“Machine-Pitch” Baseball Rules
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JUGS Sports Actual Practice Or Game Situations
Contents 04 — Baseball & Softball Pitching Machines 27 — Accessories 28 — Packages 32 — Batting Cage Nets 35 — Batting Cage Frames NEW Low Cost, High Quality Batting Cage 36 — Free-Standing Cages Netting for Baseball and Softball: Page 32 38 — Hitting Tee Collection 41 — Protective Screens 46 — Sports Radar 47 — Backyard Bullpen 48 — Practice Baseballs & Softballs 50 — Football, Lacrosse, Soccer and Cricket ! WARNING The photographs and pictures shown in this catalog were chosen for marketing purposes only and therefore are not intended to depict © 2017 JUGS Sports actual practice or game situations. YOU MUST READ THE PRODUCT INFORMATION AND SAFETY SIGNS BEFORE USING JUGS PRODUCTS. TRADEMARKS AND REGISTERED TRADEMARKS • The following are registered trademarks of JUGS Sports: MVP® Baseball Pitching Machine, Lite-Flite® Machine, Lite-Flite®, Small-Ball® Pitching Machine, Sting-Free®, Pearl®, Softie®, Complete Practice Travel Screen®, Short-Toss®, Quick-Snap®, Seven Footer®, Instant Screen®, Small-Ball® Instant Protective Screen, Small-Ball® , Instant Backstop®, Multi-Sport Instant Cage®, Dial-A-Pitch® , JUGS®, JUGS Sports®, Backyard Bullpen®, BP®2, BP®3, Hit at Home® and the color blue for pitching machines. • The following are trademarks of JUGS Sports: Changeup Super Softball™ Pitching Machine, Super Softball™ Pitching Machine, 101™ Baseball Pitching Machine, Combo Pitching Machine™, Jr.™ Pitching Machine, Toss™ Machine, Football Passing Machine™, Field General™ Football Machine, Soccer Machine™, Dial-A-Speed™, Select-A-Pitch™, Pitching -
RBBA Coaches Handbook
RBBA Coaches Handbook The handbook is a reference of suggestions which provides: - Rule changes from year to year - What to emphasize that season broken into: Base Running, Batting, Catching, Fielding and Pitching By focusing on these areas coaches can build on skills from year to year. 1 Instructional – 1st and 2nd grade Batting - Timing Base Running - Listen to your coaches Catching - “Trust the equipment” - Catch the ball, throw it back Fielding - Always use two hands Pitching – fielding the position - Where to safely stand in relation to pitching machine 2 Rookies – 3rd grade Rule Changes - Pitching machine is replaced with live, player pitching - Pitch count has been added to innings count for pitcher usage (Spring 2017) o Pitch counters will be provided o See “Pitch Limits & Required Rest Periods” at end of Handbook - Maximum pitches per pitcher is 50 or 2 innings per day – whichever comes first – and 4 innings per week o Catching affects pitching. Please limit players who pitch and catch in the same game. It is good practice to avoid having a player catch after pitching. *See Catching/Pitching notations on the “Pitch Limits & Required Rest Periods” at end of Handbook. - Pitchers may not return to game after pitching at any point during that game Emphasize-Teach-Correct in the Following Areas – always continue working on skills from previous seasons Batting - Emphasize a smooth, quick level swing (bat speed) o Try to minimize hitches and inefficiencies in swings Base Running - Do not watch the batted ball and watch base coaches - Proper sliding - On batted balls “On the ground, run around. -
2021 8U Machine Pitch Rules
TCYBL 8U Machine Pitch Playing Rules A team roster of each member team should be available for the league president at the beginning of season by member league directors. These rosters will be used to verify the tournament rosters. All players named on the team roster are eligible to participate in all tournaments. No player shall be told not to participate in any tournament game. Any coach found to be in violation of this rule by the authoritative body will be suspended from coaching for the remainder of the season. 1) All players should be 8 years old or under before May 1st. Exceptions can be made if in the best interest of the individual player. 2) Communities and coaches, especially those with more than one team, must remember that this is an INSTRUCTIONAL LEAGUE. Every effort should be made to balance your teams in the interest of UNIFORMITY and FAIR PLAY. Teams within a program should be balanced according to player age. 3) Coaches and umpires need to remember that these are impressionable children. ABSOLUTELY NO UNNECESSARY ROUGHNESS OR VULGAR LANGUAGE WILL BE TOLERATED from any participant or spectator of the game. 4) Coaches have a responsibility to teach ALL players the fundamentals of baseball as well as sportsmanship, teamwork, and fair play. The throwing of equipment (bats, helmets, and gloves) will not be tolerated. This includes coaches. Set a good example. A batter accidentally throwing a bat receives a warning - next time they are called “out”. A player intentionally throwing a bat, helmet, or mitt in disgust will be ejected from the game. -
Coach Pitch Rules.Docx
Coach Pitch Rules These rules supplement the McKinney Baseball & Softball Association Policies and Procedures Affecting All Divisions document. 1) Field set-up: a) The home team will occupy the 1st base dugout; the visiting team the 3rd base dugout. b) The recommended distance for the base paths is 55’. However, if for some reason the bases are not set up at this distance, any other reasonable distance as determined by the coaches may be used. c) If an arc is chalked on the field in front of home plate, a batted ball must travel beyond the arc to be considered as a ball in play. d) The “outfield” is defined as the grassy area beyond the baselines and extends to the fences on each side of the field. The "infield" is defined as the area in front of the outfield that is typically made of dirt or clay. e) The pitching rubber will be set at 35’. A 10 foot diameter circle will be chalked around the pitching rubber. f) If a double base is used at first base: i) A batted ball hitting or bounding over the white portion is fair. ii) A batted ball hitting or bounding over the contrasting portion is foul. iii) When a play is being made on the batter-runner or runner, the defense must use the white portion of the base. iv) The batter-runner may use either the white or contrasting portion of the base when running from home plate to first base so as to avoid contact with a fielder making a play. -
OWNER's MANUAL Deuce® Dual Wheel Pitching Machines Applicable for Deuce 75 MPH (DC799) & 95 MPH (DC899)
OWNER'S MANUAL Deuce® Dual Wheel Pitching Machines Applicable for Deuce 75 MPH (DC799) & 95 MPH (DC899) www.HeaterSports.com Model No’s. DC799 or DC899 Serial No. Write the serial number in the space above for reference. ACTIVATE YOUR WARRANTY To register your product and activate your warranty, call 1-800-492-9334 CUSTOMER CARE For customer service inquiries, please call our toll free line at 1-800-492-9334. CAUTION Read all precautions and in- structions in this manual be- fore using this product. Keep this manual for future reference. Instructions Date: 12/2020 Version: 00001 DO NOT RETURN TO STORE, CALL 1-800-492-9334 1 Read Before Operating! IMPORTANT NEVER USE OR LEAVE THE MACHINE IN RAIN/MOISTURE. DOING SO CAN RUIN THE MACHINE & VOID ITS WARRANTY. THE DEUCE PITCHING MACHINE THROWS REAL REGULATION BALLS; HOWEVER, THE ACCURACY OF THE DEUCE DEPENDS ON THE QUALITY, HARDNESS AND TYPE OF BALLS YOU USE IN THIS MACHINE! HEATER SPORTS RECOMMENDS USING HEATER PITCHING MACHINE BALLS IN THE DEUCE MACHINE. THESE BALLS HAVE BEEN PRECISELY CRAFTED TO PROVIDE YOU WITH HOURS OF ACCURATE, TROUBLE FREE BATTING AND FIELDING PRACTICE. OTHER BRAND OF BALLS HAVE NOT BEEN TESTED IN THE DEUCE AND CANNOT BE VALIDATED AS SUFFICIENT AND SAFE. Heater Pitching Machine Balls Heater Pitching Machine Balls are recommended for use with the Deuce Machine. These balls are incredibly accurate, long lasting, and produce the fastest ball speed. Regulation Leather Balls: The Deuce Pitching Machine works well with real leather balls; however, accuracy will vary more than with pitching machine balls because the seams on leather balls cause the machine to pinch the ball differently on each pitch. -
Coach Pitch Rules
REVISED MAY 2013 CCOACH PPITCH RRULES I. GENERAL RULES 1.01 TEAM NUMBERS—Teams typically consist of 10-12 players 1.02 BATTER’S ARC—An arc 10 feet from home plate will be drawn, if ball is not hit out of the arc, the ball is foul. 1.03 PLAYING TIME—Each player will be given an equal opportunity to bat and play in the field. 1.04 INNING LENGTH— A full-inning is over when all players on both teams have had an equal opportunity to bat through the lineup once. 1.05 GAME LENGTH—Each game will last 2 innings. 1.06 SCORE—Score will NOT be kept. 1.07 OUTS – Even though One Goal Sports does not record “official outs” in t- ball, we believe there are some fundamentals to the sport that can be taught and enforced to further develop players at this age. One way to measure defensive improvement is to see how many “outs” a team can record in a given half inning. 1.08 LAST BATTER – The last batter for either team is allowed to run all the way around the bases in an attempt to score. NOTE: every player that is tagged by a defensive player with a ball will result in an “out.” 1.09 CATCHER’S – The summer time can be extremely hot. In an attempt to guard the health and safety of the players, teams will not supply a catcher behind home plate. A pitcher or another player in the field may maneuver behind home plate after the ball has been hit into fair play to act as a catcher. -
Grade Field Ball Pitching (Distance/Speed) Base K
St. Elizabeth Pitching Machine League – Baseball (K-2nd) Distances/Ball: Grade Field Ball Pitching (Distance/Speed) Base K St. Eliz #2 Rubber Dimple (provided at St. Eliz) 35 ft. / 25 to 30 mph 50 ft. 1st St. Eliz #3 Rawlings - ROTB5 (Level 5) or ROBM 42 ft. / 30 to 35 mph 60 ft. 2nd St. Eliz #1 Rawlings - ROTB5 (Level 5) or ROBM 42 ft. / 35 to 40 mph 60 ft. Ball - Kindergarten will use the rubber dimple balls during games, which will be provided at St. Elizabeth. Please make sure the balls are returned to bucket following your game. For 1st and 2nd grade, home team is responsible for providing the 5 game balls, ball type noted in table above. Rules: Sec 1 – Only an approved coach will operate the machine and serve as the head umpire when their team is at bat. At no time is it acceptable for a player to touch/operate pitching machine or related equipment. Sec 2 – 10 Defensive Players – Traditional positions plus an additional outfielder, e.g. Left, Left Center, Right Center, Right. Sec 3 – Machine speed, height, etc. to be set prior to the beginning of game at the approximate speed noted above, tested, and agreed to by both teams. Do not change speed or height, unless completely necessary and agreed to be both coaches. Sec 4 – Pitches Per Batter – No balls, strikes, or walks. 5 pitches per batter. If the final pitch is foul an additional pitch is awarded. If the final pitch is deemed unhittable (low, high, or outside) an additional pitch can be awarded. -
Pitching Grips
Pitching Grips Pitch #1 – Four Seam Fastball The four seam fastball is a pitcher’s bread and butter pitch. It is the pitch you can throw the hardest and with the best control. Place your index and middle fingertips directly on the perpendicular seam of the baseball. The “horseshoe seam” should face into your ring finger of your throwing hand. Next, place your thumb directly beneath the baseball, resting on the smooth leather. Grip this pitch softly, like an egg, in your fingertips. A loose grip minimizes friction between your hand and the baseball. Less friction = more velocity. Pitch #2 – Change-up This pitch is important because: “hitting is timing and pitching is interrupting that timing.” Pitchers must throw a change-up to keep hitters honest, otherwise they will tee off on the fastball. Hold the ball deep in the palm. Circle around the ball with the hand. Use same mechanics as the fastball – except lengthen the stride and drag the back foot. BaseballTutorials.com 1 Pitch #3 – Cut Fastball While the four seam fastball is more or less a straight pitch, the cut fastball has late break toward the glove side of the pitcher. Start with a four-seam fastball grip, and move your top two fingers slightly off center. The arm motion and arm speed for the cutter are just like for a fastball. At the point of release, with the grip slightly off center and pressure from the middle finger, turn your wrist ever so lightly. This off center grip and slight turn of the wrist will result into a pitch with lots of velocity and a late downward break. -
Dynamical Chaos in a Simple Model of a Knuckleball
Dynamical Chaos in a Simple Model of a Knuckleball Nicholas J. Nelson, Eric Strauss Department of Physics California State University, Chico 400 W. 1st St. Chico, CA 95929 Abstract The knuckleball is perhaps the most enigmatic pitch in baseball. Relying on the presence of raised seams on the surface of the ball to create asymmetric flow, a knuckleball's trajectory has proven very challenging to predict compared to other baseball pitches, such as fastballs or curveballs. Previous experimental tracking of large numbers of knuckleballs has shown that they can move in essentially any direction relative to what would be expected from a drag-only trajectory. This has led to speculation that knuckleballs exhibit chaotic motion. Here we develop a relatively simple model of a knuckleball that includes quadratic drag and lift from asymmetric flow which is taken from experimental measurements of slowly rotating baseballs. Our models can indeed exhibit dynamical chaos as long In contrast, models that omit torques on the ball in flight do not show chaotic behavior. Uncertainties in the phase space position of the knuckleball are shown to grow by factors as large as 106 over the flight of the ball from the pitcher to home plate. We quantify the impact of our model parameters on the chaos realized in our models, specifically showing that maximum Lyapunov exponent is roughly proportional to the square root of the effective lever arm of the torque, and also roughly proportional to the initial velocity of the pitch. We demonstrate the existence of bifurcations that can produce changes in the location of the ball when it reaches the plate of as much as 1.2 m for specific initial conditions similar to those used by professional knuckleball pitchers. -
Baseball Player-Pitch Rules
BASEBALL PLAYER-PITCH RULES 5th - 7th GRADE BOYS & GIRLS GAME LENGTH: Games are 75 minutes PITCHING DISTANCE: 45 ft BASE DISTANCE: 65 ft BALL SIZE: Regulation NUMBER OF PLAYERS TO BEGIN: 9 players are allowed; minimum of 7 players must be present to start the game RUN RULE: 6 runs per inning OUTS: A teams turn at bat ends after 3 outs. STRIKE ZONE: The strike zone is measured from the top of the letters to the bottom of the knees. PITCHERS: 1. Maximum of 3 innings pitched per game. 2. Maximum of 6 innings pitched per week. 3. If the pitcher throws just one pitch, they will be charged with having pitched a full inning. 4. Coaches may have two conferences at the mound per inning. On the 3rd conference the pitcher must be replaced. 5. After a pitcher is replaced they may not be reentered as a pitcher during the same game. 6. The pitcher may have 5 warm up pitches between innings. 7. A coach may not have a conference with the pitcher on the mound between innings. If such conference does occur the coach will be charged with a trip to the mound. If it is the third trip the pitcher must be replaced. 8. A coach may change a pitcher at anytime during the game. If a coach replaces a pitcher during an inning both pitchers are charged with an inning pitched. INTENTIONAL WALK: An intentional walk cannot be done verbally; four pitches must be thrown. CATCHERS: 1. At all time during a game and practice, all catchers must wear protective gear (skull helmet, face mask, chest protector, and shin guards) that is issued by the YMCA. -
Winning 12U Batting Order Strategy
Winning 12U Batting Order Strategy The goal in developing a winning 12U batting order is figuring out how to score 10 runs. Our motto in 12U was “10 to Win”. The game changes so dramatically from 10U to 12U. It goes from being a pitcher dominated game to a hitter dominated game. The pitchers have moved back from 35’ to 40’ plus they have gone to the bigger ball. Strikeouts will diminish greatly in 12U. Another big change from 10U to 12U is the importance of momentum. Momentum is HUGE in 12U. In particular, you will find this true with 7th graders more so than 6th graders. Once a 7th grader gets down, they will marginalize their effort in order to marginalize the loss. In other words, they won’t try as hard so in their mind they can think, “we lost but I didn’t try my hardest”. Good luck in your battle against that mindset with your own team. However, understanding this mindset signals how critical it is to score in the first inning. So our goals in setting the 12U lineup are twofold. First, score in the first inning and second, score 10 runs. If you accomplish the first goal, the second goal is much easier due to momentum. 1) Leadoff Hitter – Must have a high on base percentage and great speed. We need the player on base and have the ability to steal 2B and possibly 3B. 2) If you have a great leadoff hitter, I like to put a bunter in this spot. If my leadoff hitter is on 1B, I’m “taking” the first pitch to allow my runner to steal 2B. -
8U Coach Pitch Rules
RULE 9.00 – COACH PITCH SPECIFIC RULES 9.03 Pitching Circle: There shall be a ten (10) foot diameter circle with the front edge at forty-two (42) feet from the rear point of home plate. When the ball reaches the circle and is in the pitcher (coach) hand the play at that point is considered a complete play. 9.04.A The pitching coach shall keep one foot on or straddle the pitcher’s line. 9.04.B Any batted ball hitting the coach as the pitcher will be considered a dead ball and all runners will advance one base. 9.04.C The pitching coach shall position himself as not to be an obstruction to the defensive team on any possible play once the ball has been hit. Rule 9.04.C Penalty: If a coach violates this rule after the ball is pitched, obstruction shall be called. Rule 9.04.C Additional Penalty: If a coach violates this rule before the ball is pitched, First Offense: Warning; Second Offense: Removal of coach as the pitcher for the remainder of the game. 9.05 Pitching Coach: The Pitching Coach shall be an adult at least eighteen (18) years of age. 9.06 The catcher shall receive the pitch in the catcher’s box in a normal baseball manner. If in the Umpire’s judgment, the catcher is not receiving the ball in a normal baseball manner, there shall be a warning issued. If the act continues after the warning, the offending teams’ manager shall be ejected. 9.07 Ten (10) defensive players shall play in the field with four (4) outfielders.