay. Reviewers noted that this made it easier to manage with fewer buttons, but sometimes this forced the player to perform unintentional actions. It was quoted as saying that controlling the camera makes the fight a second nature, although the new system took time to get used to the player. The audio of the game was generally well received, and IGN compared some of Koji Kondo's works to those of Philip Glass. Many atmospheric sounds and surround sound have been designed to immerse the player The game world. Some reviewers complained that the audio samples used in the game sounded outdated; Others saw it as an advantage, calling them retro. Game Revolution called the sound good for Nintendo, but not great in the broader scheme of things and noted that the cartridge format required MIDI melodies that range from fair to terrible. In 1998, Ocarina of Time won the Grand Prix in the Interactive Arts Department at the Japanese Media Arts Festival. He has received six awards at the 2nd Annual Interactive Achievement Awards, including Game of the Year, Outstanding Achievements in Interactive Design, Outstanding Advances in Software Development, Console Game of the Year, Console Adventure Game of the Year, and Console RPG of the Year, and Outstanding Achievements in Character Development or History. Electronic Gaming Monthly presented him with both editor's choice and reader awards for Game of the Year for All Systems, Nintendo 64 Game of the Year and Action RPG of the Year, as well as readers' awards for Best Music and Best Graphics, and ranked second in the reader's Best Sound Effects. The Edge won awards for Game of the Year and Gameplay Innovation and was ranked 2nd in the Graphic Achievement category (for Virtua Fighter 3tb). Legacy After publication, Ocarina of Time has been included in a number of compiled lists of the best or most influential games. It has been recognized as the greatest video game of all time by numerous publications including Computer and Video Games, Entertainment Weekly, 102 GameTrailers, Nintendo Power, GameStats, 112 GamingBolt, 114 VideoGamer (fr), 115 Game Informer, slant, 117 FHM, 118 Joystik, 119 and PALGN. He has also appeared on other lists of greatest games, including Electronic Gaming Monthly and IGN. In May 2011, IGN held a tournament-style competition to mark the 25th anniversary of the release of the original The Legend of zelda, in which fans voted for The Ocarina of Time as the greatest game of zelda; he defeated the Mask Majors in the last round. Rockstar Games Vice President of Creativity Dan Houser said in 2012, Anyone who makes 3-D games who says they haven't borrowed something from Mario or zelda on the Nintendo 64 is lying. Ocarina of Time consistently ranks first in the Edge's Top 100 Games list: a list that employees voted on in January 2000, and a list of employees and readers in July 2007. The 100 Best Games To Play Today in March 2009, and a 2013 reader survey, in the top 20 games released since the magazine's launch in 1993. The Edge completed its 2009 list: Ocarina of Time is here on the list, not because Nintendo had the strength and wisdom to make a great game, but because it had the courage to make a unique one. The reception for Master quest and virtual console rereleaseses was positive; while some felt that aspects of graphics and audio were out of date, most thought the game was good to grow old. The Master quest version has an average score of 89.50% on GameRankings and 91/100 on Metacritic. IGN said in its review, Ocarina of Time has grown very well and noted in terms of the game's graphics: While the textures and models look dated, the game's remarkable visual presentation has stood the test of time. Game Revolution said that while the game has a marked age compared to brand new RPGs... it's still a terrific game, rewarding 91 out of 100. In 2007, former GameSpot editor Jeff Gerstmann gave the virtual console port 8.9 out of 10, writing, Even after nine years, Ocarina of Time is surprisingly good, offering a long and often amazing adventure. Notes in Japanese: ゼダ伝説 時 Hepburnオカリナ of Seruda but Densetsu: Toki but Ocarina - So called, because it was made on the kew button; In rereleases GameCube and the remake of 3DS L-targeting is called L-targeting. In the Time Ocarina port and the Wii virtual console version, the targeting is done using the L button instead of the Kew button because of the position of the W button on the GameCube controller and the . In 2018, the game received a Metacritic: Must-Play certificate. Inquiries: Basics of game design: 20 Open World Games. Gamasutra. September 26, 2007. Received on July 18, 2018. a b c d e f Legend of zelda: Ocarina of Time Instruction Booklet (PDF). USA: Nintendo. 1998. U/NUS-N'USA. a b c d Basic 50 Part 40: The Legend of zelda: Time Ocarina. 1UP.com archive from the original dated July 18, 2012. The Legend of zelda: Booklet of Instructions Collector's Edition. USA: Nintendo. 2003. p. 16-17. The Legend of zelda: Ocarina Time/ Master quest instruction booklet. USA: Nintendo. 2003. p. 14-15. Christopher Hoffman (May 2011). Better than the best. Nintendo Power Magazine (267). Future USA, Inc. Nintendo Co., Ltd. p.51. ... Boy hero, now grew up in a young man ... will continue his search - riding onタ伝説ポダ ゼ horses, getting new items.... Nintendo.co.jp. received on November 21, 2018. - Nintendo Entertainment Analysis and Development (November 23, 1998). The Legend of zelda: Ocarina of Time (Nintendo 64). Nintendo. Princess zelda: Go find two other spiritual stones! Let's trifors before Ganondorf does and then defeat him! The Legend of zelda: Ocarina of Time (Nintendo 64). Nintendo. Ganondorf: Arrrh! I lost her! You, you! A little baby! You must have seen the white horse gallop past just now... Which way is this going?! Answer me!! So you think you can protect them from me... You don't have the guts, baby. Heh heh ... Do you want a piece of me? Very funny! I like your attitude! Pathetic little fool! Do you know who you're dealing with?! I'm Ganondorf! And soon, I'll rule the world!' - Nintendo Entertainment Analysis and Development (November 23, 1998). The Legend of zelda: Ocarina of Time (Nintendo 64). Nintendo. Rauru: Master Sword is a sacred blade that the evil of them can never touch... Only one worthy title Hero of Time can pull him out of the Pedestal of Time... However, you were too young to be a Time Hero... So your spirit has been sealed here for seven years. ... While you have opened the door of time for peace... Ganondorf, king of the thieves of Gerudo, used it to enter this forbidden Sacred Kingdom! He received Trifors from the Temple of Light, and with his power he became king of Evil... His evil power radiated from the temples of Hulule, and in seven short years it turned Girul into a world of monsters. The Legend of zelda: Ocarina of Time (Nintendo 64). Nintendo. Sheikh: You must look for five temples and awaken the five wise men ... One sage waits for the time of awakening in the Forest Temple. ... Because of the evil power in the temple, she can't hear the awakened call from the Sacred Kingdom...' - Nintendo Entertainment Analysis and Development (November 23, 1998). The Legend of zelda: Ocarina of Time (Nintendo 64). Nintendo. Sheikh: Seven years ago, Ganondorf, King of Thieves, used the door you opened in the Temple of Time and entered the Holy Kingdom. But when he laid his hands on Trifors, the legend came true. Trifors is divided into three parts. In the hands of Ganondorf remained only the power of power. The Legend of zelda: Ocarina of Time (Nintendo 64). Nintendo. Ganondorf: Someday... When this seal is broken .... That's when I destroy your descendants!! As long as the Power of Power is in my hand... zelda: Thank you, Link ... Thanks to you, Ganondorf was sealed inside the Evil Realm! The Legend of zelda: Ocarina of Time (Nintendo 64). Nintendo. The Legend of zelda. The next generation. No 14. Imagine the media. February 1996. page 55. Well, the thing is, the video Shown on Shoshinkai bear very little resemblance to what the final product would actually look like. The thrilling scenes of a surprisingly large link clad in polished armor will likely end up in a cut scene rather than representing the actual game. b Miamoto says. Nintendo Power. It's Tom. October 1996. 64-67. Andrei Westal; O'Neill, Cliff; Shoemaker, Brad. The Legend of zelda: Ocarina of Time. The story of zelda. Gamespot. Archive from the original dated February 4, 2013. The Legend of zelda 64. Gamepro. 1997. page 102. Iwawaki, Toshio; Aonuma, Eiji; Kawagoe, Takumi; Koizumi, Yoshiaki; Osawa, Toru. Iwata asks : The Legend of zelda: Ocarina Time 3D : What We Couldn't Do With the Legend of zelda: Ocarina Time (Interview). Interview with Satoru Iwata. Nintendo. Archive from the original dated July 25, 2015. Received on February 4, 2015. zelda officially goes to the basket. Ign. March 7, 1997. Archive from the original on October 25, 2014. Received on April 23, 2008. Riccardi, John (November 1997). Nintendo is going great. Electronic games are monthly. No 100. Sieff Davis. page 28. zelda 64 News: The biggest cartridge game ever. Ign. August 21, 1997. Archive from the original on March 30, 2014. Received on October 23, 2007. a b Walker, Matt (June 15, 2011). Ocarina of time had Mario 64-Esque Paintings at the beginning of development. NintendoWorldReport.com archive from the original on June 20, 2011. Received on June 21, 2011. a b c d e Sensei Speaks. Ign. January 29, 1999. Archive from the original on August 20, 2013. Received on May 8, 2008. E3: Eyes of Miamoto Pt. 2. Ign. June 18, 1997. Archive from the original on October 22, 2013. Received on December 17, 2008. - b c d e IGN Staff; Miamoto, Shigeru (March 18, 1999). GDC: Miamoto's main speech. Received on October 23, 2017. We decided not to use this limited time and energy on pre-rendered images for use in movie scenes, but rather on tests on other inter-acting elements and polishing games... In fact, I changed the script just a few months before completion, and although the staff were pretty unhappy to disassemble what they had already created, we were able to make corrections in a short amount of time, so it didn't cause any problems over time. This may sound like an excuse, but it's not because the N64 doesn't have access to the CD-ROM that we've included in real-time movie processing. On the contrary, as much as possible we were able to use truly cinematic methods with our camera work without relying on the kind of data commonly used for screenplays. Inside zelda Part 12: The Role of Sidekick. Nintendo Power. It's Tom. May 2006. 76-78. Miamoto, Shigeru. Iwata asks: The Legend of zelda: Ocarina Time 3D: Mr. Shigeru Miamoto (Interview). Interview with Satoru Iwata. Nintendo Inc. Archive from the original dated July 25, 2015. Received on February 4, 2015. The Legend of Miamoto. Nintendo Power. It's Tom. 111. August 1998. 52-55. Archive from the original on March 19, 2005. Received on April 26, 2014. Mark Serrells (July 10, 2013). Why are you here? Shigeru Miamoto and Ocarina of Time. Kotaku Australia. Archive from the original on October 2, 2013. Received on October 11, 2013. Iwata asks: Crossbow training Link. Nintendo America, Inc. on May 8, 2008. Archive from the original dated July 25, 2015. Received on May 8, 2008. The legend of the encyclopedia of zelda. A dark horse. 2018. 241. ISBN 978-1-50670-638-2. Interview with Shigeru Miamoto. Nintendo Power. Nintendo of America. November 19, 1998. Archive from the original on June 19, 2004. Received on April 26, 2014. Inside zelda Part 7: An Honest Look at Hyrule. Nintendo Power. Volume 198. December 2005. 70-72. A question-and-answer session with Mr. Miamoto. Nintendo. Archive from the original on May 30, 1998. Received on May 30, 2010. Shigeru Miamoto: However, the script and game modes are only about 50% my idea. Interview by Mit dem Meister. Nintendo Club (in German). No. Ausgabe 4. Nintendo Europe GmbH. August 1998. 17. Shigeru Miamoto: Die komplette History ist von World. / The whole story is from me. Chris Kohler (December 4, 2007). Interview: Super Mario Galaxy Director of Sneaky Stories Past Miamoto. Wired. Conde Nast Digital. Archive from the original on June 15, 2009. Received on June 10, 2010. Interview: The Unsung Nintendo Star. Edge. The future of plc. February 6, 2008. Archive from the original on August 20, 2012. Received on July 11, 2010. a b Nintendo Co., Ltd (November 23, 1998). The Legend of zelda: Ocarina of Time. Nintendo of America, Inc. Scene: Staff Credits. ^ クリエイターズファイル 第101回. Gpara.com. February 10, 2003. Archive from the original on September 30, 2011. Received on April 26, 2014. Iwata asks : The Legend of zelda: Spirit of Tracks : The previous game felt as if we had given all ours. Nintendo. Archive from the original dated July 25, 2015. Received on October 18, 2010. Eiji Aonuma: Our first 3D game, The Legend of zelda, for N64 was The Legend of zelda: Ocarina of Time. I did some direction on that one, although it was only partial: I was in charge of cave design. B Nintendo 64. The next generation. No 44. August 1998. 40-41. Received on December 14, 2015. What Japan wants. Ign. April 22, 1998. Received on April 1, 2018. The future of zelda is gold. Ign. August 26, 1998. Archive from the original on February 20, 2014. Received on September 24, 2007. Ye Snoozed, Ye Loozed. Ign. November 3, 1998. Archive from the original on October 25, 2014. Received on September 24, 2007. a b c d e Schneider, Peer (February 27, 2003). The Legend of zelda: Time/Master quest. Ign. Archive from the original dated January 29, 2015. Received on February 1, 2015. b Dylan James (May 30, 2012). Nintendo officially talks about the infamous Ocarina Time of Fire Temple Chant. zelda Informer. Archive from the original on February 12, 2013. Received on February 2, 2013. Pop Fiction Episode 9: Fiery Temple Of Chants (Flash Video). Gametrailers. February 22, 2011. Archive from the original on January 21, 2013. Received on April 27, 2011. a b Inside zelda Part 4: Natural Rhythms of Hyrule. Nintendo Power. Volume 195. September 2005. 56-58. B Truman, Doug. Ten soundtracks for video games. Gamespot. page 11. Archive from the original on January 25, 2013. a b Whalen, zack (November 2004). Play together - approach to video music games. International Journal of Computer Gaming Research. 4 (1). Archive from the original on October 3, 2006. Received on September 24, 2006. b c d e f h i j k l n o p Schneider, Peer (November 25, 1998). The Legend of zelda: Ocarina of Time review. Ign. Archive from the original on October 9, 2012. Received on January 29, 2006. The King, Sharon R. (February 15, 1999). Condensed data; Can you play Feelings on Ocarina?. The New York Times. Archive from the original july 7, 2009. Received on August 25, 2009. a b ゲムミュジク (パケジ表記ナシ) 「ゼダ伝説 時オカリナ」オリジナウドト (in ク Japanese). Pony Canyon. Archive from the original on May 8, 2008. Received on April 17, 2013. Nintendo officially talks about the infamous Ocarina Time Fire Temple Chant. zelda Informer. Archive from the original on November 23, 2016. Received on November 13, 2016. - Crecente, Brian (December 8, 2016). The Legend of zelda: Ocarina's time soundtrack vinyled into the works. Polygon. Vox Media. Archive from the original on December 9, 2016. Received on December 8, 2016. The 2018 Prize. Game Audio Network Guild. Received on April 14, 2018. The Legend of the Collector's Edition of zelda. Ign. Archive from the original on September 29, 2012. Received on April 23, 2008. zelda Bonus Drive Coming to the U.S. Ign. December 4, 2002. Archive from the original on October 25, 2014. Received on September 24, 2007. A limited edition of zelda in Europe. Ign. April 15, 2003. Archive from the original on October 25, 2014. Received on September 24, 2007. zelda Bundle at $99. Ign. November 4, 2003. Archive from the original dated July 13, 2013. Received on September 24, 2007. Surett, Tim (February 24, 2007). Ocarina time to kick on VC. Gamespot. Archive from the original on March 6, 2012. a b Gerstmann, Jeff (March 5, 2007). The Legend of zelda: Ocarina Time (virtual console) review. Gamespot. Archive from the original on October 15, 2007. Received on October 27, 2007. Neil Ronaghan (July 2, 2015). This week's Nintendo Downloads. IGNA. Sieff Davis. Archive from the original dated July 3, 2015. Received on July 3, 2015. City, Jonathan (July 3, 2015). The Legend of zelda: Ocarina Time (Wii U eShop /N64) review. Nintendo life. The homer network. Archive from the original dated July 6, 2015. Received on July 26, 2015. Blevey us, Joe (March 4, 2016). Meet the i player, the Nintendo console, which was only available in China. Club AV Received May 18, 2019. b Ocarina Time 3DS Release Date. N4G Network. Archive from the original on October 15, 2011. Received on October 18, 2011. 8rina Time 3DS Preview: All About This Masterpiece! - The best Nintendo 3DS games. Best Nintendo 3Ds. Archive from the original october 28, 2014. Received on December 31, 2014. Master quest included in Oot3d, DS News - Gamerzines: Free Digital Game Magazines. Gamers. Archive from the original dated November 2, 2014. Received on October 10, 2014. Boss mode is coming to Ocarina Time 3D - Nintendo 3DS News on IGN. Ign. Archive from the original dated January 29, 2017. Received on October 10, 2014. Retrospective: The Legend of zelda: Ocarina of Time. Edge. April 21, 2014. Archive from the original on April 23, 2014. Received on October 9, 2014. b c IGN: GDC 2004: The History of zelda. Ign. Archive from the original dated February 13, 2015. Received on October 10, 2014. - IGN employees (August 20, 1999). Hayden and Ura zelda Split. Archive from the original on February 20, 2015. Received on February 1, 2015. Nintendo Sequel rumbles. Ign. May 11, 1999. Archive from the original on February 20, 2015. Received on January 20, 2015. a b zelda dD: Another adventure. Ign. November 17, 1998. Archive from the original on September 9, 1999. Information about Ura zelda on Unseen64. Invisible 64: Beta, Cancelled and Invisible Video Games!. Archive from the original on May 27, 2013. Received on October 10, 2014. a b c IGN: Miamoto and Aonuma on zelda. Ign. Archive from the original dated February 13, 2015. Received on October 10, 2014. Miamoto, Shigeru (August 28, 2000). Miamoto Roundtable: Game designer Shigeru Miamoto talks to the press about Gamecube, N64 and GBA. IGN (Interview). Interview with IGN staff. Archive from the original on August 12, 2016. Received on August 8, 2016. Travis Fahs; Thomas, Lucas (August 27, 2010). IGN presents the history of zelda. IGNA. Sieff Davis. page 3. Archive from the original on February 24, 2014. Received on December 30, 2015. I'd like to have Lewis, zakari. The Legend of zelda: Ocarina Master time quest - Review. RPGamer. Archive from the original on June 20, 2003. Received on October 2, 2008. a b c The Legend of zelda: Ocarina Times reviews. GameRankings. Archive from the original march 6, 2009. Received on November 26, 2008. a b c The Legend of zelda: Ocarina Times reviews. Metacritics. Archive of November 21, 2010. Received on December 20, 2010. Marriott, Scott Alan. The Legend of zelda: Ocarina Time Review. AllGame. Archive from the original on November 14, 2014. Received on June 16, 2008. a b The Legend of zelda: Ocarina of Time (PDF). Edge. No 66. Bath: Future plc. December 1998. 84-87. B c d e Huber, Brooks. Retro Review: 8 Ocarina Time. 1UP. Archive from the original dated July 15, 2012. a b zelda receives the highest score in the history of Faitsu. Ign. November 13, 1998. Archive from the original on October 11, 2012. Received on April 13, 2008. Internet archive Wayback Machine. gamepro.com. Archive from the original on July 5, 2008. a b c Gerstmann, Jeff (November 23, 1998). The Legend of zelda: Ocarina of Time review. Gamespot. Archive from the original on October 15, 2013. Received on January 29, 2006. And b Finals. The next generation. No 48. Imagine the media. December 1998. 114-116. Now I'm playing. Nintendo Power. It's Tom. November 1998. page 122. Nintendo Power Vol. 114, page 122. Archive from the original dated July 24, 2013. Received on October 10, 2014. Third CESA Award. Japan Games Awards. Received on 13 February 2012. b File:Edge UK 067.pdf - Retro CDN. retrocdn.net. - 1998 Gamers' Choice Awards. Electronic games are monthly. No 117. April 1999. 107- 114 .114. Previous Game of the Year Awards. Games. Archive from the original on February 9, 2012. Received on February 13, 2012. Overall the best game of the year. Gamespot. 1998. Archive from the original on 8 May 1999. Received on February 13, 2012. a b 1999 2nd Annual Award for Interactive Achievement. Academy of Interactive Arts and Sciences. Archive from the original on October 23, 2010. Received on January 6, 2009. b 2nd annual Japan Media Arts Festival. Japan Media Arts Plaza. Archive from the original on October 13, 2007. Received on September 20, 2007. a b c zelda Sales Go (Deco) Nuts!. Computer and video games. No 207. Emap, emap. February 1999. page 8. Archive from the original dated April 4, 2016. Home Entertainment Awards - Video games. Association of Entertainment Traders. Archive from the original on May 2, 2012. Received on February 5, 2012. b Computer and video games, issue 240, November 2001, pages 59-65 - b c d e f g h Best video games in the history of mankind. Filibustercartoons.com archive from the original on September 21, 2010. Received on September 12, 2010. b c Mott, Tony, Ed. Edge presents the 100 best video games. Future. page 255. Reprint the material from Edge 80. a b c Edge Staff (April 21, 2014). Retrospective: The Legend of zelda: Ocarina of Time. Edge. Future. Archive from the original on April 23, 2014. Received on June 1, 2014. a b c Edge Staff (March 9, 2009). The 100 best games to play today. Edge. Future. Archive of the original for March Received on 21 November 2009. a b c McFerran, Damien (October 24, 2013). READERS of EDGE consider Ocarina time and Mario 64 to be the best games of the last 20 years. Nintendo life. The homer network. Archive from the original january 29, 2017. Received on September 1, 2016. a b c Readers' Choice Top 100 games: 1-10. Ign. 2006. Archive from the original dated November 3, 2013. Received on April 26, 2014. a b c 1. The Legend of zelda: The Ocarina of Time. Top 100 Games of all time. Ign. 2008. Archive from the original january 2, 2014. Received on April 26, 2014. b c d e NP Top 200. Nintendo Power. It's Tom. 200. February 2006. page 66. a b Nintendo Power, release 231, August 2008 - b Nintendo Power is among the 285 best Nintendo games of all time. December 26, 2012. Archive from the original November 2, 2016., Nintendo Power, 2012 - b All Games By GameStats Score. GameStats. Ign. February 9, 2013. Archive from the original dated February 9, 2013. a b Spring 2009: Best. Game. Ever. GameFA. Archive from the original january 2, 2016. Received on December 13, 2014. a b Top 100 greatest video games ever made. Gamingbolt.com. GamingBolt. April 19, 2013. Archive from the original on October 26, 2014. Received on December 30, 2014. a b Best games of all time. VideoGamer.com archive from the original on August 15, 2011. Received on August 15, 2011. - b GI Top Ten List, Game Informer, 1999 - b 100 greatest video games of all time archived 2015-07-12 on Wayback Machine, Slant, 2014 - a b The 10 Greatest Games of All Time, FHM, 2010 - b Top 100 video games of all time, archived October 4, 2017, on Wayback Machine, Joystik, 2017 - a b The Greatest 100 Games Ever, PALGN, 2005 - Editors Business. Nintendo promises more 'zelda' on the way; The retail shortage of video games needs to be fixed soon. Business wire: 1. 27 November 1998. A quest. Web. July 23, 2013. zelda breaks all records. Ign. January 7, 1999. Archive from the original on May 9, 2014. Received on September 20, 2007. 1998年テレビゲムソフト売り上げTOP100 (Japanese). A gaymin. Archive from the original on May 7, 2009. Received April 23, 2009.CS1 maint: Unusable URL (link) - N64 Savior is gaining momentum (PDF). Edge. No 67. United Kingdom: Future plc. January 1999. page 11. 販売本数 (in the キグ language). ゲームランキング. Archive from the original on April 11, 2008. 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The Legend of zelda: Ocarina Of The Time Master quest reviews. GameRankings. Archive from the original on March 9, 2009. Received on March 4, 2008. Search results. Metacritics. Archive from the original on December 19, 2010. Received on May 7, 2008. Liu, Johnny (February 3, 2003). The Legend of zelda: Ocarina Time Master quest review. Game Revolution. Archive from the original dated July 4, 2013. Received on October 27, 2007. Wikiquote's external link has quotes related to: The Legend of zelda: Ocarina Time Official Website Obtained from zelda ocarina of time 3ds strategy guide. zelda ocarina of time 3ds strategy guide pdf. legend of zelda ocarina of time 3ds strategy guide. legend of zelda ocarina of time 3ds strategy guide pdf download

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