Breaking New Ground: Indie Community, Flash, and Newgrounds.com Pierson Browne University of Waterloo 200 University Ave W, Waterloo ON 438-995-6735
[email protected] Keywords Indie, Game Development, Execution Labs, Embedded Ethnography, Imagined Communities, Macromedia Flash, Newgrounds.com ABSTRACT When game developer Evan1 first sat down to take in a premier screening of Indie Game: The Movie (Pajot and Swirsky 2012), he was utterly unprepared for the prominent role his art would play in the documentary’s narrative. As embedded ethnographer at indie development accelerator Execution Labs, I had been chatting with Evan about what had inspired him to join a start-up indie game studio: our conversation prompted him to recount a parable about a vignette of the Super Meat Boy (Team Meat 2010) characters he had sketched and tweeted to Edmund McMillen, the game’s developer. Evan asserted that his career path had been decisively altered after witnessing McMillen’s exuberantly emotional response to receiving Evan’s Super Meat Boy fan art. This auspicious interaction showed Evan that the freedom to speak, collaborate, and share with fans and other indie developers alike was far more important than the higher salary a mainstream game development studio would offer. Using discourse analysis and grounded theory, this abstract traces Evan’s story back to Super Meat Boy’s origins as a Newgrounds.com submission. In so doing, it reintroduces historical online collaborative-creative communities to an academic discourse which has largely neglected to consider their role in inspiring and informing contemporary indie development. At the close of Developer’s Dilemma, Casey O’Donnell (2014, 274) laments how the culture of secrecy which pervades mainstream game development largely prevents developers from conversing, sharing, and collaborating with one another.