Vbotz: a Pedagogical Cross-Disciplinary, Multi- Academic Level Manufacturing Corporate Simulation

Total Page:16

File Type:pdf, Size:1020Kb

Vbotz: a Pedagogical Cross-Disciplinary, Multi- Academic Level Manufacturing Corporate Simulation Developments in Business Simulation and Experiential Learning, Volume 29, 2002 VBOTZ: A PEDAGOGICAL CROSS-DISCIPLINARY, MULTI- ACADEMIC LEVEL MANUFACTURING CORPORATE SIMULATION Kuvshinikov, Joseph Kent State University Ashtabula ABSTRACT their own discipline. Finally, students often fail to understand the language and needs of other disciplines. For VBOTZ is a pedagogical structured cross-disciplinary example, Accounting Technology students need to be able business simulation that sells a dynamic product. All to communicate with Engineering Technology students in concepts taught in participating disciplines are applied to order to work toward individual and shared goals. planning and operation of VBOTZ. Faculty serve as the Understanding the need to address these issues, School of board of directors and use the hands-on simulation to Technology faculty at Kent State University Ashtabula created enhance class content. Classes spend varying amounts of the cross-disciplinary virtual corporation simulation. their time in the classroom with their instructor and the remainder in VBOTZ meetings applying concepts learned. SYNOPSIS OF CORPORATE SIMULATION This virtual classroom is designed to employ students from all disciplines needed to create a real business, and to The cross-disciplinary virtual corporate simulation (VBOTZ) progress students up the corporate ladder at a pace that is a structured time-lined manufacturing simulation that sells parallels their curriculum. robotic teaching aids to other schools and institutions. Students enrolled in Accounting, Business Management, INTRODUCTION: Computer, Electrical, or Mechanical Technologies at the Ashtabula Campus are involved in creating and operating the THEORETICAL GROUNDING AND simulated business. All concepts currently taught in RELEVANT CONSTRUCTS respective discipline classes are applied to strategic planning and day-to-day operation of the corporation. The The goal of the Kent State University School of Technology comprehensive accounting software system MAS 90cs is in is to prepare students to apply discipline concepts to real the process of being implemented as the information system world situations. Professors in each discipline strive to backbone. MAS 90cs will enable students to develop teach students how to apply their specific conceptual tools communication skills required in data input, report design and equipping them to become problem solvers and solution generation, and interpretation of results to both internal and providers once they leave the academic setting of the external participants. Faculty, who serve as both the board of university. Even though the current pedagogical directors and outside consultants, are careful that individual methodology used to achieve the goal of the School of course content is not diminished but enhanced through Technology has been in place historically in education, application. Students spend part of their time in the there is room for improvement in several areas. Six general classroom with their instructor and part of their time in virtual areas need to be addressed. First, there is limited corporation cross-disciplinary meetings applying concepts. instructional interaction between students in different This two-year, or four-year (depending on the degree) virtual disciplines. Second, instruction is often abstract. Students classroom employs students from all disciplines needed to often learn concepts for the exam but “Solve this problem create a real business, and progresses students up the for Company A and Company B” or “Perform this analysis corporate ladder at a pace that parallels their class curriculum. for Product A and Product B” leaves little lasting impact on Through involvement in the virtual corporation students students. Third, there is a lack of continuity in problem develop skills required to make them successful in business solving situations. Students often see many unrelated communication. Faculty in the respective classes teach the problems in a short time frame. Very few if any situations necessary skills. Classes from different disciplines are cross semester boundaries. Fourth, students learn in an involved in the virtual corporation at different levels. Due to “antiseptic” environment with very few variables. For expertise of the faculty involved in the simulation, Cost example, students need to learn how to schedule time for Accounting, Seminar in Management Technology, and budget preparation and product development under a fixed Robotics have served as core competencies in the virtual production deadline and create time for labor negotiations. organization while Networking has acted as an outside Fifth, students often are unable to perform tasks outside of consulting firm. 102 Developments in Business Simulation and Experiential Learning, Volume 29, 2002 These students are not directly involved but only observe PEDAGOGICAL IMPLICATIONS the operation of the virtual corporation. In effect, students act as a "gallery" that watch application of the skills they are The overall pedagogical goals of this simulation are to learning. Faculty are free to encourage discussion as to provide freshman and sophomore level cost accounting, application methods before they become actively involved business management, computer technology and in the operation of the corporate simulation. engineering students with the opportunity to directly Involvement level two consists of “Part Time participate in the planning and development of a Participants.” This involvement level permits students to be manufacturing business entity. Students are required to involved on a part time basis based on faculty preference. collaborate and provide a financial plan (including a master At this level, students will continue to meet with the faculty budget) for the business. Engineering students are also of the classes in which they are enrolled. Opportunity is involved in research and development of the product. All provided for students to take the concepts they are learning underlying work is to simulate actual situations as closely as in class and immediately apply them to situations with possible. Outside consultants are to be used for students from other classes and/or disciplines. implementation of a computer information system and Involvement level three consists of “True Teams - design of a web page for the corporation. Undergraduate Students.” At this level students begin performing work in self-directed teams. Students bear the responsibility of group management and progress. Faculty IMPLEMENTATION ISSUES SUCH AS THE continue to provide guidelines regarding course SEQUENCING OF THE EXERCISE IN requirements and deadlines. Interaction with faculty in the RELATION TO COURSE MATERIAL OR traditional classroom setting is limited. CURRICULUM CONSTRAINTS Involvement level four consists of “True Teams - Graduate Students.” The fourth level is similar to the third The following steps were developed to commence each level but requires that students simulate the functions of semester in which the VBOTZ’ cross-disciplinary virtual upper level management. Synthesis of solutions and the corporation instructional environment is implemented at the methods of achieving those solutions fall heavily on the Ashtabula Campus of the Kent State University. students involved. Faculty believe that this level works best The first step involves the selection of disciplines to be with graduate level students. involved in the core virtual corporation. This selection The fifth involvement level is “Track 5 - Outside process affects the variety of concepts that can be covered Consultants.” After the instructional environment is and the course topics that can be applied to the simulation. designed, faculty can review basic data sheets for other Based on the preference of the instructors involved, the classes that are held at either the same or similar time blocks disciplines selected can gravitate toward both courses with for collaboration on specific issues. Basic data sheets for shared enrollment and/or toward disciplines in which there classes can be obtained from either faculty within the is no overlap of students. specific disciplines being considered or from the Provost Second, after the participating disciplines are chosen Office page of the Kent State University website. for the semester, the goals of the corporate simulation and After listing the specific courses and desired level of the pedagogical vehicle for deliverance of the goals are involvement, the fourth step involves the listing of specific determined. At this point, topics that are addressed include goals for each class involved and pedagogical procedures to the academic goals of the college, school, or division. achieve goals. After selection of the classes, professors These academic goals are reviewed at both the macro and meet to prepare a week by week or topic by topic review of micro levels. the material to be taught during the semester. Each topic Third, faculty prepare a listing of all specific courses needs to be considered from the following aspects: and desired level of involvement for the core of the virtual Which students should be taught this material. corporation. Participating faculty review all available 1) Which faculty should teach the material. courses for the best courses in which to teach the desired 2) What type of exercises should be incorporated skills. to help students develop the skills necessary to After selection of the specific courses is made, the apply these
Recommended publications
  • Reporting Guidelines for Simulation-Based Research in Social Sciences
    Reporting Guidelines for Simulation-based Research in Social Sciences Hazhir Rahmandad John D. Sterman Grado Department of Industrial and Sloan School of Management Systems Engineering Massachusetts Institute of Technology Virginia Tech [email protected] [email protected] Abstract Reproducibility of research is critical for the healthy growth and accumulation of reliable knowledge, and simulation-based research is no exception. However, studies show many simulation-based studies in the social sciences are not reproducible. Better standards for documenting simulation models and reporting results are needed to enhance the reproducibility of simulation-based research in the social sciences. We provide an initial set of Reporting Guidelines for Simulation-based Research (RGSR) in the social sciences, with a focus on common scenarios in system dynamics research. We discuss these guidelines separately for reporting models, reporting simulation experiments, and reporting optimization results. The guidelines are further divided into minimum and preferred requirements, distinguishing between factors that are indispensable for reproduction of research and those that enhance transparency. We also provide a few guidelines for improved visualization of research to reduce the costs of reproduction. Suggestions for enhancing the adoption of these guidelines are discussed at the end. Acknowledgments: We would like to thank Mohammad Jalali for providing excellent research assistance for this paper. We thank David Lane for his helpful suggestions. 1. Introduction and Motivation Reproducibility of research is central to the progress of science. Only when research results are independently reproducible can different research projects build on each other, verify the results reported by other researchers, and convince the public of the reliability of their results (Laine, Goodman et al.
    [Show full text]
  • Serious Games, Debriefing, and Simulation/Gaming As a Discipline
    41610.1177/104687811 0390784CrookallSimulation & Gaming © 2010 SAGE Publications Reprints and permission: http://www. sagepub.com/journalsPermissions.nav Editorial Simulation & Gaming 41(6) 898 –920 Serious Games, © 2010 SAGE Publications Reprints and permission: http://www. Debriefing, and sagepub.com/journalsPermissions.nav DOI: 10.1177/1046878110390784 Simulation/Gaming http://sg.sagepub.com as a Discipline David Crookall Abstract At the close of the 40th Anniversary Symposium of S&G, this editorial offers some thoughts on a few important themes related to simulation/gaming. These are develop- ment of the field, the notion of serious games, the importance of debriefing, the need for research, and the emergence of a discipline. I suggest that the serious gaming com- munity has much to offer the discipline of simulation/gaming and that debriefing is vital both for learning and for establishing simulation/gaming as a discipline. Keywords academic programs, acceptability, after action review, 40th anniversary, computers, debriefing, definitions, design, discipline, engagement, events, experiential learning, feedback, games, interdisciplinarity, journals, learning, periodicals, philosophy of simulation, practice, processing experience, professional associations, publication, research, review articles, scholarship, serious games, S&G, simulation, simulation/ gaming, terminology, theory, training The field of simulation/gaming is, to be sure, rather fuzzy, and sits uneasily in many areas. The 40th Anniversary Symposium was an opportunity
    [Show full text]
  • Nursing Students' Perceptions of Satisfaction and Self-Confidence
    Journal of Education and Practice www.iiste.org ISSN 2222-1735 (Paper) ISSN 2222-288X (Online) Vol.7, No.5, 2016 Nursing Students’ Perceptions of Satisfaction and Self-Confidence with Clinical Simulation Experience Tagwa Omer College of Nursing-Jeddah, King Saud bin Abdulaziz University for Health Sciences, Saudi Arabia Abstract Nursing and other health professionals are increasingly using simulation as a strategy and a tool for teaching and learning at all levels that need clinical training. Nursing education for decades used simulation as an integral part of nursing education. Recent studies indicated that simulation improves nursing knowledge, clinical practice, critical thinking, communication skills, improve self-confidence and satisfaction as well as clinical decision making.The aim of this study is to explore the perception of 117 nursing students on their satisfaction and self- confidence after clinical simulation experience using a survey method.This study was carried out at College of Nursing- Jeddah, King Saud bin Abdul Aziz University for Health Sciences. Where the nursing program consist of up to 30% clinical simulation.Data analyzed using descriptive method. Results indicated an overall satisfaction with simulation clinical experience. (Mean is 3.76 to 4.0) and indicated that their self-confidence is built after clinical simulation experience. (Mean is 3.11 to 4.14). The highest satisfaction items mean indicating participants agree that the teaching methods and strategies used in the simulation were effective, clinical instructors/
    [Show full text]
  • The Use of Role-Play Simulations to Foster Interdisciplinary/Global Learning
    Journal of Instructional Pedagogies Volume 16, July, 2015 Confronting pedagogy in “Confronting Globalization”: The use of role-play simulations to foster interdisciplinary/global learning Lesley A. DeNardis Sacred Heart University ABSTRACT With the increasing emphasis on global learning as part of the redesigned institutional mission of American higher education, there will arguably be a need for a variety of global learning experiences across the undergraduate curriculum. Efforts to incorporate global learning in course content at home by globalizing or internationalizing the curricula are already underway at many institutions of higher education. This article offers a set of recommendations for educators wishing to globalize their courses by adopting an interdisciplinary approach to global learning specifically through the use of role-play simulations. As a problem-based pedagogy, role-play simulations are uniquely equipped to deliver interdisciplinary and global learning outcomes since both fields are explicitly geared towards practical problem-solving. It will be argued that an interdisciplinary approach to global learning through the use of role-play simulations offers a number of pedagogical advantages to traditional teaching techniques. Keywords: interdisciplinary, global learning, role-play simulations Copyright statement: Authors retain the copyright to the manuscripts published in AABRI journals. Please see the AABRI Copyright Policy at http://www.aabri.com/copyright.html Confronting pedagogy, Page 1 Journal of Instructional Pedagogies Volume 16, July, 2015 INTRODUCTION The “Confronting Globalization” simulation created by University of Maryland Technology Accelerators Project, presents an excellent opportunity to advance global learning through the adoption of an interdisciplinary approach. This article will present a critical examination of global learning through the use of classroom simulations.
    [Show full text]
  • Experiential Foresight: Participative Simulation Enables Social Reflexivity in a Complex World
    ESSAYS .111 Experiential Foresight: Participative Simulation Enables Social Reflexivity in a Complex World Barbara M. Bok Stander Ruve Australia Abstract Participative modelling and simulation activities have demonstrated that social innovation is achievable for present-day problems. Such activities enable our intentional exploration of future social configurations and their consequences and thus constitute a shared space for pre-experiencing and researching arrangements before they come into being. A form of "experiential foresight" involving combinations of social and non- social models is achieved by changing the roles and responsibilities of simulators/modellers and participants/ customers in the simulation process supported by suitable technologies. Provides an alternative interpretation of often one-sided positivist perspectives of simulation theory and application, emphasising the emergence of reflexive social innovation in complex worlds. Keywords: simulation and modelling, simulation games, agent-based simulation, simulation for learning, scenarios, action research, social synergy, symantic conception of theories Introduction Simulation is extensively used for studying physical and social phenomena and for the predic- tion of future conditions of such phenomena. If simulation is universally used for turning out tech- nological innovations, is there in comparison a lower propensity to apply simulation for social inno- vation and prospective foresight? Does the traditional positivist mentality in the theory and practice of simulation
    [Show full text]
  • A Bayesian Approach to the Simulation Argument
    universe Article A Bayesian Approach to the Simulation Argument David Kipping 1,2 1 Department of Astronomy, Columbia University, 550 W 120th Street, New York, NY 10027, USA; [email protected] 2 Center for Computational Astophysics, Flatiron Institute, 162 5th Av., New York, NY 10010, USA Received: 24 June 2020; Accepted: 31 July 2020; Published: 3 August 2020 Abstract: The Simulation Argument posed by Bostrom suggests that we may be living inside a sophisticated computer simulation. If posthuman civilizations eventually have both the capability and desire to generate such Bostrom-like simulations, then the number of simulated realities would greatly exceed the one base reality, ostensibly indicating a high probability that we do not live in said base reality. In this work, it is argued that since the hypothesis that such simulations are technically possible remains unproven, statistical calculations need to consider not just the number of state spaces, but the intrinsic model uncertainty. This is achievable through a Bayesian treatment of the problem, which is presented here. Using Bayesian model averaging, it is shown that the probability that we are sims is in fact less than 50%, tending towards that value in the limit of an infinite number of simulations. This result is broadly indifferent as to whether one conditions upon the fact that humanity has not yet birthed such simulations, or ignore it. As argued elsewhere, it is found that if humanity does start producing such simulations, then this would radically shift the odds and make it very probably we are in fact simulated. Keywords: simulation argument; Bayesian inference 1.
    [Show full text]
  • Computer Simulation, Experiment, and Novelty Julie Jebeile
    Computer Simulation, Experiment, and Novelty Julie Jebeile To cite this version: Julie Jebeile. Computer Simulation, Experiment, and Novelty. International Studies in the Philosophy of Science, Taylor & Francis (Routledge), 2017, 31 (4), pp.379-395. 10.1080/02698595.2019.1565205. hal-02105515 HAL Id: hal-02105515 https://hal.archives-ouvertes.fr/hal-02105515 Submitted on 23 Apr 2019 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Computer Simulation, Experiment, and Novelty Julie Jebeile Institut supérieur de philosophie, Université catholique de Louvain CONTACT Julie Jebeile / [email protected] / Institut supérieur de philosophie, Université catholique de Louvain, Collège Mercier, place du Cardinal Mercier, 14, boîte L3.06.01, 1348 Louvain-la-Neuve, Belgium ABSTRACT It is often said that computer simulations generate new knowledge about the empirical world in the same way experiments do. My aim is to make sense of such a claim. I first show that the similarities between computer simulations and experiments do not allow them to generate new knowledge but invite the simulationist to interact with simulations in an experimental manner. I contend that, nevertheless, computer simulations and experiments yield new knowledge under the same epistemic circumstances, independently of any features they may share.
    [Show full text]
  • Theory and Modeling in Nanoscience
    Theory and Modeling in Nanoscience Report of the May 10–11, 2002, Workshop Conducted by the Basic Energy Sciences and Advanced Scientific Computing Advisory Committees to the Office of Science, Department of Energy Cover illustrations: TOP LEFT: Ordered lubricants confined to nanoscale gap (Peter Cummings). BOTTOM LEFT: Hypothetical spintronic quantum computer (Sankar Das Sarma and Bruce Kane). TOP RIGHT: Folded spectrum method for free-standing quantum dot (Alex Zunger). MIDDLE RIGHT: Equilibrium structures of bare and chemically modified gold nanowires (Uzi Landman). BOTTOM RIGHT: Organic oligomers attracted to the surface of a quantum dot (F. W. Starr and S. C. Glotzer). Theory and Modeling in Nanoscience Report of the May 10–11, 2002, Workshop Conducted by the Basic Energy Sciences and Advanced Scientific Computing Advisory Committees to the Office of Science, Department of Energy Organizing Committee C. William McCurdy Co-Chair and BESAC Representative Lawrence Berkeley National Laboratory Berkeley, CA 94720 Ellen Stechel Co-Chair and ASCAC Representative Ford Motor Company Dearborn, MI 48121 Peter Cummings The University of Tennessee Knoxville, TN 37996 Bruce Hendrickson Sandia National Laboratories Albuquerque, NM 87185 David Keyes Old Dominion University Norfolk, VA 23529 This work was supported by the Director, Office of Science, Office of Basic Energy Sciences and Office of Advanced Scientific Computing Research, of the U.S. Department of Energy. Table of Contents Executive Summary.......................................................................................................................1
    [Show full text]
  • Distributed Agent-Based Simulation in the Digital Humanities
    Proceedings of the 2012 Winter Simulation Conference C. Laroque, J. Himmelspach, R. Pasupathy, O. Rose, and A. M. Uhrmacher, eds. MWGRID: DISTRIBUTED AGENT-BASED SIMULATION IN THE DIGITAL HUMANITIES Bart Craenen Vincent Gaffney Vinoth Suryanarayanan Philip Murgatroyd School of Computer Science Institute of Archaeology and Antiquity University of Birmingham University of Birmingham United Kingdom United Kingdom Georgios Theodoropoulos IBM Research Ireland ABSTRACT Digital Humanities offer a new exciting domain for agent-based distributed simulation. In historical studies interpretation rarely rises above the level of unproven assertion and is rarely tested against a range of evidence. Agent-based simulation can provide an opportunity to break these cycles of academic claim and counter-claim. The MWGrid framework utilises distributed agent-based simulation to study medieval military logistics. As a use-case, it has focused on the logistical analysis of the Byzantine army’s march to the battle of Manzikert (AD 1071), a key event in medieval history. It integrates an agent design template, a transparent, layered mechanism to translate model-level agents’ actions to timestamped events and the PDES-MAS distributed simulation kernel. The paper presents an overview of the MWGrid system and a quantitative evaluation of its perfomance. 1 INTRODUCTION Agent-based simulation, as a means to model and explore the effect of individual action in complex systems has recently witnessed an explosion of interest and application in a wide range of domains. Perhaps surprisingly, one of these domains is historical studies. Historical interpretation is associated with clear narratives defined by a series of fixed events or actions. In reality, even where critical historical events may be identified, contemporary documentation frequently lacks corroborative detail that supports verifiable interpretation.
    [Show full text]
  • A Model of Effective Teaching in Arts, Humanities, and Social Sciences
    A Model of Effective Teaching in Arts, Humanities, and Social Sciences By Khazima Tahir, Ed.D., Hamid Ikram, Ed.D., Jennifer Economos, Ed.D., Elsa-Sophia Morote, Ed.D., and Albert Inserra, Ed.D. Abstract Effective Teaching The purpose of this study was to examine how The term teacher effectiveness has been defined graduate students with undergraduate majors in arts, hu- as the collection of characteristics, competencies, and be- manities, and social sciences perceived individualized con- haviors of teachers at all educational levels that have en- sideration, Student-Professor Engagement in Learning abled students to think critically, work collaboratively, and (SPEL), intellectual stimulation, and student deep learning, become effective citizens (Hunt, 2009). Teacher effective- and how these variables predict effective teaching. A sample ness has been demonstrated through knowledge, attitudes, of 251 graduate students responded to a survey posted in overall performance, and more interaction between students, two professional associations, and four universities in the and teachers (Regmi, 2013). Teaching effectiveness has United States and other countries. A structural equation been related to the ways in which students have experienced model analyzed the influence of the independent variables learning (Brookfield, 2006). Effective teaching has provided on the dependent variable, effective teaching. A multiple students with opportunities to explore ideas, acquire new regression analysis indicated that individualized consider- knowledge, synthesize information, and solve problems ation, SPEL, and deep learning were significant predictors (Hunt, 2009). of effective teaching. Intellectual simulation was a predictor of deep learning, which in turn influenced effective teaching. Student ratings have been the most widely used measure of teaching effectiveness in colleges and universi- Introduction ties (Hunt, 2009).
    [Show full text]
  • Video Simulation As an Educational Strategy to Increase Knowledge and Perceived Knowledge in Novice Nurse Anesthesia Trainees
    DePaul University Via Sapientiae College of Science and Health Theses and Dissertations College of Science and Health Summer 8-20-2017 Video Simulation as an Educational Strategy to Increase Knowledge and Perceived Knowledge in Novice Nurse Anesthesia Trainees Rachel A. Kozlowski DePaul University, [email protected] Jennifer A. Kurdika DePaul University, [email protected] Follow this and additional works at: https://via.library.depaul.edu/csh_etd Part of the Nursing Commons Recommended Citation Kozlowski, Rachel A. and Kurdika, Jennifer A., "Video Simulation as an Educational Strategy to Increase Knowledge and Perceived Knowledge in Novice Nurse Anesthesia Trainees" (2017). College of Science and Health Theses and Dissertations. 217. https://via.library.depaul.edu/csh_etd/217 This Dissertation is brought to you for free and open access by the College of Science and Health at Via Sapientiae. It has been accepted for inclusion in College of Science and Health Theses and Dissertations by an authorized administrator of Via Sapientiae. For more information, please contact [email protected]. Running head: VIDEO SIMULATION EDUCATION 1 Video Simulation as an Educational Strategy to Increase Knowledge and Perceived Knowledge in Novice Nurse Anesthesia Trainees Rachel Kozlowski & Jennifer Kudirka DePaul University, Chicago, Illinois 2 VIDEO SIMULATION EDUCATION Table of Contents Abstract---------------------------------------------------------------------------------------------------------4 Introduction Background and Significance----------------------------------------------------------------------5
    [Show full text]
  • Theories Informing Simulation-Based Education #Simtheory
    Making the implicit explicit: Theories informing simulation-based education #simtheory October 18 Introduction: Debra Nestel Theory #1: Gabriel Reedy Theory #2: Peter Dieckmann November 10 Theory #3: Nancy McNaughton Theory #4: Walter Eppich Theory #5: Ryan Brydges Simulation education and… Cognitive Load Theory Installation Theory November 10 Critical Theory Cultural-Historical Activity Theory Normative Theory World views World views Positivism & post-positivism World views Positivism & post-positivism Interpretivism World views Positivism & post-positivism Interpretivism Critical theory Social Behavioural constructivist Constructivist Theories can be seen as frameworks of ideas… are complex and contestable Nestel D, Bearman M. Theory and simulation-based education: definitions, worldviews and applications. Clinical Simulation in Nursing. 2015;11:349-54. Theories are nets cast to catch what we call ‘the world’; to rationalize, to explain and to master it. We endeavor to make the mesh ever finer and finer. Popper K. 1959, The Logic of Scientific Discovery, New York Theories to illuminate Bordage G. Conceptual frameworks to illuminate and magnify. Medical Education. 2009;43:312-9. Theories to magnify Bordage G. Conceptual frameworks to illuminate and magnify. Medical Education. 2009;43:312-9. Theories as lenses Bordage G. Conceptual frameworks to illuminate and magnify. Medical Education. 2009;43:312-9. Theories as liquids Not fixed in time, constantly changing, not fixed in space… • Skills-based Source: www.hellenic.simulations.com January
    [Show full text]