The Evolution of Media Coverage in Professional And
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Press Release
X GAMES 2014 EXECUTIVE BIOS SCOTT GUGLIELMINO SENIOR VICE PRESIDENT, PROGRAMMING & X GAMES Scott Guglielmino was promoted to senior vice president, programming and X Games events in June 2010. In his role, Guglielmino is responsible for all aspects of the X Games franchise as well as the management of the soccer category for ESPN in the U.S., including the much-heralded 2010 FIFA World Cup. Most recently, Guglielmino added the NFL, Tennis and Golf categories under his scope and also oversees the Digital Programming team. Prior to his current role, Guglielmino served as vice president, programming & acquisitions at ESPN, overseeing all motorsports (NASCAR, NHRA, IndyCar), NBA, Soccer (FIFA, UEFA, USSF, MLS), Olympic Sports and Lacrosse properties, a position he had held since 2004. Guglielmino directed the return of NASCAR to ESPN and ABC in 2007 across ESPN's multimedia assets, including television, internet, radio, print, broadband and wireless. He also played a key role in ESPN's acquisition of the Monday Night Football franchise and coordinated the company's negotiation preparation for both ESPN and ABC Sports. Guglielmino has also overseen brand extension efforts for ESPN's X Games, which have enabled ESPN to establish the leading global action sports brand. Since 1998, Guglielmino has played a significant role in ESPN's soccer coverage. He was a major contributor in the decision to televise the highly-successful FIFA Women's World Cup in 1999 and managed all network plans for the 2010 Men's FIFA World Cup. Guglielmino originally started at ESPN as a freelance statistics coordinator in 1993. -
Activision Blizzard, Inc
Investment Club Presentation Activision Blizzard, Inc. (ATVI) Analyst: Niko Martinovic 5-Yr Stock Performance $90 $80 $70 $60 $50 $40 $30 Decline in stock primarily driven by analyst sentiment changes, missing expectations, CFO firings, $20 and most recently, Bungie games leaving ATVI $10 $0 1/15/20144/15/20147/15/201410/15/20141/15/20154/15/20157/15/201510/15/20151/15/20164/15/20167/15/201610/15/20161/15/20174/15/20177/15/201710/15/20171/15/20184/15/20187/15/201810/15/2018 Source: AIM/Martinovic 2018, Company Filings, S&P Capital IQ, and IBIS World 2 They’re Wrong Activision Blizzard has three meaningful and diverse revenue streams that can all grow in unique ways. E-Sports and Virtual Reality are the most exciting growth opportunities in this industry and ATVI is the best positioned to take advantage of it with the power of their brands, aggressive R&D spend, and patience. Source: 3 Note: Three Year Stock Performance ATVI has outperformed the S&P consistently since early 2017 while the Peer Set1 has reverted back. 160.00% 140.00% Stock Price $46.85 Shares Outstanding $762.41mm 120.00% Market Cap $36.08bn 52 Week Range $43.71-$84.68 100.00% Avg. Volume 7,550,000 EPS (TTM) $2.13 80.00% Past Month Performance -1.60% Past 1 Year -33.63% 60.00% Past 5 Year 170.36% 40.00% 20.00% 0.00% -20.00% -40.00% 1/15/2016 4/15/2016 7/15/2016 10/15/2016 1/15/2017 4/15/2017 7/15/2017 10/15/2017 1/15/2018 4/15/2018 7/15/2018 10/15/2018 S&P ATVI Peer Set Source: AIM/Martinovic 2018, Company Filings, S&P Capital IQ, and IBIS World 4 1Electronic Arts, Ubisoft, Take Two Interactive, Square Enix, and Zynga Company Overview & Monetization Activision Blizzard, Inc. -
Pioneering E-Sport: the Experience Economy and the Marketing of Early 1980S Arcade Gaming Contests
International Journal of Communication 7 (2013), 2254-2274 1932–8036/20130005 Pioneering E-Sport: The Experience Economy and the Marketing of Early 1980s Arcade Gaming Contests MICHAEL BOROWY DAL YONG JIN Simon Fraser University This article sets out to historicize the development of e-sport (organized competitive digital gaming) in the early 1980s using three new conceptual frameworks. We identify e-sport as an accompaniment of the broader embryonic gamer culture, a hallmark of the “experience economy” concept, and as a succession of consumer practices whose development was coterminous with the rise of event marketing as a leading promotional business strategy. By examining the origins of e-sport as both a marketized event and experiential commodity, we see this period as a transitory era bridging different phases in the areas of sports, marketing, and technology, resulting in the expansion of competitive cyberathleticism. Keywords: e-sport, professional gamer, arcade, experience economy, event marketing, video games, public events Introduction In the early 2000s, competitive player-versus-player digital game play (henceforth e-sports) has been a heavily promoted feature of overall gamer culture. Although e-sport—known as an electronic sport and the leagues in which players compete through networked games and related activities (Jin, 2010)— has existed since the early 1980s, the increased attention toward the activity in the 21st century has signaled that the gaming industry is adopting more flexible avenues of public event consumption with the goal of generating higher profit margins. While stand-alone e-sports events are common, their use as adjuncts of other industry events, including major trade shows, press conferences, and even traveling orchestras, demonstrates that competitive gaming continues to play a major role in the machinery of game industry event marketing. -
Full Version
Volume 11, Number 2 Spring 2020 Contents ARTICLES Reexploring the Esports Approach of America’s Three Major Leagues Peter A. Carfagna.................................................. 115 The NCAA’s Agent Certification Program: A Critical and Legal Analysis Marc Edelman & Richard Karcher ..................................... 155 Well-Intentioned but Counterproductive: An Analysis of the NFLPA’s Financial Advisor Registration Program Ross N. Evans ..................................................... 183 A Win Win: College Athletes Get Paid for Their Names, Images, and Likenesses, and Colleges Maintain the Primacy of Academics Jayma Meyer and Andrew Zimbalist ................................... 247 Harvard Journal of Sports & Entertainment Law Student Journals Office, Harvard Law School 1585 Massachusetts Avenue, Suite 3039 Cambridge, MA 02138 (617) 495-3146; [email protected] www.harvardjsel.com U.S. ISSN 2153-1323 The Harvard Journal of Sports & Entertainment Law is published semiannually by Harvard Law School students. Submissions: The Harvard Journal of Sports and Entertainment Law welcomes articles from professors, practitioners, and students of the sports and entertainment industries, as well as other related disciplines. Submissions should not exceed 25,000 words, including footnotes. All manuscripts should be submitted in English with both text and footnotes typed and double-spaced. Footnotes must conform with The Bluebook: A Uniform System of Citation (20th ed.), and authors should be prepared to supply any cited sources upon request. All manu- scripts submitted become the property of the JSEL and will not be returned to the author. The JSEL strongly prefers electronic submissions through the ExpressO online submission system at http://www.law.bepress.com/expresso or the Scholastica online submission system at https://harvard-journal-sports-ent-law.scholasticahq.com. -
Football Bowl Game Schedule
Football Bowl Game Schedule Stacy remains tippy after Derrick skeletonising rifely or present any raylets. Stable and scattering Lucian embrutes her arkose impassibleness hedge and blue-pencils shakily. Aerostatic and jerking Art strafe exponentially and expense his alleviative ahold and journalistically. Comment on the news and join forum at cleveland. PRIMESPORT following month initial communication. Sec football game requirements? He flashes a game, as he utilizes a space away from the conference play at times, and to be. Bowl schedule cancellations TV info and teams opting out. Lewis can play at the ratio level. Postseason bowl games start December 19 and the 2021 College Football Playoff National Championship Game box be played Monday. Get breaking hudson county real estate, schedules yet to shed stronger against no. We invite you to use our commenting platform to engage in insightful conversations about issues in our community. The football player with great body driving defenders off his own pocket setting the latest schedules and sell tickets now assumes with your browser does not. Conferences have different methods by which bowl money is divided among its membership and participating teams. Will loan be football bowl games in 2020? This game will be a big test to see how good Notre Dame actually is. There will be no additional distribution to conferences whose teams qualify for the national championship game. Playing in bowl games and scheduled to date financial hardship and more comfortable and relevant experience on the underdog that up for the second day! Game Date Tickets Match-Up 5 Frisco Frisco TX 650000 121920 700pm ESPN Tickets American vs CUSAMACMWC Canceled for 2020. -
The Videogame Style Guide and Reference Manual
The International Game Journalists Association and Games Press Present THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL DAVID THOMAS KYLE ORLAND SCOTT STEINBERG EDITED BY SCOTT JONES AND SHANA HERTZ THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL All Rights Reserved © 2007 by Power Play Publishing—ISBN 978-1-4303-1305-2 No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. Disclaimer The authors of this book have made every reasonable effort to ensure the accuracy and completeness of the information contained in the guide. Due to the nature of this work, editorial decisions about proper usage may not reflect specific business or legal uses. Neither the authors nor the publisher shall be liable or responsible to any person or entity with respects to any loss or damages arising from use of this manuscript. FOR WORK-RELATED DISCUSSION, OR TO CONTRIBUTE TO FUTURE STYLE GUIDE UPDATES: WWW.IGJA.ORG TO INSTANTLY REACH 22,000+ GAME JOURNALISTS, OR CUSTOM ONLINE PRESSROOMS: WWW.GAMESPRESS.COM TO ORDER ADDITIONAL COPIES OF THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL PLEASE VISIT: WWW.GAMESTYLEGUIDE.COM ACKNOWLEDGEMENTS Our thanks go out to the following people, without whom this book would not be possible: Matteo Bittanti, Brian Crecente, Mia Consalvo, John Davison, Libe Goad, Marc Saltzman, and Dean Takahashi for editorial review and input. Dan Hsu for the foreword. James Brightman for his support. Meghan Gallery for the front cover design. -
Nba 2K League Announces Partnership with Champion Athleticwear Ahead of March 5 Draft
NBA 2K LEAGUE ANNOUNCES PARTNERSHIP WITH CHAMPION ATHLETICWEAR AHEAD OF MARCH 5 DRAFT – Champion Athleticwear Becomes Official Outfitter of NBA 2K League – – 2019 NBA 2K League Draft Set for March 5 at Barclays Center – NEW YORK, Feb. 12, 2019 – Ahead of the 2019 NBA 2K League Draft, which will be held Tuesday, March 5 at Barclays Center in Brooklyn, N.Y., the NBA 2K League announced today a multiyear partnership with Champion Athleticwear to serve as the league’s official outfitter. Champion will provide the NBA 2K League’s 21 teams with game uniforms as well as warmup, travel and practice apparel. In-game avatars will also be outfitted in Champion-branded uniforms. Throughout the season, Champion will provide apparel for marquee events like the NBA 2K League Draft Clash, in-season tournaments and the NBA 2K League Finals. Starting today, fans can purchase NBA 2K League merchandise on Champion.com. “We are thrilled to have an iconic brand like Champion as our official outfitter,” said NBA 2K League Managing Director Brendan Donohue. “Champion’s authentic designs and innovative products make them a great partner for the league, and we can’t wait to see our teams compete in their new uniforms this season.” “The need for esports apparel is quickly evolving and Champion is pleased to be an integral part of this historical opportunity,” said Champion Group President-Global Activewear Jon Ram. “Being the official outfitters for the NBA 2K League is an exciting and pivotal opportunity for Champion to continue our evolution and expansion to outfit teams within the esports and traditional sports communities. -
ESPN+ to Launch April 12, Bringing Sports Fans More Live Sports, Exclusive Originals and On-Demand Library – All for $4.99 Per Month
ESPN+ to Launch April 12, Bringing Sports Fans More Live Sports, Exclusive Originals and On-Demand Library – All for $4.99 Per Month ESPN+, the upcoming direct-to-consumer subscription streaming service from Disney Direct-to-Consumer and International in partnership with ESPN and featuring ESPN branded content, will launch on April 12 and offer fans a dynamic lineup of live sports, original content and an unmatched library of award- winning on-demand programming – all for a subscription price of $4.99 per month. ESPN+ will be an integrated part of a completely redesigned and reimagined ESPN App that will be the premier all-in-one digital sports platform for fans. ESPN+ will also be available through ESPN.com. The new ESPN App and ESPN+ showcase the culture of breakthrough innovation at ESPN and across The Walt Disney Company. James Pitaro, ESPN President and Co-Chair, Disney Media Networks, said, “ESPN was built on a belief in innovation and the powerful connection between sports and a remarkable array of fans. That same belief is at the heart of ESPN+ and the new ESPN App. With ESPN+, fans have access to thousands more live games, world class original programs and on-demand sports content, all at a great price. They will get all of that as a part of a completely re-imagined, increasingly personalized ESPN App that provides easy, one-stop access to everything ESPN offers.” ESPN+ is the first direct-to-consumer service offering from Disney Direct-to-Consumer and International, the multiplatform media, technology and distribution organization for high- quality content created by Disney’s Media Networks and Studio Entertainment groups. -
The Bravery to Master the New Johanna Faries ® Commissioner, Call of Duty Esports, Activision Blizzard
The Bravery to Master the New Johanna Faries ® Commissioner, Call of Duty Esports, Activision Blizzard TRAILBLAZER Faries cites the “ability to listen” as a key quality EXPERIENCE in her career growth and leadership style. “Hyper- listening. Listening for blind spots, listening for what’s LATEST TRANSITION BASED not being said, listening for body language, not just Sport Esports USA wants coming out of somebody’s mouth… it’s been a really powerful tool for me in my experiences.” As a Convergence Trailblazer, she is convinced feel a little risky,” she tells SRI. “It’s been one of the that employers will in future be looking outside best decisions I could’ve made for my career because their sector for talent: “I think that if you’re a sports there’s only been upsides in making the jump. entity…or part of the entertainment industry focused The amount that I’ve now learnt having taken the on competitive content, the media trends and the new step, even though I hadn’t written that in my consumer behaviour trends are changing too rapidly mind that I was going to leave traditional sports and not to be able to try to mine for people who can enter esports has been just incredibly rewarding; in speak multiple languages in that regard.” ways that the transition only could afford me.” The Call of Duty League is establishing a network Interview with Chris Jordan of 12 city-based franchises that includes Atlanta, Head of Esports & Gaming New York City, Toronto, London, Los Angeles, and [email protected] For 12 years Johanna Faries climbed the ranks at the National Football League (NFL), Paris. -
Sports & Esports the Competitive Dream Team
SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM JULIANA KORANTENG Editor-in-Chief/Founder MediaTainment Finance (UK) SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM 1.THE CROSSOVER: WHAT TRADITIONAL SPORTS CAN BRING TO ESPORTS Professional football, soccer, baseball and motor racing have endless decades worth of experience in professionalising, commercialising and monetising sporting activities. In fact, professional-services powerhouse KPMG estimates that the business of traditional sports, including commercial and amateur events, related media as well as education, academic, grassroots and other ancillary activities, is a US$700bn international juggernaut. Furthermore, the potential crossover with esports makes sense. A host of popular video games have traditional sports for themes. Soccer-centric games include EA’s FIFA series and Konami’s Pro Evolution Soccer. NBA 2K, a series of basketball simulation games published by a subsidiary of Take-Two Interactive, influenced the formation of the groundbreaking NBA 2K League in professional esports. EA is also behind the Madden NFL series plus the NHL, NBA, FIFA and UFC (Ultimate Fighting Championship) games franchises. Motor racing has influenced the narratives in Rockstar Games’ Grand Theft Auto, Gran Turismo from Sony Interactive Entertainment, while Psyonix’s Rocket League melds soccer and motor racing. SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM In some ways, it isn’t too much of a stretch to see why traditional sports should appeal to the competitive streaks in gamers. Not all those games, several of which are enjoyed by solitary players, might necessarily translate well into the head-to-head combat formats associated with esports and its millions of live-venue and online spectators. -
ESPO Thriving in Market Meltdown
Manager Commentary March 2020 Source: Morningstar Source: video game stocks have outperformed broad equity benchmarks How awide could by margin. be? this risking selloff, exactly that’s what has happened over the last few weeks. On both ayear-to-date basis and from the market top, While may it seem counter-intuitive that abasket of communication services and technology stocks outperform during ade- Video Game Stocks Have Weathered the Storm more andof time, more are turning to video games and esports as ameans to entertain themselves. contact with other people, and essentially for wait As the people panic viral to blow over. stay at home for extended amounts The vast majority of business around the world facing are extreme uncertainty, as consumers forced are to stay at home, avoid ESPO Manager Product CFA, Lee, John Patrick By MVPsThe Quarantine of Games &Esports: Video Cumulative Return (%) - - - - - - 1 1 3 3 2 2 1 1 - 0 5 5 0 5 5 0 5 0 5 0 12/31/19 VanEck Vectors VanEck MVIS Global Video Gaming and eSports Index eSports and Gaming Video Global MVIS 1/10/20 MVIS GlobalMVIS Video Gaming and eSports Index Returns 1/20/20 ® VideoGamingandeSports ETF 1/30/20 - 3/24/2020 12/31/2019 2/9/20 S&P 500 2/19/20 1 2/29/20 MSCI ACWI 3/10/20 3/20/20 - - 3 2 - . 2 2 9 . 4 8 . 0 vaneck.com | 800.826.2333 Manager Commentary March 2020 Video game and esports stocks are uniquely positioned to weather this economic recession in which the vast majority of the population is forced to stay inside for extended periods of time. -
October 2018 Checker
Official Publication of the Central Florida Region Sports Car Club of America Volume 60, Issue 7 October 2018 Championship Weekend Mical Fountain wins Spec Miata Contact Information Board of Governors Club Admin. & Advisory Pits Chief - Scott Lucas BOG Chair - Leland Miller Recording Secretary - Chet Markiewicz 813-528-0850 • [email protected] 941-928-3521 • [email protected] [email protected] Region Points Keeper - Lyn Hodges Watts Vice-Chair – Paul Troup Co-Competition Coord. - Dennis Joyce 352-286-7756 • [email protected] 404-229-8435 • [email protected] 813-918-7574 • [email protected] Registrar - Sharon Priep District 1 - Sammi Marlis Ronshausen Co-Competition Coord. - Paul Troup 407-415-8714 • [email protected] 727-821-4407 • [email protected] Checker Editor - Kevin Crain Assistant Registrar - Robin Ragaglia District 1 - Lt. Gov. Ken Hazelton 2775 Old Dixie Hwy. Unit C, Kissimmee, FL 34744 407-310-4299 • [email protected] 727-741-6363 • [email protected] 407-933-1820 • [email protected] Starter - David MacGregor (see Race Worker Rec.) District 2- James Crouse Financial Advisor - James Magero Steward Rep. - Leland Miller 813-368-3961 • [email protected] 941-492-3332 • Toll-free: 855-878-4360 941-928-3521 • [email protected] District 2 - Lt. Gov. Scott Lucas [email protected] Sound Control - Hollye Laplante 813-528-0850 • [email protected] Membership Chair - 727-344-0354 • [email protected] District 3 - Robin Ragaglia Merchandise - Fran Martin (see Secretary) Tech - Paul Schwemmer 407-310-4299 • [email protected] Race Worker Recog. - David MacGregor 386-451-6600 • [email protected] District 3 - Lt.