Jedi Knights Clone Wars Fan Sourcebook
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Jedi Knights Clone Wars Fan Sourcebook RYAN BROOKS ©2010 Fandom Comics and ® & ™ where indicated. All rights Credits reserved. All material contained within this document not already under ownership of seperate parties are intellectual property of Fandom Comics. Ryan Brooks WRITERS The Wizards of the Coast logo is a registered trademark owned by Wizards of the Coast, Inc. Original document design created by Wizards of the Coast, Inc. EDITORS Ryan Brooks, Keith Kappel The d20 System logo and d20 are trademarks owned by Wizards of the Coast, Inc. DESIGN Ryan Brooks Star Wars® and all related material are trademarks of LucasFilm Ltd. or their respective trademark and copyright holders. Unless otherwise stated, all original material held within this document is WEB PRODUCTION Ryan Brooks intellectual property of Fandom Comics. Fandom Comics is not af- filiated in any way to LucasFilm, Ltd. or Wizards of the Coast, Inc. chapter 6 ORIGINAL ARTWORK Matt Skilton, Steve Criado Some rules mechanics are based on the Star Wars Roleplaying Game Revised Core Rulebook by Bill Slavicsek, Andy Collins, and Doug Wheatley, Douglas Chaffee, JD Wiker, the original DUNGEONS & DRAGONS® rules created OFFICIAL ARTWORK Ethan Beavers, Jan Duursema, by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & LucasFilm LTD., UDON DRAGONS® game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkinson. 2 Allies and opponents The Jedi Order Any similarities to actual people, organizations, places or events are purely coincidental. This document is not intended for sale and may not be altered, reproduced, or redistributed in any way without written consent from Fandom Comics. WWW.FANDOMCOMICS.COM WWW.WIZARDS.COM Chapter 6 The Jedi Order The Jedi Order has existed in parallel to the Galactic Republic for over twenty-five thousand years. They have acted as guardians of peace throughout the galaxy, settling disputes and providing the kind of sage advice that can only be given through pure benevolence and deep understanding of the Force. During the restructuring of the Galactic Republic following the New Sith War a thousand years ago, the Jedi Order willingly placed itself under the appointment to the office of the Supreme Chancellor. By the request of the leader of the galactic government, the Jedi served as ambassadors, diplomats and intermediaries to the various governing bodies of the Republic and its allies. With the onset of the Clone Wars, the Supreme Chancellor appointed the Jedi to act as generals and commanders to the Grand Army of the Republic. During this sinister time, many Jedi from Master to Padawan fought and lost their lives. The following is a chronicling of some of the most notable participants. chapter 6 Jedi Knights During the Clone Wars, the bulk of the non-clone military commanders who served in the Grand Army of the Republic were comprised of the Knights of the Jedi Order. These Jedi Knights typically served as generals, leading brigades, legions, or entire 4 Allies and opponents corps. However, these Jedi were also commonly sent on missions The Jedi Order vital to the Republic without the assistance of their clone forces. The following entries are Jedi Knights who fought during the Clone Wars. Anise I’Zak The young and impetuous Jedi Anise I’Zak received a promotion to the rank of Jedi Knight in the fourth month of the Clone Wars. After her appointment to Jedi Master Ki-Adi Mundi’s army, Anise traveled to Hitaka for her first assignment. I’Zak was tasked by Mundi to deliver a canister containing sensitive information to Clone Commander Bacara at another outpost beyond enemy territory. To reach her destination, Anise traversed ten kilometers through enemy-occupied jungle, and encountered a platoon of battle droids. Anise I’Zak Hp 72; Threshold 20 Speed 6 squares Melee lightsaber +11* (2d8+3) or Melee lightsaber +6/+6* (2d8+3) with Double Attack or Melee unarmed +10 (1d4+3) or Ranged by weapon +10 Base Atk +7; Grp +10 Atk Options Double Attack (lightsaber) Special Actions Redirect Shot Force Powers Known (Use the Force +10): barrier of blades, kinetic combat, move object, negate energy, surge (2) Abilities Str 11, Dex 16, Con 14, Int 15, Wis 12, Cha 14 Talents Deflect, Force Flow, Force Perception, Redirect Shot Feats Dodge, Double Attack (lightsabers), Force Sensitivity, Force Training (2), Moving Target, Weapon Finesse, Weapon Proficiency (lightsabers, simple weapons) chapter 6 Skills Acrobatics +11, Initiative +11, Pilot +11, Mechanics +10, Use the Force +10 Possessions Jedi robes, lightsaber (self-built), tool kit Organization Score (Jedi Order) – 13 ©Ethan Beavers Ausar Auset 5 The reckless Jedi bested the Confederate droids, but ruined her cargo during her escape. When Anise I’Zak reached As an infant, Ausar Auset was orphaned when his father, the Allies and opponents The Jedi Order Commander Bacara’s outpost, she was greeted by Master Mundi, Morgukai warrior Atum Auset, was slain during a skirmish with and discovered that she had been duped by her superiors into members of the Jedi Order. Although bitter rivals, Atum recognized playing a decoy in order to draw the Separatist forces’ attention the code of honor to which the Jedi who’d bested him adhered, while they completed their own mission. Although frustrated that and entrusted his son to the Jedi with his dying breath. Ausar’s she’d been deceived, Anise expressed her delight to serve the Jedi Force-sensitivity was quickly identified, and he gained entry into and the Republic as a Jedi Knight. It is unknown whether Anise the Jedi Order for training. continued to serve under Ki-Adi Mundi, or if she perished weeks During his tenure within the Jedi ranks, Ausar Auset came later when Mundi’s forces were decimated at Hypori. to know the great Jedi Master Sharad “Howlrunner” Hett. Ausar and Sharad shared similar lightsaber combat styles and advanced Anise I’Zak (Battle of Hitaka) CL 7 survival techniques, and were sent on many missions together. Medium Human Female Jedi 7 When Hett abandoned the Jedi Order, Auset was deeply affected Force 8 – an attachment frowned upon by Jedi philosophy – which Init +11; Senses Use the Force +10 contributed to the Jedi High Council’s decision not to advance Languages Basic, Bocce, High Galactic Auset to the rank of Jedi Master, or allow him to take on a Defenses Ref 21 (flat-footed 18), Fort 20, Will 19; Deflect, Padawan. Dodge, Moving Target When the Clone Wars began, Ausar accepted a commission Morgukai warriors engineered there. Unfortunately, Republic within the Grand Army of the Republic and fought in many forces were unable to break through the city’s defenses and no battles. Auset’s forces were often pitted against the nefarious end to the battle was in sight. During a push to knock out the Trade Federation Commander Yakubar Gunrei. Over the course city’s shield generator, a Separatist Tri-Fighter crash-landed on of two years, the Jedi succeeded in systematically wiping the battlefield, and Ausar Auset was caught in the blast. Although out Yakubar’s forces, but stumbled into a massive flotilla of the explosion claimed the life of the Jedi Knight, it uncovered a Separatist ships during Operation Durge’s Lance. Ausar’s forces series of underground tunnels which the Jedi used to infiltrate were decimated and the Jedi barely escaped with his life. After the city and eventually secure a victory on Saleucami. a lengthy recovery, Ausar Auset received orders to return to Coruscant for reassignment. Ausar Auset (Siege of Saleucami) CL 12 When the Outer Rim Sieges began in the third year of the Medium Nikto Male Jedi 6/Scout 3/Jedi Knight 3 Clone Wars, Ausar Auset and his rebuilt forces traveled to assist Force 4 Jedi Master Oppo Rancisis siege to Caldera City on Saleucami. Init +8; Senses Perception +7 (may reroll, keeping second result) For five long months, Ausar and his companions prevented the Languages Basic, Nikto, Tusken Confederacy from escaping the planet with the army of cloned Defenses Ref 28 (flat-footed 26), Fort 29, Will 25; +2 natural armor, +2 Great Fortitude, Block, Deflect Hp 111; Threshold 29 chapter 6 Speed 6 squares; Deft Charge, Powerful Charge Melee lightsaber +16* (2d8+11) or Ranged by weapon +13 Base Atk +11; Grp +14 Atk Options Assured Attack, Instinctive Attack, Power Attack Special Actions Redirect Shot, Shake It Off Force Powers Known (Use the Force +12): battle strike, falling 6 Allies and opponents avalanche, move object, surge The Jedi Order Force Techniques Improved Battle Strike Abilities Str 16, Dex 14, Con 16, Int 12, Wis 13, Cha 12 Talents Acute Senses, Block, Combat Trance, Deflect, Expert Tracker, Redirect Shot, Weapon Specialization (lightsabers) Feats Assured Attack, Deft Charge, Force Sensitivity, Force Training, Instinctive Attack, Nikto Survival, Power Attack, Powerful Charge, Shake It Off, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons) Skills Endurance +14, Survival +12 (may reroll, keeping second result; may reroll, keeping best result in desert environments), Use the Force +12 Possessions Jedi robes, lightsaber (self-built) Organization Score (Jedi Order) – 20 ©Jan Duursema Ausar Auset Bant Eerin Bant Eerin ©Steve Criado During her childhood, this salmon-skinned Mon Calamari was best friends with Obi-Wan Kenobi, and served as one of his most trusted confidants. Eerin was grudgingly chosen to serve as Padawan Learner to the Noorian Jedi Master Tahl. Their relationship was pleasant, but Bant was often left at the Jedi Temple while her master undertook missions alone. During one such solo mission, Eerin’s master was killed. Bant was looked after by Jedi Master Mace Windu until the Nautolan Jedi Master Kit Fisto agreed to complete Eerin’s training. Bant advanced to Knighthood shortly after Obi-Wan, and in the years preceding the Clone Wars she established herself as an extremely capable Jedi.