TM A CONVENTION SCENARIO FOR BLUE ROSE: THE ROLEPLAYING GAME OF ROMANTIC FANTASY Designed by Luke Walker Graphic Design by Marc Schmalz & Hal Mangold Interior Design Elements by Stephanie Pui-Min Law Executive Produced by Chris Pramas Green Ronin Publishing is Heather Barnhorst, Steve Kenson, Nicole Lindroos, Hal Mangold, Chris Pramas, Evan Sass, Marc Schmalz, and Robert J. Schwalb T he Frog Princess is ©2006 Luke Walker. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. Blue Rose, Green Ronin, True20, and their associated logos are trademarks of Green Ronin Publishing, LLC. The following text is Open Gaming Content: All game rules and statistics. TM • POWERED BY THE TRUE20 SYSTEM • GREEN RONIN PUBLISHING P.O. Box 1723 Renton, WA 98057-1723 Email:
[email protected] • Web Site: www.greenronin.com Blue Rose Website: bluerose.greenronin.com CONTENTS INTRODUCTION ................................................... 2 NON-PLAYER CHARACTERS ............................... 16 ACT ONE: ONCE UPON A TIME... ........................6 HANDOUTS .........................................................17 ACT TWO: IVAN ...................................................8 PRE-GENERATED CHARACTERS ...........................21 ACT THREE: KOSHCHEI ........................................ 11 LICENSE .............................................................. 33 ACT FOUR: VASILISA ........................................... 13 — 1 — — ACT ONE: ONCE UPON A TIME... — INTRODUCTION The Frog Princess is a scenario designed to be run as a nations. The scenario begins just a�er the PCs realise one shot in three hours. The scenario is inspired by the that escape by speed alone is not possible. Instead, the Russian fairy tale called the Frog Princess. The tale forms PCs decide to seek refuge in Mistwold, a small village a romanticised version of background for the scenario as lying on the northern end of the swamp.