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CHAPTER NAME Contents How to use this supplement...... 3

Thrak, the devil raptor ...... 4

Theringal, the deep devourer...... 7

Ioa, the corpulence...... 9

Crabgoat, Half Crab Half Goat All Bastard...... 12

Quil & Dawda, Twin Terrors...... 15

Grishnak Queen, Insectoid Royalty...... 18

Grishnak NPCs...... 20 Credits Author: Jackson Lewis

Editor: Isaac May

Layout: Chris Hopper

Art by Coriona Matthews with cc0-licensed photos from pixabay.com

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All otherSample original material in this work is copyright 2019-2020 by Jackson Lewis and published underfile the Community Content Agreement for Dungeon Masters Guild. Sample file

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CHAPTER NAME or weeks now the farmer’s cattle have gone “ missing, five at a time. Having had enough, the F farmer lies in wait in the pasture with his trusty crossbow. As he begins to feel himself nod off, a horrific screech jolts him awake. He fumbles with his weap- on, a blur of motion dashes across his field of vision and While incredibly intelligent, is above all else a wild there now lies three dead cows. The farmer only has time animal. He is relatively territorial, only attacking those to look up at the culprit before serrated jaws close over his that he deems a threat to his hunting grounds or those body, another victim of the Devil Raptor. that he deems easy prey. If encountered outside of his territory, Thrak will run away unless he is hunting the ” creature that stumbles upon him.

It isn’t quite known Livestock in a 10 where Thrak emerged mile radius become from. Perhaps some increasingly hostile earthquake or other and agitated, natural disaster locked him beneath the earth for oftentimes thousands of years only now allowing him to emerge breaking down on the surface. Perhaps some warp of chronal magic the fences of their transferred him to the present day from the prehistoric enclosure to run away. Furthermore, small animals (such Sampleas mountain goats and wild hogs)file slowly migrate out of past. Some legends even say that during a titanic battle, a piece of the Tarrasque flesh was cleaved from its body, the 10 mile radius of Thrak, while small predators (such regenerating into Thrak. as wolves and foxes) migrate into the 10 mile radius. Thrak is tangentially associated with wolves (both dire and normal), hyenas, jackals, bears, and mountain lions. They are small enough that Thrak neither sees them as threats nor potential prey, and as such they follow in his A farmer’s entire herd of cattle goes missing in one wake to scavenge off of his kills. These beasts have the 1 night. The only clue to their disappearance? Half of following trait added to their statblock: one of the cows, and a gigantic muddy footprint in the pasture.

Aggressive. As a bonus action, this creature can 2 A local fort has suffered a break in. The drawbridge move up to its speed towards a hostile creature. ripped down, and the doors to the lauder smashed open, with nothing but bony spines embedded in the stone walls serving as evidence of Thrak’s pantry raid. 3 An Ancient White Dragon has set up a lair in Thraks territory. Thrak has embarked on the trip to dislodge it from its hunting ground. What side will the party choose? Or will they let the monsters battle it out to the death? As stated before in the Aggression level section, Thrak is above all an ambush predator. He will not be surprised by an ambush, as he will likely be the one ambushing the party. Thrak usually casts invisibility on himself before the fight begins, in hopes of getting the upper hand on his opponents. He will open up from 40-50 ft away, using his full movement to close the distance then using his Hind Claws in a double attack against what he perceives as the weakest opponent, adding his Predator damage bonus to the damage roll. He will then retreat, without suffering opportunity attacks.

On subsequent turns he will again target the weakest creature, only this time he will only attack the creature if they are solitary. With his amazing movement speed, Thrak can absolutely reach any spellcaster or rogue.

If Thrak is somehow pinned down, on subsequent turns he will move the appropriate enough distance to unleash his Spine Shower, trying to hit at least 3 party members (assuming a party of 6). If Spine Shower is on cool down, he will use his Spine Snipe against whoever it was who haltedSample his movement. file

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CHAPTER NAME thrak the devil raptor Gargantuan beast (raptor), chaotic neutral

Armor Class 20 (natural armor) Hitpoints 445 (26d20+156) Speed 90 ft.

STR DEX CON INT WIS CHA 18 (+4) 29 (+9) 23 (+6) 19 (+4) 17 (+3) 7 (-2)

Saving Throws Dex +18, Str +13, Wis +12 Skills Acrobatics +18, Athletics +13, Perception +12, Stealth +18 Damage Resistances poison Damage Immunities bludgeoning, piercing, and slashing from nonmagical weapons Condition Immunities charmed, restrained Senses darkvision 120ft., passive Perception 22 Languages telepathy 120ft Challenge 30 (155,000 XP)

Too Fast to See. If Thrak makes an attack against a creature within reach of his melee attacks, Thrak’s movement does not provoke opportunity attacks until the beginning of his next turn. Additionally, Thrak has advantage on Dexterity (Stealth) checks.

Siege Monster. Thrak deals double damage to objects and structures.

Active Camouflage. Thrak can cast invisibility at will.

Predator. On the first turn of combat, Thrak has advantage on attack rolls against creatures that have not acted yet. Addition- ally, when he hits those creatures with an attack on its first turn, this attack deals an additional 17 (5d6) damage. Actions Multiattack. Thrak makes four hind Claw attacks.

Hind Claw. Melee weapon attack: +18 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 9) slashing damage.

Spine Snipe. Ranged weapon attack: +18 to hit, reach 100 ft., one target. Hit: 19 (3d6 + 9) piercing damage.

Spine Shower (recharge 5-6). Thrak fires a shower of his tail spines in a 180 ft cone in front of him. Each creature in the area of effect must make a DC 21 Dexterity saving throw, taking 91 (26d6) piercing damage on a failure and half on a success.

Reactions Deflect 3/day. Whenever Thrak is targeted by an attack, he can add 9 to his AC, potentially causing the attack to miss. Legendary actions Thrak can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Thrak regains spent legendary actions at the start of his turn.

Spine Snipe. Thrak throws one spine.

Sprint. Thrak moves up to his speed without provoking Sampleopportunity attacks. file Spine Shower (costs 2 actions). Thrak uses his Spine Shower. here’s something new in the black recesses “ of the ocean. You thought nothing of it, at T first. Small fish and turtles came into the shallows, terrified of the newcomer. So? They’d do the same for the sharks and the killer whales. Then Theringal is a highly intelligent creature. She hunts partly they came into the shallows, circular burns and bite for fun, but mostly for sport. She revels in the power and marks on their rubbery skins. Even the mighty krakens control she can exercise over weaker creatures. This leads retreated, animalistic fear dead set in their eyes. The her to indiscriminately attack any creature perceived as

storms come, and you know deep in your heart: weaker than her. something wicked this way comes. ” Theringal delights Theringal was a prodigy of in sowing fear, size and power, even among so her approach the deepest denizens of the from the depths Elemental Plane of Water. is heralded by She arrogantly dubbed darkening clouds herself ruler of the plane and tyrannized the realm as she and the waters pleased until the other denizens of the plane desperately crackling with electricity. The tides will go calm and banished her to the Material Plane. Galled and furious, then begin roiling as the clouds intensify into a lightning TheringalSample harbors a deep resentment at her ousting, and storm. Only when the mood is set,file and whatever hapless when not stewing in hatred in the deepest depths of the sailors or other victims are tormented by these conditions world’s oceans, rises to the surface to vent her spleen in will Theringal deem to emerge. storms of wild destruction. 7

CHAPTER NAME Due to her innate connection to the Theringal elemental plane the deep devourer of water, Theringal Gargantuan beast (vampire squid), neutral evil commands the respect and allegiance of a number of water Armor Class 15 (natural armor) elementals and water weirds. The elementals controlled Hitpoints 750 (46d20 + 276) by Theringal have immunity to lightning damage. Speed swim 50 ft. STR DEX CON INT WIS CHA Theringal’s 17 (+3) 20 (+5) 23 (+6) 18 (+4) 11 (+0) 14 (+2) tactics for a Saving Throws Str +12, Dex +14, Wis +9 fight are very Skills Investigation +13 similar to how Damage Resistances lightning her smaller Damage Immunities acid; bludgeoning, piercing, and slashing from nonmagical weapons cousins, the Condition Immunities paralyzed, restrained krakens, fight. She will try to engulf her enemies with Senses passive Perception 10, blindsight 120 ft her tentacles, then bring them to bear against her buzzsaw Languages telepathy 120ft like beak. She will target spellcasters, and other squishy Challenge 30 (155,000 XP) targets first. Those that resist or escape her tentacles are subject to her innate spellcasting abilities. If her spells are Innate Spellcasting. Theringal can cast the following spells in- not making a dent in the characters, she uses her Ink cloud nately. Their spellcasting ability is Intelligence (Spell save DC 21; +13 to hit with spell). to give herself some distance from her enemies before re- At will: lightning lure, shocking grasp, thunderclap evaluating the battle. 3/day each: destructive wave, lightning bolt, thunderous smite 1/day each: chain lightning, maddening darkness, maelstrom

Siege Monster. Theringal deals double damage to objects and structures.

Actions Multiattack. Theringal makes six tentacle attacks.

Tentacle. Melee weapon attack: +13 to hit, reach 30 ft., one target. Hit: 18 (4d4 + 5) bludgeoning damage. On a hit, target is grappled (escape DC 20)

Beak. Melee weapon attack: +12 to hit, reach 5 ft., one grappled or restrained target. Hit: 83 (12d12 + 5) piercing damage. Theringal heals for half the damage done. 1 A denizen of the elemental plane of water has sought Reactions you out in secret. He confides that he is a prince of the plane and his father helped oversee the decision Ink Cloud 1/day. As a reaction to being hit with a melee weapon to banish Theringal to this plane. He explains he or spell attack, Theringal splashes out ink: this acts as the dark- ness spell, but cannot be dispelled through light or antimagic is wracked with guilt for foisting a monstrosity like abilities and spells. Theringal onto another plane and beseeches your aid in slaying the kaiju once and for all. Legendary actions 2 A widow of a port town is famous for praying to the Theringal can take 3 legendary actions, choosing from the sea gods and beseeching the death of the gigantic options below. Only one legendary action can be used at a time monster that sank the ship her wife was sailing on. and only at the end of another creature’s turn. Theringal regains spent legendary actions at the start of his turn. Ease her grief and see that Theringal steals the lives of no more loved ones. Spell. Theringal casts one spell from her Innate Spellcasting ability.

3 A pair of pirate captains claim to have acquired an Entangle. Theringal makes a tentacle attack against one creature, artifact that will let them slay the legendary dread dealing no damage but restraining the creature on a successful hit. of the sea, allowing them to claim what they believe Beak (costs 2 actions). Theringal makes one beak attack. isSample the enormous fortune in treasure the kaiju has file swallowed over the years. Is there any truth to their boasts, or will they merely provoke Theringal into further destruction? he noble knight rides on “ his mighty steed, glow- T ing sword held aloft. With a mighty cleave, the knight cuts a swathe in the lumbering pile of corpses heading straight for the heavily populated city. As the knight slows his horse to a halt to survey his handy work, the creature fixes the knight with a withering gaze. Too late, the knight realizes his mistake, as his muscles and skin atrophies and his lifeforce is sub- sumed into the ever growing pile of corpses that is Ioa. ”

Ioa is almost completely devoid of any kind of logical reasoning or intelligence. He will move in the general direction of any large settlement of life forms, only changing direction if enough outside stimuli is applied to him (damage to his form, a larger grouping of life, etc.).

Far before Ioa was not always colossal and terrifying, instead it even Ioa’s began as a tiny and wretched creature: a starving goblin immense bulk child. Born in a village struck by famine, Ioa the goblin is visible over child was abandoned along with his village to die, but he the horizon, did not stay dead for long. Now a ravenous undead, Ioa the stench of began hunting for corpses, consuming the dead with a rotten meat hunger that dwarfed even what he knew in life. Eventually, and death rushes out like a flood before him. Animals Ioa became the towering monstrosity it is today, an flee in disgust, normal creatures have to fight back enormous undead abomination of corpses, but still it the nausea caused by the rotting stench. Only carrion hungersSample and will forever hunger for more. birds revel in the smell, flocking file towards the source and blackening the sky and filling the air with their caws.

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CHAPTER NAME Those unfortunate to become subsumed by Ioa’s bulk become corpulent zombies, under Ioa’s control. These corpses make up the bulk of Ioa’s form, and gradually fall off the more damage he sustains. For a corpulent zombie, use the zombie stat block with the following change: 1 A compassionate elven cleric beseeches the party to The zombie’s Undead Fortitude is replaced by Undead help her rescue a poor soul. The elf is kind but cagey Detonation. with the details, and only hints that she wishes she could have done more to save them, and that you better be strong enough for what lies ahead in the Undead Detonation. Whenever the Corpulent upcoming marshy wastes. Zombie is reduced to 0 hit points, it detonates in a 2 A gruesome battle has been brewing for months blast of necromantic energy. Each creature within between warring orcish tribes. A human general urges 10 ft must make a DC 13 Constitution saving throw, you to go make peace between them before it’s too taking 16 (3d6 + 5) necrotic damage on a failure late. Too late may be what most of the humans want, and half on a success. two groups of warring orcs killing each other off, but the human general hints that a battlefield of bodies might attract something far worse. 3 Word is going around that a notorious lich has set its sights on Ioa, seeking to enslave it for himself. Whether his plan succeeds or horribly backfires, both of them must be stopped.

Ioa’s tactics read almost exactly like his Aggression Level section. He will ignore any creature around him, unless significant damage is inflicted on his form. He will open up with his Withering Gaze, targeting every hostile creature in the radius. Any creatures that survive and are within reach, Ioa will target with a series of slam attacks, before which he will try to knock them prone with his stomp.

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