Risk Godstorm Techmanual
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Technical Field Manual Rev 1.04.00 Risk Godstorm Technical Field Manual 2 Table of Contents Revision History .......................................................................................................................... 5 List of Tables ............................................................................................................................... 6 List of Figures.............................................................................................................................. 6 1. Introduction.......................................................................................................................... 7 1.1. Overview...................................................................................................................... 7 1.2. Updates ........................................................................................................................ 7 2. Game Components & Terminology..................................................................................... 8 2.1. Common Area.............................................................................................................. 8 2.2. Rounding Down........................................................................................................... 8 2.3. Factions........................................................................................................................ 8 2.4. Player’s Area................................................................................................................ 8 2.5. Relic............................................................................................................................. 8 2.6. Epoch ........................................................................................................................... 8 2.7. Reference Card............................................................................................................. 8 2.8. Epoch Marker............................................................................................................. 10 2.9. Faith Tokens............................................................................................................... 10 2.10. Faith Pool............................................................................................................... 11 2.11. Plague Token ......................................................................................................... 11 2.12. Turn Order Tokens................................................................................................. 11 2.13. Pantheon................................................................................................................. 11 2.14. Banish .................................................................................................................... 13 2.15. Godswar................................................................................................................. 13 2.16. In Hand, In Play, Out of Play................................................................................. 13 2.17. Maps....................................................................................................................... 13 2.17.1. Ancient Earth Map............................................................................................. 14 2.17.2. Underworld Map................................................................................................ 14 2.18. Controlling a Territory or Space............................................................................ 17 2.19. Cards...................................................................................................................... 17 2.19.1. Territory Cards................................................................................................... 18 2.19.2. Miracle Cards..................................................................................................... 18 2.20. Dice........................................................................................................................ 19 2.21. Units (Plastic Playing Pieces)................................................................................ 20 2.21.1. Gods................................................................................................................... 20 2.21.2. Armies................................................................................................................ 20 2.21.3. Temples.............................................................................................................. 20 2.22. Army Resource Pool & Other Army Locations..................................................... 21 2.23. Atlantis Lost Marker.............................................................................................. 21 2.24. Maelstrom.............................................................................................................. 22 3. Setup .................................................................................................................................. 23 3.1. Choose Factions......................................................................................................... 23 3.2. Determine Plague Territories..................................................................................... 23 3.2.1. The Effect of Plague Territories ........................................................................ 23 3.3. Populate the Map ....................................................................................................... 24 3.3.1. Special Two Player Setup.................................................................................. 24 3.3.2. Three, Four and Five Player Setup .................................................................... 24 All Trade Marks & Images are the property of their respective owners. Risk Godstorm Technical Field Manual 3 3.3.3. Place War Gods & Temples............................................................................... 25 4. Game Play.......................................................................................................................... 26 4.1. Bid for Turn Order..................................................................................................... 26 4.2. A Player Turn............................................................................................................. 26 4.2.1. Raise Armies & Collect Faith............................................................................ 27 4.2.2. Summon Gods and Build Temples .................................................................... 28 4.2.3. Obtain Miracle Cards......................................................................................... 29 4.2.4. Play Miracle Cards (Death and/or War Cards).................................................. 29 4.2.5. Suffer Plague...................................................................................................... 30 4.2.6. Invade an Ancient Earth Territory..................................................................... 30 4.2.7. Fortify a Position................................................................................................ 35 4.2.8. Embark from Heaven (to the Underworld)........................................................ 35 4.2.9. Invade Underworld ............................................................................................ 36 4.2.10. End Turn ............................................................................................................ 36 4.3. End of Epoch.............................................................................................................. 37 4.4. End Game Victory Conditions................................................................................... 37 5. Miracle Cards in Review ................................................................................................... 39 5.1. War Cards .................................................................................................................. 40 5.2. Death Cards................................................................................................................ 44 5.3. Sky Cards................................................................................................................... 47 5.4. Magic Cards (Relics) ................................................................................................. 49 6. Limitations & Criticism..................................................................................................... 53 6.1. Maps........................................................................................................................... 53 6.2. Pieces ......................................................................................................................... 53 6.3. Maelstrom .................................................................................................................. 53 7. Strategy .............................................................................................................................. 54 7.1. The Map..................................................................................................................... 54 7.2. Bidding for Turn Order.............................................................................................. 55 7.3. The Gods...................................................................................................................