bioRxiv preprint doi: https://doi.org/10.1101/749192; this version posted March 23, 2020. The copyright holder for this preprint (which was not certified by peer review) is the author/funder. All rights reserved. No reuse allowed without permission. Running head: NOVEL ODDBALL PARADIGM IN VIRTUAL REALITY Real brains in virtual worlds: Validating a novel oddball paradigm in virtual reality Jonathan W. P. Kuziek a, Abdel R. Tayema, Jennifer I. Burrella, Eden X. Redman a, Jeff Murrayc, Jenna Reinenc, Aldis Sipolinsc, Kyle E. Mathewsona,b a Department of Psychology, Faculty of Science, University of Alberta, b Neuroscience and Mental Health Institute, Faculty of Medicine and Dentistry, University of Alberta c IBM Research: Education & Cognitive Sciences Type of article: Full length research paper Number of text pages: 30 (including references) Number of figures: 7 Number of tables: 5 Corresponding Author: Kyle E. Mathewson, Ph.D. Assistant Professor of Cognitive Neuroscience Department of Psychology P-455 Biological Sciences University of Alberta Edmonton, AB, Canada, T6G 2E9
[email protected] bioRxiv preprint doi: https://doi.org/10.1101/749192; this version posted March 23, 2020. The copyright holder for this preprint (which was not certified by peer review) is the author/funder. All rights reserved. No reuse allowed without permission. NOVEL ODDBALL PARADIGM IN VIRTUAL REALITY 1 1 Electroencephalography (EEG) research is typically conducted in controlled laboratory settings. This 2 limits the generalizability to real-world situations. Virtual reality (VR) sits as a transitional tool that 3 provides tight experimental control with more realistic stimuli. To test the validity of using VR for event- 4 related potential (ERP) research we used a well-established paradigm, the oddball task.