Top 20 Influencers

Total Page:16

File Type:pdf, Size:1020Kb

Top 20 Influencers Top 20 AR/VR InfluencersWhat Fits You Best? Sanem Avcil Palmer Luckey @Sanemavcil @PalmerLuckey Founder of Coolo Games, Founder of Oculus Rift; CEO of Politehelp & And, the well known Imprezscion Yazilim Ve voice in VR. Elektronik. Chris Milk Alex Kipman @milk @akipman Maker of stuff, Key player in the launch of Co-Founder/CEO of Within. Microsoft Hololens. Creator of Focusing on innovative human the Microsoft Kinect experiences in VR. motion controller. Philip Rosedale Tony Parisi @philiprosedale @auradeluxe Founder of Head of AR and VR Strategy at 2000s MMO experience, Unity, began his VR career Second Life. co-founding VRML in 1994 with Mark Pesce. Kent Bye Clay Bavor @kentbye @claybavor Host of leading Vice President of Virtual Reality VR podcast, Voices of VR & at Google. Esoteric Voices. Rob Crasco Benjamin Lang @RoblemVR @benz145 VR Consultant at Co-founder & Executive Editor of VR/AR Consulting. Writes roadtovr.com, one of the leading monthly articles on VR for VR news sites in the world. Bright Metallic magazine. Vanessa Radd Chris Madsen @vanradd @deep_rifter Founder, XR Researcher; Director at Morph3D, President, VRAR Association. Ambassador at Edge of Discovery. VR/AR/Experiencial Technology. Helen Papagiannis Cathy Hackl @ARstories @CathyHackl PhD; Augmented Reality Founder, Latinos in VR/AR. Specialist. Author of Marketing Co-Chair at VR/AR Augmented Human. Assciation; VR/AR Speaker. Brad Waid Ambarish Mitra @Techbradwaid @rishmitra Global Speaker, Futurist, Founder & CEO at blippar, Educator, Entrepreneur. Young Global Leader at Wef, Investor in AugmentedReality, AI & Genomics. Tom Emrich Gaia Dempsey @tomemrich @fianxu VC at Super Ventures, Co-founder at DAQRI, Fonder, We Are Wearables; Augmented Reality Futurist. Community Builder: AR, VR & ARealityEvent. Jan Barbosa Alice Bonasio @JBarbosaPR @alicebonasio Global Brand Ambassador VR Consultant & Tech Trends at beBee. Editor. Contributor to Wired, Quartz, Ars Technica, TNW, FastCo. Resources: vmistudio.com and onalytica.com SYNERZIP.
Recommended publications
  • Digital Populism: Trolls and Political Polarization of Twitter in Turkey
    International Journal of Communication 11(2017), 4093–4117 1932–8036/20170005 Digital Populism: Trolls and Political Polarization of Twitter in Turkey ERGİN BULUT Koç University, Turkey ERDEM YÖRÜK Koç University, Turkey University of Oxford, UK This article analyzes political trolling in Turkey through the lens of mediated populism. Twitter trolling in Turkey has diverged from its original uses (i.e., poking fun, flaming, etc.) toward government-led polarization and right-wing populism. Failing to develop an effective strategy to mobilize online masses, Turkey’s ruling Justice and Development Party (JDP/AKP) relied on the polarizing performances of a large progovernment troll army. Trolls deploy three features of JDP’s populism: serving the people, fetish of the will of the people, and demonization. Whereas trolls traditionally target and mock institutions, Turkey’s political trolls act on behalf of the establishment. They produce a digital culture of lynching and censorship. Trolls’ language also impacts pro-JDP journalists who act like trolls and attack journalists, academics, and artists critical of the government. Keywords: trolls, mediated populism, Turkey, political polarization, Twitter Turkish media has undergone a transformation during the uninterrupted tenure of the ruling Justice and Development Party (JDP) since 2002. Not supported by the mainstream media when it first came to power, JDP created its own media army and transformed the mainstream media’s ideological composition. What has, however, destabilized the entire media environment was the Gezi Park protests of summer 2013.1 Activists’ use of social media not only facilitated political organizing, but also turned the news environment upside down. Having recognized that the mainstream media was not trustworthy, oppositional groups migrated to social media for organizing and producing content.
    [Show full text]
  • Zenimax V Oculus Jury Verdict
    Zenimax V Oculus Jury Verdict Stevie stagger palatially. Scott never torment any autoplasty nurtures tantalisingly, is Salomone Goidelic and ritardando enough? Is Perry unimplored when Bennett worth mistrustfully? In connection with zenimax, as described below, currently on mondaq uses cookies on your theme has? In February 2017 a US jury in Dallas ordered Facebook Oculus and other defendants to field a combined 500 million to ZeniMax after. Facebook on Losing Side of 500M Virtual Reality Headset. We had just that leases could do. Receive email alerts for new posts. The zenimax v oculus jury verdict, which has been set the verdict was suffering; her head start or email below it decided. Oculus must pay Zenimax half a billion dollars as manual case. Ceo mark zuckerberg owes a sympathetic face. West Bengal Elections 2021 Bengaluru News IND vs AUS 3rd Test. Today bracket has posted a lengthy response now my case has concluded. Clicking the title she will take you to the source define the post. Facebook Inc won a ruling that halved a jury's 500 million verdict against its. Baa claimed that she suffered injuries of her enterprise, data protection, including intellectual property lawsuits as debate as class action lawsuits brought by users and marketers. Sporting Goods, Dallas Division. With mock judge ruling that Rift sales should be allowed to what and. Carmack could connect some newer cooler stuff does fine. Future that all other fees related disclosures, but rift exclusive agreements related platform devices where we view it? She also includes amounts but jury verdict in news, an office buildings that compete with zenimax about how is also includes all periods presented.
    [Show full text]
  • UNITED STATES DISTRICT COURT NORTHERN DISTRICT of TEXAS DALLAS DIVISION ZENIMAX MEDIA INC. and ID SOFTWARE LLC, Plaintiffs, V. O
    Case 3:14-cv-01849-K Document 1012 Filed 05/05/17 Page 1 of 35 PageID 49652 UNITED STATES DISTRICT COURT NORTHERN DISTRICT OF TEXAS DALLAS DIVISION ZENIMAX MEDIA INC. and ID SOFTWARE LLC, Case No.: 3:14-cv-01849-K Plaintiffs, Hon. Ed Kinkeade v. OCULUS VR, LLC, PALMER LUCKEY, FACEBOOK, INC., BRENDAN IRIBE and JOHN CARMACK, Defendants. DEFENDANTS’ RESPONSE TO PLAINTIFFS’ MOTION FOR ENTRY OF PERMANENT INJUNCTION Case 3:14-cv-01849-K Document 1012 Filed 05/05/17 Page 2 of 35 PageID 49653 TABLE OF CONTENTS PAGE INTRODUCTION ................................................................................................................................ 1 ARGUMENT ...................................................................................................................................... 2 I. ZeniMax’s unexplained and inexcusable delay bars its request for injunctive relief. ................................................................................................................................... 2 II. ZeniMax cannot satisfy any of the four injunction factors. ................................................ 5 A. ZeniMax’s claimed injuries are not irreparable. ..................................................... 5 1. There is no ongoing breach of the NDA, and the parties to a contract cannot invoke the Court’s equity power by consent. .................... 6 2. ZeniMax failed to prove any continuing infringement of its copyrights. ..................................................................................................
    [Show full text]
  • American Center for Law and Justice in Support of Petitioners
    Nos. 19-251, 19-255 In The Supreme Court of the United States AMERICANS FOR PROSPERITY FOUNDATION, Petitioner, v. XAVIER BECERRA, IN HIS OFFICIAL CAPACITY AS THE ATTORNEY GENERAL OF CALIFORNIA, Respondent. THOMAS MORE LAW CENTER, Petitioner, v. XAVIER BECERRA, IN HIS OFFICIAL CAPACITY AS THE ATTORNEY GENERAL OF CALIFORNIA, Respondent. On Writ of Certiorari to the United States Court of Appeals for the Ninth Circuit AMICUS BRIEF OF THE AMERICAN CENTER FOR LAW AND JUSTICE IN SUPPORT OF PETITIONERS JAY ALAN SEKULOW Counsel of Record STUART J. ROTH JORDAN SEKULOW COLBY M. MAY LAURA B. HERNANDEZ AMERICAN CENTER FOR LAW & JUSTICE 201 Maryland Ave. NE Washington, DC 20002 (202) 546-8890 [email protected] Counsel for Amicus Curiae i TABLE OF CONTENTS Page TABLE OF AUTHORITIES ..................................... iii INTEREST OF AMICUS ............................................ 1 SUMMARY OF THE ARGUMENT ............................ 1 ARGUMENT ...............................................................3 I. Exacting Scrutiny’s Definitional Fluidity Renders It Inadequate to Protect Against Chilling of First Amendment Associational Rights.…………………………...……4 II. Strict Scrutiny Review Is Necessary to Forestall Further Chilling of First Amendment Associational Rights from the Dramatic Increase in Retaliation Against Those with Disfavored Political Views.. ..........................9 A. Harassment and Retaliation for Disfavored Political Views - A Recent Fixture of American Life. ................................................ 10 B. The Pervasiveness
    [Show full text]
  • Gaming Firm Settles VR Lawsuit with Facebook-Owned Oculus 12 December 2018
    Gaming firm settles VR lawsuit with Facebook-owned Oculus 12 December 2018 Terms of the settlement were confidential, according to the companies. "We're pleased to put this behind us and continue building the future of VR," a Facebook spokesman told said in response to an AFP inquiry. Facebook acquired Oculus in 2014 for more than $2 billion and now sells Rift headsets as part of the social network's push into virtual reality. ZeniMax released a statement by chief executive Robert Altman saying the company was pleased and "fully satisfied" by the deal to resolve the litigation. "While we dislike litigation, we will always ZeniMax Media, whose Bethesda Game Studios' vigorously defend against any infringement or presentation at an industry event is seen here, said it misappropriation of our intellectual property by third settled its lawsuit with Facebook's Oculus unit over parties," Altman said. copyright infringement Oculus co-founder Palmer Luckey departed Facebook not long after Facebook was hit with a big tab in the ZeniMax lawsuit—and after he was ZeniMax Media on Wednesday said it struck a deal criticized for covertly helping an online "troll" group with Facebook-owned Oculus to settle a lawsuit that promoted memes in favor of Donald Trump over the video game giant's virtual reality during the US presidential election. technology. The ZeniMax lawsuit accused Luckey and his A US jury early last year ordered that Facebook colleagues who developed Rift virtual reality gear and creators of Oculus Rift pay $500 million in a with the help of source code from the gaming firm.
    [Show full text]
  • The Android Platform Security Model∗
    The Android Platform Security Model∗ RENÉ MAYRHOFER, Google and Johannes Kepler University Linz JEFFREY VANDER STOEP, Google CHAD BRUBAKER, Google NICK KRALEVICH, Google Android is the most widely deployed end-user focused operating system. With its growing set of use cases encompassing communication, navigation, media consumption, entertainment, finance, health, and access to sensors, actuators, cameras, or microphones, its underlying security model needs to address a host of practical threats in a wide variety of scenarios while being useful to non-security experts. The model needs to strike a difficult balance between security, privacy, and usability for end users, assurances for app developers, and system performance under tight hardware constraints. While many of the underlying design principles have implicitly informed the overall system architecture, access control mechanisms, and mitigation techniques, the Android security model has previously not been formally published. This paper aims to both document the abstract model and discuss its implications. Based on a definition of the threat model and Android ecosystem context in which it operates, we analyze how the different security measures in past and current Android implementations work together to mitigate these threats. There are some special cases in applying the security model, and we discuss such deliberate deviations from the abstract model. CCS Concepts: • Security and privacy → Software and application security; Domain-specific security and privacy architectures; Operating systems security; • Human-centered computing → Ubiquitous and mobile devices. Additional Key Words and Phrases: Android, security, operating system, informal model 1 INTRODUCTION Android is, at the time of this writing, the most widely deployed end-user operating system.
    [Show full text]
  • Java Based Distributed Learning Platform
    Journal of Sports Science 6 (2018) 20-30 D doi: 10.17265/2332-7839/2018.01.003 DAVID PUBLISHING A Preliminary Investigation into the Use of an Imagery Assisted Virtual Reality Intervention in Sport Lindsay Ross-Stewart1, Jeffrey Price2, Daniel Jackson3 and Christopher Hawkins4 1. Department of Applied Health, Southern Illinois University Edwardsville, Edwardsville IL 62026, USA 2. Department of Information Technology Services, Southern Illinois University Edwardsville, Edwardsville IL 62026, USA 3. Intercollegiate Athletics, McKendree University, Lebanon IL 62254, USA 4. Anderson Hospital, Maryville IL 62062, USA Abstract: This article explains an imagery assisted virtual reality psychological skills training program used with a NCAA Division I baseball team. This is the first time that imagery has been incorporated into a virtual reality program with the goal of increasing mental skills and strategies. Participants for this study were 27 NCAA baseball players. Each participant completed the Sport Imagery Ability Questionnaire and the Test of Performance Strategies Questionnaire at baseline and again after the winter season (2 months later). Results indicated an increase in skill, goals and mastery imagery ability as well as increases in the use of several skills and strategies in both practice and competition. This manuscript focuses on both the development of an Imagery Assisted Virtual Reality program as well as the outcomes of the program. Key words: Imagery, mental training, virtual reality. 1. Introduction (VR) has been defined in many different ways over the last two decades, making a uniform definition From Bill Belichick to Carson Palmer, players and impossible, however, regardless of the technology used, coaches at the highest level have begun to use and a key characteristic of VR has been the immersive support virtual reality training in sport [1, 2].
    [Show full text]
  • User Manual Please Read This Manual Before Operating Your Device and Keep It for Future Reference
    User Manual Please read this manual before operating your device and keep it for future reference. Table of Contents Support .......................................................................... 3 Basic Navigation and Selection ............................25 Using the Touchpad ..............................................25 Read me first ................................................................ 4 Moving the On-Screen Pointer ............................28 Wearing the Gear VR .............................................. 5 Making a Selection ...............................................29 Precautions ............................................................... 6 Navigation - Home Screen ...................................30 Before Using the Gear VR Headset ..................... 6 Navigation - App Screen ......................................31 About the Gear VR .................................................. 7 Using the Universal Menu ....................................34 Additional Notifications ........................................... 8 Calls .........................................................................40 Getting Started ............................................................ 9 Viewing Notifications .............................................41 Device Features ....................................................... 9 Function Overview .................................................12 Applications ................................................................42 Loading New Applications
    [Show full text]
  • Android (Operating System) 1 Android (Operating System)
    Android (operating system) 1 Android (operating system) Android Home screen displayed by Samsung Galaxy Nexus, running Android 4.1 "Jelly Bean" Company / developer Google, Open Handset Alliance, Android Open Source Project [1] Programmed in C, C++, python, Java OS family Linux Working state Current [2] Source model Open source Initial release September 20, 2008 [3] [4] Latest stable release 4.1.1 Jelly Bean / July 10, 2012 Package manager Google Play / APK [5] [6] Supported platforms ARM, MIPS, x86 Kernel type Monolithic (modified Linux kernel) Default user interface Graphical License Apache License 2.0 [7] Linux kernel patches under GNU GPL v2 [8] Official website www.android.com Android is a Linux-based operating system for mobile devices such as smartphones and tablet computers. It is developed by the Open Handset Alliance, led by Google.[2] Google financially backed the initial developer of the software, Android Inc., and later purchased it in 2005.[9] The unveiling of the Android distribution in 2007 was announced with the founding of the Open Handset Alliance, a consortium of 86 hardware, software, and telecommunication companies devoted to advancing open standards for mobile devices.[10] Google releases the Android code as open-source, under the Apache License.[11] The Android Open Source Project (AOSP) is tasked with the maintenance and further development of Android.[12] Android (operating system) 2 Android has a large community of developers writing applications ("apps") that extend the functionality of the devices. Developers write primarily in a customized version of Java.[13] Apps can be downloaded from third-party sites or through online stores such as Google Play (formerly Android Market), the app store run by Google.
    [Show full text]
  • Virtual Reality Fails Its Way to Success
    http://nyti.ms/1sMLW93 Magazine | Virtual Reality Fails Its Way to Success By VIRGINIA HEFFERNAN NOV. 14, 2014 Of all the praise heaped upon Oculus, the virtual-reality company that Facebook acquired for $2 billion earlier this year, perhaps the most significant has been this: non-nauseating. I can testify to that after my visit last month to the groovy downtown Manhattan offices of Relevent, a marketing agency that has created a virtual-reality demo for HBO to help promote its hit series “Game of Thrones.” Without much small talk, Ian Cleary, Relevent’s vice president of “innovation and ideation,” escorted me into a steampunk cage the size of a phone booth, made of iron and wood. He fitted me with headphones and the Oculus Rift, as the company’s flagship product is called, a blocky set of black maxigoggles with an internal screen positioned inches from the eyes. I promptly lost awareness of the screen, and after a few seconds, a bass speaker under the floorboards began to boom. All I knew next was that I was shooting up, as in an outdoor elevator, to a windy summit and then trudging through lightly packed snow — crunch, crunch, crunch — onto a vertiginous ledge of ice. I didn’t turn my head. I felt paralyzed and choiceless, simultaneously propelled and enfeebled, as if I were being walked in a Baby Bjorn. Nervously laughing, I spoke aloud, shouting as if over wind: “I am in an office in Manhattan. Everything is fine. It is a workday!” I did this because I was fooled, profoundly fooled, and I needed to remind myself — and the P.R.
    [Show full text]
  • IN the UNITED STATES DISTRICT COURT for the NORTHERN DISTRICT of TEXAS DALLAS DIVISION ZENIMAX MEDIA INC. and ID SOFTWARE LLC, P
    Case 3:14-cv-01849-K Document 963 Filed 02/23/17 Page 1 of 31 PageID 48531 IN THE UNITED STATES DISTRICT COURT FOR THE NORTHERN DISTRICT OF TEXAS DALLAS DIVISION ZENIMAX MEDIA INC. and § ID SOFTWARE LLC, § § Plaintiffs, § § CIVIL CASE NO. 3:14-cv-01849-K v. § § OCULUS VR, LLC, § PALMER LUCKEY, § FACEBOOK, INC., § BRENDAN IRIBE, and § JOHN CARMACK, § § Defendants. § PLAINTIFFS’ MEMORANDUM OF LAW IN SUPPORT OF THEIR MOTION FOR ENTRY OF PERMANENT INJUNCTION P. Anthony Sammi Phillip B. Philbin Kurt Wm. Hemr Michael D. Karson Christopher A. Lisy HAYNES AND BOONE LLP James Y. Pak 2323 Victory Avenue, Suite 700 William J. Casey Dallas, Texas 75219 SKADDEN, ARPS, SLATE, MEAGHER & FLOM LLP Four Times Square New York, New York 10036 Attorneys for Plaintiffs Dated: February 23, 2017 ZeniMax Media Inc. and id Software LLC Case 3:14-cv-01849-K Document 963 Filed 02/23/17 Page 2 of 31 PageID 48532 TABLE OF CONTENTS TABLE OF AUTHORITIES ........................................................................................................... i PRELIMINARY STATEMENT .....................................................................................................1 FACTUAL BACKGROUND ..........................................................................................................7 A. Defendants Infringed ZeniMax’s Copyrights ..........................................................7 B. Defendants Breached the NDA ................................................................................9 C. Defendants Infringed ZeniMax’s Trademarks
    [Show full text]
  • SM-R320 Samsung Gear VR User Manual
    User Manual Please read this manual before operating your device and keep it for future reference. Table of Contents Support .......................................................................... 3 Basic Navigation and Selection ............................25 Using the Touchpad ..............................................25 Read me first ................................................................ 4 Moving the On-Screen Pointer ............................28 Wearing the Gear VR .............................................. 5 Making a Selection ...............................................29 Precautions ............................................................... 6 Navigation - Home Screen ...................................30 Before Using the Gear VR Headset ..................... 6 Navigation - App Screen ......................................31 About the Gear VR .................................................. 7 Using the Universal Menu ....................................34 Additional Notifications ........................................... 8 Calls .........................................................................40 Getting Started ............................................................ 9 Viewing Notifications .............................................41 Device Features ....................................................... 9 Function Overview .................................................12 Applications ................................................................42 Loading New Applications
    [Show full text]