Introduction Documentary Film Has Been a Fluid Form That Has Been
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THE DOCUMENTARY IMAGINATION an Investigation by Video Practice Into the Performative Application of Documentary Film in Scholarship
THE DOCUMENTARY IMAGINATION An investigation by video practice into the performative application of documentary film in scholarship Trevor William Hearing A thesis submitted in partial fulfilment of the requirements of Bournemouth University for the degree of Doctor of Philosophy May 2015 Bournemouth University This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognise that its copyright rests with its author and due acknowledgement must always be made of the use of any material contained in, or derived from, this thesis. II ABSTRACT THE DOCUMENTARY IMAGINATION An investigation by video practice into the performative application of documentary film in scholarship The aim of the research has been to discover new ways in which documentary film might be developed as a performative academic research tool. In reviewing the literature I have acknowledged the well-established use of observational documentary film making in ethnography and visual anthropology underpinned by a positivist epistemology, but I suggest there are forms of reportage in literary and dramatic traditions as well as film that are more relevant to the possibility of an auto-ethnographic approach which applies documentary film in an evocative context. I have examined the newly emerging field of Performative Social Science and the "new subjectivity" evident in documentary film to investigate emerging opportunities to research and disseminate scholarly knowledge employing reflective documentary film methods in place of, or alongside, text. This inquiry has prompted me to consider the history of the creation and transmission of scholarship. The research methodology I have employed has been auto- ethnographic reflective film practice. -
Top 20 Influencers
Top 20 AR/VR InfluencersWhat Fits You Best? Sanem Avcil Palmer Luckey @Sanemavcil @PalmerLuckey Founder of Coolo Games, Founder of Oculus Rift; CEO of Politehelp & And, the well known Imprezscion Yazilim Ve voice in VR. Elektronik. Chris Milk Alex Kipman @milk @akipman Maker of stuff, Key player in the launch of Co-Founder/CEO of Within. Microsoft Hololens. Creator of Focusing on innovative human the Microsoft Kinect experiences in VR. motion controller. Philip Rosedale Tony Parisi @philiprosedale @auradeluxe Founder of Head of AR and VR Strategy at 2000s MMO experience, Unity, began his VR career Second Life. co-founding VRML in 1994 with Mark Pesce. Kent Bye Clay Bavor @kentbye @claybavor Host of leading Vice President of Virtual Reality VR podcast, Voices of VR & at Google. Esoteric Voices. Rob Crasco Benjamin Lang @RoblemVR @benz145 VR Consultant at Co-founder & Executive Editor of VR/AR Consulting. Writes roadtovr.com, one of the leading monthly articles on VR for VR news sites in the world. Bright Metallic magazine. Vanessa Radd Chris Madsen @vanradd @deep_rifter Founder, XR Researcher; Director at Morph3D, President, VRAR Association. Ambassador at Edge of Discovery. VR/AR/Experiencial Technology. Helen Papagiannis Cathy Hackl @ARstories @CathyHackl PhD; Augmented Reality Founder, Latinos in VR/AR. Specialist. Author of Marketing Co-Chair at VR/AR Augmented Human. Assciation; VR/AR Speaker. Brad Waid Ambarish Mitra @Techbradwaid @rishmitra Global Speaker, Futurist, Founder & CEO at blippar, Educator, Entrepreneur. Young Global Leader at Wef, Investor in AugmentedReality, AI & Genomics. Tom Emrich Gaia Dempsey @tomemrich @fianxu VC at Super Ventures, Co-founder at DAQRI, Fonder, We Are Wearables; Augmented Reality Futurist. -
The Android Platform Security Model∗
The Android Platform Security Model∗ RENÉ MAYRHOFER, Google and Johannes Kepler University Linz JEFFREY VANDER STOEP, Google CHAD BRUBAKER, Google NICK KRALEVICH, Google Android is the most widely deployed end-user focused operating system. With its growing set of use cases encompassing communication, navigation, media consumption, entertainment, finance, health, and access to sensors, actuators, cameras, or microphones, its underlying security model needs to address a host of practical threats in a wide variety of scenarios while being useful to non-security experts. The model needs to strike a difficult balance between security, privacy, and usability for end users, assurances for app developers, and system performance under tight hardware constraints. While many of the underlying design principles have implicitly informed the overall system architecture, access control mechanisms, and mitigation techniques, the Android security model has previously not been formally published. This paper aims to both document the abstract model and discuss its implications. Based on a definition of the threat model and Android ecosystem context in which it operates, we analyze how the different security measures in past and current Android implementations work together to mitigate these threats. There are some special cases in applying the security model, and we discuss such deliberate deviations from the abstract model. CCS Concepts: • Security and privacy → Software and application security; Domain-specific security and privacy architectures; Operating systems security; • Human-centered computing → Ubiquitous and mobile devices. Additional Key Words and Phrases: Android, security, operating system, informal model 1 INTRODUCTION Android is, at the time of this writing, the most widely deployed end-user operating system. -
User Manual Please Read This Manual Before Operating Your Device and Keep It for Future Reference
User Manual Please read this manual before operating your device and keep it for future reference. Table of Contents Support .......................................................................... 3 Basic Navigation and Selection ............................25 Using the Touchpad ..............................................25 Read me first ................................................................ 4 Moving the On-Screen Pointer ............................28 Wearing the Gear VR .............................................. 5 Making a Selection ...............................................29 Precautions ............................................................... 6 Navigation - Home Screen ...................................30 Before Using the Gear VR Headset ..................... 6 Navigation - App Screen ......................................31 About the Gear VR .................................................. 7 Using the Universal Menu ....................................34 Additional Notifications ........................................... 8 Calls .........................................................................40 Getting Started ............................................................ 9 Viewing Notifications .............................................41 Device Features ....................................................... 9 Function Overview .................................................12 Applications ................................................................42 Loading New Applications -
Android (Operating System) 1 Android (Operating System)
Android (operating system) 1 Android (operating system) Android Home screen displayed by Samsung Galaxy Nexus, running Android 4.1 "Jelly Bean" Company / developer Google, Open Handset Alliance, Android Open Source Project [1] Programmed in C, C++, python, Java OS family Linux Working state Current [2] Source model Open source Initial release September 20, 2008 [3] [4] Latest stable release 4.1.1 Jelly Bean / July 10, 2012 Package manager Google Play / APK [5] [6] Supported platforms ARM, MIPS, x86 Kernel type Monolithic (modified Linux kernel) Default user interface Graphical License Apache License 2.0 [7] Linux kernel patches under GNU GPL v2 [8] Official website www.android.com Android is a Linux-based operating system for mobile devices such as smartphones and tablet computers. It is developed by the Open Handset Alliance, led by Google.[2] Google financially backed the initial developer of the software, Android Inc., and later purchased it in 2005.[9] The unveiling of the Android distribution in 2007 was announced with the founding of the Open Handset Alliance, a consortium of 86 hardware, software, and telecommunication companies devoted to advancing open standards for mobile devices.[10] Google releases the Android code as open-source, under the Apache License.[11] The Android Open Source Project (AOSP) is tasked with the maintenance and further development of Android.[12] Android (operating system) 2 Android has a large community of developers writing applications ("apps") that extend the functionality of the devices. Developers write primarily in a customized version of Java.[13] Apps can be downloaded from third-party sites or through online stores such as Google Play (formerly Android Market), the app store run by Google. -
In the Battle for Reality (PDF)
Showcasing and analyzing media for social justice, democracy and civil society In the Battle for Reality: Social Documentaries in the U.S. by Pat Aufderheide Center for Social Media School of Communication American University December 2003 www.centerforsocialmedia.org Substantially funded by the Ford Foundation, with additional help from the Phoebe Haas Charitable Trust, Report available at: American University, and Grantmakers www.centerforsocialmedia.org/battle/index.htm in Film and Electronic Media. 1 Acknowledgments The conclusions in this report depend on expertise I have Events: garnered as a cultural journalist, film critic, curator and International Association for Media and academic. During my sabbatical year 2002–2003, I was able to Communication Research, Barcelona, conduct an extensive literature review, to supervise a scan of July 18–23, 2002 graduate curricula in film production programs, and to conduct Toronto International Film Festival, three focus groups on the subject of curriculum for social September 7–13, 2002 documentary. I was also able to participate in events (see sidebar) and to meet with a wide array of people who enriched Pull Focus: Pushing Forward, The National this study. Alliance for Media Arts and Culture conference, Seattle, October 2–6, 2002 I further benefited from collegial exchange with the ad-hoc Intellectual Property and Cultural Production, network of scholars who also received Ford grants in the same sponsored by the Program on Intellectual time period, and from interviews with many people at -
SM-R320 Samsung Gear VR User Manual
User Manual Please read this manual before operating your device and keep it for future reference. Table of Contents Support .......................................................................... 3 Basic Navigation and Selection ............................25 Using the Touchpad ..............................................25 Read me first ................................................................ 4 Moving the On-Screen Pointer ............................28 Wearing the Gear VR .............................................. 5 Making a Selection ...............................................29 Precautions ............................................................... 6 Navigation - Home Screen ...................................30 Before Using the Gear VR Headset ..................... 6 Navigation - App Screen ......................................31 About the Gear VR .................................................. 7 Using the Universal Menu ....................................34 Additional Notifications ........................................... 8 Calls .........................................................................40 Getting Started ............................................................ 9 Viewing Notifications .............................................41 Device Features ....................................................... 9 Function Overview .................................................12 Applications ................................................................42 Loading New Applications -
From Voice to Listening: Becoming Implicated Through Multi-Linear Documentary
From Voice to Listening: Becoming Implicated Through Multi-linear Documentary Kim Munro The contemporary mediated landscape with its multitude of voices gives the impression that there are ever more opportunities to speak, stake claims, and have a voice. This illusion capitalizes on discontent, giving a forum for an outpouring of personal grievances and despair about the increasing inequality between rich and poor, environmental degradation, and the alienating loneliness of individualizing technology and late cap- italism. This enablement of voicing highlights the imperative that we do not just need more opportunities to speak; rather, we also need new ways of listening. This chapter addresses what it might mean to enact a methodology of listening as a documentary practice that enables multiple constructions of knowledge as well as reveals what might be diffcult, complex, and urgent. This creates a loop of listening and speaking that works together as an integrated dialogue. Through a process of listening, documentary can be re-positioned as a tool of critical and pedagogical engagement. K. Munro (*) RMIT University, Melbourne, VIC, Australia e-mail: [email protected] © The Author(s) 2018 279 G. Cammaer et al. (eds.), Critical Distance in Documentary Media, https://doi.org/10.1007/978-3-319-96767-7_14 280 K. MUNRO A documentary practice that foregrounds listening as both a methodological process and as an audience experience can destabilize traditional binaries and implicate the practitioner and audience in the documentary project within an ecology of relationships, multiple per- spectives, and complexity. Attentiveness towards what it means to listen places an ethical focus on the receivers of these voices and implicates them in a relationship of responsibility and social critique. -
The Dialogic Documentary Practice of Natalie Bookchin
Figure 1. Attending to the ephemeral and insignificant, Natalie Bookchin exposes synchronicity in the cacophony of online expression. Mass Ornament (dir. Natalie Bookchin, US, 2009) Downloaded from http://read.dukeupress.edu/camera-obscura/article-pdf/31/2 (92)/1/401706/CO92_01Druick_FF.pdf by guest on 24 September 2021 Small Effects from Big Causes: The Dialogic Documentary Practice of Natalie Bookchin Zoë Druick The position that an epoch occupies in the historical pro- cess can be determined more strikingly from an analysis of its inconspicuous surface- level expressions than from that epoch’s judgments about itself. — Siegfried Kracauer, “The Mass Ornament” The videos come from online social networks, which offer exalted promises of creating social relationships and making the world more open and connected, but instead, produce a cacophony of millions of isolated individual voices shouting at and past each other. What I am trying to do through my edit- ing and compilation is reimagine these separate speakers as collectives taking form as a public body in physical space. — Natalie Bookchin, “Out in Public: Natalie Bookchin in Conversation with Blake Stimson” Documentary has long been a technique for engaging the public as an audience with sounds and images of its own everyday expe- Camera Obscura 92, Volume 31, Number 2 doi 10.1215/02705346-3592466 © 2016 by Camera Obscura Published by Duke University Press 1 Downloaded from http://read.dukeupress.edu/camera-obscura/article-pdf/31/2 (92)/1/401706/CO92_01Druick_FF.pdf by guest on 24 -
The Living Documentary: from Representing Reality to Co- Creating Reality in Digital Interactive Documentary
GOLDSMITHS Research Online Thesis (PhD) Gaudenzi, Sandra The Living Documentary: from representing reality to co- creating reality in digital interactive documentary You may cite this version as: Gaudenzi, Sandra. 2013. The Living Documentary: from representing reality to co-creating reality in digital interactive documentary . Doctoral thesis, Goldsmiths, University of London. [Thesis] : Goldsmiths Research Online. Available at: http://research.gold.ac.uk/7997/ COPYRIGHT This is a thesis accepted for a Higher Degree of the University of London. It is an unpublished document and the copyright is held by the author. All persons consulting this thesis must read and abide by the Copyright Declaration below. COPYRIGHT DECLARATION I recognise that the copyright and other relevant Intellectual Property Rights (IPR) of the above- described thesis rests with the author and/or other IPR holders and that no quotation from it or information derived from it may be published without the prior written consent of the author. ACCESS A non-exclusive, non-transferable licence is hereby granted to those using or reproducing, in whole or in part, the material for valid purposes, providing the copyright owners are acknowledged using the normal conventions. Where specific permission to use material is required, this is identified and such permission must be sought from the copyright holder or agency cited. REPRODUCTION All material supplied via Goldsmiths Library and Goldsmiths Research Online (GRO) is protected by copyright and other intellectual property rights, and duplication or sale of all or part of any of the Data Collections is not permitted, except that material may be duplicated by you for your research use or for educational purposes in electronic or print form. -
Google Cardboard Virtual Reality
Google Cardboard Virtual Reality At a Glance... Access It At... Various services, such as YouTube, Google Maps, •Allows users to wear virtual- and more reality goggles and experience virtual reality photo-spheres or video-spheres Required Knowledge... •School provides cardboard •Basic mobile device usage goggles; student provides •Basic web browsing BYOD mobile device •High level of engagement, Username / Password brings learning to life •Varies, based on which service you use Note that LRMS provides “Google Cardboard” goggles, but students must provide their own device to use inside of it. LRMS owns no small mobile devices that will work with Google Cardboard. To begin with, you’ll need to access virtual-reality photo/videospheres. These exist on many services. Here are some common ones. Note to view these video/photos, you’ll need to access the content through the app for the service. For example, pulling up “YouTube” using a web browser on a phone will not enable the VR features. But, if you install and launch the YouTube app, you WILL be able to access them. YouTube A great place to start is the YouTube VR channel. Search YouTube for “Google Cardboard” and look for the channel “360° Videos.” Google Maps Street View You can find many locations throughout the world to experience in “360.” Install the app, find a location on the map, and launch the VR view. Google Expeditions This app is designed for education and contains tools that let the teacher lead “expeditions” through international locations. Note this app is still in the testing phase and has not been released to the public as of April, 2016. -
Thrive Hearing Control App User Guide
Thrive Hearing Control App User Guide Congratulations on your journey to better hearing Thrive Hearing Control app Table of Contents Table of Contents Introduction . 4 Wellness Score Screens Apple Users Overall . 19 Pairing/Connecting . 5 Engagement . 19 Downloading . 8 Activity . 20 Android Users Fall Detection and Alerts . 21 Downloading . 9 Accessories . 23 Pairing/Connecting . 10 Voice AI. 23 Home Screen Settings Connection Status . 13 User Guide . 24 Thrive Assistant . 13 Device Settings . 24 Wellness Score . 13 Wellness Score . 25 Current Memory . 13 Fall Alert . 26 Settings/Help . 13 Translate . 27 Volume . 14 Transcribe . 27 Mute . 14 Self Check . 28 Edge Mode . 14 Reminders . 28 Navigation . 15 TeleHear Remote Programming . 30 Home . 15 Thrive Care app . 31 Memory Menu . 15 Find My Hearing Aids . 31 Customize Screens App Settings . 32 Customize Screens . 16 About . 32 Equalizer . 16 Demo Mode . 32 Speech in Noise . 16 Safety Information . 33 Machine Noise . 17 Wind . 17 Microphone Direction . 18 SoundSpace . 18 All features vary by hearing aid model and technology tier. Ask your hearing professional for specific information. This app may have slight differences depending on your phone and/or hearing aid model. 4 | Introduction Apple: Pairing/Connecting | 5 Thrive-Compatible Hearing Aids Connectivity for Apple Devices In order to use the Thrive app, you must first pair your hearing aids with your iOS device. 1. Ensure Bluetooth® setting is enabled on your iOS device. Within the Settings Power Plus BTE 13 BTE R RIC R RIC 312 mRIC 312 ITE R ITC/HS R CIC BTE 13 menu go to Bluetooth and toggle to On.