Homebrew Pressure Barrel Guide
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Suggested Topics for Homebrew Con 2021
Suggested Topics for Homebrew Con 2021 The suggestions below have been outlined by the Seminar Subcommittee for Homebrew Con 2021. The topics suggested are not intended to be an exhaustive list, but rather a guide to potential speakers to some of the top priority topics that the committee would like to see presented on at this year’s event. Hopeful speakers are welcome to submit proposals beyond the scope of these suggestions but are encouraged to keep them in mind when planning their proposal content. Beer Styles The BJCP recognizes over 130 distinct beer styles in its beer guidelines, along with countless others not in the guidelines. Each style has a unique history and characteristics and is brewed using specific brewing processes and techniques. The seminars in this track will highlight individual beer styles and the techniques used to brew them (and why). • How styles emerge (Ex: Kolsch/Alt, Regional International Ales [Argentina, Italian, New Zealand, Brazilian, etc.]) • Compare and contrast of similar styles • Differentiating general history from beer history • Emerging styles (Ex: pastry stouts/ fruit “slushies”, Winter Warmers, etc.) • How to decide where your beer goes in a competition • Saison • Bocks (history, sub-styles, brewing requirements, etc.) • How taxes, water chemistry, wars, technology and/or climate defined beer styles • Extinct (or nearly extinct) Styles • Historic beers (Ex: Stein Bier, Fraoch, Herbal, Wiccan ales, Egyptian ales) • Lager fundamentals • Best ways to educate yourself about a style - • Beer Vocabulary and what it all means ASBC (anyone?) • Belgian Styles (in general) – challenge to brew, make it taste like it’s from Belgium • How to brew authentic English Pub Ale • Fresh Hop Beers • Mead styles (Ex: Polish, historical meads, other) • How to achieve the style you are looking for (Expectations of what you want vs. -
Cicerone® Certification Program UK Certified Cicerone® Syllabus
Cicerone® Certification Program UK Certified Cicerone® Syllabus Updated 1 June 2019 This syllabus outlines the knowledge required of those preparing for the Certified Cicerone® exam in the United Kingdom (for syllabi pertaining to other regions, visit cicerone.org). While this list is comprehensive in its scope of content, further study beyond the syllabus is necessary to fully understand each topic. The content tested on the Certified Cicerone exam is a subset of the information presented within the Master Cicerone® Syllabus, and individual syllabi for all four levels of the program may be found on the cicerone.org website. Outline (Full syllabus begins on next page.) I. Keeping and Serving Beer A. Purchasing and accepting beer B. Serving alcohol C. Beer storage D. Draught principles E. Draught systems F. Beer glassware G. Serving bottled beer H. Serving draught beer I. Cask-conditioned ale J. Other draught service practices II. Beer Styles A. Understanding beer styles B. Style parameters C. Beer style knowledge III. Beer Flavour and Evaluation A. Taste and flavour B. Identify normal flavours of beer and their source C. Identify common beer off flavours by name and source D. Tasting exam format IV. Beer Ingredients and Brewing Processes A. Ingredients B. Processes V. Pairing Beer with Food A. Possible outcomes of successful beer and food pairings B. Beer and food vocabulary C. Pairing concepts D. Common beer and food interactions E. Creating a pairing F. Designing a meal G. Classic beer and food pairings H. Cooking with beer © Copyright 2019, Cicerone® Certification Program For more information, visit cicerone.org or email [email protected] Cicerone® Certification Program UK Version 4.0 – 1 June 2019 Certified Cicerone® Syllabus - Page 2 Full Syllabus I. -
Opensource Software in Mac OS X V. Zhhuta
Foss Lviv 2013 191 - Linux VM з Wordpress на Azure під’єднано до SQL-бази в приватному центрі обробки даних. Як бачимо, бізнес Microsoft вже дуже сильно зав'язаний на Open Source! Далі в доповіді будуть розглянуті подробиці інтероперабельності платформ з Linux Server, Apache Hadoop, Java, PHP, Node.JS, MongoDb, і наостанок дізнаємося про цікаві Open Source-розробки Microsoft Research. OpenSource Software in Mac OS X V. Zhhuta UK2 LImIted t/a VPS.NET, [email protected] Max OS X stem from Unix: bSD. It contains a lot of things that are common for Unix systems. Kernel, filesystem and base unix utilities as well as it's own package managers. It's not a secret that Mac OS X has a bSD kernel Darwin. The raw Mac OS X won't provide you with all power of Unix but this could be easily fixed: install package manager. There are 3 package manager: MacPorts, Fink and Homebrew. To dive in OpenSource world of mac os x we would try to install lates version of bash, bash-completion and few other utilities. Where we should start? First of all you need to install on you system dev-tools: Xcode – native development tools that contain GCC and libraries. Next step: bring a GIU – X11 into your system. Starting from Mac OS 10.8 X11 is not included in base-installation and it's need to install Xquartz(http://xquartz.macosforge.org). Now it's time to look closely to package managers MacPorts Site: www.macports.org Latest MacPorts release: 2.1.3 Number of ports: 16740 MacPorts born inside Apple in 2002. -
Shareware Solutions II
SharewareShareware SolutionsSolutions IIII An Exciting Apple II Journey Into The Future Volume 3, Issue 1 Spring, 1996 Heard It Through The Grapevine Hard Drive Give Away following e-mail message: The There was also quite a bit of dis- winner of the HD is Keith Saga- cussion about Brutal Deluxes Everyone whose subscription low. We threw all of the papers System 6.0.2 update, and Oliv- was current at the end of Febru- into the air, then we threw a ier admitted that his program- ary, 1996 was automatically en- dart at one. There were three ming partner suffered from a tered into the Hard Drive Give names hit by the dart, but only hard drive crash and that much Away Contest, and the winner one was legible, so Keith was of the work had been lost. of that contest is Keith Saga- the winner. low, a IIGS owner from Central The freewheeling online chat Valley, New York. Keith is now Thanks to Tony Diaz for do- session was attended by more the proud owner of a 120 Mega- nating the drive. Thanks to Auri than 30 people, and a good time byte Focus Hard Drive. for acting as an intermediary to seemed to be had by all. Steve Wozniak. Thanks to Woz From the time the contest was for choosing the winner. But Upon his return to France, Oliv- announced in the last issue un- most of all, thanks to all of you ier started work on the next Bru- til the time that Keith received for supporting Shareware Solu- tal Deluxe release, a IIGS game his hard drive, several unexpect- tions II. -
Dual-Tap Beer Kegerator SKUS: IVBKADT491B / IVBKADT491SS
Dual-Tap Beer Kegerator SKUS: IVBKADT491B / IVBKADT491SS User Guide Thank you for purchasing the Ivation® Dual-Tap Beer Kegerator. This User Guide is intended to provide you with guidelines to ensure that operation of this product is safe and does not pose risk to the user. Any use that does not conform to the guidelines described in this User Guide may void the limited warranty. Please read all directions before using the product and retain this guide for reference. This product is intended for household use only. It is not intended for commercial use. This product is covered by a limited one-year warranty. Coverage is subject to limits and exclusions. See warranty for details. TABLE OF CONTENTS 3 FEATURES 4 SAFETY PRECAUTIONS 7 PRODUCT OVERVIEW 8 PACKAGE CONTENTS 10 INSTALLATION 12 ASSEMBLY 18 USAGE 19 CARE 20 TROUBLESHOOTING 28 SPECS / WARRANTY 29 GET IN TOUCH! INTRODUCTION INTRODUCTION 2 • Dual-tap lines can cool and serve beer from two kegs at once • Cools beer from low-30’s to mid-40’s (°F) • External CO2 tank mount for additional space inside the refrigeration cabinet • Automatic defrost and reversible door* • Easily converts to a beverage cooler or regular refrigerator with two (2) removable wire shelves • Drip tray and guardrail help protect your floor against spills • Locking casters add increased maneuverability and stability • Includes stylish 3-inch chrome beer tap tower *Door reversal instructions not included; please contact Ivation® Customer Care if you need to reverse your kegerator door FEATURES FEATURES 3 WARNING: Make sure to thoroughly read and understand all instructions before using this appliance. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Knowledge Areas Outline
Cicerone® Certification Program UK Certified Cicerone® Syllabus Updated 20 November 2017 This syllabus outlines the knowledge required of those preparing for the Certified Cicerone® exam in the United Kingdom. While this list is comprehensive in its scope of content, further study beyond the syllabus is necessary to fully understand each topic. Additional syllabi for other levels of the program can be found at cicerone.org. Outline (Full syllabus begins on next page.) I. Keeping and Serving Beer A. Purchasing and accepting beer B. Serving alcohol C. Beer storage D. Draught principles E. On-premises draught equipment and maintenance F. Beer glassware G. Serving bottled beer H. Serving draught beer I. Cask-conditioned ale II. Beer Styles A. Understanding beer styles B. Style parameters C. History, characteristics, and flavour attributes of styles by region III. Beer Flavour and Evaluation A. Taste and flavour B. Identify normal flavours of beer and their source C. Identify common beer off flavours by name and source D. Tasting examination IV. Beer Ingredients and Brewing Processes A. Ingredients B. Processes V. Pairing Beer with Food A. Possible outcomes of successful beer and food pairings B. Beer and food vocabulary C. Pairing concepts D. Common beer and food interactions E. Creating a pairing F. Designing a meal G. Classic beer and food pairings H. Cooking with beer VI. Additional Sources © Copyright 2017, Cicerone® Certification Program For more information, visit www.cicerone.org or email [email protected] Cicerone® Certification Program UK Version 3.2 – 20 November 2017 Certified Cicerone® Syllabus - Page 2 Full Syllabus I. Keeping and Serving Beer A. -
VIDEO GAME SUBCULTURES Playing at the Periphery of Mainstream Culture Edited by Marco Benoît Carbone & Paolo Ruffino
ISSN 2280-7705 www.gamejournal.it Published by LUDICA Issue 03, 2014 – volume 1: JOURNAL (PEER-REVIEWED) VIDEO GAME SUBCULTURES Playing at the periphery of mainstream culture Edited by Marco Benoît Carbone & Paolo Ruffino GAME JOURNAL – Peer Reviewed Section Issue 03 – 2014 GAME Journal A PROJECT BY SUPERVISING EDITORS Antioco Floris (Università di Cagliari), Roy Menarini (Università di Bologna), Peppino Ortoleva (Università di Torino), Leonardo Quaresima (Università di Udine). EDITORS WITH THE PATRONAGE OF Marco Benoît Carbone (University College London), Giovanni Caruso (Università di Udine), Riccardo Fassone (Università di Torino), Gabriele Ferri (Indiana University), Adam Gallimore (University of Warwick), Ivan Girina (University of Warwick), Federico Giordano (Università per Stranieri di Perugia), Dipartimento di Storia, Beni Culturali e Territorio Valentina Paggiarin, Justin Pickard, Paolo Ruffino (Goldsmiths, University of London), Mauro Salvador (Università Cattolica, Milano), Marco Teti (Università di Ferrara). PARTNERS ADVISORY BOARD Espen Aarseth (IT University of Copenaghen), Matteo Bittanti (California College of the Arts), Jay David Bolter (Georgia Institute of Technology), Gordon C. Calleja (IT University of Copenaghen), Gianni Canova (IULM, Milano), Antonio Catolfi (Università per Stranieri di Perugia), Mia Consalvo (Ohio University), Patrick Coppock (Università di Modena e Reggio Emilia), Ruggero Eugeni (Università Cattolica del Sacro Cuore, Milano), Roy Menarini (Università di Bologna), Enrico Menduni (Università di -
1. Install Homebrew 2. Install Cmake 3. Build and Run the Opengl Program
NYU Tandon School of Engineering CS6533/CS4533 Zebin Xu [email protected] Compiling OpenGL Programs on macOS or Linux using CMake This tutorial explains how to compile OpenGL programs on macOS using CMake – a cross-platform tool for managing the build process of software using a compiler- independent method. On macOS, OpenGL and GLUT are preinstalled; GLEW is not needed as we will use the core profile of OpenGL 3.2 later when we use shaders; Xcode is not required unless you prefer programming in an IDE. At the end we also discuss how to compile on Linux. Contents/Steps: 1. Install Homebrew 2. Install CMake via Homebrew 3. Build and run the OpenGL program 3.1 Build via the command line by generating Unix Makefiles (without Xcode) 3.2 Build via the Xcode IDE by generating an Xcode project (so that you can write your code in Xcode if you have it installed) 4. Compilation on Linux 5. Notes 1. Install Homebrew Homebrew is a pacKage manager for macOS. If you have installed Homebrew before, sKip this step. To install Homebrew, simply paste the command from https://brew.sh into your terminal and run. Once you have installed Homebrew, type “brew” in your terminal to checK if it’s installed. We will use Homebrew to install CMake. 2. Install CMaKe I strongly suggest installing CMake via Homebrew as it will also picK up any related missing pacKages during installation (such as installing a needed command line tool for Xcode even if you don’t have Xcode). If you have installed CMake, just sKip this step. -
Op E N So U R C E Yea R B O O K 2 0
OPEN SOURCE YEARBOOK 2016 ..... ........ .... ... .. .... .. .. ... .. OPENSOURCE.COM Opensource.com publishes stories about creating, adopting, and sharing open source solutions. Visit Opensource.com to learn more about how the open source way is improving technologies, education, business, government, health, law, entertainment, humanitarian efforts, and more. Submit a story idea: https://opensource.com/story Email us: [email protected] Chat with us in Freenode IRC: #opensource.com . OPEN SOURCE YEARBOOK 2016 . OPENSOURCE.COM 3 ...... ........ .. .. .. ... .... AUTOGRAPHS . ... .. .... .. .. ... .. ........ ...... ........ .. .. .. ... .... AUTOGRAPHS . ... .. .... .. .. ... .. ........ OPENSOURCE.COM...... ........ .. .. .. ... .... ........ WRITE FOR US ..... .. .. .. ... .... 7 big reasons to contribute to Opensource.com: Career benefits: “I probably would not have gotten my most recent job if it had not been for my articles on 1 Opensource.com.” Raise awareness: “The platform and publicity that is available through Opensource.com is extremely 2 valuable.” Grow your network: “I met a lot of interesting people after that, boosted my blog stats immediately, and 3 even got some business offers!” Contribute back to open source communities: “Writing for Opensource.com has allowed me to give 4 back to a community of users and developers from whom I have truly benefited for many years.” Receive free, professional editing services: “The team helps me, through feedback, on improving my 5 writing skills.” We’re loveable: “I love the Opensource.com team. I have known some of them for years and they are 6 good people.” 7 Writing for us is easy: “I couldn't have been more pleased with my writing experience.” Email us to learn more or to share your feedback about writing for us: https://opensource.com/story Visit our Participate page to more about joining in the Opensource.com community: https://opensource.com/participate Find our editorial team, moderators, authors, and readers on Freenode IRC at #opensource.com: https://opensource.com/irc . -
Bjcp Competition Handbook
BJCP COMPETITION HANDBOOK Copyright © 2017, BJCP, Inc. The BJCP grants the right to make copies for use in BJCP-sanctioned competitions or for educational/judge training purposes. All other rights reserved. See our website www.bjcp.org for updates Luann Fitzpatrick Gordon Strong David Houseman Mike Dixon Table of Contents Introduction ..................................................................................................................................... 1 Background: The BJCP ............................................................................................................................ 1 Competition Planning Overview..................................................................................................... 2 Sanctioned Competition Requirements .................................................................................................... 2 Competition Roles .................................................................................................................................... 4 Getting Started ................................................................................................................................ 7 Selecting a Competition Site .................................................................................................................... 7 Setting a Date ........................................................................................................................................... 8 Choosing a Name .................................................................................................................................... -
A Collaborative Framework for Browser Games Development
Departament of Information Science and Technology A Collaborative Framework for Browser Games Development Jorge Pena A dissertation presented in partial fullfilment of the Requirements for the Degree of Master in Open Source Software Supervisor: Dr. Carlos J. Costa, Ph.D., ISCTE-IUL April, 2012 Collaborative Framework for Browser Games Development 2 Abstract This dissertation describes a conceptual model and prototype for a collaborative frame- work for browser games development using open source and open content. There is an extensive literature review exploring several areas like game development, modding, open source software development, open content and creative commons. The most relevant ideas about game development and collaboration are then used in defining the conceptual model of the framework with the objective of facilitating community creation and collab- oration. Finally the implementation of prototype is explained in detail and the practical difficulties in implementing the conceptual model are addressed. This research shows that a collaboration framework for creating open source and open content browser games is possible and paves way for future studies about the community creation in this type of collaborative systems. Keywords: Games, Browser Games, Open Source, Open Content, Creative Commons, Collaboration Resumo Esta dissertação descreve um modelo conceptual e um protótipo de um sistema colab- orativo para o desenvolvimento de jogos no browser utilizando código aberto e conteúdos abertos. É feita uma revisão extensiva da literatura em várias áreas como desenvolvi- mento de jogos, modding, desenvolvimento de software open source, conteúdos abertos e Creative Commons. As ideias mais importantes acerca do desenvolvimento de jogos, conteúdos e colaboração são usadas para definir um modelo conceptual do sistema com o objectivo de facilitar a colaboração e criação de uma comunidade forte.