Video Compression H. 261 Compression
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
On Computational Complexity of Motion Estimation Algorithms in MPEG-4 Encoder
On Computational Complexity of Motion Estimation Algorithms in MPEG-4 Encoder Muhammad Shahid This thesis report is presented as a part of degree of Master of Science in Electrical Engineering Blekinge Institute of Technology, 2010 Supervisor: Tech Lic. Andreas Rossholm, ST-Ericsson Examiner: Dr. Benny Lovstrom, Blekinge Institute of Technology Abstract Video Encoding in mobile equipments is a computationally demanding fea- ture that requires a well designed and well developed algorithm. The op- timal solution requires a trade off in the encoding process, e.g. motion estimation with tradeoff between low complexity versus high perceptual quality and efficiency. The present thesis works on reducing the complexity of motion estimation algorithms used for MPEG-4 video encoding taking SLIMPEG motion estimation algorithm as reference. The inherent prop- erties of video like spatial and temporal correlation have been exploited to test new techniques of motion estimation. Four motion estimation algo- rithms have been proposed. The computational complexity and encoding quality have been evaluated. The resulting encoded video quality has been compared against the standard Full Search algorithm. At the same time, reduction in computational complexity of the improved algorithm is com- pared against SLIMPEG which is already about 99 % more efficient than Full Search in terms of computational complexity. The fourth proposed algorithm, Adaptive SAD Control, offers a mechanism of choosing trade off between computational complexity and encoding quality in a dynamic way. Acknowledgements It is a matter of great pleasure to express my deepest gratitude to my ad- visors Dr. Benny L¨ovstr¨om and Andreas Rossholm for all their guidance, support and encouragement throughout my thesis work. -
Kulkarni Uta 2502M 11649.Pdf
IMPLEMENTATION OF A FAST INTER-PREDICTION MODE DECISION IN H.264/AVC VIDEO ENCODER by AMRUTA KIRAN KULKARNI Presented to the Faculty of the Graduate School of The University of Texas at Arlington in Partial Fulfillment of the Requirements for the Degree of MASTER OF SCIENCE IN ELECTRICAL ENGINEERING THE UNIVERSITY OF TEXAS AT ARLINGTON May 2012 ACKNOWLEDGEMENTS First and foremost, I would like to take this opportunity to offer my gratitude to my supervisor, Dr. K.R. Rao, who invested his precious time in me and has been a constant support throughout my thesis with his patience and profound knowledge. His motivation and enthusiasm helped me in all the time of research and writing of this thesis. His advising and mentoring have helped me complete my thesis. Besides my advisor, I would like to thank the rest of my thesis committee. I am also very grateful to Dr. Dongil Han for his continuous technical advice and financial support. I would like to acknowledge my research group partner, Santosh Kumar Muniyappa, for all the valuable discussions that we had together. It helped me in building confidence and motivated towards completing the thesis. Also, I thank all other lab mates and friends who helped me get through two years of graduate school. Finally, my sincere gratitude and love go to my family. They have been my role model and have always showed me right way. Last but not the least; I would like to thank my husband Amey Mahajan for his emotional and moral support. April 20, 2012 ii ABSTRACT IMPLEMENTATION OF A FAST INTER-PREDICTION MODE DECISION IN H.264/AVC VIDEO ENCODER Amruta Kulkarni, M.S The University of Texas at Arlington, 2011 Supervising Professor: K.R. -
Music 422 Project Report
Music 422 Project Report Jatin Chowdhury, Arda Sahiner, and Abhipray Sahoo October 10, 2020 1 Introduction We present an audio coder that seeks to improve upon traditional coding methods by implementing block switching, spectral band replication, and gain-shape quantization. Block switching improves on coding of transient sounds. Spectral band replication exploits low sensitivity of human hearing towards high frequencies. It fills in any missing coded high frequency content with information from the low frequencies. We chose to do gain-shape quantization in order to explicitly code the energy of each band, preserving the perceptually important spectral envelope more accurately. 2 Implementation 2.1 Block Switching Block switching, as introduced by Edler [1], allows the audio coder to adaptively change the size of the block being coded. Modern audio coders typically encode frequency lines obtained using the Modified Discrete Cosine Transform (MDCT). Using longer blocks for the MDCT allows forbet- ter spectral resolution, while shorter blocks have better time resolution, due to the time-frequency trade-off known as the Fourier uncertainty principle [2]. Due to their poor time resolution, using long MDCT blocks for an audio coder can result in “pre-echo” when the coder encodes transient sounds. Block switching allows the coder to use long MDCT blocks for normal signals being encoded and use shorter blocks for transient parts of the signal. In our coder, we implement the block switching algorithm introduced in [1]. This algorithm consists of four types of block windows: long, short, start, and stop. Long and short block windows are simple sine windows, as defined in [3]: (( ) ) 1 π w[n] = sin n + (1) 2 N where N is the length of the block. -
How to Exploit the Transferability of Learned Image Compression to Conventional Codecs
How to Exploit the Transferability of Learned Image Compression to Conventional Codecs Jan P. Klopp Keng-Chi Liu National Taiwan University Taiwan AI Labs [email protected] [email protected] Liang-Gee Chen Shao-Yi Chien National Taiwan University [email protected] [email protected] Abstract Lossy compression optimises the objective Lossy image compression is often limited by the sim- L = R + λD (1) plicity of the chosen loss measure. Recent research sug- gests that generative adversarial networks have the ability where R and D stand for rate and distortion, respectively, to overcome this limitation and serve as a multi-modal loss, and λ controls their weight relative to each other. In prac- especially for textures. Together with learned image com- tice, computational efficiency is another constraint as at pression, these two techniques can be used to great effect least the decoder needs to process high resolutions in real- when relaxing the commonly employed tight measures of time under a limited power envelope, typically necessitating distortion. However, convolutional neural network-based dedicated hardware implementations. Requirements for the algorithms have a large computational footprint. Ideally, encoder are more relaxed, often allowing even offline en- an existing conventional codec should stay in place, ensur- coding without demanding real-time capability. ing faster adoption and adherence to a balanced computa- Recent research has developed along two lines: evolu- tional envelope. tion of exiting coding technologies, such as H264 [41] or As a possible avenue to this goal, we propose and investi- H265 [35], culminating in the most recent AV1 codec, on gate how learned image coding can be used as a surrogate the one hand. -
1. in the New Document Dialog Box, on the General Tab, for Type, Choose Flash Document, Then Click______
1. In the New Document dialog box, on the General tab, for type, choose Flash Document, then click____________. 1. Tab 2. Ok 3. Delete 4. Save 2. Specify the export ________ for classes in the movie. 1. Frame 2. Class 3. Loading 4. Main 3. To help manage the files in a large application, flash MX professional 2004 supports the concept of _________. 1. Files 2. Projects 3. Flash 4. Player 4. In the AppName directory, create a subdirectory named_______. 1. Source 2. Flash documents 3. Source code 4. Classes 5. In Flash, most applications are _________ and include __________ user interfaces. 1. Visual, Graphical 2. Visual, Flash 3. Graphical, Flash 4. Visual, AppName 6. Test locally by opening ________ in your web browser. 1. AppName.fla 2. AppName.html 3. AppName.swf 4. AppName 7. The AppName directory will contain everything in our project, including _________ and _____________ . 1. Source code, Final input 2. Input, Output 3. Source code, Final output 4. Source code, everything 8. In the AppName directory, create a subdirectory named_______. 1. Compiled application 2. Deploy 3. Final output 4. Source code 9. Every Flash application must include at least one ______________. 1. Flash document 2. AppName 3. Deploy 4. Source 10. In the AppName/Source directory, create a subdirectory named __________. 1. Source 2. Com 3. Some domain 4. AppName 11. In the AppName/Source/Com directory, create a sub directory named ______ 1. Some domain 2. Com 3. AppName 4. Source 12. A project is group of related _________ that can be managed via the project panel in the flash. -
An Overview of Block Matching Algorithms for Motion Vector Estimation
Proceedings of the Second International Conference on Research in DOI: 10.15439/2017R85 Intelligent and Computing in Engineering pp. 217–222 ACSIS, Vol. 10 ISSN 2300-5963 An Overview of Block Matching Algorithms for Motion Vector Estimation Sonam T. Khawase1, Shailesh D. Kamble2, Nileshsingh V. Thakur3, Akshay S. Patharkar4 1PG Scholar, Computer Science & Engineering, Yeshwantrao Chavan College of Engineering, India 2Computer Science & Engineering, Yeshwantrao Chavan College of Engineering, India 3Computer Science & Engineering, Prof Ram Meghe College of Engineering & Management, India 4Computer Technology, K.D.K. College of Engineering, India [email protected], [email protected],[email protected], [email protected] Abstract–In video compression technique, motion estimation is one of the key components because of its high computation complexity involves in finding the motion vectors (MV) between the frames. The purpose of motion estimation is to reduce the storage space, bandwidth and transmission cost for transmission of video in many multimedia service applications by reducing the temporal redundancies while maintaining a good quality of the video. There are many motion estimation algorithms, but there is a trade-off between algorithms accuracy and speed. Among all of these, block-based motion estimation algorithms are most robust and versatile. In motion estimation, a variety of fast block based matching algorithms has been proposed to address the issues such as reducing the number of search/checkpoints, computational cost, and complexities etc. Due to its simplicity, the Fig. 1. Classification of Frames block-based technique is most popular. Motion estimation is only known for video coding process but for solving real life redundancies. -
Chapter 9 Image Compression Standards
Fundamentals of Multimedia, Chapter 9 Chapter 9 Image Compression Standards 9.1 The JPEG Standard 9.2 The JPEG2000 Standard 9.3 The JPEG-LS Standard 9.4 Bi-level Image Compression Standards 9.5 Further Exploration 1 Li & Drew c Prentice Hall 2003 ! Fundamentals of Multimedia, Chapter 9 9.1 The JPEG Standard JPEG is an image compression standard that was developed • by the “Joint Photographic Experts Group”. JPEG was for- mally accepted as an international standard in 1992. JPEG is a lossy image compression method. It employs a • transform coding method using the DCT (Discrete Cosine Transform). An image is a function of i and j (or conventionally x and y) • in the spatial domain. The 2D DCT is used as one step in JPEG in order to yield a frequency response which is a function F (u, v) in the spatial frequency domain, indexed by two integers u and v. 2 Li & Drew c Prentice Hall 2003 ! Fundamentals of Multimedia, Chapter 9 Observations for JPEG Image Compression The effectiveness of the DCT transform coding method in • JPEG relies on 3 major observations: Observation 1: Useful image contents change relatively slowly across the image, i.e., it is unusual for intensity values to vary widely several times in a small area, for example, within an 8 8 × image block. much of the information in an image is repeated, hence “spa- • tial redundancy”. 3 Li & Drew c Prentice Hall 2003 ! Fundamentals of Multimedia, Chapter 9 Observations for JPEG Image Compression (cont’d) Observation 2: Psychophysical experiments suggest that hu- mans are much less likely to notice the loss of very high spatial frequency components than the loss of lower frequency compo- nents. -
Motion Estimation at the Decoder Sven Klomp and Jorn¨ Ostermann Leibniz Universit¨At Hannover Germany
5 Motion Estimation at the Decoder Sven Klomp and Jorn¨ Ostermann Leibniz Universit¨at Hannover Germany 1. Introduction All existing video coding standards, such as MPEG-1,2,4 or ITU-T H.26x, perform motion estimation at the encoder in order to exploit temporal dependencies within the video sequence. The estimated motion vectors are transmitted and used by the decoder to assemble a prediction of the current frame. Since only the prediction error and the motion information are transmitted, instead of intra coding the pixel values, compression is achieved. Due to block-based motion estimation, accurate compensation at object borders can only be achieved with small block sizes. Large blocks may contain several objects which move in different directions. Thus, accurate motion estimation and compensation is not possible, as shown by Klomp et al. (2010a) using prediction error variance, and small block sizes are favourable. However, the smaller the block, the more motion vectors have to be transmitted, resulting in a contradiction to bit rate reduction. 4.0 3.5 3.0 2.5 MV Backward MV Forward MV Bidirectional 2.0 RS Backward Rate (bit/pixel) RS Forward 1.5 RS Bidirectional 1.0 0.5 0.0 2 4 8 16 32 Block Size Fig. 1. Data rates of residual (RS) and motion vectors (MV) for different motion compensation techniques (Kimono sequence). 782 Effective Video Coding for MultimediaVideo Applications Coding These characteristics can be observed in Figure 1, where the rates for the residual and the motion vectors are plotted for different block sizes and three prediction techniques. -
(A/V Codecs) REDCODE RAW (.R3D) ARRIRAW
What is a Codec? Codec is a portmanteau of either "Compressor-Decompressor" or "Coder-Decoder," which describes a device or program capable of performing transformations on a data stream or signal. Codecs encode a stream or signal for transmission, storage or encryption and decode it for viewing or editing. Codecs are often used in videoconferencing and streaming media solutions. A video codec converts analog video signals from a video camera into digital signals for transmission. It then converts the digital signals back to analog for display. An audio codec converts analog audio signals from a microphone into digital signals for transmission. It then converts the digital signals back to analog for playing. The raw encoded form of audio and video data is often called essence, to distinguish it from the metadata information that together make up the information content of the stream and any "wrapper" data that is then added to aid access to or improve the robustness of the stream. Most codecs are lossy, in order to get a reasonably small file size. There are lossless codecs as well, but for most purposes the almost imperceptible increase in quality is not worth the considerable increase in data size. The main exception is if the data will undergo more processing in the future, in which case the repeated lossy encoding would damage the eventual quality too much. Many multimedia data streams need to contain both audio and video data, and often some form of metadata that permits synchronization of the audio and video. Each of these three streams may be handled by different programs, processes, or hardware; but for the multimedia data stream to be useful in stored or transmitted form, they must be encapsulated together in a container format. -
Image Compression Using Discrete Cosine Transform Method
Qusay Kanaan Kadhim, International Journal of Computer Science and Mobile Computing, Vol.5 Issue.9, September- 2016, pg. 186-192 Available Online at www.ijcsmc.com International Journal of Computer Science and Mobile Computing A Monthly Journal of Computer Science and Information Technology ISSN 2320–088X IMPACT FACTOR: 5.258 IJCSMC, Vol. 5, Issue. 9, September 2016, pg.186 – 192 Image Compression Using Discrete Cosine Transform Method Qusay Kanaan Kadhim Al-Yarmook University College / Computer Science Department, Iraq [email protected] ABSTRACT: The processing of digital images took a wide importance in the knowledge field in the last decades ago due to the rapid development in the communication techniques and the need to find and develop methods assist in enhancing and exploiting the image information. The field of digital images compression becomes an important field of digital images processing fields due to the need to exploit the available storage space as much as possible and reduce the time required to transmit the image. Baseline JPEG Standard technique is used in compression of images with 8-bit color depth. Basically, this scheme consists of seven operations which are the sampling, the partitioning, the transform, the quantization, the entropy coding and Huffman coding. First, the sampling process is used to reduce the size of the image and the number bits required to represent it. Next, the partitioning process is applied to the image to get (8×8) image block. Then, the discrete cosine transform is used to transform the image block data from spatial domain to frequency domain to make the data easy to process. -
Task-Aware Quantization Network for JPEG Image Compression
Task-Aware Quantization Network for JPEG Image Compression Jinyoung Choi1 and Bohyung Han1 Dept. of ECE & ASRI, Seoul National University, Korea fjin0.choi,[email protected] Abstract. We propose to learn a deep neural network for JPEG im- age compression, which predicts image-specific optimized quantization tables fully compatible with the standard JPEG encoder and decoder. Moreover, our approach provides the capability to learn task-specific quantization tables in a principled way by adjusting the objective func- tion of the network. The main challenge to realize this idea is that there exist non-differentiable components in the encoder such as run-length encoding and Huffman coding and it is not straightforward to predict the probability distribution of the quantized image representations. We address these issues by learning a differentiable loss function that approx- imates bitrates using simple network blocks|two MLPs and an LSTM. We evaluate the proposed algorithm using multiple task-specific losses| two for semantic image understanding and another two for conventional image compression|and demonstrate the effectiveness of our approach to the individual tasks. Keywords: JPEG image compression, adaptive quantization, bitrate approximation. 1 Introduction Image compression is a classical task to reduce the file size of an input image while minimizing the loss of visual quality. This task has two categories|lossy and lossless compression. Lossless compression algorithms preserve the contents of input images perfectly even after compression, but their compression rates are typically low. On the other hand, lossy compression techniques allow the degra- dation of the original images by quantization and reduce the file size significantly compared to lossless counterparts. -
Multiple Reference Motion Compensation: a Tutorial Introduction and Survey Contents
Foundations and TrendsR in Signal Processing Vol. 2, No. 4 (2008) 247–364 c 2009 A. Leontaris, P. C. Cosman and A. M. Tourapis DOI: 10.1561/2000000019 Multiple Reference Motion Compensation: A Tutorial Introduction and Survey By Athanasios Leontaris, Pamela C. Cosman and Alexis M. Tourapis Contents 1 Introduction 248 1.1 Motion-Compensated Prediction 249 1.2 Outline 254 2 Background, Mosaic, and Library Coding 256 2.1 Background Updating and Replenishment 257 2.2 Mosaics Generated Through Global Motion Models 261 2.3 Composite Memories 264 3 Multiple Reference Frame Motion Compensation 268 3.1 A Brief Historical Perspective 268 3.2 Advantages of Multiple Reference Frames 270 3.3 Multiple Reference Frame Prediction 271 3.4 Multiple Reference Frames in Standards 277 3.5 Interpolation for Motion Compensated Prediction 281 3.6 Weighted Prediction and Multiple References 284 3.7 Scalable and Multiple-View Coding 286 4 Multihypothesis Motion-Compensated Prediction 290 4.1 Bi-Directional Prediction and Generalized Bi-Prediction 291 4.2 Overlapped Block Motion Compensation 294 4.3 Hypothesis Selection Optimization 296 4.4 Multihypothesis Prediction in the Frequency Domain 298 4.5 Theoretical Insight 298 5 Fast Multiple-Frame Motion Estimation Algorithms 301 5.1 Multiresolution and Hierarchical Search 302 5.2 Fast Search using Mathematical Inequalities 303 5.3 Motion Information Re-Use and Motion Composition 304 5.4 Simplex and Constrained Minimization 306 5.5 Zonal and Center-biased Algorithms 307 5.6 Fractional-pixel Texture Shifts or Aliasing