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A world in which humanity has met its end. A world in which everyone has died. A world in which nothing more can die. In which naught stirs but walking corpses. The protagonists of Nechronica are the girls of this world unfortunate enough to possess hearts- the Dolls. To put it simply, it is a game in which the players become zombie girls and fight against other zombies. The one who caused the dead to wake- the ruler of this shattered world- is the Necromancer. The Necromancer serves as both the master of the game and the archenemy. For it could be none other than the Necromancer who gave hearts to the Dolls. For in a world filled with mindless puppets, the Dolls- they alone whom possess wills of their own- are no more than toys. For the tragic comedy wrought by the foes sent against them is a delightful spectacle. Since Dolls are already dead, they will find no rest when they are broken. The peace of death came to an end long ago, just as did the world itself. As we have a cup of tea, beneath these skies as gray as lead- let us tell the tale of this long, long epilogue. Nechronica -The Long Long Sequel- is a tabletop (pencil-and-paper, face-to-face, et al.) RPG published by Incog Labs/Tsugihagi Honbo/Patch Works and designed by Ryo Kamiya, previously the designer of Golden Sky Stories, Maid RPG, and Zettai Reido. Table of Contents World Section Lexicon 6 Setting Information 8 Timeline 15 ESP Timeline 17 About the Dolls 20 About the Necromancer 23 Sample Characters 25 Patchwork Alice 26 Corpse Sorority 27 Abandoned Automaton 28 Trigger-Happy Count 29 Outcast Holic 30 Utility-Class Junk 31 Doll Section Doll Creation 32 Fetters 40 Toward Savants (DoD) 41 Toward Neutral Parties (DoD) 42 Fragments of Memory 43 Positions 72 Alice 73 Automaton 75 Court 77 Holic 79 Junk 81 Sorority 83 Classes 85 Baroque 86 Gothic 88 Psychedelic (DoD) 90 Requiem 92 Romanesque 94 Stacy 96 Thanatos 98 Maneuvers 100 Basic Parts 102 Reinforcement Parts 103 Armaments 103 Mutations 109 Enhancements 115 Rule Section Session Flow 121 Checks 123 Madness 125 Combat, Karma, and Favor 129 Necromancer Section Group Management 139 Scripting 143 Styles of Play 150 The Necromancers Minions 152 Enemy Data 154 Creating Enemies 190 Enemy Exclusive Parts 194 Postmortem Experience (tGD) 206 Wake-Up Location (tGD) 218 Scenario Section Factory of the Dead 221 Welcome Party from Beth 229 Sheets Character Sheets 240 Battle Map 244 Icons 245 Unofficial Fan Translation, v1.0.0 (OCT/31/2019) This book contains rules from the main book, the supplements Garden of Stories, The Great Drama and Dance of Distortion, and official Errata All rules from Dance of Distortion are marked with (DoD) All rules from Garden of Stories are marked with (GoS) All rules from The Great Drama are marked with (tGD) A living version can be found at https://nechronica.miraheze.org/wiki/Main_Page Join us in discussing Nechronica! https://discord.gg/VzZ6wM Lexicon • Action Points: These are consumed in battle as Dolls and Pawns alike undertake maneuvers. • Basic Parts: All the Parts that Dolls start off with at the beginning. • Battle Phase: The Dolls and the Necromancer will often be locked in violent struggles. Often occurs when the Dolls encounter the Undead and Savants deployed by the Necromancer. • Campaign: A succession of scenarios that link into each other, with the players usually retaining the same Doll for multiple adventures. • Character Sheet: The character sheet at the back of the book. • Check: A dice roll to decide if an Action is successful or not. • Class: There are six categories that determine the Class of the Doll. They can pick two choices, combining the fighting style of the Doll and gaining special abilities. • Count: A unit of time during the Combat Phase. • Doll: The Undead, controlled by the players, that are loved and toyed with by the Necromancer. They have the mind and memory of human beings. For the story of Nechronica, they are the protagonists. • Favor: A value that shows the appreciation the Necromancer has for the Dolls. Players can spend this to empower their Doll. • Fetters: The emotional attachments of the Dolls. A Doll filled with madness will become uncontrollable. • Horror: A powerful and aggressive Undead. • Legion: Undead without thoughts or feelings. Weak alone, but whom pose a danger in the large groups they are often found in. • Madness Points: These are gained when the Dolls witness the horror of the world and battle the cruel reality under the control of the Necromancer. When all Fetters are filled with Madness Points, the Dolls will fall out of the Player's control. • Madness: The results of what happens when a Fetter is filled with Madness. A Doll in this state is distorted in body and mind and will start to erode the control of the player. • Maneuver: Refers to the Skills and Abilities that all Dolls use in Battle. Battle Actions will be covered in the Combat Section. • Marker: Pieces deployed upon the Stage Map. • Mutant: People who have been artificially modified or radiated to adapt to the changing world. • NC: Abbreviation for Necromancer. They have the power to manipulate all the Undead apart from the Dolls. • Nechronica: The name of the game. The shortened version of the full title "Nechronica: The Long, Long Sequel.” • Necromancy: The technical term for the process that converts the dead into the Undead. • PL: Abbreviation for Player. People who are the guiding force behind their chosen Doll. They may possibly be the ones to smash the Necromancer's ambition. • Parts: Bits that make up the body of a character. Many of these parts have special functions. If a Doll or enemy has all their Parts destroyed, they can no longer act. • Phase: Part of a Session of Nechronica. Each session is divided into three Phases: Adventure Phase. Battle Phase and Ending Phase. 6 • Position: The Personality of the Dolls are divided into six Positions. These indicate what type of personality is preferred. • Reinforcements: A value indicating how powerful a Doll's body has become. It includes weapons, biomechanical transplants, mechanization and more, giving the Doll far more power than it's normal body would. • Savant: Undead with personality, intelligence and madness. These differ from Dolls as Savants are indirectly or even directly manipulated Pawns of the Necromancer. • Scenario: A game session. The Necromancer has detailed a story and enemies to challenge the Dolls with. • Session: A game of Nechronica. • Sister: A fellow Doll. A group of Dolls are known as Sisters. • Skills: Special abilities granted by Class and Position. • Stage: This is the Battle Map. • Ten Sided Dice: The dice required for this game are ten sided. • Turn: The time unit in battle that usually consists of about 10 Counts. • Undead: After the extinction of humanity, the dead are still active and moving. 7 Setting Information Necromancy The world of "Nechronica" revolves around a central point- that technology allows "to make a living corpse, from that biological necromancy exists." In addition, the name of corpses that are affected by the activities of necromancy are "undead." ‘Necromancy’ and ‘undead’ might give an occult impression, but necromancy of this world is the product of science and technology. Necromancy is a technology that was established before human civilization collapsed. It is also the largest and longest lasting heritage that was left behind by human life. Necromancy is supported by nanotechnology. This technology directly allows the concept of a personality download. First, we will describe the development of the story’s nanotechnology. In the middle of the 21st century, explorers discovered a new species of slime mold with seemingly intelligent, rapid movement. Thereby nanomachines stemming from this mold’s ‘intelligence’ were realized. Most of the body of the undead created by necromancy is configured by slime mold-nanomachines. Slime mold-nanomachines generate a small force and the weak current individually. Countless amounts of these nanomachines are able to move the body of an undead. In addition, this slime mold has a property of forming a network of complex relationships within itself called a "slime mold community". By artificially forming a slime mold community, it is possible to build highly advanced computers and similar devices. The slime mold community works as both a single entity and a collective intelligence. This community is able to function as a modular brain. However, due to the complex nature of the slime mold, the mold can only function as a brain and nervous system without regard to the rest of the body. The zombie cliché of destroying the brain does not work in this universe. Each cell of the body contains the slime mold, and as such destroying parts of the body will not destroy the entire organism; the organism retains its functions albeit at reduced speed and power. If the slime mold community is unified or foreign tissue is integrated, the entire organism can be easily reconstructed; this is the alleged ‘undead’ of the Nechronica universe. Another pillar of Necromancy is personality downloading technology, perfected in the 22nd century. As its name suggests, this is the means and processes to copy and transfer one’s personality into another vessel (such as a machine or clone). Artificial intelligence augments this downloaded personality and as such the human ego is able to change in situ. The basis of this technology is what Japanese scientists termed the ‘Ego Dimension Theory’. A clause within the theory states "the human ‘Ego’ is in contact with an ‘ego dimension’, the personality is the connection between the brain and this dimension”.