Serious Games, Debriefing, and Simulation/Gaming As a Discipline
41610.1177/104687811 0390784CrookallSimulation & Gaming © 2010 SAGE Publications Reprints and permission: http://www. sagepub.com/journalsPermissions.nav Editorial Simulation & Gaming 41(6) 898 –920 Serious Games, © 2010 SAGE Publications Reprints and permission: http://www. Debriefing, and sagepub.com/journalsPermissions.nav DOI: 10.1177/1046878110390784 Simulation/Gaming http://sg.sagepub.com as a Discipline David Crookall Abstract At the close of the 40th Anniversary Symposium of S&G, this editorial offers some thoughts on a few important themes related to simulation/gaming. These are develop- ment of the field, the notion of serious games, the importance of debriefing, the need for research, and the emergence of a discipline. I suggest that the serious gaming com- munity has much to offer the discipline of simulation/gaming and that debriefing is vital both for learning and for establishing simulation/gaming as a discipline. Keywords academic programs, acceptability, after action review, 40th anniversary, computers, debriefing, definitions, design, discipline, engagement, events, experiential learning, feedback, games, interdisciplinarity, journals, learning, periodicals, philosophy of simulation, practice, processing experience, professional associations, publication, research, review articles, scholarship, serious games, S&G, simulation, simulation/ gaming, terminology, theory, training The field of simulation/gaming is, to be sure, rather fuzzy, and sits uneasily in many areas. The 40th Anniversary Symposium was an opportunity
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