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La Bataille de

La Bataille de Bautzen

Règlements Exclusif Pour les Règlements de l’An XXX et Les Règlements des Marie Louises V32

 La Bataille de Bautzen

Copyright © 2020 Marshal Enterprises & Nigel Barry April 2020

Rules marked with an eagle or are shaded with a grey background apply only to players using the Règlements de l’An XXX.

All rules herein take precedence over any rules in the series rules which they may contradict.

1.0 INTRODUCTION La Bataille de Bautzen 1813 covers the main battle on May 21st 1813. It is difficult to model the first day of the battle without doubling the battle area. The first day saw a steady retreat of the Coalition forces to their prepared positions behind the , so the main battle scenario covers the more important second day.

The battles of Weissig and Königswartha were fought on May 19th, 1813 are played on a single map and make good introductions.

Following the battle the Coalition retreated and Napoleons pursuit continued hampered by the quality and quantity of his cavalry. Duroc was killed by the Russians during a battle between Reynier’s VII Corps supported by Napoleon and the Garde Cavalrie and Prince Eugene at Reichenback on the 22nd and the V Corps had a division decimated at Haynau on the 26th May by the Prussians rearguard.

2.0 RULES QUESTIONS Check the La Bataille forum at Consimworld: http://www.consimworld.com.

3.0 GAME COMPONENTS A complete game of La Bataille de Bautzen includes the following components, most of which have to be obtained from the game © Marshal Enterprise 2019. 1. Seven 34” x 22” maps 2. A lot of counters 3. One Exclusive Rules Books 4. Charts and tables 5. Four organizational displays 6. Game Turn Record Track 7. Terrain Effects Chart

4.0 TERRAIN 4.1 Towns Bautzen. All other hexes which contain buildings are considered Villages. Any single building by itself is considered a Hamlet 4.2 Spree Bridges & Fords Spree -Units may not melee across the Spree except at bridges and fords. Only one battalion; or one regiment of cavalry may assault across a Spree Bridge or ford hex side at any point in time. Cavalry may only be in Road when crossing a bridge hex side. Cavalry may not charge through a bridge or ford hexside. All cavalry formations that move through a bridge or ford hexside, add six to their printed morale until their next morale recovery segment; in addition to any other modifiers. This represents regrouping after the crossing. 4.3 Woods Pathway Infantry and cavalry may move from one pathway hex to another using the movement chart. Units on the pathway are in General Order or Skirmish. Woods pathway hexes act as woods except for facilitating faster movement. 4.4 Swamps Only infantry formations in Tirailleur (skirmish) order may enter swamp hexes. Units may not melee out of the swamp. Melee values attacking into or defending in the swamp are x.25 of printed. Units may not advance into the swamp as a result of combat. Units forced to retreat into a swamp are eliminated 4.5 Eichberg (Weissig) This is a height that commands a view of the surrounding area and is designated on the map. No other terrain or units block line of site from this location. 4.6 Earthwork The Earthworks have 4 front hexsides and 2 rear. Fire defence of the Earthworks through the front hexside is fourteen and through the rear is six. Units may move to enter the Earthworks only from the rear hexsides as it is treated as a clear terrain hex move. Note: a melee result is the only way to enter an earthwork through the front hexsides. A single infantry battalion may enter through the rear of the Earthwork either defensively to stack with and support the batterie or single battalion may assault the earthwork to capture it. The batterie may only fire through the front four hexsides of the Earthwork. Melee through a front hexside is minus 12 to the attacker’s morale check and any assaulting infantry is halved in melee factors. The unit in the earthwork does not have to check morale if attacked through the front hexsides. Assaulting through the rear hexside is treated like clear terrain. Once set-up guns may be repositioned within the Earthwork hex. They would be rotated to face any of the front hexsides and could fire in the turn they repositioned. Cavalry may charge or melee only through the rear hexside. However, cavalry may not enter the Earthwork as a result. The defending units would suffer any result.

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4.7 Entrenchments These are felled trees, enhanced natural obstacles and actual trenches, constructed to assist the infantry’s defence. Entrenchment counters are placed at the discretion of the Coalition player on either Gorschakov’s or Miloradovich’s front. The entrenchments would be placed in between or around Earthworks in a clear terrain hex. Russian infantry / jaegers may be in any formation except Column, Carre or Road March in an entrenchment  Cavalry may not charge into or through this terrain  The unit in an Entrenchment does not have a defensive pre-melee morale check. The attacker does not get an advantage in their pre-melee morale check because of odds.  Once the French move into an Entrenchment hex, the Coalition has one turn to occupy the hex or the Entrenchment counter is removed for the remainder of the game.  There is no pre-melee improvement for Grenadier or Guard Infantry in this terrain. They would be in general order for fire defence and offensive fire in the hex  Artillery or cavalry may not occupy this hex. If forced to retreat into the hex, the cavalry would immediately rout and the artillery be eliminated.  French infantry may only melee into an Entrenchment hex with a single battalion attacking from each adjacent hex.  Entrenchments have no front, flank or rear. Any unit in this hex has only front facing 4.8 Carp Pond / Karpfen Teich These areas are a series of deep and muddy ponds. They are commercial fisheries. Entering the Carp Ponds is prohibited. Units retreating or PGD into a Karpfen Teich are eliminated. 4.9 Schießscharte Positions These positions are special village hexes that has been improved over several days with firing holes established in stone fences and buildings walls. They act as defensive strong points.  Schießscharte position hexes are treated as villages and the units inside would be in General Order or skirmish but with no rear hex  The fire value of a unit in a Schießscharte hex is 2x the printed value on the counter (general order) or its skirmish fire value  No artillery or cavalry is allowed in the hex  Cavalry may not charge or melee into this hex  Coalition units in the Schießscharte hex do not perform a defensive, pre-melee morale check 4.10 Windmill A windmill is placed on the map for historical reference and is a victory condition objective. The structure has no special defence. The Russians placed earthworks on the height to protect Gleina. 4.11 Spree River The Spree River may not seem so formidable because it is somewhat. However, it did have steep banks with a marshy bed and grounds on either side with clayey soils. Notice all of the surrounding lakes. Any type of support transport; ammo caisson; officer’s horses; or other horse conveyances would have difficulty crossing from one side to the other. Thus bridges and fords are important in allowing all of a unit to cross, intact. French units often waited until a trestle was completed or burnt bridge was repaired before making an offensive move that involved crossing the Spree. They did send a few skirmishers forward. Infantry and cavalry that are forced to retreat across the Spree are routed and must roll one die. An odd roll and the unit loses one increment. An even roll and the unit loses two increments. Artillery forced to retreat across the Spree are eliminated. 4.12 Units forced off of the map All units forced off the map by combat must wait for two turns before re-entering. To re-enter they may not be PGD. Therefore it may be necessary for PGD units to wait off the board until they are successful with their morale roll. They would re-enter within three hexes of their off map exit if the leader of the division or corps is sitting on the selected entry hex. In other words, the leader must accompany them back onto the map. Use a box to designate the location and so the units don’t get misplaced. 4.13 Garden This is a vegetable garden and therefore it does not block the line of site. The corn is not as high as an elephant’s eye. 4.14 Roads and Fords Any road that crosses a stream or river is considered a ford. 4.15 General Order The following terrain requires formed units to enter General Order when entering:  Hamlets / Villages / Towns  Woods hexes  Garden hexes  Special Structures (Schießscharte) 4.16 Depots 4.16.1 French: Western Map edge. 4.16.2 Coalition: Eastern Map Edge, then Waditz. 4.17 Terrain and Artillery Ricochet Artillery fire which targets the following hexes terminates in them. Ricochet fire may bounce into, but not through the following hexes.  Hamlets / Villages / Towns  Woods hexes  Garden hexes  Swamp hexes

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 Pond hexes  Special Structures (Schießscharte)  Spree River NOTE: Artillery Ricochet only applies to the Règlements de l’An XXX. 4.17.1 Slopes and Artillery Ricochet: Artillery Ricochet terminates where it meets an upslope or Banked Stream Hexside. Where Artillery Ricochet meets a down slope hexside, the slopes creates a one hex shadow over which the shot will pass with no effect before continuing along the shot path.

5.0 COMMAND The Organization and Display Charts reveal the command structure of the armies. Refer to them as necessary. 5.1 Cavalry Brigade Leaders In the case of brigades, the cavalry brigade leaders are In Command if they are within 6 hexes of their Divisional leader. Light cavalry may roll for initiative to form their own CP. 5.2 French 5.2.1 Command Points: The French receive one Command Point for Napoléon, Soult, Ney(III), Bertrand(IV), Lauriston(V), Marmont(VI), Reynier(VII), Macdonald(XI), Oudinot(XII) for a total of 9 Command Points. 5.2.2 MU Size: The largest MU which the French may create is a Corps. 5.2.3 Any cavalry allocated as Napoleon’s Headquarters Escorts may only move during the Leader Chit when he is allowed to move. 5.2.4 Leader Casualties: The following leaders may not be replaced: Napoléon, Soult, Ney, Bertrand, Lauriston, Marmont, Reynier, Macdonald, Oudinot 5.2.5 Leaders of Special Ability: Artillery: Napoléon, Devaux, Drouot, Lauriston, Marmont Cavalry: None 5.2.6 Light Cavalry Leaders: The following light cavalry leaders may roll for initiative to form their own MU. Lefebvre-Desnouettes(1/Gd), Bruyère(1/IC), Chastel(3/IC), Wolff(3/LC) Wolff is acting as GdB Guyot, who commanded a detached brigade of the 3e Légère Cavalrie 5.3 Coalition 5.3.1 Command Points RU: The Coalition may receives One Command Point each for Alexander I, Miloradovich(Left), Gorschakov II(Centre), Barclay(3rd), Langeron(3rd Res), Konstantin(Res), Raevsky(V), Wittgenstein, Miloradovich(Left) Command Points PR: König, von Kleist(AG), v Zeithen(I), v Yorck(II), v Roder(Res) for a total of 14 Command Points. 5.3.2 MU Size: The largest MU the Coalition may form is a Division. 5.3.3 Leader Casualties: The following leaders may not be replaced: Alexander I, Gorschakov II, Barclay, Langeron, Konstantin, Raevsky, Wittgenstein, Miloradovich, Jachwill, König, Blücher, von Kleist, v Zeithen, v Yorck, v Roder Miloradovich may be replaced by Eugene. 5.3.4 Leaders of Special Ability: Artillery: Jachwill Cavalry: v Dolffs 5.3.5 Light Cavalry Leaders: The following light cavalry leaders may roll for initiative to form their own CP. RU: Ilowaisky X(Cos), Lanskoi(AG), Schaevitch(LC/Gd) PR: Radionov II(3/AG), Hobe(3/Res), v Werder(LC/Gd)

6.0 SPECIAL RULES 6.1 Headquarters Escorts Units assigned to the French headquarters escort duty may only be commanded by Napoleon or his ADCs (where they form a separate Brigade). 6.2 Scenario Reinforcements When reinforcements are directed to be deployed during the Reinforcement Chit the arriving reinforcements may not be placed in an enemy Zone of Influence. If the reinforcements are unable to comply with this rule displace them towards the friendly depot until they can be placed on the map and outside of enemy Zones of Influence. 6.2.1 French Units Entering the Map French units entering the map for the first time may use Road March if there are no enemy cavalry within 10 hexes. 6.3 Cavalry Skirmish Order Even though there is a row for cavalry skirmishers on the Fire Defence Chart and a column on the Movement Chart, this applies only to players using the Règlements de l’An XXX. 6.4 Special Unit Types and Formations Each of the national armies fighting in this campaign has a unique quality and tactical doctrine which is revealed in the rules and will necessarily change the perspective and play of the contestants. 6.4.1 Elite Infantry Troops A well trained and experienced infantry formation was able to refrain from firing until the command was given at close range. The discipline of elite troops and their ability to hold fire to the critical moment of an assault, despite losses, made them the ultimate reserve. Elite infantry troops are defined as those with printed morale, without modification, of 11 through 16. When an elite unit fires defensively against any attacking hex and the attacker suffers a loss, the pre-melee morale check of all units participating in that attack, are impacted. The effect is that all the attacking units, in this case, suffer a negative adjustment to the pre-melee morale check. The exact adjustment depends based on the morale of the defending unit with the lower the defender’s morale number, the higher the negative adjustment. A 15 or 16 morale is

 La Bataille de Bautzen minus 6; a 13 or 14 minus 9: an 11 or 12 is a minus 12. These minus values are applied as modifiers to the attacker’s morale for each increment the attacker lost due to the Defensive Fire Attack. When an elite unit attacks, the opposite is true. If the attacker inflicts a loss the pre-melee morale check of all the defending units are impacted utilizing the relationship identified above. The attacking units must, however, have stacking points in a relationship of at least 1 to 1 of the defender. If an elite unit is the attacker against an elite unit, this rule does not apply. In the event of an elite vs. an elite, the attacker has the standard modifier of minus 3 for each fire increment loss. 6.4.2 Cavalry Recovery of Readiness Cavalry may not recover a level of readiness if it is in an enemy zone of influence or is under fire as a target of an offensive or defensive attack (feu). 6.4.3 Combining Coalition Forces Prussian and Russian troops may not stack together in the same hex. If, as a result of movement (end of turn); combat, or morale recovery they are stacked; displace the affected unit(s) 2 hexes to the rear. Thus a nationality would remain and the others would be displaced. The unit(s) displaced may not move in your next turn. Prussian leaders have no effect on Russian troops. Russian leaders have no effect on Prussian Troops. 6.4.4 Artillery Leaders of Special Ability Adjacent batteries may fire upon the same target hex only if there is a leader in one of the firing hexes, and the leader has an artillery bonus. If three hexes of artillery are to fire at the same target, then a leader of special ability must be present and adjacent to all three firing hexes. Artillery in different hexes may, however, always combine their fire if the target hex is adjacent to them both.  All batteries which wish to limber must roll one die to do so. Leaders with an artillery bonus number add one to this roll.  French Maréchal, Ostermann-Tolstoi (R), Gorschakov (R), Langeron (R), Miloradovitch (R) & Gneisenau (P) add two to the limber roll.  Artillery Leaders of special ability add three: Napoleon, Devaux, Drouot, Lauriston, Jachwill (R) & Marmont. 6.4.5 Rheinbund Infantry The infantry of Hesse; Baden; and Wurttemberg are still rooted in the linear tactics of warfare.  Therefore when in line, subtract 2 from their morale value. In response to an enemy charge, they can only form Carre if already in line.  Bavarian, Italien, Croatian & Wurzburg troops have the flexibility of the French for all formations and changes.  If any of these troops fail to recover their morale, they lose an increment for each attempt during morale recovery. 6.4.6 Russian / Prussian Regiments Many Russian Regiments have only one battalion and therefore do not have a regimental counter. Regiments are not part of the Prussian field organization; rather operating in brigades and battalions. 6.5 Reaction and Opportunity Charges (Revises Premier Rules for this battle) This situation typically occurs when the reacting / opportunity charging cavalry contacts the phasing player’s unit. The phasing player then moves addition units into the friendly, contacted hex or adjacent hexes to add fire or melee factors. The insufficiently trained French infantry was not accustomed to advancing on and changing formation in the face of charging cavalry. Thus any French infantry or artillery unit that reinforces a meeting that is the result of an opportunity or reaction charge, in the reacting or opportunity’s Zd’I, must check morale, at the conclusion of movement. If any fail, they would rout (PGD). This infantry or artillery may not change formation in the Zd’I of the reacting or opportunity charging cavalry. The (defending) charging cavalry is not subject to recall as a result of the rout. 6.6 Morale Levels Consult the Morale Levels Summary contained in this electronic booklet as a pdf. The chart sets a threshold, at the hour, to check the condition of the organization based on the number of battalions PGD or eliminated. Cavalry and Artillery don’t count against this total and are not affected. 6.7 Russian Cossaques The Russian Cossaque Regiments that are present in the game, in certain scenarios, are irregular cavalry. Based upon that premise, please apply the following series of adjustments to their use and interaction with other units within the structure of the game:  The Cossaques will check morale whenever an infantry formation which is not disordered or an artillery unit fires at the Cossaque, unless the Cossaque is in the woods. It does not require the result of a casualty to force the morale check.  The Cossaque in the woods would have to receive a casualty in order to check for morale. This is because the woods are much denser in this area.  The Cossaques may not charge formed infantry or unlimbered artillery into a front hexside of the enemy.  The most reasonable uses of the Cossaques are to work the edges of the battle and target disordered and routed elements as the morale challenged involuntarily move away from the main battle. Cossaques will also charge artillerie and infanterie from the rear or flank hexside. 6.8 Other Notable Troops  Italien is represented by the Italien Infantrie; Velites Turin & Velites Florence; the Neapolitan troops and special cavalry regiments.  There are no Prussian Landwehr at this battle. These patriots will arrive after the armistice. (See La Bataille de 1813)  Silesian Schützen and other Prussian Jägers are volunteer troops that provided their own rifles, casting their own rifle or musket balls and are accurate marksman. Many were foresters from estates and wore dark green and black uniforms. Experts at concealment and tracking, they were the snipers of their day.  The French infanterie was a mixed composition of trained veterans; National Guard Cohorts and 60-day conscript (Provisoire) soldiers. The fire, melee, morale and Carre tables reflect this.

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 The Provisoire infanterie is defined by any infanterie unit having a striped bottom on its counter. Provisoire légère infantry is defined as légère infantry that does not have a dark blue bottom to the counter. Provisoire ligne and légère may not form line. They may not form Carre during an enemy charge  Cohort infanterie were National Guard formations raised in 1812 throughout France from both National Guard troops and Police forces. They may not form Carre during an enemy charge.  Marin infanterie is made up of sailors and coastal artillerists. Those troops were well trained and conducted themselves at a high level.  The French Guard has a spectrum of experience and ability

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7.0 TABLES 7.1 TERRAIN EFFECTS MOVEMENT Clear / Windmill 1 Hamlet /Village / Town* 3 Earthworks - Front 5 Inf / Cav and Artillery Prohibited Carp Ponds Prohibited – retreat or PGD into = eliminated Entrenchments (see rule) 5 Inf / Cav and Artillery Prohibited Swamp** 4 Inf / Artillery and Cav. Prohibited Woods* 4 Inf / 5 Cav / Artillery Prohibited Garden* 2 Inf / 2 Cav / 4 Art Slope (Up or Down) Inf +2/ Cav +3 / Art +4 Road ½ when in Road March formation Bridge (Spree) 3 to cross in Road March Streams Inf +3 / Cav +5 / Artillery +4 Bridge (Stream) Inf +2 / Cav +4 / Artillery +2 in Road March formation Ford Inf +4 / Cav +9 / Art. not allowed Spree** Inf +5 / Cav. +10 / Art. Prohibited except bridges / fords Woods Pathway* 3 Inf / Cav +3 / Artillery Prohibited Schießscharte 4 Inf / Cav and Artillery Prohibited *Infantry / Cavalry forms general order in this terrain. Units with a Skirmish Ability may Skirmish in these hexes if they so elect. ** Only Infantry in Skirmish Order may enter a Swamp or cross Spree Hex Type Road March through a Hamlet, Village or Bautzen is 2 movement points per hex

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7.2 STACKING Clear 1 Infantry Regiment or 18 Infantry Increments or 18 Cavalry Increments or 6 Artillery Increments or 12 Infantry & 1 Battery Hamlet /Village / Town / Garden 1 Infantry Battalion or 6 Infantry increments 4 Artillery Increments or 1 Infantry Battalion & 1 Battery or 1 Cav. Regiment Earthworks 1 Infantry Battalion & up to 3 artillery increments Cavalry – cannot enter, assault from rear only Entrenchments 1 Infantry Battalion Swamp 1 Infantry Battalion in Tirailleur Order Woods /Woods Path 1 Infantry Battalion or 1 Cavalry Regiment Artillery may not enter Carp Ponds Entry Forbidden Road / Bridge 4 Increments in Road March Schießscharte 1 Battalion or 6 increments. No Artillery or Cavalry In Clear terrain, no more than 3 Infantry Battalions may be stacked together regardless of total In Clear terrain, no more than 3 Cavalry Regiments may be stacked together regardless of total (This means you may stack 3 x 6 increment Cavalry Regiments in a clear hex but not 4 x 4 increment Regiments.) 7.3 INFANTRY UNIT FIRE VALUES (All Disordered formations fire at half strength) French Ligne Légère Marin Garde Garde Prov. Prov. Jeune Fusilier Vieille National National Ligne Légère Garde G/C Garde Light T /V G/C Column Printed Printed Printed Printed Printed Printed Printed Printed Printed Printed Line x3 x3 x3 x2 N/A N/A N/A x3 x4 x5 Carre x3 x3 x3 x2 x2 x2 x2 x3 x4 x5 General Printed Printed Printed Printed Printed Printed Printed Printed Printed Printed Order Skirmish x3 x2 x2 x3 x3 x5 French Allies Italien Rheinbund Foreign Velites (Tur /Flo) Column Printed Printed Printed Printed Line x2 x2 x2 x3 Carre x2 x2 x2 x3 General Printed Printed Printed Printed Order Skirmish x2 x2 x2 Russian Grenadier Jäger Guard Guard Infanterie Jäger Column Printed Printed Printed Printed Printed Line x3 x3 x3 x4 x2 Carre x3 x3 x3 x5 x2 General Printed Printed Printed Printed Printed Order Skirmish x3 x4 Prussian Infanterie Jäger Grenadier Fusilier Normal Garde Füsilier Schützen Garde Reserve Garde Jäger Column Printed Printed Printed Printed Printed Printed Printed Printed Printed Printed Line x3 x3 x3 x3 x4 x3 x4 x3 x4 x2 Carre x3 x3 x4 x3 x3 x3 x4 x2 x2 x2 General Printed Printed Printed Printed Printed Printed Printed Printed Printed Printed Order Skirmish x5* x4 x4 x4* x5* *Schlesien Schützen & Jägers / Gd. are rifle armed and fire x4 or x5 adjacent, x3 at 2 hexes, and x2 at 3 hex range The fire value of a unit in a Schießscharte hex is 2x the printed value on the counter (general order) or its skirmish fire value

 La Bataille de Bautzen

7.4 TERRAIN FIRE DEFENCE VALUES Column Line Carre General Skirmish Disorder Artillery /Rout Clear / Windmill 6 9 4 12 14 6/8* Swamp 12 14 Woods/Pathway 10 12 16 Garden 10 12 16 6/8* Hamlet 10 12 16 6/8* Village 10 14 16 7/9* Bautzen 12 14 16 8/10* Earthwork 14 N/A 16 10/12* Entrenchment NA 12 13 15 6 Carp Pond Entry Forbidden Schießscharte 11  Artillery Fire Defences are Limbered / Unlimbered  If a hex has infantry and artillery present, the Fire Defence is 2 less than for infantry alone unless the infantry formation is in Carre  Formations fired upon thru the flank have a fire defence of 6  Formations fired upon thru a rear are normal  Formations add 1 to the Fire Attack die roll for every increment in a target hex, over 9.  Formations in Road March have a fire defence of 4. 7.5 Morale Tables La Grande Armée de 1813 0 -3 -6 Level 1 Level 2 Level 3 1er Vieille Garde Division 10 Batt 2 4 6 1er & 2e Jeune Garde Divisions 24 Batt 6 10 15 III Corps 68 Batt 14 27 40 IV Corps 34 Batt 7 13 20 V Corps 37 Batt 7 14 21 VI Corps 43 Batt 9 17 26 VII Corps 11 Batt 2 4 7 XI Corps 29 Batt 6 12 18 XII Corps 32 Batt 6 13 19 Armée Russe Miloradovich (Left) 11 Batt 2 4 6 Gorschakov (Centre) 25 Batt 5 10 15 De Tolly (3rd Army) 17 Batt 4 9 13 1st & 2nd Grenadier Division 28 Batt 5 10 15 1st & 2nd Guard Division 16 Batt 4 8 12 Preußische Armee AG No Level I Korps 16 Batt 3 6 10 II Korps 13 Batt 3 5 8 Reserve 10 Batt 2 4 6

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7.6 CARRE REALIZATION TABLE French / Marin CARRE DISORDER ROUT When forming from Column 4 Movement Points 11-82 63-66 3 Movement Points 11-56 61-66 2 Movement Points 11-33 34-54 55-66 1 Movement Point 11-21 22-52 53-66 When forming from Line 4 Movement Points 11-53 54-65 66 3 Movement Points 11-36 41-54 55-66 2 Movement Points 11-22 23-52 53-66 1 Movement Point 11-15 16-44 45-66 French Foreign, Rheinbund CARRE DISORDER ROUT When forming from Column/Line 4 Movement Points 11-52 53-61 62-66 3 Movement Points 11-46 51-55 56-66 2 Movement Points 11-35 36-52 53-66 1 Movement Point 11-22 23-45 46-66 French Vieille Garde Battalions MINUS nine from the die roll French 1re Garde Battalions MINUS four from the die roll French 2e Garde MINUS two from the die roll Foreign: Italien, Croatian & Rheinbund: Wurzburg & Bavarian may form Carre from Line or Column Rheinbund: Hesse, Baden and Wurttemberg can only form Carre from Line Provisoire & Cohort infanterie may not form Carre during an enemy charge Russians CARRE DISORDER ROUT When forming from Column 4 Movement Points 11-52 53-65 66 3 Movement Points 11-41 42-56 61-66 2 Movement Points 11-26 31-46 51-66 1 Movement Point 11-15 16-36 41-66 When forming from Line 4 Movement Points 11-64 65 66 3 Movement Points 11-62 63-64 65-66 2 Movement Points 11-32 33-55 56-66 1 Movement Point 11-31 32-45 46-88 Grenadiers MINUS three from the die roll Guard MINUS six from the die roll Prussians CARRE DISORDER ROUT When forming from Column 4 Movement Points 11-63 64-65 66 3 Movement Points 11-45 46-55 56-66 2 Movement Points 11-35 36-55 56-66 1 Movement Point 11-25 26-45 46-66 When forming from Line 4 Movement Points 11-64 65 66 3 Movement Points 11-52 53-61 63-66 2 Movement Points 11-32 33-53 65-66 1 Movement Point 11-22 23-44 45-66 Grenadiers, Guard or Normal MINUS three from the die roll Jägers and Schützen ADD two to the die roll Common Modifiers Personalities MINUS their Infantry melee (defence) value from the die roll, if present in the hex If Cavalry is Light ADD three to the die roll If Cavalry is Lance Armed ADD six to die roll If defender is on a morale level ADD three to the die roll for each level Line of sight of cavalry on a Carre starts in the next hex when the cavalry leaves the Carre Additions are not cumulative.

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7.7 CAVALRY RECALL Successfully Recalled FRENCH 2-6 FRENCH GUARD 2-6 SAXON 2-6 RHEINBUND 4-6 ITALIEN 4-6 RUSSIAN Light 3-6 RUSSIAN Heavy 4-6 RUSSIAN Guard 3-6 PRUSSIAN Light 2-6 PRUSSIAN Hussars 2-6 PRUSSIAN Heavy 3-6 RUSSIAN Cossacks 5-6 Personalities who have a cavalry modifier and are commanders of the unit, add one to the die roll. 7.8 CAVALRY CHARGE MORALE MODIFIERS Condition Defending Infantry/Artillery Charged in flank minus 12 to die roll Charged in rear minus 6 to die roll In skirmish order minus 12 to die roll In Line plus 3 to die roll In disordered state minus 6 to die roll In routed state unit suffers pursuit loss In square plus 6 to die roll If charged by Lancers minus 6 to die roll If charged by Heavy Cavalry minus 3 to die roll Charge across a Slope Hexside plus 3 to the die roll Charge into town, woods, swamp or Carp Pond Prohibited Charge into a Entrenchment Prohibited Charge across a Earthwork Prohibited Charge across a Spree Bridge or Ford Prohibited 7.9 INFANTRY MELEE MORALE MODIFIERS: Condition Modification to the Die Roll Attacker Defender Defender is assaulted in flank Minus 12 Defender is assaulted in rear Minus 6 Defender is in Skirmish order No check Minus 6 Defender is in Line Minus 3 Defender is in Square Plus 6 Defender is Disordered Minus 3 Defender is Routed Minus 6 Coalition defender in Schießscharte No Check Attacker is assaulting up a slope Minus 2 Plus 2 Attacker is assaulting across a stream, w/ ford or bridge Minus 6 Plus 6 Attacker is assaulting across the Spree, at a bridge Minus 12 Plus 12 Attacker is assaulting an earthwork front Minus 12 Pass Attacker is assaulting an entrenchment front Pass Attacker lost an increment due to defensive fire Minus 3 for each Elite Infantry……. Morale of 15 or 16 Minus 6 Minus 6 Morale of 13 or 14 Minus 9 Minus 9 Morale of 11 or 12 Minus 12 Minus 12

 La Bataille de Bautzen

7.10 ARTILLERY SPECIAL RULES ADDITIONAL MELEE MODIFIERS Roll to limber CONDITION MODIFIER French Batterie à Pied 1-3 Cavalry charging a unit in Battalion x ½ French Batterie à Cheval 1-5 Masse (E5.13.6.6)1 French Batterie de la Garde Automatic Cavalry charging across a bridge x 1/3 French Allied Batterie à Cheval 1-4 hexside (E5.2.2.5) French Allied Batterie à Pied 1-3 1. When charging units in Battalion Masse cavalry is not doubled Prussian Batterie zu Fuß 1-2 when charging three hexes in a straight line (E5.13.6.7). Prussian Batterie reitende 1-3 Russian Position Battery 1 Russian Light Battery 1-2 ADDITIONAL MORALE CHECK Russian Horse Battery 1-3 Russian Guard Battery 1-2 MODIFIERS All batteries which wish to limber must roll one die to CONDITION MODIFIER do so Unit in Division Masse (E5.13.7.5) +3 Leaders with an artillery bonus number add one to Austrian Infantry in Line formation this roll +3 (E5.13.2) 7.11 DEPOT LOCATIONS French Western Map edge COMMAND SPAN CHART Coalition Eastern Map Edge, then Waditz COMMAND LINK SPAN IN HEXES Army Leader to Wing Leader 10 Wing Leader to Division Leader 6 ADDITIONAL Wing Leader to Brigade Leader 61 ROLL TO CLOSE MODIFIERS Division Leader to Brigade Leader 32 Division Leader to Units 32 CONDITION MODIFIER Brigade Leader to Units 22 If the assaulting stack is assaulting 1. Use when the Corps leader is in direct command of the Brigade -6 across a stream (E4.8.1) leader and the Brigade leader does not have a Division commander. 2. Light Cavalry Leaders use their Cavalry Mêlée rating as their If the assaulting stack is assaulting -12 Command Span when they are forming an MU as a result of a across a banked stream (E4.8.1) successful initiative check. If the assaulting stack is assaulting -6 across a bridge (E4.8.1) CAVALRY SKIRMISHER HARASSMENT (11.10.7.1)

TERRAIN TYPE DEFENSE FACTOR ADDITIONAL Clear 2 ROLL TO STAND MODIFIERS Vines 3 Swamp, Chapel, Village 4 CONDITION MODIFIER Modifiers to Basic Defense Factor: If the target of an Assault exclusively by Cavalry Skirmishers +1 units which are assaulting across a +6 Retreating Before Assault/Charge +2 stream / bridge (E5.4.3) Cavalry or Horse Artillery PGD +1

 La Bataille de Bautzen

8.0 SCENARIOS a) Scenario One Main Battle May 21, 1813 (09:40) b) Scenario Two Ney’s Grand Tactical Manoeuvre May 21, 1813 (06:00) c) Scenario Three Königswartha and Weissig May 19, 1813 (13:00) d) Scenario Four Königswartha May 19, 1813 (13:00) e) Scenario Five Weissig May 19, 1813 (13:00) f) Scenario Six The Imperial Guard Attacks May 21, 1813 (13:00) g) Scenario Seven Oudinot’s Morning Attack May 21, 1813 (06:00) Haynau May xx, 1813 is its own battle. 8.1 Map Layout Bauten Kreckwitz Klix Auritz Keina Salga Map 1 Map 3 Map 5 Map 2 Map 4 Map 6 Kl. Kunitz Kubschutz Gleina Dohlen Kumschultz Baruth

Königswartha Map 7 Weissig

 La Bataille de Bautzen

9.0 Scenario One – The Grand Battle at Bautzen May 21, 1813 9.1 Introduction As the morning of May 21, 1813 broke forth, there were significant battles on either wings of both armies. As those early morning battles started to subside, then the battles in the centre started to develop. To assist Marshal Oudinot on the right of the French line, Marshal MacDonald assaulted and taken Rabitz. He was able to an artillery grand battery close to the Russian lines and relieve the pressure coming from the Russian grenadiers and other troops. This newly found pressure on the Russian centre allowed Oudinot some respite from the pounding he was getting from the Russian offensive. Ney was finally starting to move forward from Gleina on the French left; but he stalled again at Preititz, where Souham’s massive division had been manhandled by Barclay de Tolly. Ney felt compelled to use three other divisions (Delmas; Albert and Rickard) to assault the town. By that time, the Prussians, under Kleist, were assisting the Russians, and Preititz switched hands several times in a three hour battle. Kleist finally gave up the time, but Ney’s schedule had been completely done in by the tough battle. In the meantime, Soult had been getting ready for his attack on the Prussians with Bertrand’s IV Corp. Soult had set Bertrand to go on the offensive supported by a grand battery of the Guard artillery of 60 guns. Soult’s extensive preparations paid dividends and Blucher’s Prussians started to wear down by 3pm. Blucher started to retreat. By 4pm, Alexander had determined the Coalition had lost the battle and had started to pull back the many heavy guns. The Coalition was successful in pulling back all of those guns from the French vice just before Ney was able to catch the escaping Russians and Prussians. There were many opportunities for the French to stop the Russians and Prussians, but none were realized. Recommended for multiple players and will take several days to finish, even with timed moves. Once Ney reaches his objectives, Napoleon orders the general attack. Play Scenarios Two and Seven first, or use the starting points listed in this scenario. 9.2 Date May 21, 1813 9.3 Maps All six maps 9.4 Start: 09:40 9.5 Finish: At the end of the 16:00 turn 9.6 Notes The prequels are scenarios 3 (4 & 5), 2 & 7. 9.7 Command French: Napoléon, Soult, Ney(III), Bertrand(IV), Lauriston(V), Marmont(VI), Reynier(VII), Macdonald(XI), Oudinot(XII) Russian: Alexander I, Miloradovich(Left), Gorschakov II(Centre), Barclay(3rd), Langeron(3rd Res), Konstantin(Res), Raevsky(V) Prussian: König, von Kleist(AG), v Zeithen(I), v Yorck(II), v Roder(Res) 9.8 Initiative French: Lefebvre-Desnouettes(1/Gd), Bruyère(1/IC), Chastel(3/IC), Wolff(3LC) Russians: Ilowaisky X (Cos), Lanskoi (AG), Schaevitch (LC/Gd) Prussians: Radionov II (3/AG), Hobe (3/Res), v Werder (LC/Gd) Note: Wolff is acting as Bde leader for the régiments attached to the V Corps (2e Bde 3LC) 9.9 Leaders of Special Ability Artillery: Napoléon, Drouot, Lauriston, Marmont Cavalry: None 9.10 Rout Direction French: Western Map edge Coalition: Eastern Map Edge, then Waditz 9.11 Bridges Certain Bridges are under repair and will not be available at the beginning of the scenario. The bridge at Nieder-Gürig is damaged. Nieder Gürkau / Nimschütz Road Bridge. At the end of the French 12:20 turn, a roll of: 1 or 2 the Bridge is repaired and can be used. For each subsequent turn, subtract one from the die roll 9.12 Entry Roads If the entry road is blocked by enemy troops, wait one turn and then enter within four hexes of the road or entry hex. Troops may enter in Road Marche if there is no enemy cavalry within 10 hexes 9.13 Victory Condition French Decisive No Russian Heavy Artillery get within six hexes of Wadnitz and either road from there to the eastern edge must be free of enemy Zone d’influence Substantial 2-1 Russian Heavy Batteries get within six hexes of Wadnitz and either road from there to the eastern edge must be free of enemy Zone d’influence Marginal 4-3 Russian Heavy Batteries get within six hexes of Wadnitz and either road from there to the eastern edge must be free of enemy Zone d’influence. Draw 6-5 Russian Heavy Batteries get within six hexes of Wadnitz and either road from there to the eastern edge must be free of enemy Zone d’influence.

 La Bataille de Bautzen

Coalition Marginal 9-7 Russian Heavy Batteries get within six hexes of Wadnitz and either road from there to the eastern edge must be free of enemy Zone d’influence. Substantial 12-10 Russian Heavy Batteries get within six hexes of Wadnitz and either road from there to the eastern edge must be free of enemy Zone d’influence. Decisive 15 -13 Russian Heavy Batteries get within six hexes of Wadnitz and either road from there to the eastern edge must be free of enemy Zone d’influence. Exit Roads If the exit road is blocked by enemy troops, wait one turn and then exit within four hexes of the exit road. That is the limit however. Troops may exit the map in Road Marche if there is no enemy cavalry within 8 hexes 9.14 Morale Every French Corps that goes on a Morale Level, increase the Coalition Victory by one level If the French Old Guard goes on a Morale Leve l, increase the Coalition Victory by one level If the Russian Guard Divisions (1st and 2nd) both are placed on a Morale Level at the same time, increase the French Victory by one level 9.15 Schedule of Retreat Start before noon Increases French Victory Level by One Start through 13:40 No effect Start at 14:00 - 14:40 Increases Coalition Victory Level by One Start at 15:00 or after Increases Coalition Victory Level by Two 9.16 Setup 6e Tirailleur Régiment (1re & 2e btns) Bautzen Enter at 11:00 7e Tirailleur Régiment (1re & 2e btns) Le Grande Armée de 1813 Empereur Napoléon I, Roi d'Italie Bautzen Enter at 11:40 État-major Impérial Garde Artillerie Maréchal d’Empire Berthier, Prince de Neuchatel Général Devaux Maréchal d’Empire Soult Duc de Dalmatie with Attached from 1re Division Vieille Garde Bertrand 1re Vieille Garde Batterie à Pied Général de division Dulauloy 2e Vieille Garde Batterie à Pied Général de division Drouot Bautzen Enter at 12:00 Général de division Lebrun Garde Artillerie Général de division Caffarelli 3e Vieille Garde Batterie à Pied Général de brigade Dejean 4e Vieille Garde Batterie à Pied Général de brigade Guehenuec Attached 1re Division Jeune Garde Bautzen to Burck, west edge Enter at 11:00 1re Jeune Garde Batterie à Pied Garde Impériale At Burck Marechal d’Empire Mortier, Duc de Trévise 2e Jeune Garde Batterie à Pied Attached 2e Division Jeune Garde Bautzen Enter at 13:00 e re 3 Jeune Garde Batterie à Pied 1 Division Vieille Garde Bautzen Enter at 12:40 Général de division Roguet 4e Jeune Garde Batterie à Pied 1re Vieille Garde Batterie à Pied with the Artillerie e Garde Artillerie 2 Vieille Garde Batterie à Pied with the Artillerie e re re e 5 Jeune Garde Batterie à Pied 1 Grenadiers à Pied Régiment (1 & 2 btns) 6e Jeune Garde Batterie à Pied 2e Grenadiers à Pied Régiment (1re & 2e btns) re re e Detached to the Cavalerie 1 Chasseurs à Pied Régiment (1 & 2 btns) re e re e 1 Vieille Garde Artillerie à Cheval Batterie 2 Chasseurs à Pied Régiment (1 & 2 btns) 2e Vieille Garde Artillerie à Cheval Batterie Vélites of Turin Vélites of Florence Bautzen Enter at 11:00 1re Cavalerie Division de la Garde Bautzen Enter at 12:00 re Général de division Lefebvre-Desnouettes 1 Division Jeune Garde 1re Vieille Garde Artillerie à Cheval Batterie from Général de division Dumoustier Garde Artillerie 1re Jeune Garde Batterie à Pied with the Artillerie e Berg Chevauxléger-lanciers 2 Jeune Garde Batterie à Pied with the Artillerie re re e 1 Chevauléger-lanciers de la Garde Polonais Fusilier-Grenadier Régiment (1 & 2 btns) 2e Chevauléger-lanciers de la Garde Néerlandais Fusilier-Chasseur Régiment (1re & 2e btns) 1re Voltigeur Régiment (1re & 2e btns) Bautzen Enter at 11:20 2e Voltigeur Régiment (1re & 2e btns) 2e Cavalerie Division de la Garde 3e Voltigeur Régiment (1re & 2e btns) Général de division d'Ornano 6e Voltigeur Régiment (1re & 2e btns) 2e Vieille Garde Artillerie à Cheval Batterie from 7e Voltigeur Régiment (1re & 2e btns) Garde Artillerie Chasseurs à Cheval de la Garde Bautzen to Burck, west edge Enter at 11:00 e Mamelouks 2 Division Jeune Garde Grenadiers à Cheval de la Garde Général de division Barrois e Empress Dragoons 3 Jeune Garde Batterie à Pied with the Artillerie Gendarmes d'Elite 4e Jeune Garde Batterie à Pied with the Artillerie 1re Tirailleur Régiment (1re & 2e btns) Salga 2e Tirailleur Régiment (1re & 2e btns) III Corps d’Armée (Staff & Cavalerie) 3e Tirailleur Régiment (1re & 2e btns) Maréchal d’Empire Ney, Prince de la Moscowa

 La Bataille de Bautzen

Chef d'état-major Col Rene de Cramayel IV Corps d’Armée Staff 10e Hussard Régiment Général de division Comte Bertrand Baden 4. Dragoon Régiment Maréchal d’Empire Soult Duc de Dalmatie from État-major Impérial Gleina: No closer than 5 hexes (north) of Gleina, the whole Nieder Geurig division between Gleina and Gottamelda. e État-major General d’ brigade Delort 8 Division, III Corps d’Armée 12e Division, IV Corps d’Armée Général de division Souham e Any element of command 2/6 Légère Régiment Général de division Morand 3/25e Légère Régiment e Nieder Geurig 3/16 Légère Régiment e re e e e e e 13 Ligne Régiment (1 , 2 , 3 , 4 & 6 btns) 1/28 Légère Régiment e e 3/3 Légère Régiment 4/34 Ligne Régiment 4/8e Légère Régiment 3/40e Ligne Régiment e Breising Either side of river ford 6/32 Ligne Régiment e e 2/3 Croate Régiment 3/58 Ligne Régiment e e 1/4 Croate Régiment 3/59 Ligne Régiment e re e e e e 23 Ligne Régiment (1 , 2 , 3 & 4 btns) 4/69 Ligne Régiment e e 1/2 Batterie à Pied 3/88 Ligne Régiment e e 3/2 Batterie à Pied 3/103 Ligne Régiment This division was in combat on 19th May and badly defeated. Brosa In the village If you played Konigswartha see Scenario Three/Four. If 22e Ligne Régiment (1re, 2e, 3e & 4e btns) starting from this scenario, roll for each battalion. A roll of 1-6 9/2e Batterie à Pied corresponds to the number of increments lost per battalion. 10/2e Batterie à Pied See Scenario Four for additional options 15e Division, IV Corps d’Armée Windmill: No closer than five hexes (north) of Windmill, The 14:20 Enter at Briesing whole division between the Windmill and Brosa 1re Italien Ligne Régiment (3e & 4e btns) e 9 Division, III Corps d’Armée 4e Italien Ligne Régiment (1re, 2e, 3e & 4e btns) Général de division Delmas 6e Italien Ligne Régiment (3e & 4e btns) e 3/2 Légère Régiment 1/Milan Guard Bataillon e 3/4 Légère Régiment 7e Italien Ligne Régiment (1re, 2e, 3e & 4e btns) e 1/29 Légère Régiment 14:40 Enter at Briesing e re e e e 136 Ligne Régiment (1 , 2 , 3 & 4 btns) Général de division Peyri e re e e e 138 Ligne Régiment (1 , 2 , 3 & 4 btns) 1re Italien Batterie à Pied e re e e e 145 Ligne Régiment (1 , 2 , 3 & 4 btns) 2e Régiment des chasseurs à cheval néopolitaine e 1/9 Batterie à Pied 13e Italien Batterie à Pied Captured at e 11/9 Batterie à Pied Konigswartha Gottamelda Within three hexes 11:00 Enter at Nieder Guerig SPELLING e 10e Division, III Corps d’Armée 38 Division, IV Corps d’Armée Général de division Albert Generallieutenant Franquemont 4/5e Légère Régiment 1/9. Württemberg Leicht Regiment 4/12e Légère Régiment 1/10. Württemberg Leicht Regiment 139e Ligne Régiment (1re, 2e, 3e & 4e btns) 7. Württemberg Linie Regiment (1. & 2. btns) 140e Ligne Régiment (1re, 2e, 3e & 4e btns) 1. Württemberg Linie Regiment (1. & 2. btns) 141e Ligne Régiment (1re, 2e, 3e & 4e btns) 2. Württemberg Linie Regiment (1. & 2. btns) 3/7e Batterie à Pied 1. Württemberg Batterie zu Fuß e 4/7 Batterie à Pied 10:00 Enter road to Gottamelda Road to Klix: Roll 9:40 1 or 2, 10:00 3 or 4, 10:20 5 or 6 to V Corps d’Armée enter the entire division Général de division Lauriston 11e Division, III Corps d’Armée Chef d'état-major General d’ brigade Baillod Général de division Ricard No closer than 6 hexes e e e 9 Légère Régiment (3 & 4 btns) 16e Division, V Corps d’Armée e 4/43 Ligne Régiment Général de division Maison e 3/75 Ligne Régiment 151e Ligne Régiment (1re, 2e, 3e & 4e btns) e 3/50 Ligne Régiment 153e Ligne Régiment (1re, 2e, 3e btns) e 4/65 Ligne Régiment 1/1re Batterie à Pied e re e e e 142 Ligne Régiment (1 , 2 , 3 & 4 btns) 3/1re Batterie à Pied 144e Ligne Régiment (1re, 2e, 3e & 4e btns) 18/1re Batterie à Pied 12 00 Starting this turn, enter road to Gottamelda 19/7e Batterie à Pied 17e Division, V Corps d’Armée Général de division Puthod Road to Klix: Roll 11:00 1 or 2, 11:20 3 or 4, 11:40 5 or 6 to 1/5e Batterie à Pied enter the entire division 11/5e Batterie à Pied e 39 Division, III Corps d’Armée 146e Ligne Régiment (1re, 2e, 3e & 4e btns) Général de division Marchand 12:40 Starting this turn, enter road to Gottamelda 3. Baden Linie Regiment (1. & 2. btns) 147e Ligne Régiment (1re, 2e, 3e & 4e btns) 1/1. Baden Linie Regiment 13:20 Starting this turn, enter road to Gottamelda 1. Hessian Füsilier Regiment (1. & 2. btns) 148e Ligne Régiment (1re, 2e, 3e & 4e btns) 2. Hessian Leib du Corps Regiment (1. & 2. btns) Hessian Leib-Garde Regiment (1. & 2. btns) 10:00: One turn after the French occupy the wind mill, enter 1. Baden Batterie zu Fuß on the road to Gottamelda 1/2 Hessian Batterie zu Fuß 18e Division, V Corps d’Armée Breising Général de division Lagrange

 La Bataille de Bautzen

154e Ligne Régiment (1re, 2e, 3e & 4e btns) 4/1re Ligne Régiment 10/1re Batterie à Pied 2/62e Ligne Régiment 12/1re Batterie à Pied 3/14e Ligne Régiment 10:40: Starting this turn, roll even to enter road to 4/16e Ligne Régiment Gottamelda 6/26e Ligne Régiment 3e Régiment étranger irlandais (1re & 2e btns) 6/82e Ligne Régiment 11:40: Starting this turn, roll even to enter road to 121e Ligne Régiment (3e & 4e btns) Gottamelda 15e Ligne Régiment (3e & 4e btns) 155e Ligne Régiment (1re, 2e, 3e & 4e btns) 70e Ligne Régiment (3e & 4e btns) Attached from 3e Légère Cavalerie Division 14/4e Batterie à Pied 10:00: Starting this turn, roll even to enter road to 22/9e Batterie à Pied Gottamelda General Wolff (acting as the Brigade leader) 14:00: Enters at the road to Klix 8e Chasseur à Cheval Régiment VII Corps d’Armée 10:40: Starting this turn, roll even to enter road to Général de division Reynier Chef d'état-major General d Brigade Gressot Gottamelda e 9e Chasseur à Cheval Régiment 32 Division, VII Corps d’Armée 11:20: Starting this turn, roll even to enter road to Général de division Durutte 35e Légère Régiment (2e & 4e btns) Gottamelda e e 4/36 Légère Régiment 2 Italien Chasseur à Cheval e e e 131 Ligne Régiment (2 & 4 btns) 132e Ligne Régiment (2e & 4e btns) 10:20: Starting this turn, roll even to enter road to 133e Ligne Régiment (2e & 4e btns) Gottamelda (per Régiment or Batterie) Würzburg Régiment (2e & 3e btns) 19e Division, V Corps d’Armée 14:20 Artillerie enters at the Road to Klix Général de division Rochambeau 10:20 22/1re Batterie à Pied 149e Ligne Régiment (1re, 2e, 3e & 4e btns) 6/5e Batterie à Pied 15/1e Batterie à Pied 14:40 Artillerie enters at the Road to Klix 10:40: Starting this turn, roll even to enter road to 4/9e Batterie à Pied Gottamelda (per Régiment or Batterie) 135e Ligne Régiment (1re, 2e, 3e & 4e btns) Strehla 16/1e Batterie à Pied XI Corps d’Armée Maréchal d’Empire Macdonald, Duc de Taranto 12:00 Enter road to Gottamelda Chef d'équipe General d’ brigade Grundler V Corps Artillerie re Rabitz: Six hexes west, behind or in the woods 17/1 Batterie à Pied e 2/5e Batterie à Cheval 31 Division, XI Corps d’Armée 7/6e Batterie à Cheval Général de division Ledru (Fressinet) 4/27e Légère Régiment Burck Within four hexes 4/50e Ligne Régiment VI Corps d’Armée 4/5e Ligne Régiment Maréchal d’Empire Marmont, Duc de Ragusa 4/79e Ligne Régiment Chef d'état-major General d’ brigade Richemont Régiment d'élite néopolitaine (1re & 2e btns) 20e Division, VI Corps d’Armée Falkenberg In the village Général de division Compans 16/5e Batterie à Pied 1re Marin Artillerie Régiment (1re, 2e, 3e & 4e btns) Néopolitaine Batterie à Cheval 3e Marin Artillerie Régiment (1re & 2e btns) 3/47e Ligne Régiment Kessnitz: Within six hexes south, no closer than nine hexes e of Daranitz 3/86 Ligne Régiment e 5/66e Ligne Régiment 35 Division, XI Corps d’Armée e Général de division Gérard 3/122 Ligne Régiment e e e e e e 6 Ligne Régiment (3 & 4 btns) 32 Légère Régiment (2 & 3 btns) e re e e e e 112 Ligne Régiment (1 , 2 , 3 & 4 btns) 16/5 Batterie à Pied e e e 10/8e Batterie à Pied 2 Italien Légère Régiment (3 & 4 btns) 5e Italien Ligne Régiment (3e & 4e btns) 10:00 Road to Nieder Keina, west edge Kessnitz In the village 21e Division, VI Corps d’Armée 6/1re Batterie à Pied Général de division Bonnet 20/5e Batterie à Pied 2e Marin Artillerie Régiment (1re, 2e, 3e, 4e, 5e & 6e btns) 9:40 Road to Pilwitz e re e Cavalerie Brigade, XI Corps d’Armée 4 Marin Artillerie Régiment (1 & 2 btns) e 37e Légère Régiment (1re, 2e & 3e btns) 4 Italien Chasseur à Cheval Régiment 4/36e Légère Régiment Würzburg Jäger zu Pferd 4/131e Ligne Régiment Strehla Within twelve hexes 4/132e Régiment 36e Division, XI Corps d’Armée 4/133e Régiment Général de division Charpentier 2/Würzburg Infanterie Regiment 14e Légère Régiment (3e & 4e btns) 10/4e Batterie à Pied 22e Légère Régiment (1re, 2e, 3e & 4e btns) 18/5e Batterie à Pied 6/10e Ligne Régiment Nieder Keina 6/20e Ligne Régiment Joseph Napoleon Battalion 3/67e Ligne Régiment 4/3e Légère Régiment Nadelwitz: Within three hexes, NW of the stream e 22e Division, VI Corps d’Armée 4/102 Ligne Régiment 5/1re Batterie à Pied Général de division Friederichs e 23e Légère Régiment (3e & 4e btns) 19/2 Batterie à Pied

 La Bataille de Bautzen

Binnewitz In the village 25e Chasseur à Cheval Régiment XII Corps d’Armée 6e Hussard Régiment Maréchal d’Empire Oudinot, Duc de Reggio 2e Chasseur à Cheval Régiment Chef d'équipe General d’ Brigade Lacoste 1/6e Batterie à Cheval Bavarois Chevauléger attached to the 9e Division, Detached to V Corps the remaining regiments are at Moritzberg with 8e Chasseur à Cheval Régiment Wolff 9e Chasseur à Cheval Régiment 2e Italien Chasseur à Cheval Rieschen Within three hexes 13e Division, XII Corps d’Armée Bautzen Within five hexes Général de division Pacthod 1re Grosse Cavalerie Division, I Corps Cavalerie 4/1re Légère Régiment Général de division Bordesoulle 7e Ligne Régiment (3e & 4e btns) 2e Cuirassier Régiment 4/10e Ligne Régiment 3e Cuirassier Régiment (including the 9e) 4/42e Ligne Régiment 6e Cuirassier Régiment 6/7e Ligne Régiment 11e Cuirassier Régiment Rieschen In the village 12e Cuirassier Régiment 18/4e Batterie à Pied Sächsisches Leib Kürassier Regiment Mehlteuer Within two hexes Zastrow Kürassier Regiment 4/67e Ligne Régiment 4e Italien Batterie à Cheval 1re Néopolitaine Légère Régiment (1re & 2e btns) Anywhere between Bautzen and Pristwitz 101e Ligne Régiment (2e, 3e & 4e btns) 3e Grosse Cavalerie Division, I Corps Cavalerie Mehlteuer In the village Général de division Doumerc 20/4e Batterie à Pied 4e Cuirassier Régiment 7e Dragoon Régiment Klein-Kunitz Within three hexes e e 23 Dragoon Régiment 14 Division, XII Corps d’Armée 30e Dragoon Régiment Général de division Lorencz Italien Napoleon Dragoon Régiment 52e Ligne Régiment (3e & 4e btns) e re e e e 3. Sächsisches Batterie à Cheval 137 Ligne Régiment (1 , 2 , 3 & 4 btns) 156e Ligne Régiment (1re, 2e, 3e & 4e btns) Klein-Kunitz In the village 2/4e Batterie à Pied 25/4e Batterie à Pied Binnewitz Within three hexes 9e Division Bavarois, XII Corps d’Armée Generallieutenant Raglovich 1. Licht Bataillon 2/Prinz Karl #3 Bavarois Infanterie 13. Bavarois Infanterie 1/Isenburg #4 Bavarois Infanterie 2/Herzog Pius #8 Bavarois Infanterie 2. Licht Bataillon 2/Preysing #5 Bavarois Infanterie Regiment 7. Bavarois Infanterie 2/#9 Bavarois Infanterie 2/Junker #10 Bavarois Infanterie Binnewitz In the village 1. Bavarois Batterie zu Fuß 2. Bavarois Batterie zu Fuß Bavarois Reserve Batterie zu Fuß Binnewitz Within three hexes Attached from XII Corps d’Armée Cavalerie Bavarois Chevaulegers Any element of command I Corps Cavalerie Général de division Latour-Maubourg Chef d'équipe General d’ Brigade Jumilhac Neubolitz Within five hexes 1re Légère Cavalerie Division, I Corps Cavalerie Général de division Bruyère 7e Hussard Régiment 16e Chasseur à Cheval Régiment 1re Chevauléger Régiment 8e Chevauléger Régiment 1re Italien Chasseur à Cheval Régiment Sächsisches Hussar Régiment Sächsisches Chevauleger Régiment 1/1re Batterie à Cheval 10:00 Priswitz 3e Légère Cavalerie Division, I Corps Cavalerie Général de division Chastel

 La Bataille de Bautzen

Armée Russe Rebrikov #3 Cossaque Regiment Stavropol Kalmuck Regiment Kumschultz Orlov Streifkorps Staff Alexander I Tsar de toutes les Russies Baschütz Généralmajor Comte von Toll CENTRE Général Comte Ostermann-Tolstoi Générallieutenant Gorschakov II Weissig Colonel Uvarov - Chef d'état-major Général de cavalerie Wittgenstein 1st Linie Général D’auvray – Chef d'état-major d'armée Générallieutenant Berg Baschütz Gross-Kunitz: Southwest of the stream, within 15 hexes of Baschütz/ Litten: Between the two villages, including the village earthworks Cossaque Brigade 5th Division Généralmajor Ilowaisky X Généralmajor Lukov Platov #4 Don Cossaque Regiment Perm Infantry Regiment Lotschilin #1 Don Cossaque Regiment Mohilev Infantry Regiment Koschkin Don Cossaque Regiment Kalouga Infantry Regiment Illowaiski #10 Don Cossaque Regiment Sievesk Infantry Regiment Gorin #1 Don Cossaque Regiment Grand Duchess Cathrine Battalion 5th Bashkir Regiment Loubny Hussar Regiment Moscow Dragoon Regiment Neudorf Within twelve hexes Mitau Dragoon Regiment Advant Garde Heavy Battery #5 Généralmajor Lanskoi Horse Battery #3 Streifkorps Prendel (This is not a Cossaque) Alexandria Hussar Regiment Baschütz /Jenkwitz: Between the two villages, including White Russia Hussar Regiment earthworks Lithuania Chasseur à Cheval Regiment 14th Division Ataman Don Cossaques Généralmajor Lalin Illowaiski #12 Don Cossaque Regiment Tenguinsk Infantry Regiment Kutainikov #4 Don Cossaque Regiment Estonia Infantry Regiment Semenschenkov Don Cossaque Regiment Akhtyrsk Hussar Regiment Horse Artillery Battery #2 Tchougouiev Uhlans Kargopol Dragoon Regiment Preuschwitz LEFT (La Gauche) Jenkwitz Général du comte d'infanterie Miloradovich 2nd Linie Généralmajor Nikitin - Devoir general Générallieutenant St. Priest Gross-Kunitz nd Kl Jenkwitz Within ten hexes 2 Corps th Généralmajor Duc Eugene de Wurttemberg 7 Division Généralmajor Tallisin III Woods between Belitz and Panitz Sophia Infantry Regiment 3rd Division, 2nd Corps Pskof Infantry Regiment Généralmajor Comte Schachafskoi 11th Jäger Regiment Mourmansk Infantry Regiment Revel Infantry Regiment Kl Jenkwitz / Rabnitz: Between the two villages, including earthworks Tchernigov Infantry Regiment th 20th Jaeger Regiment 8 Division 21st Jaeger Regiment Généralmajor Engelhardt I Soum Hussar Regiment Archangel Infantry Regiment Tartar Uhlan Regiment Schusselburg Infantry Regiment Converged Dragoon Regiment Old Ingremannland Infantry Regiment Kaporsk Infantry Regiment Heavy Artillery Battery #1 th Light Artillery Battery #33 37 Jäger Regiment Horse Artillery Battery #7 Heavy Artillery Battery #7 Rabnitz Within eight hexes Dohlen Within six hexes th 4th Division, 2nd Corps 11 Division Généralmajor Pischnitzki Générallieutenant Markov 1st Jäger Regiment Krementsoug Infantry Regiment rd Volhynie Infantry Regiment 33 Jäger Regiment Riajsk Infantry Regiment Light Battery #13 4th Jaeger Regiment Podolsk Infantry Regiment 34th Jaeger Regiment Jeletz Infantry Regiment Tobolsk Infantry Regiment Riazan Infantry Regiment Tchernigov Chasseur à Cheval Regiment Brest Infantry Regiment New Russia Dragoon Regiment Pantiz Within eleven hexes Lithuanian Uhlan Regiment 22nd Division Gross-Kunitz Within six hexes Généralmajor Turtschaninov 2nd Corps Cavalry Olonetz Infantry Regiment Généralmajor Millesimo Staroskol Infantry Regiment Belosersk Infantry Regiment Kiev Dragoon Regiment th Kharkov Dragoon Regiment 45 Jäger Regiment Horse Artillery Battery #4 Light Artillery Battery #27

 La Bataille de Bautzen

Windmill On the windmill height Count Arakcheyev Grenadier Regiment (1st & 2nd 3rd Army of the West btns) Général d'infanterie Barclay de Tolly Ekaterinoslav Grenadier Regiment (1st & 2nd btns) Généralmajor Umanetz Tauride Grenadier Regiment (1st & 2nd btns) St. Petersburg Grenadier Regiment (1st & 2nd btns) Woods between Windmill and Malschwitz st nd rd Pernau Infantry Regiment (1 & 2 btns) 3 Army Advant Garde Kexholm Infantry Regiment (1st & 2nd btns) Générallieutenant Tschaplitz st th Mohieleu Converged Grenadiers of 5th Division (1 12 Jaeger Regiment nd nd & 2 btns) 22 Jaeger Regiment Estonia Converged Grenadiers of 14th Division (1st Grekov #8 Don Cossaque Regiment & 2nd btns) Kutainikov Don Cossaque Regiment Heavy Battery #3 Isaeva #2 Don Cossaque Regiment Light Artillery Battery #14 Any clear terrain in this area Light Artillery Battery #36 Light Artillery Battery #34 Height between Forest and Malshwitz Preuchswitz Within ten hexes north Olivopol Hussar Regiment 2nd Grenadier Division Jitomir Uhlan Regiment Généralmajor Zwielenief Kiev Grenadier Regiment (1st & 2nd btns) Windmill Height: The whole division within three hexes of the Moscowa Grenadier Regiment (1st & 2nd btns) windmill st nd th Astrakhan Grenadier Regiment (1 & 2 btns) 18 Division Fangoria Grenadier Regiment (1st & 2nd btns) Générallieutenant Comte Scherbatov Little Russia Grenadier Regiment (1st & 2nd btns) Vladimir Infantry Regiment Siberian Grenadier Regiment (1st & 2nd btns) Dnieper Infantry Regiment Preuchswitz within 6 hexes or any earthwork Kostroma Infantry Regiment Heavy Artillery Battery #32 Tambov Infantry Regiment 28th Jäger Regiment Kubschütz The whole division within four hexes 32nd Jäger Regiment 1st Guard Division Kinbourn Dragoon Regiment Généralmajor Baron Rosen Sieversk Chasseur Regiment Preobragenski Guard Regiment (1st & 2nd btns) Light Artillery Battery #35 Semenovski Guard Regiment (1st & 2nd btns) Guard Jaeger Regiment (1st & 2nd btns) Malschwitz Within four hexes st nd th Ismailov Guard Regiment (1 & 2 btns) 9 Division Kubschütz within 6 hexes or any earthwork Généralmajor Insov Guard Light Battery #1 Nacheburg Infantry Regiment Guard Light Battery #2 Iakout Infantry Regiment Guard Heavy Battery #1 10th Jäger Regiment 38th Jäger Regiment Baschütz The whole division within four hexes Tver Dragoon Regiment 2nd Guard Division Dorpat Dragoon Regiment Généralmajor Yermolov Light Artillery Battery #28 Lithuanian Guard Regiment (1st & 2nd btns) Finland Guard Regiment (1st & 2nd btns) Gleina st nd rd Pavlov Grenadier Regiment (1 & 2 btns) 3 Army Reserve Leib Grenadier Regiment (1st & 2nd btns) Générallieutenant Langeron Guard Heavy Battery #2 Reserve Division Générallieutenant Baron Sass KL Purschwitz Buchwalde Within two hexes 2nd Linie Vitebsk Infantry Regiment Générallieutenant Comte Gallizin V Kozlov Infantry Regiment Généralmajor Arenief - Aide de camp Gleina Within two hexes Kourin Infantry Regiment Weissig the whole division within 4 hexes Kolyvan Infantry Regiment Guard Cavalry 7th Jäger Regiment Générallieutenant Lavrov Heavy Artillery Battery #15 Guard Light Cavalry Division Buchwalde Within two hexes Généralmajor Schaevitch Arasmass Uhlan Regiment Guard Dragoon Regiment Kirev Cossaque Regiment Guard Uhlan Regiment Heavy Artillery Battery #34 Guard Hussar Regiment Windmill Windmill Height KL Purschwitz the whole division within 20 hexes Heavy Artillery Battery #18 1st Cuirassier Division Windmill Height Earthwork Généralmajor Depreradovich Heavy Artillery Battery #29 Chevalier Garde Regiment Canitz-Chris. Horse Guard Regiment RESERVE Emperor Cuirassier Regiment Grand Duc Konstantin Pavlovich Astrakhan Cuirassier Regiment V Guard Corps Empress Cuirassier Regiment Générallieutenant Raevsky Ekatrinoslav Cuirassier Regiment Général Potemkin - Quartier-maître general Guard Horse Battery #1 KL Purschwitz the whole division within 20 hexes Weissig within six hexes nd 1st Grenadier Division 2 Cuirassier Division Généralmajor Sulima Généralmajor Duca Gluchov Cuirassier Regiment

 La Bataille de Bautzen

Pskov Cuirassier Regiment Schlesisches Schützen-Bataillon Military Order Cuirassier Regiment 3. Res Bn/9. Leib Infanterie-Regiment Starodoub Cuirassier Regiment 13. Batterie zu Fuß von Held Little Russian Cuirassier Regiment Plies/ Malachwitz: The whole brigade on a line between the Novgorod Cuirassier Regiment two villages Guard Horse Battery #2 Attached Kavallerie Brigade 6. Schlesisches Husaren-Regiment *The Russian Artillery reserve may be located around 2. Schlesisches Uhlanen-Regiment Baschütz or used to fill-in any earthwork 9. Batterie reitende Artillerie von Tuschen * Canitz-Chris: within 6 hexes or any earthwork Doberschütz / Kreckwitz between the two villages Reserve Artillery 2nd Division, Preußisches I Armeekorps Générallieutenant Prince Jachwill Oberst von Klüx Heavy Battery #2 Kreckwitz Heights Heavy Battery #4 6. West Preußisches Grenadier-Bataillon Heavy Battery #30 West Preußisches Infanterie-Regiment (1., 2. & Fus Heavy Battery #31 Btns) Light Battery #19 Doberschütz / Kreckwitz between the two villages Light Battery #5 7. West Preußisches Infanterie-Regiment (1., 2. & Light Battery #7 Fus Btns) Light Battery #32 2. Res Bn/9. Leib Infanterie-Regiment Horse Battery #1 9. Batterie zu Fuß Horse Battery #6 Kreckwitz: Earthworks south of the town Horse Battery #8 Attached from Preußisches I Armeekorps Horse Battery #10 Russian Heavy Battery #14 Kumschultz Russian Heavy Battery #33 Preußische Armee Staff Kreckwitz Heights Within three hexes König Friedrich Wilhelm III Attached Kavallerie Brigade Oberst von Kniesebeck 6. Neumärk Dragoon-Regiment Generallieutnant von Weyother 1. West Preußisches Dragoon-Regiment General der Kavallrie Blücher 7. Batterie reitende Artillerie Richter General von Gneisenau Litten Major von der Golz Preußisches II Armeekorps Klein Bautzen Generallieutenant von Yorck Preußische Avant Garde General von Wuthernov Generallieutenant von Kleist Generalmajor Corswandt Major von Roggenbach 2. Leib Husaren-Regiment Litten from 3rd Division Reserve Klein Bautzen Within five hexes 1st Division, Preußische Avant Garde (Russisch) Kreckwitz Within five hexes Generalmajor Roth 1st Division, Preußisches II Armeekorps Grodno Hussar Regiment Oberst von Zielinsky 23rd Jäger Regiment 1. Ost Preußisches Infanterie-Regiment (1., 2. & 24th Jäger Regiment Fus Btns) 25th Jäger Regiment 9. Leib Infanterie-Regiment (1., 2. & Fus Btns) 26th Jäger Regiment 1. Batterie zu Fuß Russian Horse Artillery Battery #23 2. Batterie zu Fuß Klein Bautzen Within three hexes Litten Within five hexes of Litten, including the two 2nd Division, Preußische Avant Garde earthworks Oberstleutnant von Steinmetz 2nd Division, Preußisches II Armeekorps 10. Colberg Infanterie-Regiment (1., 2. & Fus btns) Oberst von Horn 4. Schlesisches Husaren-Regiment 4. Ost Preußisches Infanterie-Regiment (1., 2. & 3. Batterie reitende Artillerie Fus Btns) 5. Ost Preußisches Infanterie-Regiment (1., 2. & Klein Bautzen Within seven hexes Fus Btns) rd 3 Division, Preußische Avant Garde 2. Res Bn/5. Ost Preußisches Infanterie-Regiment Generalmajor Radionov II (Russisch) 3. Batterie zu Fuß Illowaiski #4 Don Cossaque Regiment 4. Batterie zu Fuß Radinov #2 Don Cossaque Regiment 1. Batterie reitende Artillerie Selivanov #2 Don Cossaque Regiment Basanwitz Within three hexes Doberschütz Attached Kavallerie Brigade Preußisches I Armeekorps 3. Litauisches Dragoon-Regiment Generalmajor von Zeithen 5. Brandenburg Dragoon-Regiment Major Laroche von Starkenfeld 2. Batterie reitende Artillerie Doberschütz Within six hexes Plieskowitz 1st Division, Preußisches I Armeekorps Brandenburg Reserve Oberst von Pirch Generalmajor von Röder 11. Schlesisches Grenadier-Bataillon Rittmeister Graf von Brandenburg st 11. Schlesisches Infanterie-Regiment (1., 2. & Fus 1 Division, Brandenburg Reserve btns) Oberstlieutenant von Tippelskirch 8. Batterie zu Fuß von Mandelsohe Garde Jäger 12. Schlesisches Infanterie-Regiment (1. & 2. btns) Garde zu Fuß Infanterie-Regiment (1., 2. & Fus Btns)

 La Bataille de Bautzen

Normal Infantrie-Battalion Kl Durschwitz Within five hexes Plieskowitz Earthwork south of the town Preußische Garde Kavallerie Division 4. Garde Fuß Batterie von Lehmann Oberst von Dolffs Oberst von Rauch Height between KL. Bautzen and Pliesskovitz, equidistant st nd 1 Division, Preußische Garde Kavallerie Division 2 Division, Brandenburg Reserve Oberstlieutenant von Werder Major von Natzmer Garde du Corps-Regiment Leib Grenadier-Bataillon Garde Licht Kavallerie-Regiment 1. Ost Preußisches Grenadier-Bataillon Garde Jäger zu Pferd-Regiment 2. Ost Preußisches Grenadier-Bataillon 4. Garde Batterie reitende Artillerie von Willmann 2. Reserve Bn/9. Leib Infanterie-Regiment 2nd Division, Preußische Garde Kavallerie Division Garde Freiwilliger Jäger-Bataillon von Wedell Oberst von Jürgass Kl Durschwitz Within four hexes 1. Ost Preußisches Kürassier-Regiment 3rd Division, Brandenburg Reserve 1. Schlesisches Kürassier-Regiment Major Hobe 3. Brandenburg Kürassier-Regiment 3. Brandenburg Husaren-Regiment 10. Batterie reitende Artillerie von Schäffer 2. Leib Husaren-Regiment with Yorck 1. West Preußische Uhlanen-Regiment 3. Brandenburg Uhlanen-Regiment 8. Garde Batterie reitende Artillerie

 La Bataille de Bautzen

10.0 Scenario Two – Ney’s Advance 10.1 Introduction Ney commands the key manoeuvre of the battle, and begins his manoeuvre to turn the Coalition flank. Stop or delay Ney’s large “corps” and the battle’s outcome will no longer be decisive. If Ney does succeeds, it may end the war, with 25,000 to 50,000 troops on a side. 10.2 Date May 21, 1813 10.3 Maps Maps 5 & 6 10.4 Start: 06:00 10.5 Finish: At the end of the 09:20 turn 10.6 Notes It is intended that Scenario Two be played before Scenario One, which is the main battle. 10.7 Command French: Ney(III) from off map until he enters Russian: Barclay(3rd), Langeron(3rd Res) 10.8 Initiative French: Wolff(cav/V) Russians: Lanskoi (AG) 10.9 Leaders of Special Ability None 10.10 Rout Direction French: Western Map edge Coalition: Eastern Map Edge, then Waditz 10.11 Entry Roads If the entry road is blocked by enemy troops, wait one turn and then enter within four hexes of the road or entry hex. Troops may enter in Road Marche if there is no enemy cavalry within 10 hexes 10.12 Victory Condition French Decisive Brosa, Malschwitz, Gottemelda, Gleina, Windmill Substantial Brosa, Malschwitz, Gottemelda, Gleina Marginal Brosa, Gottemelda, Gleina Draw Brosa, Gottemelda Coalition Marginal Brosa or Malschwitz or III Corps on Level one Substantial Brosa Decisive None of the above cities captured or III Corps on Level Two Positions must be occupied by the French and held to the end of the scenario. (All hexes of the village.) "The last unit to enter" 10.13 Setup Road to Klix Roll: 1-3 8:00, 4-5 8:20, 6 8:40 10/2e Batterie à Pied III Corps d’Armée 6:00 Enter at road to Klix Maréchal d’Empire Ney, Prince de la Moscowa e Chef d'état-major Col Rene de Cramayel 9 Division, III Corps d’Armée Général de division Delmas Klix: Within three hexes of Klix, NW of the Spree 3/2e Légère Régiment 8e Division, III Corps d’Armée 3/4e Légère Régiment Général de division Souham 1/29e Légère Régiment 2/6e Légère Régiment 136e Ligne Régiment (1re, 2e, 3e & 4e btns) 3/25e Légère Régiment 138e Ligne Régiment (1re, 2e, 3e & 4e btns) 3/16e Légère Régiment 145e Ligne Régiment (1re, 2e, 3e & 4e btns) 1/28e Légère Régiment 1/9e Batterie à Pied 4/34e Ligne Régiment 11/9e Batterie à Pied 3/40e Ligne Régiment e 6:40 Enter at road to Klix 6/32 Ligne Régiment e 3/58e Ligne Régiment 10 Division, III Corps d’Armée e Général de division Albert 3/59 Ligne Régiment e e 4/5 Légère Régiment 4/69 Ligne Régiment e e 4/12 Légère Régiment 3/88 Ligne Régiment e re e e e e 139 Ligne Régiment (1 , 2 , 3 & 4 btns) 3/103 Ligne Régiment e re e e e e re e e e 140 Ligne Régiment (1 , 2 , 3 & 4 btns) 22 Ligne Régiment (1 , 2 , 3 & 4 btns) e re e e e 9/2e Batterie à Pied 141 Ligne Régiment (1 , 2 , 3 & 4 btns)

 La Bataille de Bautzen

3/7e Batterie à Pied 9th Division 4/7e Batterie à Pied Généralmajor Insov Nacheburg Infantry Regiment Salga Within two hexes Maison Iakout Infantry Regiment III Corps d’Armée, Cavalerie th e 10 Jäger Regiment 10 Hussard Régiment 38th Jäger Regiment Baden 4. Dragoon Regiment Tver Dragoon Regiment Salga: No closer than three hexes of Salga, NW of the Spree Dorpat Dragoon Regiment 16e Division, attached from V Corps d’Armée Light Artillery Battery #28 Général de division Maison e re e e e Gleina Windmill Height 151 Ligne Régiment (1 , 2 , 3 & 4 btns) rd e re e e e 3 Army Reserve 153 Ligne Régiment (1 , 2 , 3 & 4 btns) Générallieutenant Langeron 1/1re Batterie à Pied 3/1re Batterie à Pied Gleina

e Reserve Division 3 Légère Cavalerie Division, I Corps Cavalerie Générallieutenant Baron Sass With the first of these Régiments to enter add General Wolff Buchwalde Within one hex as a Brigade commander, if none enter then see Scenario Vitebsk Infantry Regiment One Kozlov Infantry Regiment Road to Brosa / Gotta: Roll of 1 enters 7:20, Roll of 2 enters Kirev Cossaque Regiment 8:00 e e Heavy Artillery Battery #34 2 Chasseur à Cheval Régiment (or 8 ?) Gleina Within one hex Road to Brosa / Gotta: Roll of 1 enters 8:00, Roll of 2 enters Kourin Infantry Regiment 8:20 e Kolyvan Infantry Regiment 9 Chasseur à Cheval Régiment 7th Jäger Regiment Road to Brosa / Gotta: Roll of 1 enters 8:20, Roll of 2 enters Heavy Artillery Battery #15 8:40 e Baruth Within one hex 2 Italien Chasseur à Cheval Arasmass Uhlan Regiment Otherwise, enters per Scenario One Gleina Windmill Height Neudorf Within two hexes. Heavy Artillery Battery #18 Advant Garde Gleina Windmill Height Earthwork Généralmajor Lanskoi Heavy Artillery Battery #29 Streifkorps Prendel "This is not a Cossaque" Preitiz released if Malschwitz is entered by the French Alexandria Hussar Regiment 1. Division/ Prussian I Korps (part) White Russia Hussar Regiment Major Laroche von Starkenfeld Lithuania Chasseur à Cheval Regiment 2. Schlesisches Uhlanen-Regiment Ataman Don Cossaques 9. Batterie reitende Artillerie von Tuschen Horse Artillery Battery #2 Dubrauke Within two hexes Illowaiski #12 Don Cossaque Regiment Kutainikov #4 Don Cossaque Regiment Semenschenkov Don Cossaque Regiment Windmill 3rd Army of the West Général d'infanterie Barclay de Tolly Généralmajor Umanetz Salga 3rd Army Advant Garde Générallieutenant Tschaplitz Olivopol Hussar Regiment Jitomir Uhlan Regiment 12th Jäger Regiment 22nd Jäger Regiment Light Artillery Battery #34 Brosa Within two hexes Grekov #8 Don Cossaque Regiment Kutainikov Don Cossaque Regiment Isaeva #2 Don Cossaque Regiment Windmill Height: The whole division within three hexes of the windmill 18th Division Générallieutenant Comte Scherbatov Vladimir Infantry Regiment Dnieper Infantry Regiment Kostroma Infantry Regiment Tambov Infantry Regiment 28th Jäger Regiment 32nd Jäger Regiment Kinbourn Dragoon Regiment Sieversk Chasseur Regiment Light Artillery Battery #35 Malschwitz Within six hexes

 La Bataille de Bautzen

11.0 Scenario Three – La Bataille de Königswartha & Weissig 1813 Preliminary Activity of May 19, 1813 11.1 Introduction There was considerable activity and movement going on for several days between the French and Coalition armies before the Battle of Bautzen occurred. Right before the battle on May 19, there were two separate actions which would have ramifications for both sides. While jockeying for position, Barclay de Tolly thought he had run into a detached part of Lauriston’s V Corps at Königswartha, however it was part of Peyri’s Italian Division in Bertrand’s IV Corps, part of Napoleon’s main body. The Russian’s defeated the Italians easily, but they almost got trapped themselves fighting Napoleon. In the same day, Lauriston’s V Corp ran across the Prussians at Weissig, and almost defeated them before the Russian Grenadiers came to the Prussians’ defence. It was a close call for both sides. The larger battle would start the next day, and the French would storm and take Bautzen on May 20. 11.2 Date May 19, 1813 11.3 Maps Special one Map 11.4 Start: 13:00 11.5 Finish: At the end of the 17:00 turn 11.6 Notes This scenario combines Scenario Four and Scenario Five. It is intended that Scenario Three be played before Scenario One, which is the main battle. The result(s) detailed below will determine how aggressive the 18e & 19e divisions support Ney. Losses from the scenarios will be replaced at different ratios, depending on the Victory results. 11.7 Command French: Bertrand (IV) from offmap, Laurison(V) Coalition: Barclay (3rd), Raevsky(V), v Yorck(II) 11.8 Initiative None 11.9 Leaders of Special Ability Artillery: Lauriston Cavalry: None 11.10 Rout Direction French: Western Map edge Coalition: Eastern Map Edge, then Waditz 11.11 Setup Troop’s set-ups and appearance are the same as detailed in Scenarios Four and Five Both scenarios, especially Five, are excellent tutorials on La Bataille. The French are hindered by a lack of cavalry in both games, and must act cautiously. French firepower and infantry superiority are significant—especially in Weissig. Separate map see scenario. MAP

 La Bataille de Bautzen

12.0 Scenario Four – La Bataille de Königswartha 1813 Peyri’s Italians Run into a Russian Buzz-saw 12.1 Introduction Before the Battle of Bautzen (on the 21st), both Napoleon and the Coalition were doing a lot of manoeuvring and shifting of positions in order to be prepared what was expected to be a big battle. The Russians were hoping to find Lauriston’s V Corps detached from Ney’s wing and thus ready to be defeated in detail. However, the Russians did not run into Lauriston’s Corps, but rather ran into Bertrand’s IV Corps at Königswartha. There they met Peyri’s Italian Division, Peyri and the Italians were not prepared for the Russians, who easily defeated the division. Overall, division suffered almost 3000 casualties and lost a foot battery to the Russian onslaught. However, the Russians just missed running directly into Napoleon, who could hear the battle from his headquarters. The battle should be an easy victory for the Russians. However, it is a good tutorial for players wanting to learn the system. The outcome will affect the Italian’s dispositions two days later at Bautzen as the casualties will be subtracted from Peyri’s command. The game should only take a few hours to play. 12.2 Date May 19, 1813 12.3 Maps Special one Map (west part) 12.4 Start: 13:00 12.5 Finish: At the end of the 16:20 turn 12.6 Command French: Bertrand (IV) from offmap Coalition: Barclay (3rd) 12.7 Initiative None 12.8 Leaders of Special Ability None 12.9 Rout Direction French: Western Map edge Coalition: Eastern Map Edge, then Waditz Victory Conditions / Return Ratios Impact on Returning to the colours Russians French French Decisive Hold all hexes of Königswartha & Caminau until the end of the 4 to 1 1 to 1 Victory game Substantial Hold one hex of Königswartha and all hexes of Caminau until the 4 to 1 2 to 1 end of the game Marginal Inflict 15 increment losses on the Russians 4 to 1 3 to 1 Draw Any other results than those listed 3 to 1 3 to 1 Coalition Marginal Eliminate 10 increments of enemy infantry 3 to 1 4 to 1 Victory Substantial Eliminate 20 increments of enemy infantry and one battery 2 to 1 4 to 1 Decisive Capture all the hexes of Königswartha & Caminau hold until the end 1 to 1 4 to 1 of the game Hold means being the last player to occupy these hexes before the end of the game. Record all increments lost and then calculate the number that return to the unit for Scenario One. This is done per battalion, artillery battery or cavalry regiment. 12.10 Setup

Kutainikov Don Cossaque Regiment Russian Army Isaeva#2 Don Cossaque Regiment Johnsdorf Light Artillery Battery #34 3rd Army of the West Staff Général d'infanterie Barclay de Tolly Neudorfel Généralmajor Umanetz - Quartier-maître général 18th Division (3rd Army) Générallieutenant Comte Scherbatov Woods - See graphic and photo rd Within 2 hexes of Neudorfel 3 Army Advant Garde Dnieper Infantry Regiment Générallieutenant Tschaplitz Kostroma Infantry Regiment Olivopol Hussar Regiment Tambov Infantry Regiment Jitomir Uhlan Regiment Light Artillery Battery #35 12th Jäger Regiment nd Within 4 hexes of Neudorfel 22 Jäger Regiment Kinbourn Dragoon Regiment Grekov#8 Don Cossaque Regiment

 La Bataille de Bautzen

Sieversk Chasseur Regiment Within 6 hexes of Neudorfel Vladimir Infantry Regiment Within 8 hexes of Neudorfel 28th Jäger Regiment 32nd Jäger Regiment Johnsdorf Attached from 9th Infantry Division (3rd Army) 10th Jäger Regiment 38th Jäger Regiment French Grande Armée See photo of setup, Königswratha, Artillery limbered 15e Division / IV Corps d’Armée Général de division Peyri 2e Régiment des chasseurs à cheval napolitains are absent 1/Milan Guard Bataillon 1re Italien Batterie à Pied 13e Italien Batterie à Pied Königswratha Five to seven hexes east 1re Italien Ligne Régiment (3e & 4e btns) Road from Neudorf Road March 4e Italien Ligne Régiment (1re, 2e, 3e & 4e btns) Königswratha Three to four hexes south 6e Italien Ligne Régiment (3e & 4e btns) Caminau 7e Italien Ligne Régiment (1re, 2e, 3e & 4e btns)

 La Bataille de Bautzen

13.0 Scenario Five – La Bataille de Weissig 1813 Lauriston takes on both the Russians and Prussians 13.1 Introduction May 19, the day before the Battle of Bautzen started, there was considerable movement by both armies hoping to get an edge on the other prior to the start of the anticipated battle. There were two smaller battles that occurred on that day. One of them was the battle of Weissig between Lauriston’s French V Corps and a combined Russo-Prussian group under the Prussian Yorck and the Russian Guard Commander Raevsky, who was directing a very fine Grenadier Division. The Prussians had a small group of troops at Hermsdorf and had gone to meet Lauriston’s leading division under Maison which was attempting to take Weissig, which is just up the road. The French enter Weissig first, but then the Grenadiers attempt to retake it along with the Prussians. There is a several hour battle that takes place and the initiative shifts several times. This is a good introductory scenario and the Coalition advantage in cavalry makes itself known. The French have a slight advantage of artillery. Overall, the game is quite even, and it may take to the final turn to determine the outline. The game can be played in a couple of hours. Separate map see scenario. As Lauriston leaves Steinitz he encounters Prussians and hurries to bring forward his divisions. Yorck also calls for reinforcements and the Prussians try to catch the French before they concentrate. 13.2 Date May 19, 1813 13.3 Maps Special one Map (east part) 13.4 Start: 13:00 13.5 Finish: At the end of the 17:00 turn 13.6 Command French: Lauriston(V) Coalition: Raevsky(V), v Yorck(II) 13.7 Initiative None 13.8 Leaders of Special Ability Artillery: Lauriston Cavalry: None 13.9 Rout Direction French: Western Map edge Coalition: Eastern Map Edge, then Waditz Victory Conditions / Return Ratios Impact on Scenario Impact on Returning to One the colours Russians French French Decisive Capture and hold both hexes of Weissig and the 18e starts at 4 to 1 1 to 1 Victory Eichberg and place Yorck's Korps on a Morale Gottamelda Level 19e enters 40 minutes early Substantial Capture and hold one hex of Weissig and the 18e starts at 4 to 1 2 to 1 Eichberg and place Yorck's Korps on a Morale Gottamelda Level 19e enters 20 minutes early Marginal Place Yorck's Korps on a Morale Level 18e & 19e start 20 4 to 1 3 to 1 minutes early Draw Any other results than those listed No Change 3 to 1 3 to 1 Coalition Marginal Place V Corps on a Morale Level 18e & 19e enter 40 3 to 1 4 to 1 Victory minutes late Substantial Capture and hold both hexes of Weissig and the 18e & 19e enter 60 2 to 1 4 to 1 Eichberg and place V Corps on a Morale Level minutes late Decisive Place V Corps on a Morale Level. Hold one hex 18e & 19e enter 80 1 to 1 4 to 1 of Weissig and the Eichberg and place V Corps minutes late on a Morale Level Hold means being the last player to occupy these hexes before the end of the game. Record all increments lost and then calculate the number that return to the unit for Scenario One. This is done per battalion, artillery battery or cavalry regiment.

 La Bataille de Bautzen

18e Division, V Corps 13.10 Setup Général de division Lagrange 15:00 Enter road to Hermsdorf 154e Ligne Régiment (1re, 2e, 3e & 4e btns) V Corps Staff (Russian Army Reserve) 14:20 Enter at Steinitz Générallieutenant Raevsky 155e Ligne Régiment (1re, 2e, 3e & 4e btns) Général Potemkin - Quartier-maître général e re e nd 3 Régiment étranger irlandais (1 & 2 btns) 2 Grenadier Division 10/1re Batterie à Pied Généralmajor Zwielenief 12/1re Batterie à Pied Kiev Grenadier Regiment (1st & 2nd btns) Moscowa Grenadier Regiment (1st & 2nd btns) 15:00 Enter at Steinitz or Neusteinmetz Astrakhan Grenadier Regiment (1st & 2nd btns) 19e Division, V Corps Heavy Artillery Battery #32 Absent Général de division Rochambeau e re e e e Attached from the 1st Grenadier Division (part) 135 Ligne Régiment (1 , 2 , 3 & 4 btns) Halle not Light Artillery Battery #14 at this battle e re e e e Light Artillery Battery #36 149 Ligne Régiment (1 , 2 , 3 & 4 btns) 15/1re Batterie à Pied 15:20 Enter road to Hermsdorf 16/1re Batterie à Pied Fangoria Grenadier Regiment (1st & 2nd btns) 15:20 Enter at Steinitz 15:40 Enter road to Hermsdorf V Corps Artillerie Little Russia Grenadier Regiment (1st & 2nd btns) 17/1re Batterie à Pied Siberian Grenadier Regiment (1st & 2nd btns) 2/5e Batterie à Cheval Attached from Reserve Division (part) 7/6e Batterie à Cheval Arasmass Uhlan Regiment Kirev Cossaque Regiment Hermsdorf Preußisches II Armeekorps Générallieutenant von Yorck (von Gostkowski) General von Wuthernov Hermsdorf Within two hexes 1st Division, Preußisches II Armeekorps (part) Oberst von Zielinsky is absent 1. Ost Preußisches Infanterie-Regiment are absent 9. Leib Infanterie-Regiment (1., 2, & Fus btns) 1. Batterie zu Fuß is absent 2. Batterie zu Fuß 13:20 Enter road to Hermsdorf Cavalry Brigade, Preußisches II Armeekorps (part) Brandenburg Dragoon-Regiment 14:00 Enter road to Hermsdorf 2nd Division, Preußisches II Armeekorps Oberst von Horn 4. Ost Preußisches Infanterie-Regiment (1., 2, & Fus btns) 5. Ost Preußisches Infanterie-Regiment (1., 2, & Fus btns) 5. Ost Preußisches Infanterie-Regiment (2. Res btn) 3. Batterie zu Fuß 4. Batterie zu Fuß 1. Batterie reitende Artillerie 14:20 Enter road to Hermsdorf Cavalry Brigade, Preußisches II Armeekorps (remainder) Generalmajor Corswandt 2. Batterie reitende Artillerie Litauisches Dragoon-Regiment are absent Brandenburg Dragoon-Regiment has already entered Attached from 3, Division, Brandenburg Reserve 2. Leib Husaren-Regiment 13:00 Enter at Steinitz 16e Division, V Corps Général de division Maison 151e Ligne Régiment (1re, 2e, 3e & 4e btns) 153e Ligne Régiment (1re, 2e, 3e btns) 1/1re Batterie à Pied 3/1re Batterie à Pied 14:00 Enter at Steinitz V Corps d’Armée Général de division Lauriston Chef d'état-major General d’brigade Baillod

 La Bataille de Bautzen

14.0 Scenario Six – The Guards Face Off To Resolve the Battle 14.1 Introduction There were not many battles during the in which the French Imperial Guard had such a significant role than at the Battle of Bautzen. In addition, there were few cases where the Russian Guard would go against the French Guard. But at Bautzen they did. As the afternoon of May 21 edged past noon, the French Young Guard lined up from Kenna to Basankwitz with 12 full regiments. Behind them, the Old Guard and Young Guard artillery lined up led by Generals Drouot and Devaux. Finally, eight battalions of the Old Guard infantry were in reserve along with over seven regiments of Guard Cavalry. In addition, Marshal Marmont with his artillery and two infantry divisions of the VI Corps, comprised in large part by 20 battalions of Marine infantry, were ready to advance into the fray to assist in the general advance. Facing this mighty French force were Russian General Gorschakov leading the Russian Centre with ample guns; the Russian reserve with the two Guard infantry divisions; Guard Cavalry; and finally the Russian Cuirassiers. If all of this would not stop the French Guard; the Guard guns; and the French Marines; then the Russians would be charged with removing their large guns. Needless to say, the casualties on both sides would be horrific. Macdonald's attack has failed and Napoleon commits the Imperial Guard. The Tsar commits his guard to bolster his wavering line and prevent a decisive French victory. 14.2 Date May 21, 1813 14.3 Maps Maps 3 & 4 with the north boundary being the northern edge of Litten, Nimschutz and Kreckwitz. These three villages should be completely on the map.

Start: 13:00 14.4 Finish: At the end of the 16:20 turn 14.5 Command French: Napoléon, Marmont(VI) Russian: Alexander I, Gorschakov II(Centre), Raevsky(V) 14.6 Initiative French: Lefebvre-Desnouettes(1/Gd) Russians: Schaevitch (LC/Gd) 14.7 Leaders of Special Ability Artillery: Napoléon, Devaux, Drouot, Marmont, Jachwill Cavalry: None 14.8 Rout Direction French: Western Map edge Coalition: Eastern Map Edge, then Waditz 14.9 Victory Condition French Decisive Waditz, Baschütz, Kubschütz, Canitz. - Christ. and Kumschultz Substantial Baschütz, Kubschütz, Canitz. - Christ. and Kumschultz Marginal Baschütz, Kubschütz, and Canitz. - Christ. Draw Baschütz and Canitz. - Christ. Coalition Marginal Baschütz Substantial None of the above Decisive Positions must be occupied by the French and held to the end of the scenario. "The last unit to enter". Villages are also occupied if they are isolated (having a Zd'I on every hex around the village) at the end of the scenario. If the French Vieille Garde goes on Morale Level One at any time, the victory level increases two for the Coalition (one time) 14.10 Setup

Général de division Caffarelli Not Present Burck Général de brigade Dejean Le Grande Armée de 1813 (État-major Impérial) Général de brigade Guehenuec Emperor Napoléon I, Roi d'Italie Garde Impériale Maréchal d’Empire Berthier, Prince de Neuchatel Marechal d’Empire Mortier, Duc de Trévise Not Present Maréchal d’Empire Soult Duc de Damaltie Not Basankwitz Within four hexes, west of the stream Present 1re Division Vieille Garde Général de division Dulauloy Général de division Roguet Général de division Drouot 1re Vieille Garde Batterie à Pied with the Artillerie Général de division Lebrun 2e Vieille Garde Batterie à Pied with the Artillerie

 La Bataille de Bautzen

1re Grenadiers à Pied Régiment (1re & 2e btns) Burck: Village and adjacent hexes. No movement first turn, 2e Grenadiers à Pied Régiment (1re & 2e btns) less 1 die of losses 1re Chasseurs à Pied Régiment (1re & 2e btns) 20e Division, VI Corps d’Armée 2e Chasseurs à Pied Régiment (1re & 2e btns) Général de division Compans Vélites of Turin 1er Marin Artillerie Régiment (1re, 2e, 3e & 4e btns) Vélites of Florence 3e Marin Artillerie Régiment (1re & 2e btns) 3/122e Ligne Régiment Not present -Eliminated Basankwitz within four hexes e e e re 32 Légère Régiment (2 & 3 btns) 1 Division Jeune Garde 3/47e Ligne Régiment Not present -Eliminated Général de division Dumoustier e re 3/86 Ligne Régiment Not present -Eliminated 1 Jeune Garde Batterie à Pied with the Artillerie e e 5/66 Ligne Régiment Not present -Eliminated 2 Jeune Garde Batterie à Pied with the Artillerie e re e 16/5 Batterie à Pied to Corps Artillerie Fusilier-Grenadier Régiment (1 & 2 btns) 10/8e Batterie à Pied to Corps Artillerie Fusilier-Chasseur Régiment (1re & 2e btns) 1re Voltigeur Régiment (1re & 2e btns) Nieder Keina Village and adjacent hexes. No movement first 2e Voltigeur Régiment (1re & 2e btns) turn, less 1 die of losses 3e Voltigeur Régiment (1re & 2e btns) 21e Division, VI Corps d’Armée 6e Voltigeur Régiment (1re & 2e btns) Général de division Bonnet 7e Voltigeur Régiment (1re & 2e btns) 2e Marin Artillerie Régiment (1re, 2e, 3e, 4e, 5e & 6e btns) Keina within four hexes e re e e 4 Marin Artillerie Régiment (1 & 2 btns) 2 Division Jeune Garde 37e Légère Régiment (1re & 2e btns) Général de division Barrois e Joseph Napoléon Régiment 3 Jeune Garde Batterie à Pied not present 2/Würzburg Infanterie Régiment Not present - 4e Jeune Garde Batterie à Pied not present re re e Eliminated 1 Tirailleur Régiment (1 & 2 btns) e e re e 4/36 Légère Régiment Not present -Eliminated 2 Tirailleur Régiment (1 & 2 btns) e e re e 4/131 Ligne Régiment Not present -Eliminated 3 Tirailleur Régiment (1 & 2 btns) e e re e 4/132 Régiment Not present -Eliminated 6 Tirailleur Régiment (1 & 2 btns) e e re e 4/133 Régiment Not present -Eliminated 7 Tirailleur Régiment (1 & 2 btns) 10/4e Batterie à Pied to Corps Artillerie Basankwitz Within two hexes 18/5e Batterie à Pied to Corps Artillerie Garde Artillerie The Russians receive five entrenchment markers Général Devaux Kumschutlz 5e Jeune Garde Batterie à Pied not present Armée Russe Staff 6e Jeune Garde Batterie à Pied not present Alexander I Tsar de toutes les Russies 3e Vieille Garde Batterie à Pied Généralmajor Comte von Toll Kumschutlz 4e Vieille Garde Batterie à Pied Général Comte Ostermann-Tolstoi Kumschutlz 1re Vieille Garde Artillerie à Cheval Batterie Général de cavalerie Wittgenstein - Commandant Attached from 1re Division Vieille Garde en chef de l'armée Russo-Prussienne 1re Vieille Garde Batterie à Pied Général D’auvray – Chef d'état-major d'armée 2e Vieille Garde Batterie à Pied Baschütz Attached from 1re Division Jeune Garde CENTRE, Staff 1re Jeune Garde Batterie à Pied Générallieutenant Gorschakov II 2e Jeune Garde Batterie à Pied Colonel Uvarov - Chef d'état-major 1st Linie, Staff Nimschütz Within fourteen hexes Générallieutenant Berg re 1 Cavalerie Division de la Garde Baschütz/ Litten Between the two villages, including Général de division Lefebvre-Desnouettes earthworks, less 1 die of losses. Russian player chooses Berg Chevauxléger-lanciers which units suffer losses re 1 Chevauléger-lanciers de la Garde Polonais 5th Division, 1st Linie e 2 Chevauléger-lanciers de la Garde Néerlandais Généralmajor Lukov Niederkeina: Between Niederkeina and Keina on the road Perm Infantry Regiment 2e Cavalerie Division de la Garde Mohilev Infantry Regiment Général de division d'Ornano Kalouga Infantry Regiment Chasseurs à Cheval de la Garde Sievesk Infantry Regiment Mamelouks Grand Duchess Catherine Battalion Grenadiers à Cheval de la Garde Loubny Hussar Regiment Empress Dragoons Moscow Dragoon Regiment Gendarmes d'Elite Mitau Dragoon Regiment Between Keina and Basankwitz Heavy Battery #5 VI Corps d’Armée (Staff) Horse Battery #3 Maréchal d’Empire Marmont, Duc de Ragusa Baschütz / Jenkwitz: Between the two villages, including VI Corps d’Armée Artillerie earthworks, less 1 die of losses. Russian player chooses Attached from 20e division which units suffer losses th st 16/5e Batterie à Pied 14 Division, 1 Linie 10/8e Batterie à Pied Généralmajor Lalin Attached from 21e division Tenguinsk Infantry Regiment 10/4e Batterie à Pied Estonia Infantry Regiment 18/5e Batterie à Pied Akhtyrsk Hussar Regiment Attached from 22e division Tchougouiev Uhlans 14/4e Batterie à Pied Kargopol Dragoon Regiment 22/9e Batterie à Pied Jenkwitz nd Burck 2 Linie Chef d'état-major General d’ brigade Richemont Générallieutenant St. Priest

 La Bataille de Bautzen

Attached from 1st Grenadier Division, V Corps Estonia Grenadier Regiment (1st & 2nd btns) Ziechwitz St. Petersburg Grenadier Regiment (1st & 2nd btns) Kubschütz Reserve Staff Grand Duc Konstantin Pavlovich Kl - Pursch V Guard Corps Générallieutenant Raevsky Général Potemkin - Quartier-maître general Kl - Pursch. Six hexes east 1st Guard Division Généralmajor Baron Rosen Preobragenski Guard Regiment Semenovski Guard Regiment Guard Jaeger Regiment Ismailov Guard Regiment Guard Light Battery #1 Guard Light Battery #2 Earthwork Guard Heavy Battery #1 Kubschütz Six hexes east 2nd Guard Division Généralmajor Yermolov Lithuanian Guard Regiment Finland Guard Regiment Pavlov Grenadier Regiment Leib Grenadier Regiment Guard Heavy Battery #2 Kumschultz 2nd Linie Générallieutenant Comte Gallizin V Généralmajor Arenief - Aide de camp Guard Cavalry Générallieutenant Lavrov Kumschultz Kl - Pursch. Within two hexes Guard Light Cavalry Division Généralmajor Schaevitch Guard Dragoon Regiment Guard Uhlan Regiment Guard Hussar Regiment Baschütz Six hexes east 1st Cuirassier Division Généralmajor Depreradovich Chevalier Garde Regiment Horse Guard Regiment Emperor Cuirassier Regiment Astrakhan Cuirassier Regiment Empress Cuirassier Regiment Ekatrinoslav Cuirassier Regiment Guard Horse Battery #1 Reserve Artillery Générallieutenant Prince Jachwill Earthworks Heavy Battery #2 Heavy Battery #4 Heavy Battery #30 Heavy Battery #31 Canitz-Christ. Within 3 hexes Light Battery #7 is destroyed Light Battery #5 Horse Battery #1 Horse Battery #6 Horse Battery #8 Horse Battery #10 Jenkwitz Light Battery #32 Ziechwitz Light Battery #19

 La Bataille de Bautzen

15.0 Scenario Seven – Oudinot’s Offensive Stalls 15.1 Introduction Oudinot has been successfully pushing the Russians back but the forest and fresh reinforcement are slowing his advance. This is the opening battle on the south side of the battlefield. 15.2 Additional Rules for the Scenario French may not be in Road Marche within 10 hexes of enemy cavalry 15.3 Entry Roads If the entry road is blocked by enemy troops, wait one turn and then enter within four hexes of the road or entry hex. 15.4 Date May 21, 1813 15.5 Maps Maps 1 & 2. 15.6 Start: 06:00 Finish: At the end of the 09:20 turn. 15.7 Notes It is intended that Scenario Seven be played before Scenario One, which is the main battle. 15.8 Command French: Macdonald(XI), Oudinot(XII) Russian: Wittgenstein, Miloradovich(Left) Initiative French: None Russians : Ilowaisky X (Cos) 15.9 Leaders of Special Ability None 15.10 Rout Direction French: Western Map edge Coalition: Eastern Map Edge, then Waditz 15.11 Victory Condition French Decisive Reichen, Mehlteur, Bielitz, Gros-kunitz, Panitz, Daranitz and Rabnitz Substantial Reichen, Bielitz, Panitz, Daranitz and Rabnitz Marginal Reichen, Bielitz and Rabnitz Draw Reichen and Rabnitz Coalition Marginal Reichen or Rabnitz Substantial XI Corps on at least Morale Level one at any time or XII Corps on at least Morale Level one at any time Decisive XI and XII Corps on at least Morale Level One, at any time Positions must be occupied by the French and held to the end of the scenario. "The last unit to enter". Villages are also occupied if they are isolated (having a Zd'I on every hex around the village) at the end of the scenario. 15.12 Setup e e e Strehla 6 Ligne Régiment (3 & 4 btns) e re e e e XI Corps d’Armée (staff) 112 Ligne Régiment (1 , 2 , 3 & 4 btns) e e e Maréchal d’Empire Macdonald, Duc de Taranto 2 Italien Légère Régiment (3 & 4 btns) e re e e e Chef d'équipe General d’ brigade Grundler 5 Italien Ligne Régiment (1 , 2 , 3 & 4 btns) Ober Kayne Within ten hexes Strehla: Within ten hexes (infantry in the woods - South of 31e Division, XI Corps d’Armée Strehla) e Général de division Ledru (Fressinet) 36 Division, XI Corps d’Armée 4/27e Légère Régiment Général de division Charpentier e e e 4/50e Ligne Régiment 14 Légère Régiment (3 & 4 btns) e re e e e 4/5e Ligne Régiment 22 Légère Régiment (1 , 2 , 3 & 4 btns) e 4/79e Ligne Régiment 6/10 Ligne Régiment e Régiment d'élite néopolitaine 6/20 Ligne Régiment e 16/5e Batterie à Pied 3/67 Ligne Régiment e Néopolitaine Batterie à Cheval 4/3 Légère Régiment 4/102e Ligne Régiment Strehla Within eleven hexes (SE of Strehla) 5/1re Batterie à Pied 35e Division, XI Corps d’Armée 19/2e Batterie à Pied Général de division Gérard

 La Bataille de Bautzen

Falkenberg 3rd Division, 2nd Corps XII Corps d’Armée (staff) Généralmajor comte Schachafskoi Maréchal d’Empire Oudinot, Duc de Reggio 20th Jäger Regiment Chef d'équipe General d’ Brigade Lacoste 21st Jäger Regiment Rieschen: The remainder of the division within ten hexes Falkenberg Within three hexes e Mourmansk Infantry Regiment 13 Division Revel Infantry Regiment Général de division Pacthod Tchernigov Infantry Regiment 4/1ere Légère Régiment e e e Soum Hussar Regiment 7 Ligne Régiment (3 & 4 btns) Tartar Uhlan Regiment 4/10e Ligne Régiment e Converged Dragoon Regiment 4/42 Ligne Régiment Heavy Artillery Battery #1 6/7e Ligne Régiment e Light Artillery Battery #33 4/67 Ligne Régiment Horse Artillery Battery #7 1ere Néopolitaine Légère Régiment (1re & 2e btns) 101e Ligne Régiment (2e, 3e & 4e btns) Mehlteuer Within six hexes 18/4e Batterie à Pied 4th Division, 2nd Corps 20/4e Batterie à Pied Généralmajor Pischnitzki Krementsoug Infantry Regiment 8:00 Enter on road to Pilwitz e Volhynie Infantry Regiment 14 Division Riajsk Infantry Regiment Général de division Lorencz e e e 4th Jaeger Regiment 52 Ligne Régiment (3 & 4 btns) 34th Jaeger Regiment 137e Ligne Régiment (1re, 2e, 3e & 4e btns) e re e e e Tobolsk Infantry Regiment 156 Ligne Régiment (1 , 2 , 3 & 4 btns) Tchernigov Chasseur à Cheval Regiment 2/4e Batterie à Pied e New Russia Dragoon Regiment 25/4 Batterie à Pied Lithuanian Uhlan Regiment Ebandorfel Within two hexes e Kl Kunitz Within six hexes 9 Division Bavarois 2nd Corps Cavalry Generallieutenant Raglovich Généralmajor Millesimo 1. Licht Bataillon Kiev Dragoon Regiment 2/Prinz Karl #3 Bavarois Infanterie Kharkov Dragoon Regiment 13. Bavarois Infanterie Horse Artillery Battery #4 1/Isenburg #4 Bavarois Infanterie Rebrikov #3 Cossaque Regiment 2/Herzog Pius #8 Bavarois Infanterie Stavropol Kalmuck Regiment 2. Licht Bataillon Orlov Streifkorps 2/Preysing #5 Bavarois Infanterie Regiment 7. Bavarois Infanterie Jenkwitz 2/#9 Bavarois Infanterie 2nd Linie 2/Junker #10 Bavarois Infanterie Générallieutenant St. Priest 1. Bavarois Batterie zu Fuß 2. Bavarois Batterie zu Fuß Kl Jenkwitz / Rabnitz: Between the two villages, including Bavarois Reserve Batterie zu Fuß earthworks 8th Division, 2nd Linie Ebandorfel Within two hexes Généralmajor Engelhardt I Cavalerie Brigade, XII Corps d’Armée Archangel Infantry Regiment Bavarois Chevauléger Schusselburg Infantry Regiment The remaining regiments are at Moritzberg with Old Ingremannland Infantry Regiment Wolff (the real General Wolff, not GdB Guyot) Kaporsk Infantry Regiment 37th Jäger Regiment Weissig Heavy Artillery Battery #7 Coalition Army Staff Général de cavalerie Wittgenstein Rabnitz Within eight hexes Général D’auvray – Chef d'état-major d'armée 11th Division, 2nd Linie Générallieutenant Markov Gross Kunitz Within four hexes, NE of the Stream 1st Jäger Regiment Cossaque Brigade 33rd Jäger Regiment Généralmajor Ilowaisky X Light Battery #13 Platov #4 Don Cossaque Regiment Podolsk Infantry Regiment Lotschilin #1 Don Cossaque Regiment Jeletz Infantry Regiment Koschkin Don Cossaque Regiment Riazan Infantry Regiment Illowaiski #10 Don Cossaque Regiment Brest Infantry Regiment Haynitz In the woods within two hexes Gorin #1 Don Cossaque Regiment Pantiz Within eleven hexes 5th Bashkir Regiment 22nd Division, 2nd Linie Généralmajor Turtschaninov Preuschwitz Olonetz Infantry Regiment LEFT (La Gauche) Staroskol Infantry Regiment Général du comte d'infanterie Miloradovich Belosersk Infantry Regiment Généralmajor Nikitin - Devoir general 45th Jäger Regiment Kl Kunitz Light Artillery Battery #27 nd 2 Corps Staff Preuchswitz Within ten hexes north Généralmajor Württemberg 2nd Grenadier Division, V Guard Corps Rieschen: In the village Généralmajor Zwielenief Kiev Grenadier Regiment (1st & 2nd btns)

 La Bataille de Bautzen

Moscowa Grenadier Regiment (1st & 2nd btns) Any Earthwork One per Astrakhan Grenadier Regiment (1st & 2nd btns) Reserve Artillery Fangoria Grenadier Regiment (1st & 2nd btns) Heavy Battery #2 Little Russia Grenadier Regiment (1st & 2nd btns) Heavy Battery #4 Siberian Grenadier Regiment (1st & 2nd btns) Heavy Battery #30 Heavy Artillery Battery #32

16.0 References Nafziger 813ece Nafziger 813eck

All copyright © ME Bautzen Rules Update French Org Chart 1 Update French Org Chart 2 Scenario 1 French 22/12/19 Scenario 1 Prussian 22/12/19 Scenario 1 Russian 22/12/19 Scenario 2 French 24/12/19 Scenario 2 Russian 24/12/19 Scenario 5 26/12/19 Special Rules 15/12/19

 La Bataille de Bautzen Permission to Photocopy This Page Armee of VI Corps 8e Division (Marmont) CP  36e Division (Souham)  Napoléon CP  ADC: Richemont  (Charpentier)  9/2 Artillerie a’Pied Berthier: α  5/1 Artillerie a’Pied 10/2 Artillerie a’Pied e Dejean: α  20e Division 19/2 Artillerie a’Pied 1 x 6 Légère Guehenuec: α  4 x 22e Légère 1 x 25e Légère (Compans)  e e Dulauloy: α  16/5 Artillerie a’Pied 2 x 14 Légère 1 x 16 Légère Drouot: α  1 x 3e Légère 1 x 28e Légère 10/8 Artillerie a’Pied e e Lebrun: α  re 1 x 10 Ligne 1 x 34 Ligne 4 x 1 Marins e e Caffarelli: α  e 1 x 20 Ligne 1 x 40 Ligne 2 x 3 Marins e e Soult: CP α  e 1 x 67 Ligne 1 x 32 Ligne 2 x 32 Légère e e e 1 x 102 Ligne 1 x 58 Ligne 1 x 47 Ligne e Garde e 1 x 59 Ligne 1 x 86 Ligne e (Mortier)  1 x 66e Ligne XII Corps 1 x 69 Ligne 1 x 88e Ligne 1 x 122e Ligne (Oudinot) CP  1 x 103e Ligne 1re VG ADC: Lacoste  4 x 22e Ligne (Roquet)  21e Division Bavarois Chevauléger γ re 1 VG Artillerie a’Pied (Bonet)  e 2e VG Artillerie a’Pied 10/4 Artillerie a’Pied 13e Division 9 Division  2 x 1re Grenadiers 18/5 Artillerie a’Pied (Pacthod)  (Demas) 1/9 Artillerie a’Pied 2 x 2e Grenadiers 6 x 2e Marins 18/4 Artillerie a’Pied re e 11/9 Artillerie a’Pied 2 x 1 Chasseurs 3 x 37 Légère 20/4 Artillerie a’Pied e e e re 1 x 2 Légère 2 x 2 Chasseurs 1 x 36 Légère 1 x 1 Légère e e e 1 x 4 Légère 1 x Velites Turin 2 x 4 Marins 2 x 7 Ligne e e 1 x 29 Légère 1 x Velites Florence 1 x JN 1 x 10 Ligne e 1 x Würzburg 1 x 42e Ligne 4 x 136 Ligne 4 x 138e Ligne 1re JG 1 x 131e Ligne 1 x 7e Ligne 4 x 145e Ligne (Dumoustier)  1 x 132e Ligne 1 x 67e Ligne re e re 1 JG Artillerie a’Pied 1 x 133 Ligne 2 x Neop 1 Légère e 2e JG Artillerie a’Pied 3 x 101e Ligne 10 Division (Albert)  2 x Fusilier-Grenadier 22e Division 2 x Fusilier-Chasseur (Friederichs)  14e Division 3/7 Artillerie a’Pied re 4/7 Artillerie a’Pied 2 x 1 Voltigeur 14/4 Artillerie a’Pied (Lorencz)  e e 1 x 5 Légère 2 x 2 Voltigeur 22/9 Artillerie a’Pied 2/4 Artillerie a’Pied e e e 1 x 12 Légère 2 x 3 Voltigeur 2 x 23 Légère 25/4 Artillerie a’Pied e e re e 4 x 139 Ligne 2 x 6 Voltigeur 1 x 1 Ligne 2 x 52 Ligne e 2 x 7e Voltigeur 1 x 62e Ligne 4 x 37e Ligne 4 x 140 Ligne 4 x 141e Ligne 1 x 14e Ligne 4 x 156e Ligne

2e JG 1 x 16e Ligne 11e Division (Barrois)  1 x 26e Ligne 9e Division Bavarois (Ricard)  3e JG Artillerie a’Pied 1 x 82e Ligne (Raglovich)  18/1 Artillerie a’Pied 4e JG Artillerie a’Pied 2 x 121e Ligne 1 Batterie zu Fuß 19/7 Artillerie a’Pied 2 x 1re Tirailleur 2 x 15e Ligne 2 Batterie zu Fuß 2 x 9e Légère 2 x 2e Tirailleur 2 x 70e Ligne 1 Batterie zu Fuß 1 x 43e Ligne 2 x 3e Tirailleur 1 x 1. Licht 1 x 75e Ligne 2 x 6e Tirailleur 1 x 2. Licht XI Corps 1 x 50e Ligne 2 x 7e Tirailleur 1 x #3 IR (Macdonald) CP  1 x 65e Ligne 1 x #13 IR ADC: Grundler  4 x 142e Ligne Garde Artillerie 1 x #4 IR 13/1 Artillerie a’Pied γ 4 x 144e Ligne (Devaux)  e 1 x #8 IR e 4 It CaC γ 5 JG Artillerie a’Pied Würzburg JzP γ 1 x #5 IR e VII Corps 6 JG Artillerie a’Pied 1 x #7 IR e (Reynier) CP  3 VG Artillerie a’Pied 31e Division 1 x #9 IR 4e VG Artillerie a’Pied 1 x #10 IR ADC: Gressot  re (Ledru)  1 VG Artillerie a’Cheval 16/5 Artillerie a’Pied e e 2 VG Artillerie a’Cheval Neap Artillerie a’Cheval 32 Division 39e Division (Durette)  re 2 x Neapolitan 1 Cavalerie de Garde 1 x 47e Légère (Marchand)  22/1 Artillerie a’Pied (Ornano)  1 x 50e Ligne 1. Baden Batterie zu Fuß 6/5 Artillerie a’Pied Gendarmes e 1/2 Hessian Batterie zu Fuß 4/9 Artillerie a’Pied 1 x 5 Ligne e Greandiers a’Cheval 1 x 79e Ligne 1 x Baden Linie #1 2 x 35 Légère Chassuers a’Cheval 2 x Baden Linie #3 1 x 46e Légère e Mamelouks e 2 x Hessian Fusiler #1 2 x 131 Ligne 35 Division e Empress Dragons (Gérard)  2 x Hessian Leib #2 2 x 132 Ligne 2 x Hessian Leib Gd 2 x 133e Ligne e 6/1 Artillerie a’Pied 2 Cavalerie de Garde 20/5 Artillerie a’Pied 2 x Würzburg (Lefebvre-Desnouettes)  e re 4 x 112 Ligne 1 ChL Polonais e e 2 x 6 Ligne 2 ChL Néerlandais 2 x It 2e Ligne ChL Berg 4 x It 5e Ligne

CP = Generates a Command Point α = Army Asset γ = Corps Asset  = Leader not Replaceable La Bataille de Bautzen

IV Corps 19e Division (Bertrand) CP  (Rochambeau)  ADC: Delort  15/1 Artillerie a’Pied 24/2 Artillerie a’Pied γ 16/1 Artillerie a’Pied 4 x 135e Ligne e 12e Division 4 x 149 Ligne (Ricard)  1/2 Artillerie a’Pied I Cavalrie Corps 3/2 Artillerie a’Pied (Latour-Maubourg)  1 x 3e Légère ADC: Jumihac  1 x 8e Légère 1/1 Artillerie a’Cheval γ 1 x Croate #3 1/6 Artillerie a’Cheval γ 1 x Croate #4 4 It Artillerie a’Cheval γ 4 x 13e Ligne 3 Sa Artillerie a’Cheval γ 4 x 23e Ligne 1re Légère Cavalerie 15e Division (Bruyère)  (Peyri)  7e Hussards 2e Neop CaC 16e Chasseurs a’Cheval 1re It Artillerie a’Pied 1e ChL 13e It Artillerie a’Pied 8e ChL 2 x 1re It Ligne 1e It Chasseurs a’Cheval 4 x 4e It Ligne Sächsisches Husar 2 x 6e It Ligne Sächsisches ChL #4 1 x Milan Garde 4 x 7e It Ligne 3e Légère Cavalerie (Chastel)  38e Division Württemberg GdB Guyot (Wolff)  (Franquemont)  2e Chasseurs a’Cheval 1. Batterie zu Fuß 25e Chasseurs a’Cheval 1 x Leicht #9 6e Hussards 1 x Leicht #10 8e Chasseurs a’Cheval 2 x Linie #7 9e Chasseurs a’Cheval 2 x Linie #1 2e It Chasseurs a’Cheval 2 x Linie #2 1re Grosse Cavalerie 24e Légère Cavalerie Brigade (Bordesoulle)  (Jett)  2e Cuirassier 1. Batterie a Cheval 3e Cuirassier 1. Württemberg ChL 6e Cuirassier 3. Württemberg ChL 11e Cuirassier 12e Cuirassier V Corps Sax Leib Kürassier (Lauriston) CP  Zastrow Kürassier

ADC: Baillod  e 17/1 Artillerie a’Pied γ 3 Grosse Cavalerie (Doumerc)  2/5 Artillerie a’Cheval γ e 7/6 Artillerie a’Cheval γ 4 Cuirassier 7e Dragoon e e 23 Dragoon 16 Division e (Maison)  30 Dragoon 1/1 Artillerie a’Pied Napoleon Dragoon 3/1 Artillerie a’Pied 4 x 151e Ligne 4 x 153e Ligne

17e Division (Puthod)  1/5 Artillerie a’Pied 11/5 Artillerie a’Pied 4 x 146e Ligne 4 x 147e Ligne 4 x 148e Ligne

18e Division (Lagrange)  10/1 Artillerie a’Pied 12/1 Artillerie a’Pied 4 x 154e Ligne 4 x 155e Ligne

CP = Generates a Command Point α = Army Asset γ = Corps Asset  = Leader not Replaceable La Bataille de Bautzen

rd st Armee Russe Centre Advant Garde 3 Army 1 Grenadier Division (Gorschakov) CP  (Tschaplitz)  (Sulima)  Alexander I CP  ADC: Uvarov  Light Bty #34 Light Bty #14 Olivopol Hussar Light Bty #36 ADC: Toll α  1st Linie ADC: Tolstoi α  Jitomir Uhlan 2 x Arakcheyev Gren ADC: Wittgenstein CP α  (Berg)  1 x Jäger #12 2 x Ekaterinoslav Gren 1 x Jäger #22 2 x Tauride Gren ADC: d’auvray α  th 5 Division Grekov Cossaque #8 2 x St Petersburg Gren Cossaque Brigade (Lokov)  Kutainikov Cossaque 2 x Pernau (Ilowaisky)  Heavy Bty #5 Isaeva Cossaque #2 2 x Kexholm Platov Cossaque #4 Horse Bty #3 2 x Mohieleu 5# Lotschilin Cossaque #1 1 x Perm 18th Division 2 x Estonia 14# Koschkin Cossaque 1 x Mohilev (Scherbatov)  Illowaiski Cossaque #10 1 x Kalouga Light Bty #35 2nd Grenadier Division Gorin Cossaque #1 1 x Sievesk 1 x Vladimir (Zwielenief)  Bashkir #5 1 x Cathrine 1 x Dnieper Heavy Bty #32 Loubny Hussar 1 x Kostroma 2 x Kiev Gren Advant Garde Moscow Dragoon 1 x Tambov 2 x Moscowa Gren (Lanskoi)  Mitau Dragoon 1 x Jäger #28 2 x Astrakhan Gren Streifkorps Prendel 1 x Jäger #32 2 x Fangoria Gren th Alexandria Hussar 14 Division Kinbourn Dragoon 2 x Little Russia Gren White Russia Hussar (Lalin)  Sieversk Chasseurs 2 x Siberian Gren Lithuania CaC 1 x Tenguinsk Ataman Cossaque 1 x Estonia 9th Division 1st Guard Division Illowaiski Cossaque #12 1 x Kalouga (Insov)  (Rosen)  Kutainikov Cossaque #4 Akhtyrsk Hussar Light Bty #28 Guard Light Bty #1 Semenschenkov Cossaque Tchougouiev Uhlans 1 x Nacheburg Guard Light Bty #2 Horse Bty #2 Kargopol Dragoon 1 x Lakout Guard Heavy Bty #1 1 x Jäger #10 2 x Preobragenski Gd nd Left 2 Linie 1 x Jäger #38 2 x Semenovski Gd (Miloradovich) CP  (St Priest)  Tver Dragoon 2 x Ismailov Gd Dorpar Dragoon 2 x Guard Jäger ADC: Nikitin  7th Division nd nd (Tallisin)  Reserve Division 2 Guard Division 2 Corps 1 x Sophia (Sass)  (Yermolov)  (Eugene)  1 x Pskof Heavy Bty #34 Guard Heavy Bty #2 1 x Jäger #11 Heavy Bty #15 2 x Lithuanian Gd 2nd Corps Cavalry Heavy Bty #18 2 x Finland Gd (Millesimo)  8th Division Heavy Bty #29 2 x Pavlov Gren Horse Bty #4 (Tallisin)  1 x Vitebsk 2 x Leib Gren Kiev Dragoon Heavy Bty #7 1 x Kozlov Kharkpv Dragoon 1 x Archangle 1 x Kourin 2nd Line Staff Rebrikov Cossaque #3 1 x Schusselburg 1 x Kolyvan (Gallizon) CP  Stavropol Kalmuck 1 x Old Ingremannland 1 x Jäger #7 ADC: Arenief  Orlov Streifkorps Arasmass Uhlan 1 x Kaporsk Lavrov  1 x Jäger #37 Kirev Cossack rd 3 Division Guard Light Cavalry Division (Schachafskoi)  11th Division Reserve (Scharvich)  Heavy Bty #1 (Markov)  (Konstantin) CP  Light Bty #33 Guard Dragoon Light Bty #13 Horse Bty #7 Guard Uhlan 1 x Podolsk Reserve Artillery 1 x Mourmansk Guard Hussar 1 x Jeletz (Jachwill)  1 x Revel 1 x Riazan Heavy Bty #2 1 x Tchernigov 1st Cuirassier Division 1 x Brest Heavy Bty #4 1 x Jäger #20 (Deperadovich)  1 x Jäger #1 Heavy Bty #30 1 x Jäger #21 Guard Horse Bty #1 1 x Jäger #33 Heavy Bty #31 Soum Hussar Chevalier Gd Light Bty #19 Tartar Uhlan nd Horse Guard 22 Division Light Bty #5 Converged Dragoon Emperor Cursssier (Turtschaninov)  Light Bty #7 Astrakhan Cursssier Light Bty #27 Light Bty #32 4th Division Empress Cursssier 1 x Olonetz Horse Bty #1 (Pischnitzki)  Ekatrinoslav Cursssier 1 x Staroskol Horse Bty #6 1 x Krementsoug 1 x Belosersk Horse Bty #8 1 x Volhynie 2nd Cuirassier Division 1 x Jäger #45 Horse Bty #10 1 x Riajsk (Duca) 

1 x Jäger #4 3rd Army of the West Guard Horse Bty #2 1 x Jäger #34 V Guard Corps Gluchov Cursssier (Barclay) CP  1 x Tobolsk (Raevsky) CP  Pskov Cursssier Tchernigov CaC ADC: Umanetz  ADC: Potemkin  Military Order Cursssier New Russia Dragoon ADC: Langeron …….. CP  Starodoub Cursssier Lithuanian Uhlan Little Russian Cursssier Novgorod Cursssier CP = Generates a Command Point α = Army Asset γ = Corps Asset  = Leader not Replaceable La Bataille de Bautzen

Preußische Armee II Armeekorps (Yorck) CP  König CP  ADC: Wuthernov  ADC: Kniesebeck α  ADC: Weyother α  1st Division Schlesien Armee (Zielinsky)  Bty zu Fuß #1 Blücher CP  Bty zu Fuß #2 ADC: Gneisenau α  3 x Ost Preuß #1 ADC: Golz α  3 x Leib #9

Advant Garde 2nd Division (Kleist) CP  (Horn)  ADC: Roggenbach  Bty zu Fuß #3 Bty zu Fuß #4 1st Division (Russian) 3 x Ost Preuß #4 (Roth)  3 x Ost Preuß #5 Horse Bty #23 1 x Ost Preuß # Grodno Hussar 1 x Jäger #23 Kavallerie Division 1 x Jäger #24 (Corswandt)  1 x Jäger #25 Bty reitende #2 1 x Jäger #26 Litauisches Dragoon Brandenburg Dragoon 2nd Division (Steinmetz)  Brandenburg Reserve Reitende Bty #3 (Röder) CP  3 x Colberg ADC: Brandenburg  Schlesisches Husar #4 1st Division 3rd Division (Russian) (Tippelskirch)  (Radionov)  Garde Bty zu Fuß #4 Illowaiski Cossaque #4 3 x Garde zu Fuß Radinov Cossaque #2 1 x Garde Jäger Selivanov Cossaque #2 1 x Normal

I Armeekorps 2nd Division (Zeithen) CP  (Natzmer)  ADC: Starkenfeld  1 x Leib Grenadier Russian Heavy Bty #14 γ 2 x Ost Preuß Gren Russian Heavy Bty #33 γ 1 x Leib #9

rd 1st Division 3 Division (Pirch)  (Hobe)  Bty zu Fuß #13 Garde Bty reitende #8 Bty zu Fuß #8 Brandenburg Husaren #2 Bty reitende #9 Leib Husaren #2 1 x Schlesisches Gren West Preuß Uhlan #1 3 x Schlesisches #11 Brandenburg Uhlan #3 2 x Schlesisches #12 1 x Schlesisches Sch Garde Kavallerie 1 x Leib #9 (Dolffs) CP  Schlesisches Husaren #6 ADC: Rauch  Schlesisches Uhlan #2 1st Division nd 2 Division (Werder)  (Klüx)  Garde Bty reitende #4 Bty zu Fuß #9 Garde du Corps Bty reitende #7 Garde Licht 1 x WPreuß Gren Garde Jäger zu Pferd 3 x WPreuß #6 3 x WPreuß #7 2nd Division 1 x Leib #9 (Jürgass)  Neumärk Dragoon #6 Bty reitende #10 WPreuß Dragoon #1 Ost Preuß Kürassier #1 Schlesisches Kürassier #2 Brandenbburg Kürassier #3

CP = Generates a Command Point α = Army Asset γ = Corps Asset  = Leader not Replaceable