FOSS Open Standards/Comparison of File Formats 1 FOSS Open Standards/Comparison of File Formats
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Supported File Types
MyFax Supported File Formats Document Type Versions Extensions Adobe Portable Document Format (PDF) All Versions PDF Adobe Postscript All Versions PS Adobe Photoshop v. 3.0 and above PSD Amiga Interchange File Format (IFF) Raster Bitmap only IFF CAD Drawing Exchange Format (DXF) All AutoCad compatible versions DXF Comma Separated Values Format All Versions CSV Compuserve Graphics Interchange Format GIF87a, GIF89a GIF Corel Presentations Slide Show v. 96 and above SHW Corel Word Perfect v. 5.x. 6, 7, 8, 9 WPD, WP5, WP6 Encapsulated Postscript All Versions EPS Hypertext Markup Language HTML only with base href tag required HTML, HTM JPEG Joint Photography Experts Group All Versions JPG, JPEG Lotus 1-2-3 v. 2, 3, 4, 5, 96, 97, 9.x 123, WK1, WK3, WK4 Lotus Word Pro v. 96, 97, 9.x LWP Microsoft Excel v. 5, 95, 97, 2000, 2003, 2007 XLS, XLSX Microsoft PowerPoint v. 4 and above PPT, PPTX Microsoft Publisher v. 98, 2000, 2002, 2003, 2007 PUB Microsoft Windows Write All Versions WRI Microsoft Word Win: v. 97, 2000, 2003, 2007 Mac: v. 4, 5.x, 95, 98 DOC, DOCX Microsoft Word Template Win: v. 97, 2000, 2003, 2007 Mac: v. 4, 5.x, 95, 98 DOT, DOTX Microsoft Works Word Processor v. 4.x, 5, 6, 7, 8.x, 9 WPS OpenDocument Drawing All Versions ODG OpenDocument Presentation All Versions ODP OpenDocument Spreadsheet All Versions ODS OpenDocument Text All Versions ODT PC Paintbrush Graphics (PCX) All Versions PCX Plain Text All Versions TXT, DOC, LOG, ERR, C, CPP, H Portable Network Graphics (PNG) All Versions PNG Quattro Pro v. -
Versatile Video Coding – the Next-Generation Video Standard of the Joint Video Experts Team
31.07.2018 Versatile Video Coding – The Next-Generation Video Standard of the Joint Video Experts Team Mile High Video Workshop, Denver July 31, 2018 Gary J. Sullivan, JVET co-chair Acknowledgement: Presentation prepared with Jens-Rainer Ohm and Mathias Wien, Institute of Communication Engineering, RWTH Aachen University 1. Introduction Versatile Video Coding – The Next-Generation Video Standard of the Joint Video Experts Team 1 31.07.2018 Video coding standardization organisations • ISO/IEC MPEG = “Moving Picture Experts Group” (ISO/IEC JTC 1/SC 29/WG 11 = International Standardization Organization and International Electrotechnical Commission, Joint Technical Committee 1, Subcommittee 29, Working Group 11) • ITU-T VCEG = “Video Coding Experts Group” (ITU-T SG16/Q6 = International Telecommunications Union – Telecommunications Standardization Sector (ITU-T, a United Nations Organization, formerly CCITT), Study Group 16, Working Party 3, Question 6) • JVT = “Joint Video Team” collaborative team of MPEG & VCEG, responsible for developing AVC (discontinued in 2009) • JCT-VC = “Joint Collaborative Team on Video Coding” team of MPEG & VCEG , responsible for developing HEVC (established January 2010) • JVET = “Joint Video Experts Team” responsible for developing VVC (established Oct. 2015) – previously called “Joint Video Exploration Team” 3 Versatile Video Coding – The Next-Generation Video Standard of the Joint Video Experts Team Gary Sullivan | Jens-Rainer Ohm | Mathias Wien | July 31, 2018 History of international video coding standardization -
XMP SPECIFICATION PART 3 STORAGE in FILES Copyright © 2016 Adobe Systems Incorporated
XMP SPECIFICATION PART 3 STORAGE IN FILES Copyright © 2016 Adobe Systems Incorporated. All rights reserved. Adobe XMP Specification Part 3: Storage in Files NOTICE: All information contained herein is the property of Adobe Systems Incorporated. No part of this publication (whether in hardcopy or electronic form) may be reproduced or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written consent of Adobe Systems Incorporated. Adobe, the Adobe logo, Acrobat, Acrobat Distiller, Flash, FrameMaker, InDesign, Illustrator, Photoshop, PostScript, and the XMP logo are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. MS-DOS, Windows, and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Apple, Macintosh, Mac OS and QuickTime are trademarks of Apple Computer, Inc., registered in the United States and other countries. UNIX is a trademark in the United States and other countries, licensed exclusively through X/Open Company, Ltd. All other trademarks are the property of their respective owners. This publication and the information herein is furnished AS IS, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies, makes no warranty of any kind (express, implied, or statutory) with respect to this publication, and expressly disclaims any and all warranties of merchantability, fitness for particular purposes, and noninfringement of third party rights. Contents 1 Embedding XMP metadata in application files . -
Acoustica-Mp3-Audio-Mixer-Manual.Pdf
Acoustica Registration Overview Quick Start Version History Using MP3 Audio Mixer Working with Sounds Working with Sound Groups Main Window Exporting to MP3, WMA, WAV, or Realaudio™ Preferences Troubleshooting Menu Reference File Edit Sound Group Sound Menu Toolbar Copyright and Ownership Notices MP3 Audio Mixer © Copyright 1998-2002 Acoustica. All Rights Reserved. Includes Xaudio software Copyright © 1996-2002 Xaudio Corporation. All Rights Reserved. RealAudio® encoding components © 1996-2002 by Real Networks, Inc. Windows Media Format © 2000-2002 Microsoft Corporation. All rights reserved. Quick Start So you want to get started in a hurry? Follow "SoundWarrior" through the steps to MP3 Audio Mixer mastery! 1. Start MP3 Audio Mixer SoundWarrior double clicks the MP3 Audio Mixer icon on his desktop. Okay, we could have left this step out. J 2. Drag in some sounds. SoundWarrior has a good sound of a cave-woman scream called arghhh1.wav. The sound is located in "c:\cavescreams\", which he finds, and then drags the sound’s icon onto the MP3 Audio Mixer window. See working with sounds. 3. Drag in some more sounds. SoundWarrior also drags in stampede.wav, the sound of a herd of Mastodons stampeding by his cave. Finally, he drags in an MP3 called "rockrolls.mp3", some of the latest music from "The Stoners" 4. Make a recording if you want. SoundWarrior hits the record button and the record dialog comes up. He punches the record button on the dialog and screams into his microphone "You make fire now! I make fire yesterday!" He then hits the stop button, previews the sound and saves it as "me_talk1.wav". -
Moderne Audio-Visuelle Datenformate Kundenerwartungen, Übertragungswege Und Technische Standards Impressum
Moderne audio-visuelle Datenformate Kundenerwartungen, Übertragungswege und technische Standards Impressum Herausgeber: BITKOM Bundesverband Informationswirtschaft, Telekommunikation und neue Medien e. V. Albrechtstraße 10 A 10117 Berlin-Mitte Tel.: 030.27576-0 Fax: 030.27576-400 [email protected] www.bitkom.org Ansprechpartner: Michael Schidlack Tel.: 030.27576-232 [email protected] Autoren:: Dr.-Ing. & MBA Ronald Glasberg, Nadja Feldner (Co-Autor) : Redaktion Arbeitskreis Consumer Content, Vorsitz. Björn Kreutzfeld (Fujitsu), 2. Vorsitz: Wolfgang Neifer (WIBU-Systems), Michael Schidlack (BITKOM) Gestaltung / Layout: Design Bureau kokliko / Anna Müller-Rosenberger (BITKOM) Copyright: BITKOM Febraur 2009 Moderne audio-visuelle Datenformate Moderne audio-visuelle Datenformate Kundenerwartungen, Übertragungswege und technische Standards Inhaltsverzeichnis 1 Einführung 3 2 Was wünschen sich die Endkunden? 4 2.1 Endgeräte & Applikationen 4 2.2 Trends 6 3 Wie gelangt der AV-Content zu den Kunden - Übertragungswege? 8 3.1 Drahtlose Technologien 9 3.2 Drahtgebundene Technologien 10 4 Moderne Codecs 12 4.1 Was ist ein Codec? 12 4.2 Ausgewählte Videocodecs 13 4.3 Ausgewählte Audiocodecs 14 5 Moderne AV-Formate 16 5.1 Ausgewählte Videoformate 16 5.2 Ausgewählte Audioformate 17 5.3 Ausgewählte Bildformate 18 5.4 Ausgewählte Containerformate 2 0 6 Zusammenfassung & Anregungen 23 Anhang: Arbeitskreis Consumer & Content Abbildungen Abb. 1: Schematische Gliederung der Arbeit in „Applikationen, Devices, Übertragungsnetze und AV-Content“ 3 Abb. 2: Haushaltsausstattung mit CE in 06/2008 4 Abb. 3: Interesse der Verbraucher an Applikationen über ihren Fernseher im Wohnzimmer in 06/2008 5 Abb. 4: Darstellung der zur Verfügung stehenden Übertragungswege am Beispiel „Digitale Fotos“ 8 Abb. 5: Vereinfachtes Blockschaltbild eines Codecs „Kodier-Dekodier-System“ zur Übertragung AV-Daten 12 Abb. -
Realaudio and Realvideo Content Creation Guide
RealAudioâ and RealVideoâ Content Creation Guide Version 5.0 RealNetworks, Inc. Contents Contents Introduction......................................................................................................................... 1 Streaming and Real-Time Delivery................................................................................... 1 Performance Range .......................................................................................................... 1 Content Sources ............................................................................................................... 2 Web Page Creation and Publishing................................................................................... 2 Basic Steps to Adding Streaming Media to Your Web Site ............................................... 3 Using this Guide .............................................................................................................. 4 Overview ............................................................................................................................. 6 RealAudio and RealVideo Clips ....................................................................................... 6 Components of RealSystem 5.0 ........................................................................................ 6 RealAudio and RealVideo Files and Metafiles .................................................................. 8 Delivering a RealAudio or RealVideo Clip ...................................................................... -
(A/V Codecs) REDCODE RAW (.R3D) ARRIRAW
What is a Codec? Codec is a portmanteau of either "Compressor-Decompressor" or "Coder-Decoder," which describes a device or program capable of performing transformations on a data stream or signal. Codecs encode a stream or signal for transmission, storage or encryption and decode it for viewing or editing. Codecs are often used in videoconferencing and streaming media solutions. A video codec converts analog video signals from a video camera into digital signals for transmission. It then converts the digital signals back to analog for display. An audio codec converts analog audio signals from a microphone into digital signals for transmission. It then converts the digital signals back to analog for playing. The raw encoded form of audio and video data is often called essence, to distinguish it from the metadata information that together make up the information content of the stream and any "wrapper" data that is then added to aid access to or improve the robustness of the stream. Most codecs are lossy, in order to get a reasonably small file size. There are lossless codecs as well, but for most purposes the almost imperceptible increase in quality is not worth the considerable increase in data size. The main exception is if the data will undergo more processing in the future, in which case the repeated lossy encoding would damage the eventual quality too much. Many multimedia data streams need to contain both audio and video data, and often some form of metadata that permits synchronization of the audio and video. Each of these three streams may be handled by different programs, processes, or hardware; but for the multimedia data stream to be useful in stored or transmitted form, they must be encapsulated together in a container format. -
Report Received March 2006
2005 was a busy year for me as of POSIX was published (the the USENIX standards represen- Shell and Utilities volume), and tative. There are three major it became a second ISO standard. NICHOLAS M. STOUGHTON standards that I watch carefully: Amendments to these standards I POSIX, which also incorpo- were also under development, USENIX rates the Single UNIX Specifi- and led to the addition of real- cation time interfaces, including Standards I ISO-C pthreads, to the core system call I The Linux Standard Base (LSB) set. Many of the other projects Activities died away as the people involved In order to do that, USENIX lost interest or hit political road- funds my participation in the blocks (most of which were Nick is the USENIX Standards committees that develop and reported in ;login: at the time). Liaison and represents the maintain these standards. Association in the POSIX, ISO C, Throughout 2005, the Free Until the end of the twentieth and LSB working groups. He is century, POSIX was developed the ISO organizational repre- Standards Group (FSG) also sentative to the Austin Group, helped fund these activities. For and maintained by IEEE exclu- a member of INCITS commit- each of these, let’s look at the his- sively. At the same time, the tees J11 and CT22, and the Open Group (also known as Specification Authority sub- tory of the standards, then at group leader for the LSB. what has happened over the past X/Open) had an entirely separate but 100% overlapping standard, [email protected] 12 months or so, and, finally, what is on the agenda for this known as the Single UNIX year. -
Security Solutions Y in MPEG Family of MPEG Family of Standards
1 Security solutions in MPEG family of standards TdjEbhiiTouradj Ebrahimi [email protected] NET working? Broadcast Networks and their security 16-17 June 2004, Geneva, Switzerland MPEG: Moving Picture Experts Group 2 • MPEG-1 (1992): MP3, Video CD, first generation set-top box, … • MPEG-2 (1994): Digital TV, HDTV, DVD, DVB, Professional, … • MPEG-4 (1998, 99, ongoing): Coding of Audiovisual Objects • MPEG-7 (2001, ongo ing ): DitiDescription of Multimedia Content • MPEG-21 (2002, ongoing): Multimedia Framework NET working? Broadcast Networks and their security 16-17 June 2004, Geneva, Switzerland MPEG-1 - ISO/IEC 11172:1992 3 • Coding of moving pictures and associated audio for digital storage media at up to about 1,5 Mbit/s – Part 1 Systems - Program Stream – Part 2 Video – Part 3 Audio – Part 4 Conformance – Part 5 Reference software NET working? Broadcast Networks and their security 16-17 June 2004, Geneva, Switzerland MPEG-2 - ISO/IEC 13818:1994 4 • Generic coding of moving pictures and associated audio – Part 1 Systems - joint with ITU – Part 2 Video - joint with ITU – Part 3 Audio – Part 4 Conformance – Part 5 Reference software – Part 6 DSM CC – Par t 7 AAC - Advance d Au dio Co ding – Part 9 RTI - Real Time Interface – Part 10 Conformance extension - DSM-CC – Part 11 IPMP on MPEG-2 Systems NET working? Broadcast Networks and their security 16-17 June 2004, Geneva, Switzerland MPEG-4 - ISO/IEC 14496:1998 5 • Coding of audio-visual objects – Part 1 Systems – Part 2 Visual – Part 3 Audio – Part 4 Conformance – Part 5 Reference -
The H.264 Advanced Video Coding (AVC) Standard
Whitepaper: The H.264 Advanced Video Coding (AVC) Standard What It Means to Web Camera Performance Introduction A new generation of webcams is hitting the market that makes video conferencing a more lifelike experience for users, thanks to adoption of the breakthrough H.264 standard. This white paper explains some of the key benefits of H.264 encoding and why cameras with this technology should be on the shopping list of every business. The Need for Compression Today, Internet connection rates average in the range of a few megabits per second. While VGA video requires 147 megabits per second (Mbps) of data, full high definition (HD) 1080p video requires almost one gigabit per second of data, as illustrated in Table 1. Table 1. Display Resolution Format Comparison Format Horizontal Pixels Vertical Lines Pixels Megabits per second (Mbps) QVGA 320 240 76,800 37 VGA 640 480 307,200 147 720p 1280 720 921,600 442 1080p 1920 1080 2,073,600 995 Video Compression Techniques Digital video streams, especially at high definition (HD) resolution, represent huge amounts of data. In order to achieve real-time HD resolution over typical Internet connection bandwidths, video compression is required. The amount of compression required to transmit 1080p video over a three megabits per second link is 332:1! Video compression techniques use mathematical algorithms to reduce the amount of data needed to transmit or store video. Lossless Compression Lossless compression changes how data is stored without resulting in any loss of information. Zip files are losslessly compressed so that when they are unzipped, the original files are recovered. -
Codec Is a Portmanteau of Either
What is a Codec? Codec is a portmanteau of either "Compressor-Decompressor" or "Coder-Decoder," which describes a device or program capable of performing transformations on a data stream or signal. Codecs encode a stream or signal for transmission, storage or encryption and decode it for viewing or editing. Codecs are often used in videoconferencing and streaming media solutions. A video codec converts analog video signals from a video camera into digital signals for transmission. It then converts the digital signals back to analog for display. An audio codec converts analog audio signals from a microphone into digital signals for transmission. It then converts the digital signals back to analog for playing. The raw encoded form of audio and video data is often called essence, to distinguish it from the metadata information that together make up the information content of the stream and any "wrapper" data that is then added to aid access to or improve the robustness of the stream. Most codecs are lossy, in order to get a reasonably small file size. There are lossless codecs as well, but for most purposes the almost imperceptible increase in quality is not worth the considerable increase in data size. The main exception is if the data will undergo more processing in the future, in which case the repeated lossy encoding would damage the eventual quality too much. Many multimedia data streams need to contain both audio and video data, and often some form of metadata that permits synchronization of the audio and video. Each of these three streams may be handled by different programs, processes, or hardware; but for the multimedia data stream to be useful in stored or transmitted form, they must be encapsulated together in a container format. -
IT Acronyms.Docx
List of computing and IT abbreviations /.—Slashdot 1GL—First-Generation Programming Language 1NF—First Normal Form 10B2—10BASE-2 10B5—10BASE-5 10B-F—10BASE-F 10B-FB—10BASE-FB 10B-FL—10BASE-FL 10B-FP—10BASE-FP 10B-T—10BASE-T 100B-FX—100BASE-FX 100B-T—100BASE-T 100B-TX—100BASE-TX 100BVG—100BASE-VG 286—Intel 80286 processor 2B1Q—2 Binary 1 Quaternary 2GL—Second-Generation Programming Language 2NF—Second Normal Form 3GL—Third-Generation Programming Language 3NF—Third Normal Form 386—Intel 80386 processor 1 486—Intel 80486 processor 4B5BLF—4 Byte 5 Byte Local Fiber 4GL—Fourth-Generation Programming Language 4NF—Fourth Normal Form 5GL—Fifth-Generation Programming Language 5NF—Fifth Normal Form 6NF—Sixth Normal Form 8B10BLF—8 Byte 10 Byte Local Fiber A AAT—Average Access Time AA—Anti-Aliasing AAA—Authentication Authorization, Accounting AABB—Axis Aligned Bounding Box AAC—Advanced Audio Coding AAL—ATM Adaptation Layer AALC—ATM Adaptation Layer Connection AARP—AppleTalk Address Resolution Protocol ABCL—Actor-Based Concurrent Language ABI—Application Binary Interface ABM—Asynchronous Balanced Mode ABR—Area Border Router ABR—Auto Baud-Rate detection ABR—Available Bitrate 2 ABR—Average Bitrate AC—Acoustic Coupler AC—Alternating Current ACD—Automatic Call Distributor ACE—Advanced Computing Environment ACF NCP—Advanced Communications Function—Network Control Program ACID—Atomicity Consistency Isolation Durability ACK—ACKnowledgement ACK—Amsterdam Compiler Kit ACL—Access Control List ACL—Active Current