Praise for Everyone Hates a Ball Hog but They All Love a Scorer
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Drill Begins with 4 Players Aligned in the Box of the Lane, a Post at Each Block and a Guard at Each Elbow
Drill begins with 4 players aligned in the box of the lane, a post at each block and a guard at each elbow. A coach throws the ball off of the glass, the player on the right block (4) jumps to grap the rebound at its highest point and turns over his outside shoulder to throw an outlet ot the right elbow guard (1) who has sprinted to outside the three point line. At the same time, the guard on the left elbow (2) is making a sharp diagonal cut to the middle of the floor to receive a pass. This guard dribbles to half court and turns around. 1 makes a V cut and comes back to the wing to receive a pass from 2. 1 catches and enters the ball into the post (4), who turns and throws it off the glass, over to the other big (5). 5 will be turning over his shoulder to throw to a new guard stepping on (guard lines are placed on the sideline at foul line extended). While 1 now will be playing the role that 2 played, flashing to the middle on diagonal cut. Divide the team into three teams (A,B , and C) and have them line up as shown. The first player in line steps up and A has the ball. ‘A’ shoots a three. The ball is “live”, regardless of whether or not the shot is missed or made. (On a make the three doesn’t count). The game then becomes 1 on 1 on 1. With the player who grabbed the rebound being the one on offense. -
Youth Sports Coaches Manual
7 Pillars of YMCA Youth Sports • Everyone who registers is assigned to a team regardless of ability. Everyone Plays • Make sure everyone receives equal practice and playing time (at least half of every game). • Make sure the equipment and facilities are safe. Safety First • Teach the sport in a way where the skills are appropriate for children's developmental level. • Use sports to the YMCA's Four core values: Honesty, Character Respect, Responsibility, Caring Development • Be a role model of sporting behavior and guiding your players to do the same. • Make decisions that put the best interests of the Positive children before winning the contest. Competition • Help children to learn to compete and cooperate in a competitive world. • Encourage parents to help as volunteer coaches, Family officials, timekeepers, and team parents. Involvement • Encourage the family to be at practices and games to support their child's participation. • Encourage and appreciate the diversity of children in our society and encourage the children and their parents Sport for All to do the same. • Make sure that all children are included in every practice, game and team • Remember the sports are for the kids; let them have Sport for Fun fun. • Avoid dominating the activity to the point that it destroys children's enjoyment of the sport. Team Meeting As soon as you get your roster call your team, introduce yourself and give them information about the team meeting. Remind them of when and where the first practice is if they do not already have this information. • While you have the parents on the phone ask if their child has any special needs and what his/her ability level is. -
Because I Have the Opportunity and Responsibility to Make a Difference in the Lives of Others, I Commit to the Following Code for Living
Teaching The Code for Living Volume 2 A curriculum for the character development of young athletes 1401 Peachtree Street, Suite 500 Atlanta, GA 30309 TABLE OF CONTENTS The Code for Living Page 3 Introduction 4 How to implement this curriculum For teams 5 In the classroom 5 Section 1: The preamble to the Code 6 Section 2: As an individual… Develop skills and give best effort 14 Compete within the rules of sport 19 Respect others and not be abusive or dehumanizing 23 Section 3: As a member of a team… Team goals ahead of personal goals 27 Positive influence on others 30 Obey the team rules 33 Section 4: As a member of society… Be a positive role model for others 35 Give time and money back to the community 38 2 The Code for Living Life Principles Learned Through Sports Because I am a role model and have the opportunity and responsibility to make a difference in the lives of others, I commit to this Code. I will take responsibility and appropriate actions when I fail to live up to it. As an individual: I will develop my skills to the best of my ability and give my best effort in practice and competition. I will compete within the spirit and letter of the rules of my sport. I will respect the dignity of every human being, and will not be abusive or dehumanizing of another either as an athlete or as a fan. As a member of a team: I will place team goals ahead of personal goals. -
Intramural Sports Floor Hockey Rules
Princeton University Intramural Sports Floor Hockey Rules I. EQUIPMENT/UNIFORM/ELIGIBILITY a. All players must present their Princeton University ID in order to participate. b. The Intramural Department will provide sticks and balls. c. Players may wear gloves/mittens for hand protection. d. Each player must wear non-marking athletic shoes. e. Players may not wear hats with brims or jewelry during play. f. Goalies MUST wear a regulation catcher’s mask/goalie mask and chest protector, which are provided, if a goalie chooses to wear their own mask – it must be inspected by IM Supervisor before game begins. g. Goalies may wear a baseball glove on their non-stick hand and leg pads. h. All players must play in at least ONE regular season game in order to be eligible for playoffs. i. Players can only play for ONE Open/Women’s and/or ONE CoRec Team. j. Men’s and Women’s varsity Ice Hockey players and varsity Field Hockey players are not eligible. k. Only 2 Ice Hockey/Field Hockey Club players or 2 Junior Varsity players (or combination of the 2) are eligible to be on a team’s roster. II. NUMBER OF PLAYERS/GAME TIME/FORFEIT PENALTY a. Teams consist of 5 players on the floor at one time, four offensive players and a goalie. b. A minimum of 4 players is required to start and continue a game. c. For CoRec, the gender ratio is 3:2 with five players; and 2:2 with four players. d. A team that fails to have 4 players within 10 minutes after the start time of the game will forfeit/default the game. -
Comprehensive Curriculum
Teaching the Code for Living A curriculum for the character development of young people. 1401 Peachtree Street, Suite 500 Atlanta, GA 30309 TABLE OF CONTENTS The Code for Living Page 3 Foreword 4 Introduction 4 How to implement this curriculum For teams 6 In the classroom 6 Section 1: The preamble to the Code 7 Section 2: As an individual… Develop skills and give best effort 9 Compete within the rules of sport 17 Respect others and not be abusive or dehumanizing 23 Section 3: As a member of a team… Team goals ahead of personal goals 30 Positive influence on others 36 Obey the team rules 42 Section 4: As a member of society… Be a positive role model for others 48 Give time and money back to the community 54 2 The Code for Living Members of Athletes of a Better World are those individuals who affirm and seek to live by the following: Because I have the opportunity and the responsibility to make a difference in the lives of others, I commit to the following Code for Living. I will take responsibility and appropriate actions when I fail to live up to this code. As an individual: I will try to develop my skills to the best of my ability and to give my best effort in competition. I will compete within the rules of my sport. I will respect the dignity of every human being, and will not be abusive or dehumanizing of another either as an athlete or as a fan. As a member of a team: I will place team goals ahead of personal goals. -
Survivors Fight Pink Campaign
WE’RE THERE WHEN YOU CAN’T BE The WEDNESDAY | OCTOBER Baylor12, 2011 * Lariatwww.baylorlariat.com SPORTS Page 6 NEWS Page 3 A&E Page 5 Most valuable player What’s on the inside Baylor style broadway Baylor defensive end Tevin Elliott’s Miss Plano Christine Tang looks to Baylor is well represented in 86-yard touchdown was the winning prove pageants are about more than The WaterTower Theatre showcase of moment in Saturday’s game looks at the Miss Texas competition ‘Spring Awakening,’ running until Oct. 23 Vol. 112 No. 25 © 2011, Baylor University In Print >> Clean sweep North Texas proved no Survivors fight pink campaign match for the Bears during By Kevin Begos Combo” at Jersey Mike’s Subs, or Tuesday’s game when Associated Press the Sephora Collection Pink Eye- Baylor defeated the Mean lash Curler. One year, there was Green in straight sets. The country is awash in pink for a pink bucket of Kentucky Fried Page 6 breast cancer awareness month and Chicken. some women are sick of it. The San Francisco group Breast While no one is questioning the Cancer Action has led the campaign >> Going green need to fight the deadly disease, to question pink products, but ex- A Baylor graduate was some breast cancer advocates are ecutive director Karuna Jaggar said among nine finalists starting to ask whether one of the they aren’t saying all such products most successful charity campaigns are bad. who spoke at a world in recent history has lost its focus. She said there’s no doubt that competition about her “The pink drives me nuts,” said when the pink ribbon campaigns patent-pending method Cynthia Ryan, an 18-year survivor started about 20 years ago there was for reducing the amount of breast cancer who also volun- still a great need to raise awareness. -
Referee.Com Basketball Case Play of the Day Day 51
Referee.com Basketball Case Play of the Day Day 51- Disqualified Player PLAY A1 is called for a common foul, and it is A5’s fifth personal foul. A1 properly leaves the game after receiving this fifth and disqualifying foul. Later in the game, A1 reports to the table to check back into the game. Neither the official scorer nor the officials recognize that A1 had previously been disqualified, and they allow A1 to re-enter the game. After a few minutes have run off the game clock and (a) after A1 had checked back out of the game, or (b) while A1 is still in the game, the scorer notifies the officials that A1 had been disqualified, but participated again in the game. What is the result? RULING Participating after being disqualified results in a technical foul. The technical foul is only penalized if it is discovered while being violated. Therefore, in (a), since A1 was no longer in the game, no technical foul shall be assessed. In (b), a technical foul shall be charged directly to team A’s head coach, A1 shall be removed from the game, team B shall receive two free throws and a division line throw in (10-6-3, 10.6.3). Day 50- Colors of Team Apparel PLAY Team A is wearing blue jerseys with gold trim. During pregame warmups, the officials notice A1 is wearing a black undershirt, blue wristbands and gold tights. Are those colors legal? RULING The color of the undershirt must be a single color similar to the torso of the game jersey, and thus a black undershirt is not legal. -
Fiba Glossary.Pdf
Glossary Basketball Glossary A Advance step: A step in which the defender's lead foot steps toward their man, and her back foot slides forward. Assist: A pass thrown to a player who immediately scores. B Backcourt: The half of the court a team is defending. The opposite of the frontcourt. Also used to describe parts of a team: backcourt = all guards (front court= all forwards and centers) Back cut: See cuts, Backdoor cut Backdoor cut: See cuts Back screen: See Screens Ball fake: A sudden movement by the player with the ball intended to cause the defender to move in one direction, allowing the passer to pass in another direction. Also called "pass fake." Ball reversal: Passing the ball from one side of the court to the other. Ball screen: See Screens Ball side: The half of the court (if the court is divided lengthwise) that the ball is on. Also called the "strong side." The opposite of the help side. Banana cut: See cuts Bank shot: A shot that hits the backboard before hitting the rim or going through the net. Baseball pass: A one-handed pass thrown like a baseball. Baseline: The line that marks the playing boundary at each end of the court. Also called the "end line." Baseline out-of-bounds play: The play used to return the ball to the court from outside the baseline along the opponent's basket. Basket cut: See cuts. Blindside screen: See Backscreen Glossary Block: (1) A violation in which a defender steps in front of a dribbler but is still moving when they collide. -
Youth Sports Coach Handbook Mill Creek Ymca
YOUTH SPORTS COACH HANDBOOK MILL CREEK YMCA YOUTH SPORTS COACH HANDBOOK Northshore YMCA TABLE OF CONTENTS Who We Are………………………………………………………………………. 3 Seven Pillars of YMCA Youth Sports…………………………………… 4 Character Development……………………………………………………… 5-6 Coaches Teaching Values to Players Code of Conduct Child Abuse Prevention………………………………………………………. 7 Risk Issues………………………………………………………………………… 8 Emergency Medical Plan…………………………………………………….. 9-10 Injury and Risk Prevention…………………………………………………. 11 First Aid Basics…………………………………………………………………. 12 Facility Use Guidelines……………………………………………………….. 13 Equipment & Uniforms……………………………………………………….. 14 Team Orientation……………………………………………………………… 15 Practice…………………………………………………………………………….. 16-19 Skill Progression Providing Feedback Tips for Teaching New Skills Game Approach Practice Session Outline……………………………………………………. 20-21 Games……………………………………………………………………………... 22 Sportsmanship - Winning and Losing…………………………………. 23 Coaches Troubleshooting Guide…………………………………………. 24-25 Working with Officials……………………………………………………….. 25 Working with Parents………………………………………………………… 26 Communicating with YMCA Staff………………………………………… 26-27 Website Coaches & Volunteer Training Website Evaluations Annual Campaign 2 YMCA YOUTH SPORTS WHO WE ARE... The Mill Creek Family YMCA has been serving Southern Snohomish County since 1988. Over the years the YMCA has expanded its service to include our youth sports program for both boys and girls. We look forward to serving you and your family. The YMCA strives to provide safe, affordable, convenient, -
Bikers Strapping Helmets On
— _______________ 1 * I Í_____________ WJb-i ■ OPINION/6 ■ WEEKEND CONNECTION/1A The Real Tragedy s Phantastic, I 4 FRI of Switzer's Death J l Phun, Phood ___ ^ » lMambo rama HALF PAGE/8 Daily Nexus Volume 72, No. 80_________________ February 7,1992 University of California, Santa Barbara_______________________ Two Sections, 24 Pages SB County Court OKs Traffic School Offenders Can Begin Attending By Ross French Stiff Writer_________________________________ Speedy drivers in Santa Barbara County have been cut some slack, as the local courts are now allowing most speeders the option of attending traffic school to keep their records clean. For years drivers who were cited for moving viola tions in Santa Barbara County were stuck with a per manent blotch on their record. But as of Jan. 1, speed ers and reckless drivers can breathe a bit easier as the Santa Barbara Municipal Court district, spurred by pending state legislation, has decided to offer school as an option. “The (Municipal Court) judges meet on it eveiy year... to take a serious look at it... and eveiy year they have gotten a little bit closer to it,” Santa Barbara Municipal Court Administrator Tamara Beard said. “Last year the state proposed legislation making it mandatoiy for eveiy court in the state to offer it,” Beard said. “It hasn’t passed, but we just decided that it was something that we should do.” The bill, written by Assemblywoman Gwen Moore (D-Los Angeles), has passed the Assembly, but is cur rently stuck in the Senate Judicial Committee with no hearing date set However, drivers who opt for the school will find themselves paying more for the violation. -
Analyzing the Influence of Player Tracking Statistics on Winning Basketball Teams
Analyzing the Influence of Player Tracking Statistics on Winning Basketball Teams Igor Stan čin * and Alan Jovi ć* * University of Zagreb Faculty of Electrical Engineering and Computing / Department of Electronics, Microelectronics, Computer and Intelligent Systems, Unska 3, 10 000 Zagreb, Croatia [email protected], [email protected] Abstract - Basketball player tracking and hustle statistics year at the Olympic games, by winning a gold medal in the became available since 2013-2014 season from National majority of cases. Off the court, there are specialized Basketball Association (NBA), USA. These statistics provided personnel who try to improve each segment of the game, us with more detailed information about the played games. e.g. doctors, psychologists, basketball experts and scouts. In this paper, we analyze statistically significant differences One of the most interesting facts is that the teams in the in these recent statistical categories between winning and losing teams. The main goal is to identify the most significant league, and the league itself, have expert teams for data differences and thus obtain new insight about what it usually analysis that provide them with valuable information about may take to be a winner. The analysis is done on three every segment of the game. There are a few teams who different scales: marking a winner in each game as a winning make all of their decisions exclusively based on advanced team, marking teams with 50 or more wins at the end of the analysis of statistics. Few years ago, this part of season as a winning team, and marking teams with 50 or organization became even more important, because NBA more wins in a season, but considering only their winning invested into a computer vision system that collects games, as a winning team. -
NBA 2K Is a One-To Four-Player Game
2KBasketball_Manual 2/25/00 11:46 AM Page 1 TTableableT ableof of ContentsContyentsContents Intro 2 Starting the Game 3 Control Summary 4 Offense with Ball 5 Basic Offense 6 Advanced Offense 8 Defense 13 Basic Defense 14 Advanced Defense 15 Offense Without Ball 17 Game Set Up 19 Coach 23 Time Outs 23 Pause Menu 25 Replay Controls 26 Credits 28 2KBasketball_Manual 2/25/00 11:46 AM Page 2 STARTING THE GAME Blood rushes to your head as you Note: Sega Sports™ NBA 2K is a one-to four-player game. get up from the final timeout. Purchase additional controllers (sold sepa- rately) to play with two or more people. The crowd is deafening, but you block it out, Before turning the Dreamcast power because quite simply - it’s crunchtime, and you want the rock. ON, connect the controller(s) or other peripheral equipment into the control ports of the Dreamcast. 6 seconds left in the game, To return to the title screen at any point dur- ing game play, simultaneously press and and you’re down 1. You come off the pick and grab the inbound pass, hold the A , B, X, Y and Start Buttons. Power Button Open Button and immediately you’re double-teamed. This will cause the Dreamcast to soft-reset Port A Port C the software and display the title screen. 3 Fake left with a quick step, but spin right and sprint down the sideline. Port B Port D When using a Jump Pack™ (sold separate- ly), insert it into Expansion Socket 2 of the You take a look at the clock and it’s down to 3.