About the Computer and Video Game Industry
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Nesoulad Herní a Narativní Roviny Ve Videohrách
MASARYKOVA UNIVERZITA Filozofická fakulta Ústav hudební vědy Teorie interaktivních médií Nesoulad herní a narativní roviny ve videohrách Bakalářská diplomová práce Autor: Jan Andrš (#488277) Vedoucí práce: Mgr. Bc. Silvester Buček 2021 Prohlášení Prohlašuji, že jsem tuto bakalářskou diplomovou práci vypracoval samostatně, s využitím uvedeným pramenů a literatury. Jan Andrš V Praze, 21. 5. 2021 1 Předmluva Game studies FTW. Za konzultace a cenné rady děkuji Silvesteru Bučkovi, za vstřícnost Tomáši Krátkému a za trpělivou podporu N. a T. 2 Anotace Bakalářská práce se zaměřuje na nesoulad mezi herní a narativní rovinou v ideologickém diskurzu vybrané videohry. Tento nesoulad nám umožňuje nahlédnout na videohry jako na ideologicky komplexní a nesourodé artefakty a zkoumat je jako sociokulturní fenomény. V teoretickém rámci práce vychází z kritické kulturní analýzy Douglase Kellnera a na něj navazujících autorů. Cílem práce je provést kritickou analýzu videohry akční RPG Dishonored, identifikovat rozpory mezi herní a příběhovou rovinou a rozebrat je zejména v kontextu progresivně-konzervativního ideologického střetu. Klíčová slova Herní studia, herně-narativní disonance, ideologie ve videohrách, kritická kulturní analýza Abstract The thesis focuses on ludo-narrative dissonance in videogames‘ ideological discourse. Ludo-narrative dissonance dissonance allows us to analyze videogames as ideologically complex and diverse socio-cultural phenomenon. In its theoretical framework, the thesis is building on critical cultural analysis presented by Douglas Kellner and related authors. The objective of the thesis is to perform a critical analysis of an action RPG videogame Dishonored, identify dissonance between ludic and narrative dimensions and analyze them in the context of progressive-conservative ideological clash. Keywords Game studies, ludo-narrative dissonance, ideology in videogames, critical cultural analysis 3 Obsah 1. -
Outline of a Business Plan Plan Summary Company And
APPENDIXB OUTLINE OF A BUSINESS PLAN A business plan is a description of your proposed or existing business and should include information on the business' products or services, markets, marketing strategies, manufacturing procedures, ownership, management structure, needs (organizational, personnel and fmancial) and projections. A well-prepared business plan serves two important functions. First, it is a basic management tool that helps guide the future direction of your company. Second, it is a mandatory document if you plan to seek business fmancing. How much detail should your business plan contain and in what order? What will help make it effective in communicating your proposed or existing company's strengths and potential? The purpose of this section of the handbook is to help you answer such questions. Not all plans need to be alike. Some sections of this outline may be more applicable to your company than others. You should make every effort to tailor your plan to your company's specific set of circumstances. PLAN SUMMARY A well-written business plan summary allows prospective lenders and investors to quickly decide if they want to examine the entire plan in detail. Therefore, your objective in the plan summary is to convince them to study the plan further. Although a plan summary appears first, it should be the last part you write. The summary should briefly highlight the key elements of your business plan and include the following points: - A brief history of your business or business concept; - A description of your products or services with emphasis on their distinguishing features, the market needs they will meet, the market potential and assessment of the competition: - How the products will be made, or services performed; - An outline of your management team's experience and talent; - A summary of your fmancial projections; and - How much money you are seeking, in what form, for what purpose and how it will be repaid. -
Carcieri Exhibit #912
• AFFIDAVIT OF DONALD L. CARCIERI Donald L. Carcieri, being duly sworn, states as follows: I. In my capacity as Governor of Rhode Island during 2010, I served as the Chairman of the Board of Directors of the Rhode Island Economic Development Corporation ("EDC"). 2. In that capacity, I was present at the July 26, 2010 EDC Board meeting, at which the Board passed the resolution attached hereto as Exhibit 1 (the "Resolution"), a draft of which had been provided to me and which I had reviewed prior to the meeting. 3. I understood based on Exhibit A to the Resolution and the presentation and representations by the staff of the EDC that the proceeds of the EDC loan authorized by the Resolution, together with other cash available or to become available to 38 Studios, as set forth in the 38 Studios financial projections, would be sufficient to fund the so-called MMOG game (Project Copernicus) to completion. At no time prior to or during the July 26,2010 meeting did I receive any information to the contrary. 4. I also reviewed and relied upon a July 22,2010 memorandum that I received from the EDC's Executive Director, Keith W. Stokes, a true copy of which is attached hereto as Exhibit 2. Donald L. Carcieri \~ Subscribed and sworn to before me this 3 day of October, 2012. Notaryrf::C ({~. ~G·FUND&as ,.. ""''I"IU"PIIJUcOF- '""" aa. I • -~~~AND My Commission Expires: _, ....ea.. ,, bi&ptaflniiGDfa # 50934297 ' RHODE ISLAND ECONOMIC DEVELOPMENT CORPORATION RESOLUTION AUTHORIZING THE ISSUANCE AND SALE OF JOB GUARANTY PROGRAM TAXABLE REVENUE BONI)S {38 -
BID TABULATION #2836 OFFICE SUPPLIES Req/PO #: 176688
BID TABULATION #2836 OFFICE Req/PO #: 176688 2/19/21 SUPPLIES PYRAMID SOUTHWEST ACCO SCHOOL & OFFICE LN Qty Unit Description/Product ID BRANDS BRAND BRAND SCHOOL BRAND QUILL BRAND OFFICE BRAND DEPOT USA PRODUCT SUPPLIES S 1 96 EA 1510015 NO BID $3.81 $3.72 07 $5.60 8 $4.40 03 WASTEBASKET, RECTANGULAR PLASTIC 12 3/4"DIA X 16 2818BK 12/CAS 1/4"H, 7 GALLON, GRAY OR BLACK E BLACK ,***1510015 99 OR EQUAL 01 RUBBERMAID #2830 02 LOMA 823 03 RUBBERMAID 2956 0415X11X15 TENEX RECTANGULAR16024 RECT. 7 05GAL RUBBERMAID 69179 06 RUBBERMAID 69176 07(BLACK) CONTINENTAL 221-481 2818BK 08 COASTWIDE 124867 2 96 EA 1510035 NO BID $3.41 99 NO BID NO BID $3.55 04 BOOK, CLASS RECORD, TEACHER'S, K-12, SPIRAL WARD BOUND ,***1510035 HUBBARD HUB910L SKU#365 930 99 OR APPROVED EQUAL ***Wasn 01 GEOGRAPHY WORK BOOK 02COMPANY EASTMAN #201 ER110 03 WEBBER P3-206030 04 IMPERIAL 11300 PYRAMID SOUTHWEST ACCO SCHOOL & OFFICE LN Qty Unit Description/Product ID BRANDS BRAND BRAND SCHOOL BRAND QUILL BRAND OFFICE BRAND DEPOT USA PRODUCT SUPPLIES S 051510015 HAMMOND & STEVENS 610- 06PWASTEBASKET, ELAN R1010 RECTANGULAR PLASTIC 12 3/4"DIA X 16 1/4"H,07 TOPS41200 7 GALLON, (524- GRAY OR 3 2100 PKG BLACK1510040975)/NOT ,***1510015 ACCEPTABLE NO BID $17.16 NO BID $5.22 5 $6.50 06 BOOK, COMPOSITION, 40 SHEET/80PAGE ,10 X 8", EACH LINNET COVERING, FAINT PRICE RULING, 12 PER ,***1510040 99 OR EQUAL 02 MEAD 09-4075 03 CLASSMATE #1040 04 PRUDENTIAL FEIDCO 0522571 AVERY 43-461 06 IMPERIAL 1142 40M 07 EVERETTE 1040 11 SOUTHWEST 114240M 4 300 PKG 1510045 NO BID $3.58 99 NO BID NO BID $3.90 08 BOOK, DAILY LESSON PLAN 11 X 9 3/8", 52 SHEETS, WARD TWIN WIRE, 7 PERIODS HUBBARD ,***1510045 HUB18 SKU#365 846 99 OR EQUAL ***Wasn 01 WESTAB INC #50-1500 02 MEAD 50-1500 03 G W SCHOOL SUPPLY 04 PAC. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
News Announcement Gaming Industry News
NEWS ANNOUNCEMENT GAMING INDUSTRY NEWS: Extraordinary business opportunity including all Intellectual Property Rights of 38 Studios and Big Huge Games to be auctioned by Heritage Global Partners on behalf of Richard J. Land, Receiver SAN DIEGO, California and PROVIDENCE, Rhode Island – September 27, 2013 – Heritage Global Partners (“HGP”), a global leader in asset advisory and auction services and a subsidiary of Heritage Global Inc. (OTCQB: HGBL), today announced that they have been retained by Richard J. Land, the Court-Appointed Receiver for the assets of 38 Studios, LLC, 38 Studios Baltimore, LLC, Mercury Project, LLC and Precision Jobs, LLC, to oversee the Receivership (Rhode Island Superior Court Case Nos. P.B. 12-4095, P.B. 12-4096, P.B. 12-4097, P.B. 12-4098) sale of all video game and video game related intellectual property rights owned by Rhode Island-based 38 Studios, which was founded by Major League Baseball pitcher Curt Schilling in 2006. Assets to be offered include: . Intellectual property rights in the “Amalur” fantasy universe including: - “Project Copernicus” an in development Massively Multiplayer Online Role Playing Game (MMORPG) including a 10,000 year world history, completed character “races” and playable “zones” - Sequel rights to the critically acclaimed “Kingdoms of Amalur: Reckoning,” including development concepts, game artwork and designs. - Merchandise rights and revenue streams associated with the Xbox 360, PS3 and PC title “Kingdoms of Amalur: Reckoning” . Intellectual property rights in Big Huge Games’ properties including the classic PC strategy title “Rise of Nations” as well as “Rise of Legends” and the Xbox Live Arcade title “Catan” . -
Common Computer Supplies/Consumables Common Office Supplies Common Office Devices Audio and Visual Presentation and Composing Eq
ANNUAL PROCUREMENT PLAN SUPPLEMENTAL For Fiscal/Calendar Year 2012 Department/Bureau/Office: Bureau of Local Employment (BLE) Contact Person: Rachel C. Nuval Region: DOLE-Central Office Position: LEO III Address: Intramuros, Manila E-Mail: Telephone/Mobile Nos: 528-0087 Unit of Quantity Requirement Item & Specifications Unit Cost Total Amount Measure 1st Quarter 2nd Quarter 3rd Quarter 4th Quarter Total Common Computer Supplies/Consumables Ink cartridge, HP 703 black pc 5 5 400.00 2,000.00 Common Office Supplies Staple Wire B10 bx 5 5 5.00 25.00 Staple Wire, B8 bx 5 5 32.00 160.00 Binder Clip, large 12pcs/box bx 5 5 43.00 215.00 Binder Clip, small 12pcs/box bx 5 5 17.00 85.00 Tape, scotch, 3/4 roll 4 4 10.00 40.00 Telephone message pad roll 2 2 40.00 80.00 Plastic folder, A4 12pcs/pack bx 5 5 62.00 310.00 Brown envelope, A5 size bx 12 12 2.00 24.00 Shorthand pads pad 6 6 8.00 48.00 Common Office Devices Puncher, small w/ 2 hole pc 1 1 225.00 225.00 Paper tray pc 21 21 220.00 4,620.00 Stapler, size: B8 bx 3 3 216.00 648.00 Stapler, size: B10 bx 2 2 47.00 94.00 Audio and Visual Presentation and Composing Equipment Icom Radio Transceiver unit 6 6 4,480.00 26,880.00 HS-51 Headset unit 10 10 2,500.00 25,000.00 Icom Radio IC-V8 Battery unit 10 10 1,000.00 10,000.00 Computer Equipment and Accessories Ruckus Outdoor Access Point (m:7762-AC) unit 3 3 200,000.00 600,000.00 Proliant DL380p 460W Server (32GB Ram) unit 2 2 360,000.00 720,000.00 Computer Desktop, Aspire 4755G unit 3 3 171,000.00 513,000.00 Flatbed Scanner Gt-2500 Epson plus unit 1 1 45,500.00 45,500.00 page 1 Unit of Quantity Requirement Item & Specifications Unit Cost Total Amount Measure 1st Quarter 2nd Quarter 3rd Quarter 4th Quarter Total Other Categories Globe Prepaid MYFI pc 16 16 3,495.00 55,920.00 Tarpaulin 12" x 24" pc 4 4 3,863.36 15,453.44 Eco Bag, 13" x 15" x 4" pc 500 500 27.00 13,500.00 TOTAL 2,033,827.44 page 2 ANNUAL PROCUREMENT PLAN SUPPLEMENTAL For Fiscal/Calendar Year 2012 Department/Bureau/Office: Bureau of Labor and Employment Statistics (BLES) Contact Person: Imee O. -
Jrpgs in Germany and Japan
Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan Stefan Brückner1, Yukiko Sato1, Shuichi Kurabayashi2 and Ikumi Waragai1 Graduate School of Media and Governance, Keio University1 5322 Endo, Fujisawa, Kanagawa 252-0882 Japan +81-466-49-3404 [email protected], [email protected], [email protected] Cygames Research2 16-17 Nanpeidai, Shibuya, Tokyo 150-0036 Japan +81-3-6758-0562 [email protected] ABSTRACT In this paper we present the first results of an ongoing research project, focused on examining the European reception of Japanese video games, and comparing it with the reception in Japan. We hope to contribute towards a better understanding of how players’ perception and evaluation of a game are influenced by their cultural background. Applying a grounded theory approach, we conducted a qualitative content analysis of articles from German video game websites, user comments, written in response to these articles, as well as Japanese and German user reviews from the respective Amazon online stores and Steam. Focusing on the reception of three Japanese RPGs, our findings show that considerable differences exist in how various elements of the games are perceived. We also briefly discuss certain lexical differences in the way players write about games, indicating fundamental differences in how Japanese and German players talk (and think) about games. Keywords Japanese games, reception, Germany, user reviews, QDA, grounded theory INTRODUCTION In recent years, there has been a rise in attempts to utilize the vast amounts of text on digital games available online, by using natural language processing (NLP) methods. -
Nintendo Switch
Nintendo Switch Last Updated on September 30, 2021 Title Publisher Qty Box Man Comments サムライフォース斬!Natsume Atari Inc. NA Publi... 1-2-Switch Nintendo Aleste Collection M2 Arcade Love: Plus Pengo! Mebius Armed Blue Gunvolt: Striker Pack Inti Creates ARMS Nintendo Astral Chain Nintendo Atsumare Dōbutsu no Mori Nintendo Bare Knuckle IV 3goo Battle Princess Madelyn 3goo Biohazard: Revelations - Unveiled Edition Capcom Blaster Master Zero Trilogy: MetaFight Chronicle: English Version Inti Creates Bloodstained: Ritual of the Night 505 Games Boku no Kanojo wa Ningyo Hime!? Sekai Games Capcom Belt Action Collection Capcom Celeste Flyhigh Works Chocobo no Fushigi na Dungeon: Every Buddy! Square Enix Clannad Prototype CLANNAD: Hikari Mimamoru Sakamichi de Prototype Code of Princess EX Pikii Coffee Talk Coma, The: Double Cut Chorus Worldwide Cotton Reboot!: Limited Edition BEEP Cotton Reboot! BEEP Daedalus: The Awakening of Golden Jazz: Limited Edition Arc System Works Dairantō Smash Bros. Special Nintendo Darius Cozmic Collection Taito Darius Cozmic Collection Special Edition Taito Darius Cozmic Revelation Taito Dead or School Studio Nanafushi Devil May Cry Triple Pack Capcom Donkey Kong: Tropical Freeze Nintendo Dragon Marked For Death: Limited Edition Inti Creates Dragon Marked For Death Inti Creates Dragon Quest Heroes I-II Square Enix Enter the Gungeon Kakehashi Games ESP RA.DE. ψ M2 Fate/Extella: Limited Box XSEED Games Fate/Extella Link XSEED Games Fight Crab -
Annual Report 2020
Pelikan International Corporation Berhad (Registration No.:198001009827(63611-U)) ANNUAL REPORT PELIKAN CARES Two simple words that encapsulate how we do things at Pelikan Group. In 2020, we challenged ourselves to build a new concept and strategic vision for the Pelikan brand, one that reflects on our brand heritage and yet, to be more appealing to a new generation of children, parents and teachers. The Group’s goal was to strengthen our brand heritage and uniqueness with what we are learning about this new generation. As children draw, read, write, paint, create and learn all the time, Pelikan with a brand history of nearly two centuries have been caring for children’s learning development this whole time. We are set to remind people that we truly are a caring brand. This meaningful brand promise is the running theme that connects all our products, events and communication messages together. The message was inspired by our corporate trademark of the Pelican - a bird which has a nurturing and social nature. Living peacefully in large flocks and sharing parenting duties, the Pelican encourages us to develop friendly, caring, and supportive relationships with our families and members of our own communities. This is in line with the Pelikan Group’s core beliefs. Our promise of Care is expressed in diverse ways: Pelikan Cares for Education: We aim to improve the learning process for students, parents and teachers. This is why we are dedicated to help children learn by developing tools such as griffix® - the learn to write system of writing instruments and brushes with ergonomic features that will not only assist children in learning, but also develop their gross motor skills. -
Office Playbook the Small Business Office Playbook
THE SMALL BUSINESS OFFICE PLAYBOOK THE SMALL BUSINESS OFFICE PLAYBOOK A small business office is more than four walls and Wi-Fi—it’s a creative and productive space full of moving pieces working together to power your business. To serve your customers with the very best products and services, you need to ensure every aspect of your operation—from procurement policies to floor plans—is properly configured. This guide details all of the steps necessary for getting a new office space up-and-running and an existing office space in tip-top condition. Specifically, it covers the following: Selecting the right office space Finding the right suppliers New office space is often necessary to The best suppliers work as business accommodate an expanding workforce partners who deliver what you need, or increase your access to clients and when you need it, and at the right price. 04 customers. The section includes tips for 11 This section lists important criteria to selecting the best location and smartest consider when choosing suppliers, lease arrangement. improving procurement policies, or shopping through an online marketplace. Planning your office layout Whether you’re moving into a new space Keeping your office costs down or simply rearranging your existing Don’t let unnecessary expenses drain one, your office layout will dictate how your budget. This section details simple 08 your employees communicate and 12 ways to save money and manage collaborate. This section details the supplies while maintaining a positive benefits (and drawbacks) of open, office experience. closed, and modular plans. Choosing office furnishings and supplies When your office is running smoothly, you can Your office runs on employee energy, and your employees run on coffee, protein spend more time generating profit and less time 09 bars, and breakroom humor. -
Abstract the Goal of This Project Is Primarily to Establish a Collection of Video Games Developed by Companies Based Here In
Abstract The goal of this project is primarily to establish a collection of video games developed by companies based here in Massachusetts. In preparation for a proposal to the companies, information was collected from each company concerning how, when, where, and why they were founded. A proposal was then written and submitted to each company requesting copies of their games. With this special collection, both students and staff will be able to use them as tools for the IMGD program. 1 Introduction WPI has established relationships with Massachusetts game companies since the Interactive Media and Game Development (IMGD) program’s beginning in 2005. With the growing popularity of game development, and the ever increasing numbers of companies, it is difficult to establish and maintain solid relationships for each and every company. As part of this project, new relationships will be founded with a number of greater-Boston area companies in order to establish a repository of local video games. This project will not only bolster any previous relationships with companies, but establish new ones as well. With these donated materials, a special collection will be established at the WPI Library, and will include a number of retail video games. This collection should inspire more people to be interested in the IMGD program here at WPI. Knowing that there are many opportunities locally for graduates is an important part of deciding one’s major. I knew I wanted to do something with the library for this IQP, but I was not sure exactly what I wanted when I first went to establish a project.