MISSION 1 EXTRACTION EXTRACTION in a Science Facility from O-12, Somewhere in the Human Sphere, a Series of Chain Explosions Echo Fearsomely Through the Structure
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MISSION 1 EXTRACTION EXTRACTION In a science facility from O-12, somewhere in the Human Sphere, a series of chain explosions echo fearsomely through the structure. Comms thunder immediately through the corridors of the complex and your tactic Comlogs get splashed with reddish alarms: \ Set the board, as shown in the graphic, with the tiles: @ “The facility is under attack! All security forces to A00, [Defiance]A02, @A08, @A11, and @A12. Place the your check points!” connectors between them as shown in the graphic. An explosion, way too close, puts a stop to your \ Deploy the game components as shown in the graphic. hasty race towards your team’s check point. In that moment, your Comlogs receive a top \ Deploy the Characters in the Deployment spaces. priority notification. “Cuervo” Goldstein’s distinctly tense face filled the visors: >>> INITIAL ALERT LEVEL: 1 <<< “Those damn Shasvastii are assaulting the facility! This is not a drill! Several modules have become PHASE 1 isolated and many VIP can’t reach their transports. They need to get out of there no matter how. »Pilot Gerung is aboard the Stalker waiting for The central system has locked the you in the cargo hold. But what’s paramount Security Doors, to open them you need to for the mission is locating the HVT* asset, the access the system from the Consoles 1 and 2. Sygmaa Vaarah Zaandar, and getting her there with you. I’m sending you the Tohaa’s last known Damnit! The Magnetic Clamps haven’t been released yet coordinates. and Gerung’s Comlog isn’t responding: Something’s wrong in the Stalker! To release the clamps, you’ll need to access »Locate her, smuggle her to safety on Stalker and from the Consoles as well. get the hell outta there!” Heat sensors detect alien presence everywhere. You’re surrounded and it won’t be long until they get in. Hurry! *HVT: High Value Target Security Doors can only be accessed by Interacting with ▶ the Consoles 1 and 2. OBJECTIVES Magnetic Clamps (markers A and B) can only be released ▶ Extract the Sygmaa Vaarah Zaandar alive. by Interacting with the Consoles. Spaces with the Magnetic ▶ Clamps are considered Obstructed spaces. INSTRUCTIONS \ Build the Aligned Units deck: 1 :Nox SpecOp, 1 :Nox CONSOLE 1 Leader, 1 :Nox Hacker, 1 :Cadmus, 1 :Gwailo, and 1 : Naish Sheskiin. 1. 80: Security Door 1 opens. \ Build the Available Units deck: 1 :Nox Hacker. 2. 6: Magnetic Clamp A releases. Flip the marker to show \ Prepare the cards: Console 1, Console 2, and Console 3. its green side. \ Prepare the Ally cards: Vaarah Zaandar and Agnes Gerung. SECURITY DOOR 1 OPENS CONSOLE 2 Alert Level moves forward one position ▶ 1. 60 : Security Door 2 opens. Add 1v to the Reinforcements Reserve. ▶ 2. 8 : Magnetic Clamp B releases. Flip the marker to show Go to Phase 2. its green side. ▶ Add 1 v to the Reinforcements Reserve. If there is at least one Nox on the tile @A00 Stalker, PHASE 2 remove Agnes Gerung from the game “(read “Agnes Gerung”). Deploy the Unit :Nox Leader on the spaces. Enemies of ▶ this Unit cannot leave the Stalker’s tile ([Defiance]A00) in any way. SECURITY DOOR 2 OPENS Deploy the Unit:Cadmus on the spaces. Alert Level moves forward one position ▶ ▶ Place Vaarah Zaandar in the space. Vaarah Zaandar is Deploy the Unit :Gwailos (they cannot be activated until ▶ ▶ a Neutral Character (she becomes an Ally after Interacting the next Round, so do not assign them an AI card or add their with her). Initiative card to the Initiative deck yet). Place Agnes Gerung on the space. Agnes Gerung is a ▶ Neutral Character (she becomes an Ally after Interacting CONSOLE 3 with her). 1. 68 : If both Magnetic Clamps were released, the Stalker takes off. If any of the Clamps remain blocked, Those Shasvastii bastards have taken this entry will remain completed and the Stalker will take pilot Gerung prisoner. If you want to leave, off automatically the moment the blocked Clamp gets you’ll need either to rescue her or to enter the “released. Then, the mission ends (read “The Stalker takes automatic take-off system code from the Stalker’s Console off”)”. (Console 3). Vaarah Zaandar. When Interacting with Vaarah do as ▶ follows: VAARAH ZAANDAR \ Read “Vaarah Zaandar.” The Tohaa immediately recognizes you as members of the Defiance team and hurries out of her makeshift cell: \ If the Alert Level is below 4, move indicator to position 4. “We need to get out of here!” She says. \ Add 1v to the Reinforcements Reserve. Right then, your ComLogs light up again with “Cuervo” Deploy :Naish Sheskiin on the space. Goldstein’s face: ▶ Agnes Gerung. When Interacting with Agnes if both “We’ve detected the Shasvastii agent Sheskiin heading ▶ Magnetic Clamps were released, the Stalker takes off towards the cargo bay. Do not engage under any automatically (read “The Stalker takes off”) and the mission circumstance! Extract the Sygmaa right away! ends. AGNES GERUNG Thinking ahead of the possibility of you escaping on the Stalker, one of the Nox guarding the pilot walks up to her, draws a pistol and aims it to the prisoner’s temple. Through the open gate of the Stalker, you recognize the lethal flash and deadly buzz of a Shasvastii gun. THE STALKER TAKES OFF IF VAARAH ZAANDAR IS NOT ABOARD THE STALKER WHEN THE MISSION ENDS: The Stalker maneuvers quickly, steering away from the facilities. Through the pain from your wounds and the Read “Vaarah Zaandar Captured.” adrenaline-accelerated pulse, you nevertheless breathe relieved. The enemy was really close to taking you all down. If you are playing the campaign, the next mission will be Bit by bit, you notice the tension on your shoulders ebbing “Arrest Warrant” (skip “Through Enemy Lines”). away, until a familiar face appears on your visors once again. “Cuervo” is never one to bring good news… END OF MISSION The mission ends if: At the beginning of the Round, the Characters are ▶ Unconscious (except Vaarah Zaandar and Agnes Gerung). In this case, go to page [NUM_PAG] of this booklet and read “Downfall”. The Stalker takes off. ▶ When the mission ends, each Character receives: 1i if Vaarah Zaandar is aboard the Stalker (even if ▶ Unconscious). 1i if Agnes Gerung has not been removed from the ▶ game. 1i if every Character is aboard the Stalker (not ▶ counting Remotes). A Consequence (assigned face down) if they are ▶ outside the Stalker. Connector spaces are not considered part of the Stalker. Go to page [NUM_PAG] and read “No One Left Behind.” CONSOLE 1 MAP KEYS: 1. 80: Security Door 1 opens. AVAILABLE UNITS 2. 6: Magnetic Clamp A releases. Flip the marker to SPAWN AREA show its green side. NOX LEADER CONSOLE 2 GWAILO 1. 60 : Security Door 2 opens. NAISH SHESKIIN 2. 8 : Magnetic Clamp B releases. Flip the marker to NOX SPEC-OPS show its green side. Add 1 v to the Reinforcements Reserve. @ CADMUS If there is at least one Nox on the tile A00 Stalker, remove Agnes Gerung from the game “(read “Agnes CONSOLE Gerung”). MAGNETIC CLAMP CONSOLE 3 CHARACTER 1. 68 : If both Magnetic Clamps were released, the Stalker takes off. If any of the Clamps remain blocked, CONTAINER this entry will remain completed and the Stalker will take off automatically the moment the blocked Clamp gets “released. Then, the mission ends (read “The Stalker takes off”)”. R1 2 AGNES 1 2 GERUNG 1 PUERTA DE SEGURIDAD 1 R2 VAARAH 1 ZAANDAR 2 PUERTA DE SEGURIDAD 2 .