Text-Based Conceptual Art Practice in Britain
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Strategic Anomalies: Art & Language in the Art School 1969-1979
Strategic Anomalies: Art & Language in the Art School 1969-1979 Dennis, M. Submitted version deposited in Coventry University’s Institutional Repository Original citation: Dennis, M. () Strategic Anomalies: Art & Language in the Art School 1969-1979. Unpublished MSC by Research Thesis. Coventry: Coventry University Copyright © and Moral Rights are retained by the author. A copy can be downloaded for personal non-commercial research or study, without prior permission or charge. This item cannot be reproduced or quoted extensively from without first obtaining permission in writing from the copyright holder(s). The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the copyright holders. Some materials have been removed from this thesis due to Third Party Copyright. Pages where material has been removed are clearly marked in the electronic version. The unabridged version of the thesis can be viewed at the Lanchester Library, Coventry University. Strategic Anomalies: Art & Language in the Art School 1969-1979 Mark Dennis A thesis submitted in partial fulfilment of the University’s requirements for the Degree of Master of Philosophy/Master of Research September 2016 Library Declaration and Deposit Agreement Title: Forename: Family Name: Mark Dennis Student ID: Faculty: Award: 4744519 Arts & Humanities PhD Thesis Title: Strategic Anomalies: Art & Language in the Art School 1969-1979 Freedom of Information: Freedom of Information Act 2000 (FOIA) ensures access to any information held by Coventry University, including theses, unless an exception or exceptional circumstances apply. In the interest of scholarship, theses of the University are normally made freely available online in the Institutions Repository, immediately on deposit. -
The Internet As Playground and Factory November 12–14, 2009 at the New School, New York City
FIRST IN A SERIES OF BIENNIAL CONFERENCES ABOUT THE POLITICS OF DIGITAL MEDIA THE INTERNET AS PLAYGROUND AND FACTORY NOVEMBER 12–14, 2009 AT THE NEW SCHOOL, NEW YORK CITY www.digitallabor.org The conference is sponsored by Eugene Lang College The New School for Liberal Arts and presented in cooperation with the Center for Transformative Media at Parsons The New School for Design, Yale Information Society Project, 16 Beaver Group, The New School for Social Research, The Change You Want To See, The Vera List Center for Art and Politics, New York University’s Council for Media and Culture, and n+1 Magazine. Acknowledgements General Event Support Lula Brown, Alison Campbell, Alex Cline, Conference Director Patrick Fannon, Keith Higgons, Geoff Trebor Scholz Kim, Ellen-Maria Leijonhufvud, Stephanie Lotshaw, Brie Manakul, Lindsey Medeiros, Executive Conference Production Farah Momin, Heather Potts, Katharine Trebor Scholz, Larry Jackson Relth, Jesse Ricke, Joumana Seikaly, Ndelea Simama, Andre Singleton, Lisa Conference Production Taber, Yamberlie Tavarez, Brandon Tonner- Deepthie Welaratna, Farah Momin, Connolly, Jolita Valakaite, Cynthia Wang, Julia P. Carrillo Deepthi Welaratna, Tatiana Zwerling Production of Video Series Voices from Registration Staff The Internet as Playground and Factory Alison Campbell, Alex Cline, Keith Higgons, Assal Ghawami Geoff Kim, Stephanie Lotshaw, Brie Manakul, Overture Video Lindsey Medeiros, Heather Potts, Jesse Assal Ghawami Ricke, Joumana Seikaly, Andre Singleton, Deepthi Welaratna, Tatiana Zwerling Video -
Defamiliarization: Flarf, Conceptual Writing, and Using Flawed Software Tools As Creative Partners Richard P. Gabriel*
Knowledge Management & E-Learning: An International Journal, Vol.4, No.2. 134 Defamiliarization: Flarf, conceptual writing, and using flawed software tools as creative partners Richard P. Gabriel* IBM Research 3636 Altamont Way, Redwood City CA 94062, USA E-mail: [email protected]; [email protected] *Corresponding author Abstract: One form of creativity uses defamiliarization, a mechanism that frees the brain from its rational shackles and permits the abducing brain to run free. Mistakes and flaws in several software tools are shown to be the starting points for increased creativity and better art, and a theory explaining the phenomenon is proposed. Keywords: Writing; Poetry; Creativity; Flarf Biographical notes: Richard P. Gabriel received a PhD in Computer Science from Stanford University in 1981, and an MFA in Poetry from Warren Wilson College in 1998. He has been a researcher at Stanford University, company president and Chief Technical Officer at Lucid, Inc., vice president of Development at ParcPlace-Digitalk, a management consultant for several startups, a Distinguished Engineer at Sun Microsystems, and Consulting Professor of Computer Science at Stanford University. He is an ACM Fellow. He is a researcher at IBM Research, looking into the architecture, design, and implementation of extraordinarily large, self-sustaining systems as well as development techniques for building them. Until recently he was President of the Hillside Group, a nonprofit that nurtures the software patterns community by holding conferences, publishing books, -
Cybernetics in Society and Art
Stephen Jones Visiting Fellow, College of Fines Arts, University of NSW [email protected] Cybernetics in Society and Art Abstract: This paper argues that cybernetics is a description of systems in conversation: that is, it is about systems “talk- ing” to each other, engaging in processes through which information is communicated or exchanged between each system or each element in a particular system, say a body or a society. It proposes that cybernetics de- scribes the process, or mechanism, that lies at the basis of all conversation and interaction and that this factor makes it valuable for the analysis of not only electronic communication systems but also of societal organisation and intra-communication and for interaction within the visual/electronic arts. The paper discusses the actual process of Cybernetics as a feedback driven mechanism for the self-regulation of a collection of logically linked objects (i.e., a system). These may constitute a machine of some sort, a biological body, a society or an interactive artwork and its interlocutors. The paper then looks at a variety of examples of systems that operate through cybernetic principles and thus demonstrate various aspects of the cybernetic pro- cess. After a discussion of the basic principles using the primary example of a thermostat, the paper looks at Stafford Beer's Cybersyn project developed for the self-regulation of the Chilean economy. Following this it examines the conversational, i.e., interactive, behaviour of a number of artworks, beginning with Gordon Pask's Colloquy of Mobiles developed for Cybernetic Serendipity in 1968. It then looks at some Australian and inter- national examples of interactive art that show various levels of cybernetic behaviours. -
From Point to Pixel: a Genealogy of Digital Aesthetics by Meredith Anne Hoy
From Point to Pixel: A Genealogy of Digital Aesthetics by Meredith Anne Hoy A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Rhetoric and the Designated Emphasis in Film Studies in the Graduate Division of the University of California, Berkeley Committee in charge: Professor Whitney Davis, co-chair Professor Jeffrey Skoller, co-chair Professor Warren Sack Professor Abigail DeKosnik Professor Kristen Whissel Spring 2010 Copyright 2010 by Hoy, Meredith All rights reserved. Abstract From Point to Pixel: A Genealogy of Digital Aesthetics by Meredith Anne Hoy Doctor of Philosophy in Rhetoric University of California, Berkeley Professor Whitney Davis, Co-chair Professor Jeffrey Skoller, Co-chair When we say, in response to a still or moving picture, that it has a digital “look” about it, what exactly do we mean? How can the slick, color-saturated photographs of Jeff Wall and Andreas Gursky signal digitality, while the flattened, pixelated landscapes of video games such as Super Mario Brothers convey ostensibly the same characteristic of “being digital,” but in a completely different manner? In my dissertation, From Point to Pixel: A Genealogy of Digital Aesthetics, I argue for a definition of a "digital method" that can be articulated without reference to the technicalities of contemporary hardware and software. I allow, however, the possibility that this digital method can acquire new characteristics when it is performed by computational technology. I therefore treat the artworks covered in my dissertation as sensuous artifacts that are subject to change based on the constraints and affordances of the tools used in their making. -
Conceptualisms, Old and New Marjorie Perloff Before Conceptual Art Became Prominent in the Late 1960S, There Was Already, So
Conceptualisms, Old and New Marjorie Perloff Before conceptual art became prominent in the late 1960s, there was already, so Craig Dworkin has suggested in his “Anthology of Conceptual Writing” for Ubu Web (http://www.ubu.com/), a form of writing identifiable as conceptual poetry, although that term was not normally used to discuss the chance-generated texts of John Cage and Jackson Mac Low or the “word events” of George Brecht and La Monte Young. In his Introduction to the Ubu Web anthology, Dworkin makes an interesting case for a “non- expressive poetry,” “a poetry of intellect rather than emotion,” in which “the substitutions at the heart of metaphor and image were replaced by the direct presentation of language itself, with [Wordsworth’s] ‘spontaneous overflow [ of powerful feelings]’ supplanted by meticulous procedure and exhaustively logical process.” The first poet in Dworkin’s alphabetically arranged anthology of conceptual writing is Vito Acconci, whose early “poetry,” most of it previously unpublished, has now been edited and assembled, again by Dworkin for a hefty (411-page) volume called Language to Cover a Page, published in MIT Press’s Writing Art Series (Cambridge: MIT Press, 2006). I place poetry in quotes here because, strictly speaking, Acconci’s word texts —constraint-based lists, dictionary games, performance scores, or parodic translations-- are not so much poems as they are, in the Wittgensteinian sense, complex language games, in which the page has not yet been replaced by the video screen, the tape length, or the gallery space. Indeed, as Dworkin argues in an earlier piece on Acconci for October (95 [Winter 2001], pp. -
Laynie Browne Laynie Please Bernadette
Laynie Browne a ConCeptuaL assemBLage an introduCtion To work mine end upon their senses that This airy charm is for, I’ll break my staff, Bury it certain fathoms in the earth, And deeper than did ever plummet sound I’ll drown my book. - Shakespeare, The Tempest, Act V Scene I, Prospero Looking for a title for this collection I turned first to the work of Bernadette Mayer, and found in her collection, The Desires of Mothers to 0: Introduction Please Others in Letters, the title “I’ll Drown My Book.” The process of opening Mayer to find Shakespeare reframed seems particularly fitting in the sense that conceptual writing often involves a recasting of the familiar and the found. In Mayer’s hands, the phrase “I’ll Drown My Book” becomes an unthinkable yet necessary act. This combination of BROWNE BROWNE unthinkable, or illogical, and necessary, or obligatory, also speaks to ways that the writers in this collection seek to unhinge and re-examine previous assumptions about writing. Thinking and performance are not separate from process and presentation of works. If a book breathes it 14 can also drown, and in the act of drowning is a willful attempt to create a book which can awake the unexpected—not for the sake of surprise, but because the undertaking was necessary for the writer in order to uproot, dismantle, reforge, remap or find new vantages and entrances to well trodden or well guarded territory. My contemporaries for the most part have often been distinguished by their lack of camps, categories, or movements. -
From Multimedia to Software Art Installations
Collaborative and Transdisciplinary practices in Cyberart: from Multimedia to Software Art installations Diana Domingues Eliseo Reategui NTAV Lab – Universidade de Caxias do Sul/CNPQ Mestrado em Comunicação e Linguagens – Universidade Tuiuti do Paraná Brazil How to synthesize Leonardo? The efficiency of collaborative practices related to complex systems in Cyberart dissolves the old rupture and the well-known historical divergences between artists and scientists. The main point of convergence is when all disciplines investigate the same issues, all sciences become one unique science. Interactivity, immersion, autonomy and mobile connections in Cyberart require collaborative practices related to Science of Complexity and its emergent proprieties. Speculative software are written to respond for artistic projects and they place art in the three recent realms of “engineering art”, “engineering culture” and “engineering nature”1. These investigation fields respond to the high level of Cyberart’s philosophical, technical, biological, social, ethical and emotional implications of scientific discoveries. A variety of disciplines related to the use of computers and networks in genetics, engineering, biotechnology, cognitive sciences, communication, anthropology, computer science, and other areas require sometimes a scripted software when applied in art practices. Writing software is not new in art practices, it has been done since the beginning of computer art, mainly in the development of formalistic aesthetics. However, artists embrace nowadays the design of adequate software by taking algorithmic information content for searching “rules” to be included in the code. Art works in cyberspace search for forms of communication close to the expansion of life in the post-human culture. The focus is the human factor of technologies or the humanization of technologies in the cross- boundaries with creativity and changes in daily life2. -
Christian Bök's Xenotext Experiment, Conceptual Writing and the Subject
Christian Bök's Xenotext Experiment, Conceptual Writing and the Subject-of-No- Subjectivity: "Pink Faeries and Gaudy Baubles" Dr Isabel Waidner (University of Roehampton, UK) Keywords Xenotext Experiment; conceptual writing; feminist science and technology studies; subject-of- no-subjectivity; avant-garde poetics Abstract Despite the wide impact of transdisciplinary scholarship that has theorised the interconnectedness of literature and science not least within the pages of this journal1, this article argues that the Canadian poet Christian Bök's Xenotext Experiment2 (and conceptual writing in general) reproduces historical epistemologies (including positivism and relativism) 1 Melissa Littlefield and Rajani Sudan, "Editorial Statement", Configurations, 20:3 (2012): pp. 209–212. 2 Christian Bök, "The Xenotext Experiment", SCRIPT-Ed 5:2 (2008): pp. 227-231. 1 that rely on the presumption of disciplinary autonomy. In the sciences, these epistemologies are connected to sociocultural and economic power, extreme resistance to criticality, and the production of normative subject and object positions (including what I term the subject-of-no- subjectivity on the one hand; and the passive, inert object of scientific positivism on the other). The article explores the implications, problems, and affordances of reproducing historical epistemologies in conceptual writing. The key argument is that the reproduction of historical epistemologies in the disciplinary context of literature yields avant-garde credentials, marginalising often content-led experimental -
Software Preservation in Networked Art
Software Preservation in Networked Art Preservation is a Verb @dschmudde http://schmud.de 14 October 2020 Me Computer Science → Music Time-Based Media Yorba @dschmudde | "Software Preservation in Networked Art" Part I Foundations @dschmudde | "Software Preservation in Networked Art" Art Functional Object → Aesthetic Object @dschmudde | "Software Preservation in Networked Art" Art An entity in which art is its primary function. Design → outcome Advertising → sell Video games → complete/win Propaganda → indoctrinate @dschmudde | "Software Preservation in Networked Art" Craft Local craft: handiwork (manual dexterity is inherently local) Meta craft: directing a film, software systems @dschmudde | "Software Preservation in Networked Art" Meta Craft: Cinema Auteur theory in cinema Director: management of craftpersons → artist @dschmudde | "Software Preservation in Networked Art" Meta Craft: Software Net.art artist Programmer: arrangement of software processes → artist @dschmudde | "Software Preservation in Networked Art" Simple Net Art Diagram MTAA (1997) @dschmudde | "Software Preservation in Networked Art" Cyberspace Cybernetics: good at steering/good pilot (Ancient Greek) Cybernetics: to govern components of the system Cybernetic art Process control and regulation as art Human input may be part of the process. @dschmudde | "Software Preservation in Networked Art" Cybernetic Serendipity (London 1968) The Colloquy of Mobiles Gordon Pask (1968) @dschmudde | "Software Preservation in Networked Art" Cybernetic Serendipity (London 1968) Organized -
01 Titlepage
Systems, Contexts, Relations: An Alternative Genealogy of Conceptual Art A thesis submitted to Middlesex University in partial fulfilment of the requirements for the degree of Doctor of Philosophy Luke Skrebowski Centre for Research in Modern European Philosophy/History of Art and Design Middlesex University September 2009 Acknowledgments I would like to thank the following people: Professor Peter Osborne; Professor Jon Bird; the staff and students of the Centre for Research in Modern European Philosophy, Middlesex University; Hans Haacke; Mel Bochner; Chris and Jane Skrebowski; Suzi Winstanley. The research and writing of this thesis were supported by an AHRC Doctoral Award and a Gabriel Parker Travel Bursary from Middlesex University. i Abstract Recent scholarship has revisited conceptual art in light of its ongoing influence on contemporary art, arguing against earlier accounts of the practice which gave a restricted account of its scope and stressed its historical foreclosure. Yet conceptual art remains both historically and theoretically underspecified, its multiple and often conflicting genealogies have not all been convincingly traced. This thesis argues for the importance of a systems genealogy of conceptual art—culminating in a distinctive mode of systematic conceptual art—as a primary determinant of the conceptual genealogy of contemporary art. It claims that from the perspective of post-postmodern, relational and context art, the contemporary significance of conceptual art can best be understood in light of its “systematic” mode. The distinctiveness of contemporary art, and the problems associated with its uncertain critical character, have to be understood in relation to the unresolved problems raised by conceptual art and the implications that these have held for art’s post-conceptual trajectory. -
Edwards' First Name at This Sensi
Merlin Carpenter Matthew Collings Our paintings and graphics throw Edwards’ first name at this sensi- discourse of “medium specificity” might be seen as the parents of clear for them how to respond to desire to be a “Goldsmith’s artist” and embarrassment, rather than fact these later developments framework for analysing art’s pop- From my point of view, Carpenter’s It featured work by a handful of Matthew’s style produces any Carpenter and his cronies, plus the opened up within the media: eyes are the wrong colour). It is support group. In this review he Surely society was abolished by But when is this “present”? And referring to a story about Lucas forced to accept that bullshit is as His paintings are brutal abstracts more aesthetic. Some are more Our paintings are against this ap- a good one. But should writing be Media Guy Our PaintinG s down the glove to what’s going tive point. (Perhaps while polishing is an intellectual talking shop full the popularization process having the success of the big push. In on the most grand seriousness. A scene arrives had already terminated yBa, ularity is worth reading. ” (p 124) art practice is often funny. New figures discussed in the book, with serious results in terms of actual more commercially successful ones “a space where the avant-garde‘s certain that Buchloh’s language often seems to be communicating Thatcher? I am not defined by for what audience? This process involving an accident with a piano, natural as breathing and as vital that do little for a renewal of poetic.