The Effects of Surface Pace in Baseball
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Baseball Pitch by Pitch Dice Game Instruction
Baseball Pitch By Pitch Dice Game By Michel Gaudet July 2021 This game is a dice-based baseball game for one or two players. It simulates a baseball game between two teams from history, modern day, or your own imagination. It’s play with a D4. D6, D8, D10 (0-9 or 1-10), D12 and a D20 dice. Player Positions Pitch Table D6 Swing Table D4 DP Table D6 1 Pitcher (P) 1-2 Strike 1 hit Double Play 2 Catcher (C) 3-4 Ball 2 no hit 1-3 DP 3 First baseman (1B) 5-6 Hit by Pitch 3-4 no swing 4-6 Single Out 4 Second baseman (2B) Base Stealing Table D8 5 Third baseman (3B) 1-3 Runner is Out Foul Table D12 TP Table D6 6 Shortstop (SS) 4-8 Runner is Safe 1 FO7 Triple play 7 Left fielder (LF) Base Double steals Table D8 2 FO5 1-2 TP 8 Center fielder (CF) 1-3 Lead runner is out 3 FO9 3-4 DP 9 Right fielder (RF) 4-5 Trailing runner is out 4 FO3 5-6 Single Out 6-8 Both runners reach safely 5-12 Foul Hit Table D20 Hit If Out Out Table 1 1-6 Foul ball Roll a D12 (Foul Table) Groundout to First (G-3) Roll a D6 Groundout to Second Base (4-3) Groundout to Third Base (5-3) 7-8 Pop Out P-D6 Number Groundout to Short (6-3) Ex. P1 Groundout to Pitcher (1-3) Single, Roll a D6 9-12 Groundout Groundout to Catcher (2-3) See Single Table Pop Out Pitcher (P1) 13 Single No Out Pop Out Catcher (P2) 14 Double, DEF (LF) F7 Fly out to Left Field (F7) 15 Double, DEF (CF) F8 Fly out to Center Field (F8) 16 Double, DEF (RF) F9 Fly out to Right Field (F9) 17 Double No Out Double Play (DP) Triple, Roll a D4, Triple Play (TP) 18 1-2 DEF RF F8 or F9 Error (E) 3-4 DEF CF 19-20 Home Run (HR) No Out Single Table D6 IF Out Defense (D12) 1 DEF (1B) 1-2 Error Runners take an extra base. -
JUGS Sports Actual Practice Or Game Situations
Contents 04 — Baseball & Softball Pitching Machines 27 — Accessories 28 — Packages 32 — Batting Cage Nets 35 — Batting Cage Frames NEW Low Cost, High Quality Batting Cage 36 — Free-Standing Cages Netting for Baseball and Softball: Page 32 38 — Hitting Tee Collection 41 — Protective Screens 46 — Sports Radar 47 — Backyard Bullpen 48 — Practice Baseballs & Softballs 50 — Football, Lacrosse, Soccer and Cricket ! WARNING The photographs and pictures shown in this catalog were chosen for marketing purposes only and therefore are not intended to depict © 2017 JUGS Sports actual practice or game situations. YOU MUST READ THE PRODUCT INFORMATION AND SAFETY SIGNS BEFORE USING JUGS PRODUCTS. TRADEMARKS AND REGISTERED TRADEMARKS • The following are registered trademarks of JUGS Sports: MVP® Baseball Pitching Machine, Lite-Flite® Machine, Lite-Flite®, Small-Ball® Pitching Machine, Sting-Free®, Pearl®, Softie®, Complete Practice Travel Screen®, Short-Toss®, Quick-Snap®, Seven Footer®, Instant Screen®, Small-Ball® Instant Protective Screen, Small-Ball® , Instant Backstop®, Multi-Sport Instant Cage®, Dial-A-Pitch® , JUGS®, JUGS Sports®, Backyard Bullpen®, BP®2, BP®3, Hit at Home® and the color blue for pitching machines. • The following are trademarks of JUGS Sports: Changeup Super Softball™ Pitching Machine, Super Softball™ Pitching Machine, 101™ Baseball Pitching Machine, Combo Pitching Machine™, Jr.™ Pitching Machine, Toss™ Machine, Football Passing Machine™, Field General™ Football Machine, Soccer Machine™, Dial-A-Speed™, Select-A-Pitch™, Pitching -
2021 8U Machine Pitch Rules
TCYBL 8U Machine Pitch Playing Rules A team roster of each member team should be available for the league president at the beginning of season by member league directors. These rosters will be used to verify the tournament rosters. All players named on the team roster are eligible to participate in all tournaments. No player shall be told not to participate in any tournament game. Any coach found to be in violation of this rule by the authoritative body will be suspended from coaching for the remainder of the season. 1) All players should be 8 years old or under before May 1st. Exceptions can be made if in the best interest of the individual player. 2) Communities and coaches, especially those with more than one team, must remember that this is an INSTRUCTIONAL LEAGUE. Every effort should be made to balance your teams in the interest of UNIFORMITY and FAIR PLAY. Teams within a program should be balanced according to player age. 3) Coaches and umpires need to remember that these are impressionable children. ABSOLUTELY NO UNNECESSARY ROUGHNESS OR VULGAR LANGUAGE WILL BE TOLERATED from any participant or spectator of the game. 4) Coaches have a responsibility to teach ALL players the fundamentals of baseball as well as sportsmanship, teamwork, and fair play. The throwing of equipment (bats, helmets, and gloves) will not be tolerated. This includes coaches. Set a good example. A batter accidentally throwing a bat receives a warning - next time they are called “out”. A player intentionally throwing a bat, helmet, or mitt in disgust will be ejected from the game. -
Iscore Baseball | Training
| Follow us Login Baseball Basketball Football Soccer To view a completed Scorebook (2004 ALCS Game 7), click the image to the right. NOTE: You must have a PDF Viewer to view the sample. Play Description Scorebook Box Picture / Details Typical batter making an out. Strike boxes will be white for strike looking, yellow for foul balls, and red for swinging strikes. Typical batter getting a hit and going on to score Ways for Batter to make an out Scorebook Out Type Additional Comments Scorebook Out Type Additional Comments Box Strikeout Count was full, 3rd out of inning Looking Strikeout Count full, swinging strikeout, 2nd out of inning Swinging Fly Out Fly out to left field, 1st out of inning Ground Out Ground out to shortstop, 1-0 count, 2nd out of inning Unassisted Unassisted ground out to first baseman, ending the inning Ground Out Double Play Batter hit into a 1-6-3 double play (DP1-6-3) Batter hit into a triple play. In this case, a line drive to short stop, he stepped on Triple Play bag at second and threw to first. Line Drive Out Line drive out to shortstop (just shows position number). First out of inning. Infield Fly Rule Infield Fly Rule. Second out of inning. Batter tried for a bunt base hit, but was thrown out by catcher to first base (2- Bunt Out 3). Sacrifice fly to center field. One RBI (blue dot), 2nd out of inning. Three foul Sacrifice Fly balls during at bat - really worked for it. Sacrifice Bunt Sacrifice bunt to advance a runner. -
OWNER's MANUAL Deuce® Dual Wheel Pitching Machines Applicable for Deuce 75 MPH (DC799) & 95 MPH (DC899)
OWNER'S MANUAL Deuce® Dual Wheel Pitching Machines Applicable for Deuce 75 MPH (DC799) & 95 MPH (DC899) www.HeaterSports.com Model No’s. DC799 or DC899 Serial No. Write the serial number in the space above for reference. ACTIVATE YOUR WARRANTY To register your product and activate your warranty, call 1-800-492-9334 CUSTOMER CARE For customer service inquiries, please call our toll free line at 1-800-492-9334. CAUTION Read all precautions and in- structions in this manual be- fore using this product. Keep this manual for future reference. Instructions Date: 12/2020 Version: 00001 DO NOT RETURN TO STORE, CALL 1-800-492-9334 1 Read Before Operating! IMPORTANT NEVER USE OR LEAVE THE MACHINE IN RAIN/MOISTURE. DOING SO CAN RUIN THE MACHINE & VOID ITS WARRANTY. THE DEUCE PITCHING MACHINE THROWS REAL REGULATION BALLS; HOWEVER, THE ACCURACY OF THE DEUCE DEPENDS ON THE QUALITY, HARDNESS AND TYPE OF BALLS YOU USE IN THIS MACHINE! HEATER SPORTS RECOMMENDS USING HEATER PITCHING MACHINE BALLS IN THE DEUCE MACHINE. THESE BALLS HAVE BEEN PRECISELY CRAFTED TO PROVIDE YOU WITH HOURS OF ACCURATE, TROUBLE FREE BATTING AND FIELDING PRACTICE. OTHER BRAND OF BALLS HAVE NOT BEEN TESTED IN THE DEUCE AND CANNOT BE VALIDATED AS SUFFICIENT AND SAFE. Heater Pitching Machine Balls Heater Pitching Machine Balls are recommended for use with the Deuce Machine. These balls are incredibly accurate, long lasting, and produce the fastest ball speed. Regulation Leather Balls: The Deuce Pitching Machine works well with real leather balls; however, accuracy will vary more than with pitching machine balls because the seams on leather balls cause the machine to pinch the ball differently on each pitch. -
Baseball/Softball
July2006 ?fe Aatuated ScowS& For Basebatt/Softbatt Quick Keys: Batter keywords: Press this: To perform this menu function: Keyword: Situation: Keyword: Situation: a.Lt*s Balancescoresheet IB Single SAC Sacrificebunt ALT+D Show defense 2B Double SF Sacrifice fly eLt*B Edit plays 3B Triple RBI# # Runs batted in RLt*n Savea gamefile to disk HR Home run DP Hit into doubleplay crnl*n Load a gamefile from disk BB Walk GDP Groundedinto doubleplay alr*I Inning-by-inning summary IBB Intentionalwalk TP Hit into triple play nlr*r Lineupcards HP Hit by pitch PB Reachedon passedball crRL*t List substitutions FC Fielder'schoice WP Reachedon wild pitch alr*o Optionswindow CI Catcher interference E# Reachon error by # ALT+N Gamenotes window BI Batter interference BU,GR Bunt, ground-ruledouble nll*p Playswindow E# Reachedon error by DF Droppedfoul ball ALr*g Quit the program F# Flied out to # + Advanced I base alr*n Rosterwindow P# Poppedup to # -r-r Advanced2 bases CTRL+R Rosterwindow (edit profiles) L# Lined out to # +++ Advanced3 bases a,lr*s Statisticswindow FF# Fouledout to # +T Advancedon throw 4 J-l eLt*:t Turn the scoresheetpage tt- tt Groundedout # to # +E Advanced on effor l+1+1+ .ALr*u Updatestat counts trtrft Out with assists A# Assistto # p4 Sendbox score(to remotedisplay) #UA Unassistedputout O:# Setouts to # Ff, Edit defensivelineup K Struck out B:# Set batter to # F6 Pitchingchange KS Struck out swinging R:#,b Placebatter # on baseb r7 Pinchhitter KL Struck out looking t# Infield fly to # p8 Edit offensivelineup r9 Print the currentwindow alr*n1 Displayquick keyslist Runner keywords: nlr*p2 Displaymenu keys list Keyword: Situation: Keyword: Situation: SB Stolenbase + Adv one base Hit locations: PB Adv on passedball ++ Adv two bases WP Adv on wild pitch +++ Adv threebases Ke1+vord: Description: BK Adv on balk +E Adv on error 1..9 PositionsI thru 9 (p thru rf) CS Caughtstealing +E# Adv on error by # P. -
Grade Field Ball Pitching (Distance/Speed) Base K
St. Elizabeth Pitching Machine League – Baseball (K-2nd) Distances/Ball: Grade Field Ball Pitching (Distance/Speed) Base K St. Eliz #2 Rubber Dimple (provided at St. Eliz) 35 ft. / 25 to 30 mph 50 ft. 1st St. Eliz #3 Rawlings - ROTB5 (Level 5) or ROBM 42 ft. / 30 to 35 mph 60 ft. 2nd St. Eliz #1 Rawlings - ROTB5 (Level 5) or ROBM 42 ft. / 35 to 40 mph 60 ft. Ball - Kindergarten will use the rubber dimple balls during games, which will be provided at St. Elizabeth. Please make sure the balls are returned to bucket following your game. For 1st and 2nd grade, home team is responsible for providing the 5 game balls, ball type noted in table above. Rules: Sec 1 – Only an approved coach will operate the machine and serve as the head umpire when their team is at bat. At no time is it acceptable for a player to touch/operate pitching machine or related equipment. Sec 2 – 10 Defensive Players – Traditional positions plus an additional outfielder, e.g. Left, Left Center, Right Center, Right. Sec 3 – Machine speed, height, etc. to be set prior to the beginning of game at the approximate speed noted above, tested, and agreed to by both teams. Do not change speed or height, unless completely necessary and agreed to be both coaches. Sec 4 – Pitches Per Batter – No balls, strikes, or walks. 5 pitches per batter. If the final pitch is foul an additional pitch is awarded. If the final pitch is deemed unhittable (low, high, or outside) an additional pitch can be awarded. -
Triple Play Tournaments 2016 Triple Play Tournaments Prides Itself in Running Very Organized Tournaments at a Great Value for Youth Baseball Teams
Triple Play Tournaments 2016 Triple Play Tournaments prides itself in running very organized tournaments at a great value for youth baseball teams. All tournaments will be held at local St. Charles County and St. Louis County fields including C&H Ballpark, Woodlands Ballpark, Bridgeton Municipal Athletic Complex (BMAC), and Pacific Athletic Association, other local parks and high school fields may be used for some tournaments. Team Name Age Level Division: A AA AAA Major (Circle One) Head Coach Address Coach’s Email Coach’s Cell Month Dates Ages Divisions Event Ball Park Min Entry Select Games Fee Tournament(s) March 18-20 7u-14u A, AA, AAA Opening Day Classic C & H 4 $375 April 8-10 7u-14u A, AA, AAA Spring Time Classic C & H/ BMAC 3 $375 April 15-17 7u-14u A, AA, AAA Moon Shot Rumble C&H/ STP Sports Complex 3 $375 April 29-5/1 7u-14u A, AA, AAA On the Bump Classic C & H/STP Sports Complex 3 $375 May 13-15 7u-14u A, AA, AAA Swing for the Fences Battle C & H/STP Sports Complex 3 $375 May 14 -15 7u-14u A/Rec Only Spring Fling Pacific 3 $375 May 20-22 7u-18u A, AA, AAA Hot Corner Classic C & H/ BMAC 3 $375 June 3-5 7u-18u A, AA, AAA School’s Out Classic C & H/ TBD 3 $375 June 4-5 7u-18u AA Only June Showdown Pacific 3 $375 June 10-12 7u-18u A, AA, AAA Wood Bat Battle C & H/TBD 3 $375 June 17-19 7u-18u A, AA, AAA Father’s Day Classic C & H/TBD 3 $375 June 24-26 7u-18u A, AA, AAA RBI Bonanza C & H/TBD 3 $375 July 8-10 7u-18u A, AA, AAA July Showdown C & H/Woodlands 3 $375 July 15-17 7u-18u A,AA,AAA Triple Play World Series C&H/ Woodlands -
Guide to Softball Rules and Basics
Guide to Softball Rules and Basics History Softball was created by George Hancock in Chicago in 1887. The game originated as an indoor variation of baseball and was eventually converted to an outdoor game. The popularity of softball has grown considerably, both at the recreational and competitive levels. In fact, not only is women’s fast pitch softball a popular high school and college sport, it was recognized as an Olympic sport in 1996. Object of the Game To score more runs than the opposing team. The team with the most runs at the end of the game wins. Offense & Defense The primary objective of the offense is to score runs and avoid outs. The primary objective of the defense is to prevent runs and create outs. Offensive strategy A run is scored every time a base runner touches all four bases, in the sequence of 1st, 2nd, 3rd, and home. To score a run, a batter must hit the ball into play and then run to circle the bases, counterclockwise. On offense, each time a player is at-bat, she attempts to get on base via hit or walk. A hit occurs when she hits the ball into the field of play and reaches 1st base before the defense throws the ball to the base, or gets an extra base (2nd, 3rd, or home) before being tagged out. A walk occurs when the pitcher throws four balls. It is rare that a hitter can round all the bases during her own at-bat; therefore, her strategy is often to get “on base” and advance during the next at-bat. -
Triple Plays Analysis
A Second Look At The Triple Plays By Chuck Rosciam This analysis updates my original paper published on SABR.org and Retrosheet.org and my Triple Plays sub-website at SABR. The origin of the extensive triple play database1 from which this analysis stems is the SABR Triple Play Project co-chaired by myself and Frank Hamilton with the assistance of dozens of SABR researchers2. Using the original triple play database and updating/validating each play, I used event files and box scores from Retrosheet3 to build a current database containing all of the recorded plays in which three outs were made (1876-2019). In this updated data set 719 triple plays (TP) were identified. [See complete list/table elsewhere on Retrosheet.org under FEATURES and then under NOTEWORTHY EVENTS]. The 719 triple plays covered one-hundred-forty-four seasons. 1890 was the Year of the Triple Play that saw nineteen of them turned. There were none in 1961 and in 1974. On average the number of TP’s is 4.9 per year. The number of TP’s each year were: Total Triple Plays Each Year (all Leagues) Ye a r T P's Ye a r T P's Ye a r T P's Ye a r T P's Ye a r T P's Ye a r T P's <1876 1900 1 1925 7 1950 5 1975 1 2000 5 1876 3 1901 8 1926 9 1951 4 1976 3 2001 2 1877 3 1902 6 1927 9 1952 3 1977 6 2002 6 1878 2 1903 7 1928 2 1953 5 1978 6 2003 2 1879 2 1904 1 1929 11 1954 5 1979 11 2004 3 1880 4 1905 8 1930 7 1955 7 1980 5 2005 1 1881 3 1906 4 1931 8 1956 2 1981 5 2006 5 1882 10 1907 3 1932 3 1957 4 1982 4 2007 4 1883 2 1908 7 1933 2 1958 4 1983 5 2008 2 1884 10 1909 4 1934 5 1959 2 -
Baseball/Softball
SAMPLE SITUTATIONS Situation Enter for batter Enter for runner Hit (single, double, triple, home run) 1B or 2B or 3B or HR Hit to location (LF, CF, etc.) 3B 9 or 2B RC or 1B 6 Bunt single 1B BU Walk, intentional walk or hit by pitch BB or IBB or HP Ground out or unassisted ground out 63 or 43 or 3UA Fly out, pop out, line out 9 or F9 or P4 or L6 Pop out (bunt) P4 BU Line out with assist to another player L6 A1 Foul out FF9 or PF2 Foul out (bunt) FF2 BU or PF2 BU Strikeouts (swinging or looking) KS or KL Strikeout, Fouled bunt attempt on third strike K BU Reaching on an error E5 Fielder’s choice FC 4 46 Double play 643 GDP X Double play (on strikeout) KS/L 24 DP X Double play (batter reaches 1B on FC) FC 554 GDP X Double play (on lineout) L63 DP X Triple play 543 TP X (for two runners) Sacrifi ce fl y F9 SF RBI + Sacrifi ce bunt 53 SAC BU + Sacrifi ce bunt (error on otherwise successful attempt) E2T SAC BU + Sacrifi ce bunt (no error, lead runner beats throw to base) FC 5 SAC BU + Sacrifi ce bunt (lead runner out attempting addtional base) FC 5 SAC BU + 35 Fielder’s choice bunt (one on, lead runner out) FC 5 BU (no sacrifi ce) 56 Fielder’s choice bunt (two on, lead runner out) FC 5 BU (no sacrifi ce) 5U (for lead runner), + (other runner) Catcher or batter interference CI or BI Runner interference (hit by batted ball) 1B 4U INT (awarded to closest fi elder)* Dropped foul ball E9 DF Muff ed throw from SS by 1B E3 A6 Batter advances on throw (runner out at home) 1B + T + 72 Stolen base SB Stolen base and advance on error SB E2 Caught stealing -
Triple Play Leadership Guide
TRIPLE PLAY LEADERSHIP CLUB GUIDE: An Implementation Resource for Club Staff and Volunteers IMPLEMENTATION RESOURCE FOR CLUB STAFF AND VOLUNTEERS IMPORTANT GUIDELINES FOR PHOTOCOPYING Limited permission is granted free of charge to photocopy all pages of this guide that are required for use by Boys & Girls Club staff members. Only the original manual purchaser/owner may make such photocopies. Under no circumstances is it permissible to sell or distribute on a commercial basis multiple copies of material reproduced from this publication. Copyright © 2012 Boys & Girls Clubs of America • 2089-12 All rights reserved. Printed in the United States of America. Except as expressly provided above, no part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without written permission of the publisher. Boys & Girls Clubs of America 1275 Peachtree St. NE Atlanta, GA 30309-3506 404-487-5700 www.bgca.org II IMPLEMENTATION RESOURCE FOR CLUB STAFF AND VOLUNTEERS FOREWORD The need for strong leadership and character development skills among our nation’s youth has never been more apparent. With the prevelance of childhood obesity and the growing issue of bullying among youth and teens today, Boys & Girls Clubs are uniquely positioned to help youth overcome obstacles, combat stereotypes and have a positive effect on the lives of members. It is critical that young people not only have a say about their future but help shape it. Research indicates that young people who develop leadership skills and engage in their communities are more effective in school, maintain positive relationships with adults and peers and avoid risky behaviors.