Axiom Verge I Recently Declared on a Friend's Post That I Had Enough

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Axiom Verge Play Journal Entries Stagger Lanayru79 10/22/2016 3:51 PM I recently declared on a friend's post that I had enough completionist gaming side projects that I wouldn't be getting anything new until FFXV. I lied. Before I delve into pursuing DKTCF's 200%, advanced difficulty settings in the Bayonettas, or PS3 Platinum Trophy pursuits, I want to check this out. (Plus, I was mean to Hidalgo yesterday, and he recommends this highly. :p) E Yeah♥ e 16 r 71 D Advertisement Share this Post 1 Tweet 2 Share Embed Comment Stagger 10/22/2016 4:23 PM Alright! I'm enjoying finding a variety of obstacles and paths that are blocked to me, like the one above here that I discovered the hard way. The mystery of the basic lab accident plot is cool. So far, so yood. Great music too. E Yeah! e 2 D Stagger 10/22/2016 4:28 PM Not a talking boss! Whatever will I do? E Yeah! e 2 D Nintendoer 10/22/2016 4:31 PM Notifs! Although I won't follow too closely, since I plan on getting this myself at some point. ...You know, like so many other games out there. So much to play, so little time... E Yeah♥ e 3 Stagger 10/22/2016 4:49 PM I'll mark spoilers once I start making less obvious progress Nintenbroer. Pretty fun, nothing wildly off the Metroid formula from a gameplay standpoint yet ... rather rapid progression through item accessible navigation so far. I don't think my new drill will deal w/ this disturbing phenomenon that blocked my path a couple of comments ago though. E Yeah! e 2 D Stagger 10/22/2016 4:58 PM Ah, much better - progress to a second area map w/ two obvious hurdles to advancing in the first one. Make me backtrack! It adds a greater sense of exploration and achievement. This reminder feature is probably pretty helpful, although I've always taken pride in remembering where to go on my lonesome. E Yeah! e 2 D Stagger 10/22/2016 5:07 PM Given the uncertain nature of reality established here, the appearance of this enemy type is creepy. Others lost in the accident? I also seem to have entered the classic jump higher to exit area prematurely by my exhaustive exploration protocol. :p E Yeah! e 3 D Stagger 10/22/2016 5:19 PM Nah, there was a way back around. Area cased! Not much to find yet, but higher jumping seems near ... Ooh, the mascot moment. E Yeah♥ e 2 D Stagger 10/22/2016 5:28 PM Neat so far. Nothing ground breaking, but it's nice to have a de facto side scrolling Metroid to play. The story is much different, and while I wish these indie game studios would occasionally really polish their visuals, this style fits. Time for a sandwich break ... E Yeah! e 1 D Ed 10/22/2016 5:51 PM In the same boat as our android companion over here, I'm hoping this pricey title goes on a nice sale around Christmas… Since Hidalgo might read this, yes, I'm still very interested in it. Your review will keep me satisfied until then. Notify me, Captain! E Yeah! e 2 Stagger 10/22/2016 6:28 PM Not that these low bit renderings aren't polished ... just seems awfully commonplace. These piles of bones keep getting bigger. E Yeah♥ e 0 D Stagger 10/22/2016 6:38 PM Welcome aboard of course br'er Ed. There seems to be an intentional glitchy look to certain things in an effort to augment the plot. I'll withhold judgement on whether one thing warrants the other. Having reached a second boss door, I figured I'd check all other possibilities. Jumping higher or freezing objects to elevate seems a very natural next step. E Yeah! e 2 D Stagger 10/22/2016 6:42 PM For the benefit of my Nerdly brethren, I'll start marking spoilers from here when it comes to bosses and major platforming developments. Let's see if this beast has a tougher stratagem to identify. E Yeah! e 1 D Stagger 10/22/2016 7:03 PM ·Spoilers To be fair, both bosses have been neat to figure out. Using the platform became obvious in short order there, but it took a lot of discipline to maintain the balance of dodging and firing at the cowl weak point. This is interesting! Not higher jumping eh? What does this mean? Curiouser and curiouser ... E Yeah! e 1 D Stagger 10/22/2016 7:15 PM ·Spoilers Oh that effect is cool! It's a bit like a stylized Ice Beam crossed w/ an infra- red scanning visor of sorts. Opens some interesting potential for well hidden pickups and strange navigation mechanics ... Also, nice journal notes, or whatever these are. Deepen that mystery ... E Yeah! e 1 D Brandon 10/22/2016 7:27 PM More Metroid-like madness? Feed me the orange dots! E Yeah! e 3 Stagger 10/22/2016 8:50 PM It's as close an homage as I've played yet. If there is a Chozo suit helmet nod like Teslagrad had, it would be fitting Weave. In my typical fashion, upon reaching the third map sector, I promptly turned around and scoured the first two for familiarity and a pickup check. I found three of these fragments, like heart pieces of this game's health and weapon strength system. Fun times. E Yeah! e 1 D Stagger 10/22/2016 9:12 PM ·Spoilers Axiom Verge is starting to put a huge smile on my face. E Yeah! e 2 D Stagger 10/22/2016 10:18 PM ·Spoilers Third boss time! Joy ride getting here - great variety of music and environment. A quick trip to a fourth map sector for the jump upgrade, a mysteriously unavailable pickup that I tried everything to reach, and plenty of good fights later, further down the rabbit hole Trace goes. E Yeah! e 2 D Stagger 10/22/2016 11:05 PM Plot delivered and an item obtained that solved some mysteries for me following an enjoyable triage process deciphering the best way to dismantle that massive fiend spoiled above ... this is is only somewhat strange. This game has a bit of the bizarre to it that puts TRON to shame. Digging it! E Yeah!? e 2 D Stagger 10/22/2016 11:11 PM ·Spoilers Hey! Now that I've been informed I'm on a planet, in this little nexus of new areas there is a surface! E Yeah! e 1 D Hidalgo 10/22/2016 11:15 PM Really glad you are enjoying the game. I had a pretty good feeling you would though. The thing I love most about this game is the weapon variety. Its like the developers amped up metroid primes beam system to a whole nother level. Also, how are you enjoying the glitch mechanic? It is incredibly fun to experiment with it on enemies and various other things. E Yeah! e 1 D Hidalgo 10/22/2016 11:16 PM Also, water under the bridge. I forgot about that whole ordeal anyways. E Yeah! e 1 D Stagger 10/23/2016 1:26 AM Glad to hear it Hidalgo. I was overbearing, could have made the counterpoint acting a lot less of a clod ... It's really fun! Well put together. Almost too many weapons, especially if they fill this inventory ... as for that mechanic, it's being run with as expected to great effect. So many nifty solutions w/ the capabilities! E Yeah! e 2 D Stagger 10/23/2016 1:29 AM ·Spoilers They cut off backtracking to the first two areas, and while I've discovered six (seven if you count the “relic” I was advised to stay out of but cleared out anyway), boss four is on the menu. I did encounter one passage for the drone that is just too tough for me. I'm hoping that thing sees some upgrades. E Yeah! e 2 D BARBARA 10/23/2016 8:48 AM barbiña no he provado el juego E Yeah... e 0 Blake 10/23/2016 9:37 AM I'll keep up. Unlike ND and Ed, there's only a chance I'll pick this game up later. E Yeah! e 1 Hidalgo 10/23/2016 10:13 AM You found a secret world? Those places are so creepy. E Yeah! e 0 D Stagger 10/23/2016 4:36 PM @Barbara: No hablo español, lo siento ... It's repainted Metroid Blake. Basically up to snuff from a gameplay and design perspective ... I liked it 'dalgus. This has a bit of that inexplicable, inscrutable Hyper Light Drifter style to it. Had to crash out for a couple hours before work after getting the next item, an old Samus standby, and fooling around w/ it on the cliffs of Kur. E Yeah! e 2 D Vessta 10/23/2016 8:17 PM Just got this game myself. Not as far in as you are yet but SOOOOOOO much fun so far. Also digging your "reviews" of this. You seem to be of the few people on miiverse that can actually speak in full sentences ;) E Yeah! e 1 D Vessta 10/23/2016 8:20 PM Also DKTCF? I thought you were talking about Donkey Kong but the initials are out of place. E Yeah! e 2 D Stagger 10/23/2016 8:37 PM Correct sir! I meant Tropical Freeze and had an inversion in the acronym.
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    KARELIA-AMMATTIKORKEAKOULU Tietojenkäsittelyn koulutusohjelma Joonas Niinistö Monogame – Yleiskatsaus ohjelmistokehyksen toimintaan Opinnäytetyö Joulukuu 2019 OPINNÄYTETYÖ Joulukuu 2019 Tietojenkäsittelyn koulutus Alempi korkeakoulututkinto Tikkarinne 9 80200 JOENSUU +358 13 260 600 (vaihde) Tekijä Joonas Niinistö Nimeke Monogame – Yleiskatsaus ohjelmistokehyksen toimintaan Toimeksiantaja - Tiivistelmä Opinnäytetyössä tutustutaan pelikehitykseen tarkoitetun ohjelmistokehyksen, Monogamen, toimintaan. Työn tavoitteena ei ollut luoda Monogame-sovellus vaan tutustua tämän ympärillä vaikuttaviin teknisiin tekijöihin ja kokonaisuuteen. Työ jakautuu kolmeen osaan: Ensimmäisenä on teoria osio, johon sisältyy Monogamen yleinen sekä historiallinen määrittely. Osiossa esitellään myös Monogamen toiminnallisia tekijöitä, kuten erilaisia grafiikka rajapintoja sekä ”välikerroksia”. Käytännönosuudessa tutustutaan kirjoittajan kehittämään pelisovellukseen ja sen toimintaan Monogamea hyödyntäen. Osion tavoitteena on tutustua ja seurata sovelluksen suorittamista eri alustoilla, kuten Debian Linux- ja Android(mobiili)-ympäristöissä. Pelisovelluksen lähdekoodi on luettavissa työn liiteosiossa. Viimeisessä osiossa tutustutaan hieman uudenlaisiin grafiikkarajapintoihin, joiden voidaan olettaa yleistyvän lähivuosien aikana. Lähteinä ovat pääasiallisesti erilaiset dokumentaatiot sekä hieman kirjallisuutta. Historiaan liittyvän tiedon hankinnassa on hyödynnetty myös aikansa verkkouutisia. Käytännönosuus sisältää myös hieman kirjoittajan omia tulkintoja esimerkkisovelluksen