Educational Software Tools: Designing a Text Editor for Children*
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Administering Unidata on UNIX Platforms
C:\Program Files\Adobe\FrameMaker8\UniData 7.2\7.2rebranded\ADMINUNIX\ADMINUNIXTITLE.fm March 5, 2010 1:34 pm Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta UniData Administering UniData on UNIX Platforms UDT-720-ADMU-1 C:\Program Files\Adobe\FrameMaker8\UniData 7.2\7.2rebranded\ADMINUNIX\ADMINUNIXTITLE.fm March 5, 2010 1:34 pm Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta Beta Notices Edition Publication date: July, 2008 Book number: UDT-720-ADMU-1 Product version: UniData 7.2 Copyright © Rocket Software, Inc. 1988-2010. All Rights Reserved. Trademarks The following trademarks appear in this publication: Trademark Trademark Owner Rocket Software™ Rocket Software, Inc. Dynamic Connect® Rocket Software, Inc. RedBack® Rocket Software, Inc. SystemBuilder™ Rocket Software, Inc. UniData® Rocket Software, Inc. UniVerse™ Rocket Software, Inc. U2™ Rocket Software, Inc. U2.NET™ Rocket Software, Inc. U2 Web Development Environment™ Rocket Software, Inc. wIntegrate® Rocket Software, Inc. Microsoft® .NET Microsoft Corporation Microsoft® Office Excel®, Outlook®, Word Microsoft Corporation Windows® Microsoft Corporation Windows® 7 Microsoft Corporation Windows Vista® Microsoft Corporation Java™ and all Java-based trademarks and logos Sun Microsystems, Inc. UNIX® X/Open Company Limited ii SB/XA Getting Started The above trademarks are property of the specified companies in the United States, other countries, or both. All other products or services mentioned in this document may be covered by the trademarks, service marks, or product names as designated by the companies who own or market them. License agreement This software and the associated documentation are proprietary and confidential to Rocket Software, Inc., are furnished under license, and may be used and copied only in accordance with the terms of such license and with the inclusion of the copyright notice. -
What Is the Purpose of Educational Software
What is the purpose of educational software What is the purpose of educational software do? What they are mutually educational software, science, economy, solve problems typical of companies in various fields such as business people, learning to use to simplify the presentation of the subject? This is entered, results will help you judge, get feedback. Compared to computer games and fun skill to learn, is much greater emphasis on some educational software. And uniqueness of what is educational software? This is it, this software is created, it is created by experts can be considered as intended audience, be equal to traditional classroom learning. If it's an opportunity to learn, this software is in the four walls of the classroom, lessons must be equivalent to the guidance of competent instructors. The advantage of educational software, enter college have to worry about the reputed or about finding good teachers is that no, it can easily be obtained easily and distance education. Given in the virtual classroom‐formatted computer software utilizing the whole training course known as Shirabasutopikku courseware. These are kits for teachers and trainers. Educational software, as do traditional teaching methods in the classroom? Yes, they are also white board is used to teach computer or network. Such software has been referred to as classroom management. Another reference software designed by professionals and ordinary dictionary or encyclopedia. One of the software reference is Wikipedia. What is educational software for children that like? It has been designed using a mixed hardware platform and custom. Rather than a modern educational software, and servers based on built‐in pop‐ups on a single computer. -
REPORT to the UTAH LEGISLATURE Best Practices In
REPORT TO THE UTAH LEGISLATURE Number 2005-04 Best Practices in Using Technology in Public Education February 2005 Review Performed by: Manager John M. Schaff Supervisor Maria Stahla Staff Kade Minchey David Gibson -1- Technology Deployment and Use Varies by School The Legislative Audit Subcommittee requested a review of how technology is being used to improve public education, whether there is sufficient training and support for teachers and students, and whether schools are maximizing the technology that has been purchased. Much has been accomplished to put technology into Utah’s schools to improve the education of students. Most teachers have personal computers, all schools have some personal computers for student use, and most schools have some computers connected to the Internet. The amount, age, accessibility and use of computers varies greatly, however, by district and school. Although much has been accomplished, much remains to be done including upgrading and replacing outdated technology, providing the professional development needed to enable educators to use technology more effectively in the classroom and providing the technical support to maintain the systems. Although questions still remain about how best to use technology to improve the education of students, many believe it plays an important role. While it is difficult to isolate the effects of technology alone, many administrators see positive academic effects of the use of computers, connections to the Internet, and various software programs in their schools. Each school district determines how much to invest in technology to achieve its educational goals and how fast to deploy the technology infrastructure. School districts have local boards that have broad authority to set their education policies and differing funding capabilities to finance their technology programs. -
Red Hat Jboss Data Grid 7.2 Data Grid for Openshift
Red Hat JBoss Data Grid 7.2 Data Grid for OpenShift Developing and deploying Red Hat JBoss Data Grid for OpenShift Last Updated: 2019-06-10 Red Hat JBoss Data Grid 7.2 Data Grid for OpenShift Developing and deploying Red Hat JBoss Data Grid for OpenShift Legal Notice Copyright © 2019 Red Hat, Inc. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/ . In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. Red Hat, Red Hat Enterprise Linux, the Shadowman logo, the Red Hat logo, JBoss, OpenShift, Fedora, the Infinity logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries. Linux ® is the registered trademark of Linus Torvalds in the United States and other countries. Java ® is a registered trademark of Oracle and/or its affiliates. XFS ® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries. MySQL ® is a registered trademark of MySQL AB in the United States, the European Union and other countries. Node.js ® is an official trademark of Joyent. -
Learning Management System Technologies and Software Solutions for Online Teaching: Tools and Applications
Learning Management System Technologies and Software Solutions for Online Teaching: Tools and Applications Yefim Kats Ellis University, USA & Rivier College, USA InformatIon scIence reference Hershey • New York Director of Editorial Content: Kristin Klinger Director of Book Publications: Julia Mosemann Acquisitions Editor: Lindsay Johnston Development Editor: Elizabeth Ardner Typesetter: Gregory Snader Production Editor: Jamie Snavely Cover Design: Lisa Tosheff Printed at: Yurchak Printing Inc. Published in the United States of America by Information Science Reference (an imprint of IGI Global) 701 E. Chocolate Avenue Hershey PA 17033 Tel: 717-533-8845 Fax: 717-533-8661 E-mail: [email protected] Web site: http://www.igi-global.com/reference Copyright © 2010 by IGI Global. All rights reserved. No part of this publication may be reproduced, stored or distributed in any form or by any means, electronic or mechanical, including photocopying, without written permission from the publisher. Product or company names used in this set are for identification purposes only. Inclusion of the names of the products or companies does not indicate a claim of ownership by IGI Global of the trademark or registered trademark. Library of Congress Cataloging-in-Publication Data Learning management system technologies and software solutions for online teaching : tools and applications / Yefim Kats, editor. p. cm. Includes bibliographical references and index. Summary: "This book gives a general coverage of learning management systems followed by a comparative analysis of the particular LMS products, review of technologies supporting different aspect of educational process, and, the best practices and methodologies for LMS-supported course delivery"--Provided by publisher. ISBN 978-1-61520-853-1 (hardcover) -- ISBN 978-1-61520-854-8 (ebook) 1. -
Microsoft Kodu's Case
International Journal of Education (IJE) Vol.8, No.3, September 2020 EDUCATIONAL DIGITAL GAMES AS LEARNING TOOLS: MICROSOFT KODU'S CASE Christos Lalos1 and Ilektra Skarpa2 1IT Educator, PhD Candidate at University of Alicante in Spain 2Primary School Teacher, PhD Candidate at University of Murcia in Spain ABSTRACT The virtual environments of electronic games and, in general, digital media engagement undoubtedly attract the interest of young people in your days. On the other hand, students in schools seem to enjoy the traditional educational process. Students, therefore, need to be motivated to participate in school lessons, and a way to achieve this, is to use new digital media that are considered particularly popular with young people. The main objective of the project is to propose a didactic approach to achieving some of the objectives of the courses in the Primary School. In particular, an educational game is presented and developed as an example, with the help of Microsoft Kodu digital software, and it is recorded how it works as a learning tool. KEYWORDS Electronic communities, digital game, educational software, Microsoft Kodu 1. INTRODUCTION In 2009, Microsoft introduced a tool that anyone could use to easily and quickly program their own simple game. Who does not remember Sparrow, an 11-year-old girl who in front of the astonished eyes of the public, made in a few minutes a simple game that she could play with the manager of Microsoft? So according to the description of the title by the company itself, it is more of a programming language that uses the gamepad to enter commands, than a game in which users create tracks and content. -
Educational Software - Wikipedia, the Free Encyclopedia Page 1 of 8
Educational software - Wikipedia, the free encyclopedia Page 1 of 8 Educational software From Wikipedia, the free encyclopedia See also: List of educational software Educational software is computer software, the primary purpose of which is teaching or self-learning. Contents ■ 1 History ■ 1.1 Early History, 1940s - 1970s ■ 1.2 History 1970s – 1980s ■ 1.3 History 1990s ■ 2 Major types of educational software ■ 2.1 Children's learning and home learning ■ 2.2 Courseware ■ 2.3 Classroom aids ■ 2.4 Assessment software ■ 2.5 Edutainment ■ 2.6 Reference software ■ 2.7 Educational software on custom platforms ■ 2.8 Computer games with learning value ■ 2.9 Software in corporate training and tertiary education ■ 2.10 Software for specific educational purposes ■ 2.11 Operating systems for education ■ 3 Selected reports and academic articles ■ 4 Products and suppliers ■ 5 See also ■ 6 References ■ 7 External links History Early History, 1940s - 1970s The use of computer hardware and software in education and training dates to the early 1940s, when American researchers developed flight simulators which used analog computers to generate simulated onboard instrument data. One such system was the type19 synthetic radar trainer, built in 1943. From these early attempts in the WWII era through the mid 1970s, educational software was directly tied to the hardware, usually mainframe computers, on which it ran. Pioneering educational computer systems in this era included the PLATO system (1960), developed at the University of Illinois, and TICCIT (1969). In 1963, IBM had established a partnership with Stanford University's Institute for Mathematical Studies in the Social Sciences (IMSSS), directed by Patrick Suppes, to develop the first comprehensive CAI elementary school curriculum which was implemented on a large scale in schools in both California and Mississippi.[1] In 1967 Computer Curriculum Corporation (CCC, now Pearson Education Technologies[2]) was formed to market to schools the materials developed through the IBM partnership. -
TIP/Ix Utilities
TIP/ix Utilities IP-617 December 2014 This edition applies to TIP/ix 2.5 and revision levels of TIP/ix 2.5 until otherwise indicated in a new edition. Publications can be requested from the address given below. Inglenet Business Solutions Inc reserves the right to modify or revise this document without notice. Except where a Software Usage Agreement has been executed, no contractual obligation between Inglenet Business Solutions Inc and the recipient is either expressed or implied. It is agreed and understood that the information contained herein is Proprietary and Confidential and that the recipient shall take all necessary precautions to ensure the confidentiality thereof. If you have a license agreement for TIP Studio or TIP/ix with Inglenet Business Solutions Inc, you may make copies of this documentation for internal use. Otherwise, you may not copy or transmit this document, in whole or in part, in any form or by any means, electronic, mechanical, photocopying, or otherwise, without the prior written permission of Inglenet Business Solutions Inc. Inglenet Business Solutions Inc Toll Free: 1-800-387-9391 Website: http://www.Inglenet.com Sales: [email protected] Help Desk: [email protected] TIP Studio, TIP/ix, and TIP/30, and are registered trade marks of Inglenet Business Solutions Inc: This documentation occasionally makes reference to the products of other corporations. These product names may be trade marks, registered or otherwise, or service marks of these corporations. Where this is the case, they are hereby acknowledged as such by Inglenet Business Solutions Inc. © Inglenet Business Solutions Inc, 1990-2014 TIP/ix Utility Programs Contents TIP/ix Utility Programs ................................................ -
The AWK Pattern Processing Language
000.book.fm Page 531 Wednesday, September 30, 2009 10:13 AM 12 The AWK Pattern Processing Language In This Chapter AWK12Chapter12 is a pattern-scanning and processing language that searches one or more files for records (usually lines) that Syntax . 532 match specified patterns. It processes lines by performing Arguments . 532 actions, such as writing the record to standard output or Options . 533 incrementing a counter, each time it finds a match. Unlike procedural languages, AWK is data driven: You describe the Patterns . 534 data you want to work with and tell AWK what to do with Actions. 535 the data once it finds it. Variables . 535 You can use AWK to generate reports or filter text. It works Functions. 536 equally well with numbers and text; when you mix the two, Associative Arrays. 538 AWK usually comes up with the right answer. The authors of AWK (Alfred V. Aho, Peter J. Weinberger, and Brian W. Control Structures . 539 Kernighan) designed the language to be easy to use. To Examples . 541 achieve this end they sacrificed execution speed in the origi- getline: Controlling Input . 558 nal implementation. Coprocess: Two-Way I/O. 560 Getting Input from a Network. 562 Copyright © 2010 Mark G. Sobell 531531 000.book.fm Page 532 Wednesday, September 30, 2009 10:13 AM 532 Chapter 12 The AWK Pattern Processing Language AWK takes many of its constructs from the C programming language. It includes the following features: • A flexible format • Conditional execution • Looping statements • Numeric variables • String variables • Regular expressions • Relational expressions •C’s printf • Coprocess execution (gawk only) • Network data exchange (gawk only) Syntax A gawk command line has the following syntax: gawk [options] [program] [file-list] gawk [options] –f program-file [file-list] The gawk utility takes its input from files you specify on the command line or from standard input. -
Development of a Distributed Design System For
DEVELOPMENT OF A DISTRIBUTED DESIGN SYSTEM FOR INTEGRATED CIRCUIT DESIGN USING VAX 1117 50 AND SCALDSYSTEM COMPUTERS A Thesf-s Presented to The FacuJ.ty of the Col.1.ege of Engineering and Technology Ohfo University In Partial. Ful.fi.l.lment of the Requttements for the Degree Master of Science Robert Stratton Nobl.es,, TI -4L March, 1986 ACKNOWLEDGEMENTS I wou1.d Iike to thank my advl.sor, Dr. Harold KJ.ock not only for his support of this thesi.~,but for his interest in and support of my graduate work altogether. My thanks to the members of my committee: Dr. Janusz Starzyk and Dr. Robert Curt!.s who helped to form my earliest interest in VLSI deslgn (whj.c.h launched this thesis), and t.o Dr. Israel Uri.el.1, for his interest and val.uab1.e sugges- t l.ons . I wou1.d also I.lke to express my appreci.at!.on here for the help given to me by my mother and father, who have al-ways belleved j.n me. And final.l.y, my deepest gratitude goes to my wife, Kfm, whose support has meant everything to me. TABLE OF CONTENTS Page ACKNOWLEDGEMENTS i LIST OF FIGURES CHAPTER 1 : INTRODUCTION CHAPTER 2: AN INTRODUCTION TO THE UNIX SYSTEM 2.1 A Short View of rhe Hi-story of UNIX 2.2 Conventions Used In Thfs Thesis 2.3 The UNIX File System 9 2.4 UNIX System I/O 2.5 The UNIX Command Intetpreter(SheJ.1.) CHAPTER 3: VAX AND SCALDSYSTEX DESIGN ENVIRONMENTS 17 3.1 SCALDsystem Resources 3.1.1 Hardware Resources 3.1.2 The 0peratJ.ng System and F3.l.e System Layouts 20 3.1.3 SCALDsystem Integrated Cj.rcuf.t Desi.gn Software 26 3.2 VAX System Resources 3.2.1 Hardware Resources 3.2.2 The Operating System and File System Layouts 35 3.2.3 Integrated Circuit Design Software 41 CHAPTER 4: VAX/SCALDSYSTEM COMMUNICATIONS 4 5 4.1 Communi.catj.ons Usi.ng the Tip Program 4 5 4.2 Ini.t.Sal.iz3.ng UNIX Terminal. -
Ed Tech Developer's Guide
Ed Tech Developer’s Guide A primer for software developers, startups, and entrepreneurs U.S. DEPARTMENT OF EDUCATION http://tech.ed.gov 1 Support for the creation of this document was provided by the Center for Technology in Learning at SRI International under the contract ED-04-CO-0040/0010. The mention of trade names, commercial products, or organizations in this report does not imply endorsements by the U.S. government. This publication also contains URLs for information created and maintained by private organizations. This information is provided for the reader’s convenience. The U.S. Department of Education is not responsible for controlling or guaranteeing the accuracy, relevance, timeliness, or completeness of this information. Further, the inclusion of information or URL does not reflect the importance of the organization, nor is it intended to endorse any views expressed or products or services offered. U.S. Department of Education Arne Duncan Secretary Office of Educational Technology Richard Culatta Director April 2015 This report is in the public domain. Authorization to use, modify, or reproduce this report in whole or in part is granted. The citation to use when reproducing this document is: U.S. Department of Education, Office of Educational Technology, Ed Tech Developer’s Guide, Washington, D.C., 2015. This report is available on the Department’s Web site at http://tech.ed.gov Requests for alternate format documents such as Braille or large print should be submitted to the Alternate Format Center by calling 202-260-0852 or by contacting the 504 coordinator via email at [email protected]. -
Computer Software Reviews. INSTITUTION Hawaii State Dept
ED 273 252 IR 012 252 TITLE Computer Software Reviews. INSTITUTION Hawaii State Dept. of Education, Honolulu. Office of Instructional Services. REPORT NO RS-86-9345 PUB DATE Mar 86 NOTE 94p. PUB TYPE Reference Materials - Directories/Catalogs (132) -- Reports - Evaluative/Feasibility (142) EDRS PRICE MF01/PC04 Plus Postage. DESCRIPTORS Administration; *Computer Assisted Instruction; *Computer Literacy; *Computer Software; Computer Software Reviews; Elementary Secondary Education; Guidelines; Records (Forms) IDENTIFIERS Selection Tools ABSTRACT Ittended to provide guidance in the selection of the best computer software available to support instruction and to make optimal use of schools' financial resources, this publication provides a listing of computer softwar* programs that have been evaluated according to their currency, relevance, and value to Hawaii's educational programs. The introduction explains the entry format and provides keys to the codes used to describe the entries, which are listed alphabetically by title. A listing of individual program titles under the appropriate subject headings provides subject access to the alphabetical listing. Information provided for each software program in the main entry includes the title, its subject (or application) code, grade level code, the publisher, copyright date, price, hardware required, rating, a list of strengths, a list of weaknesses, comments, published reviews, suggested call number, and suggested subject heading. The guidelines used by the Computer Review Center and Clearinghouse in the Hawaii Department of Education and samples of their evaluation and request forms are included, as well as order forms for MECC (Minnesota Educational Computing Consortium) software programs and a directory of producers. (DJR) *********************************************************************** * Reproductions supplied by EDRS are the best that can be made * * from the original document.