Open Source Takes Shape
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Suggested Topics for Homebrew Con 2021
Suggested Topics for Homebrew Con 2021 The suggestions below have been outlined by the Seminar Subcommittee for Homebrew Con 2021. The topics suggested are not intended to be an exhaustive list, but rather a guide to potential speakers to some of the top priority topics that the committee would like to see presented on at this year’s event. Hopeful speakers are welcome to submit proposals beyond the scope of these suggestions but are encouraged to keep them in mind when planning their proposal content. Beer Styles The BJCP recognizes over 130 distinct beer styles in its beer guidelines, along with countless others not in the guidelines. Each style has a unique history and characteristics and is brewed using specific brewing processes and techniques. The seminars in this track will highlight individual beer styles and the techniques used to brew them (and why). • How styles emerge (Ex: Kolsch/Alt, Regional International Ales [Argentina, Italian, New Zealand, Brazilian, etc.]) • Compare and contrast of similar styles • Differentiating general history from beer history • Emerging styles (Ex: pastry stouts/ fruit “slushies”, Winter Warmers, etc.) • How to decide where your beer goes in a competition • Saison • Bocks (history, sub-styles, brewing requirements, etc.) • How taxes, water chemistry, wars, technology and/or climate defined beer styles • Extinct (or nearly extinct) Styles • Historic beers (Ex: Stein Bier, Fraoch, Herbal, Wiccan ales, Egyptian ales) • Lager fundamentals • Best ways to educate yourself about a style - • Beer Vocabulary and what it all means ASBC (anyone?) • Belgian Styles (in general) – challenge to brew, make it taste like it’s from Belgium • How to brew authentic English Pub Ale • Fresh Hop Beers • Mead styles (Ex: Polish, historical meads, other) • How to achieve the style you are looking for (Expectations of what you want vs. -
MIT/GNU Scheme Reference Manual
MIT/GNU Scheme Reference Manual Edition 1.99 for Scheme Release 7.7.90 18 September 2003 by Chris Hanson the MIT Scheme Team and a cast of thousands Copyright c 1991,1992,1993,1994,1995 Massachusetts Institute of Technology Copyright c 1996,1997,1999,2000,2001 Massachusetts Institute of Technology Copyright c 2002,2003 Massachusetts Institute of Technology Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License". Acknowledgements 1 Acknowledgements While "a cast of thousands" may be an overstatement, it is certainly the case that this document represents the work of many people. First and foremost, thanks go to the authors of the Revised^4 Report on the Algorithmic Language Scheme, from which much of this document is derived. Thanks also to BBN Advanced Computers Inc. for the use of parts of their Butterfly Scheme Reference, and to Margaret O’Connell for translating it from BBN’s text-formatting language to ours. Special thanks to Richard Stallman, Bob Chassell, and Brian Fox, all of the Free Software Foundation, for creating and maintaining the Texinfo formatting language in which this document is written. This report describes research done at the Artificial Intelligence Laboratory and the Laboratory for Computer Science, both of the Massachusetts Institute of Technology. -
Open Source Projects As Incubators of Innovation
RESEARCH CONTRIBUTIONS TO ORGANIZATIONAL SOCIOLOGY AND INNOVATION STUDIES / STUTTGARTER BEITRÄGE ZUR ORGANISATIONS- UND INNOVATIONSSOZIOLOGIE SOI Discussion Paper 2017-03 Open Source Projects as Incubators of Innovation From Niche Phenomenon to Integral Part of the Software Industry Jan-Felix Schrape Institute for Social Sciences Organizational Sociology and Innovation Studies Jan-Felix Schrape Open Source Projects as Incubators of Innovation. From Niche Phenomenon to Integral Part of the Software Industry. SOI Discussion Paper 2017-03 University of Stuttgart Institute for Social Sciences Department of Organizational Sociology and Innovation Studies Seidenstr. 36 D-70174 Stuttgart Editor Prof. Dr. Ulrich Dolata Tel.: +49 711 / 685-81001 [email protected] Managing Editor Dr. Jan-Felix Schrape Tel.: +49 711 / 685-81004 [email protected] Research Contributions to Organizational Sociology and Innovation Studies Discussion Paper 2017-03 (May 2017) ISSN 2191-4990 © 2017 by the author(s) Jan-Felix Schrape is senior researcher at the Department of Organizational Sociology and Innovation Studies, University of Stuttgart (Germany). [email protected] Additional downloads from the Department of Organizational Sociology and Innovation Studies at the Institute for Social Sciences (University of Stuttgart) are filed under: http://www.uni-stuttgart.de/soz/oi/publikationen/ Abstract Over the last 20 years, open source development has become an integral part of the software industry and a key component of the innovation strategies of all major IT providers. Against this backdrop, this paper seeks to develop a systematic overview of open source communities and their socio-economic contexts. I begin with a recon- struction of the genesis of open source software projects and their changing relation- ships to established IT companies. -
Omnipresent and Low-Overhead Application Debugging
Omnipresent and low-overhead application debugging Robert Strandh [email protected] LaBRI, University of Bordeaux Talence, France ABSTRACT application programmers as opposed to system programmers. The state of the art in application debugging in free Common The difference, in the context of this paper, is that the tech- Lisp implementations leaves much to be desired. In many niques that we suggest are not adapted to debugging the cases, only a backtrace inspector is provided, allowing the system itself, such as the compiler. Instead, throughout this application programmer to examine the control stack when paper, we assume that, as far as the application programmer an unhandled error is signaled. Most such implementations do is concerned, the semantics of the code generated by the not allow the programmer to set breakpoints (unconditional compiler corresponds to that of the source code. or conditional), nor to step the program after it has stopped. In this paper, we are mainly concerned with Common Furthermore, even debugging tools such as tracing or man- Lisp [1] implementations distributed as so-called FLOSS, i.e., ually calling break are typically very limited in that they do \Free, Libre, and Open Source Software". While some such not allow the programmer to trace or break in important sys- implementations are excellent in terms of the quality of the tem functions such as make-instance or shared-initialize, code that the compiler generates, most leave much to be simply because these tools impact all callers, including those desired when it comes to debugging tools available to the of the system itself, such as the compiler. -
Opensource Software in Mac OS X V. Zhhuta
Foss Lviv 2013 191 - Linux VM з Wordpress на Azure під’єднано до SQL-бази в приватному центрі обробки даних. Як бачимо, бізнес Microsoft вже дуже сильно зав'язаний на Open Source! Далі в доповіді будуть розглянуті подробиці інтероперабельності платформ з Linux Server, Apache Hadoop, Java, PHP, Node.JS, MongoDb, і наостанок дізнаємося про цікаві Open Source-розробки Microsoft Research. OpenSource Software in Mac OS X V. Zhhuta UK2 LImIted t/a VPS.NET, [email protected] Max OS X stem from Unix: bSD. It contains a lot of things that are common for Unix systems. Kernel, filesystem and base unix utilities as well as it's own package managers. It's not a secret that Mac OS X has a bSD kernel Darwin. The raw Mac OS X won't provide you with all power of Unix but this could be easily fixed: install package manager. There are 3 package manager: MacPorts, Fink and Homebrew. To dive in OpenSource world of mac os x we would try to install lates version of bash, bash-completion and few other utilities. Where we should start? First of all you need to install on you system dev-tools: Xcode – native development tools that contain GCC and libraries. Next step: bring a GIU – X11 into your system. Starting from Mac OS 10.8 X11 is not included in base-installation and it's need to install Xquartz(http://xquartz.macosforge.org). Now it's time to look closely to package managers MacPorts Site: www.macports.org Latest MacPorts release: 2.1.3 Number of ports: 16740 MacPorts born inside Apple in 2002. -
Final Exam Review History of Science 150
Final Exam Review History of Science 150 1. Format of the Exam 90 minutes, on canvas 12:25pm December 18. You are welcome to bring notes to the exam, so you could start by filling out this sheet with notes from lectures and the readings! Like the mid-term, the final exam will have two kinds of questions. 1) Multiple choice questions examining your knowledge of key concepts, terms, historical developments, and contexts 2) Short answer questions in which ask you to draw on things you’ve learned in the course (from lecture, readings, videos) to craft a short argument in a brief essay expressing your informed issue on a historical question 2. Sample Questions Multiple Choice: Mina Rees was involved in (and wrote about) which of the following computing projects? A) Silicon Valley start-ups in the dot-com period B) Charles Babbage’s Difference Engine C) Works Projects Administration Tables Project D) Federal funding for computing research after WWII Short Answer: (Your answers should be between 100-200 words, and keep to specifics (events, machines, developments, people) that demonstrate your knowledge of materials covered from the course) A) What are two historical factors important to the development of Silicon Valley’s technology industry after World War II? B) In what ways did the field of programming change (in terms of its status and workers) between World War II and the late 1960s? 3. Topics to Review: Below, is a list of ideas to review for the final exam, which covers material through the entire course. You should review in particular, lecture notes, O’Mara’s The Code and other course readings provided on Canvas. -
Programming with GNU Emacs Lisp
Programming with GNU Emacs Lisp William H. Mitchell (whm) Mitchell Software Engineering (.com) GNU Emacs Lisp Programming Slide 1 Copyright © 2001-2008 by William H. Mitchell GNU Emacs Lisp Programming Slide 2 Copyright © 2001-2008 by William H. Mitchell Emacs Lisp Introduction A little history GNU Emacs Lisp Programming Slide 3 Copyright © 2001-2008 by William H. Mitchell Introduction GNU Emacs is a full-featured text editor that contains a complete Lisp system. Emacs Lisp is used for a variety of things: • Complete applications such as mail and news readers, IM clients, calendars, games, and browsers of various sorts. • Improved interfaces for applications such as make, diff, FTP, shells, and debuggers. • Language-specific editing support. • Management of interaction with version control systems such as CVS, Perforce, SourceSafe, and StarTeam. • Implementation of Emacs itself—a substantial amount of Emacs is written in Emacs Lisp. And more... GNU Emacs Lisp Programming Slide 4 Copyright © 2001-2008 by William H. Mitchell A little history1 Lisp: John McCarthy is the father of Lisp. The name Lisp comes from LISt Processing Language. Initial ideas for Lisp were formulated in 1956-1958; some were implemented in FLPL (FORTRAN-based List Processing Language). The first Lisp implementation, for application to AI problems, took place 1958-1962 at MIT. There are many dialects of Lisp. Perhaps the most commonly used dialect is Common Lisp, which includes CLOS, the Common Lisp Object System. See http://www-formal.stanford.edu/jmc/history/lisp/lisp.html for some interesting details on the early history of Lisp. 1 Don't quote me! GNU Emacs Lisp Programming Slide 5 Copyright © 2001-2008 by William H. -
Shareware Solutions II
SharewareShareware SolutionsSolutions IIII An Exciting Apple II Journey Into The Future Volume 3, Issue 1 Spring, 1996 Heard It Through The Grapevine Hard Drive Give Away following e-mail message: The There was also quite a bit of dis- winner of the HD is Keith Saga- cussion about Brutal Deluxes Everyone whose subscription low. We threw all of the papers System 6.0.2 update, and Oliv- was current at the end of Febru- into the air, then we threw a ier admitted that his program- ary, 1996 was automatically en- dart at one. There were three ming partner suffered from a tered into the Hard Drive Give names hit by the dart, but only hard drive crash and that much Away Contest, and the winner one was legible, so Keith was of the work had been lost. of that contest is Keith Saga- the winner. low, a IIGS owner from Central The freewheeling online chat Valley, New York. Keith is now Thanks to Tony Diaz for do- session was attended by more the proud owner of a 120 Mega- nating the drive. Thanks to Auri than 30 people, and a good time byte Focus Hard Drive. for acting as an intermediary to seemed to be had by all. Steve Wozniak. Thanks to Woz From the time the contest was for choosing the winner. But Upon his return to France, Oliv- announced in the last issue un- most of all, thanks to all of you ier started work on the next Bru- til the time that Keith received for supporting Shareware Solu- tal Deluxe release, a IIGS game his hard drive, several unexpect- tions II. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
FOSS Philosophy 6 the FOSS Development Method 7
1 Published by the United Nations Development Programme’s Asia-Pacific Development Information Programme (UNDP-APDIP) Kuala Lumpur, Malaysia www.apdip.net Email: [email protected] © UNDP-APDIP 2004 The material in this book may be reproduced, republished and incorporated into further works provided acknowledgement is given to UNDP-APDIP. For full details on the license governing this publication, please see the relevant Annex. ISBN: 983-3094-00-7 Design, layout and cover illustrations by: Rezonanze www.rezonanze.com PREFACE 6 INTRODUCTION 6 What is Free/Open Source Software? 6 The FOSS philosophy 6 The FOSS development method 7 What is the history of FOSS? 8 A Brief History of Free/Open Source Software Movement 8 WHY FOSS? 10 Is FOSS free? 10 How large are the savings from FOSS? 10 Direct Cost Savings - An Example 11 What are the benefits of using FOSS? 12 Security 13 Reliability/Stability 14 Open standards and vendor independence 14 Reduced reliance on imports 15 Developing local software capacity 15 Piracy, IPR, and the WTO 16 Localization 16 What are the shortcomings of FOSS? 17 Lack of business applications 17 Interoperability with proprietary systems 17 Documentation and “polish” 18 FOSS SUCCESS STORIES 19 What are governments doing with FOSS? 19 Europe 19 Americas 20 Brazil 21 Asia Pacific 22 Other Regions 24 What are some successful FOSS projects? 25 BIND (DNS Server) 25 Apache (Web Server) 25 Sendmail (Email Server) 25 OpenSSH (Secure Network Administration Tool) 26 Open Office (Office Productivity Suite) 26 LINUX 27 What is Linux? -
Intellectual Property
Intellectual Property Adam Goode Computer Ethics December 6, 2000 Contents 1 Introduction 1 2 Traditional Ideas About Property 1 3 Ideas as Property 2 4 Traditional Property Notions Applied To Intellectual Items 3 5 Software Should Be Free 5 6 Conclusion 5 1 Introduction Intellectual property is a controversial topic. The term itself is often ill-defined and confusing. According to one definition, intellectual property is “The own- ership of ideas and control over the tangible or virtual representation of those ideas (Howe, 2000).” But can ideas really have owners and control? Some (no- tably those like Richard Stallman) would advocate “no.” And of course, most software business leaders would give a powerful “yes.” The author of this paper is under the persuasion that intellectual property does not make sense (at least in software) and that control over one’s ideas is something that one gives up the moment he releases them to the world. This notion will be examined, as well as the notions of traditional property, ideas as property, where intellectual property seems to fit in with software, and why it really cannot. 2 Traditional Ideas About Property The word “property” brings out certain specific mental images. Ideas that spring to mind with the mention of property include things like “house” (dwelling as 1 property), “car” (machine as property), “yard” (land as property), or even “pet” (animal as property). Not many people initially think of “idea” or “notion” as a thing which might have property. Property has generally been restricted to things in the physical realm. Cer- tainly a person’s house or car can be considered property. -
Incorporating the Commons: a Political Economic Analysis
INCORPORATING THE COMMONS: A POLITICAL ECONOMIC ANALYSIS OF CORPORATE INVOLVEMENT IN FREE AND OPEN SOURCE SOFTWARE by BENJAMIN J. BIRKINBINE A DISSERTATION Presented to the School of Journalism and Communication and the Graduate School of the University of Oregon in partial fulfillment of the requirements for the degree of Doctor of Philosophy September 2014 DISSERTATION APPROVAL PAGE Student: Benjamin J. Birkinbine Title: Incorporating the Commons: A Political Economic Analysis of Corporate Involvement in Free and Open Source Software This dissertation has been accepted and approved in partial fulfillment of the requirements for the Doctor of Philosophy degree in the School of Journalism and Communication by: Dr. Janet Wasko Chairperson Dr. Biswarup Sen Core Member Dr. Gabriela Martinez Core Member Eric Priest, J.D. Institutional Representative and J. Andrew Berglund Dean of the Graduate School Original approval signatures are on file with the University of Oregon Graduate School. Degree awarded September 2014 ii DISSERTATION ABSTRACT Benjamin J. Birkinbine Doctor of Philosophy School of Journalism and Communication September 2014 Title: Incorporating the Commons: A Political Economic Analysis of Corporate Involvement in Free and Open Source Software Free (libre) and open source software (FLOSS) emerged in the 1980s as a radical alternative to proprietary software. Fighting back against what FLOSS enthusiasts viewed as overly restrictive intellectual property protections placed on proprietary software, FLOSS was designed with the intent of granting users the right to study, modify, adapt, or otherwise tinker with the source code of software. As such, FLOSS users were able to collaborate in producing software that could be distributed freely and widely to others, who could, in turn, make changes to the software.