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TM

SPECIAL OPERATIONS MANUAL

© 2001 Red Storm Entertainment, Inc. Red Storm and Red Storm Entertainment are trademarks of Red Storm Entertainment, Inc. Red StormEntertainment, Inc. is a Ubi Soft Entertainment company. All Rights Reserved. 's Ghost Recon is a trademark of Rubicon, Inc. under license to Ubi Soft Entertainment. 216563 GHOST RECON MANUAL.qxd 2/11/02 10:37 AM Page 2

CONTENTS

Introduction...... 4 Allow Remote Access...... 16 Overview ...... 4 Remote Access Password...... 16 Quick Start...... 5 MotD...... 16 Quickstart - Starting a New Campaign . . . . . 5 Player Name ...... 16 Quickstart - Joining a Multiplayer Game . . . . 5 Multiplayer - Main Menu Only ...... 16 Quickstart - Starting a Multiplayer Game . . . 5 Behind Firewall ...... 16 Minimum Specifications ...... 6 Choose Network Interface Card ...... 16 Installation ...... 7 Join Port ...... 16 Uninstalling Ghost Recon ...... 7 If It Ain’t Broke...... 16 Main Menu ...... 8 Graphics ...... 17 Training Menu ...... 9 Resolution ...... 17 Playing the Training Missions...... 9 Texture Detail ...... 17 Do-Over ...... 9 Shadows ...... 17 The Training Missions are:...... 10 Why Change Shadows?...... 17 T01- Obstacle Course ...... 10 Show Dead Bodies ...... 17 T02- Small Arms...... 10 Compress Textures ...... 17 T03- Grenades ...... 10 Character Vertex Weighting ...... 17 T04- Heavy Weapons...... 10 Maximum Bullet Holes ...... 18 T05- Machine Guns ...... 10 Gamma Setting ...... 18 T06- Demolitions...... 10 Fast Changes ...... 18 T07- Command...... 10 Particle Detail ...... 18 Don’t Go There ...... 10 Z-Buffer Depth ...... 18 Training Status ...... 10 Mods ...... 18 Ending Training ...... 10 Sound ...... 19 Campaign ...... 11 Master Switch...... 19 New Campaign ...... 11 Volume...... 19 Deleting a Campaign ...... 11 Quick Mission ...... 20 Resuming a Campaign ...... 12 Difficulty and Game Type ...... 20 Campaign Mission ...... 12 Load Saved Game ...... 20 Select Saved Games...... 12 Main Menu ...... 20 Options ...... 13 Start ...... 20 Cancel ...... 13 Replays ...... 20 Reset to Defaults ...... 13 Starting a Game ...... 21 Accept ...... 13 Briefing ...... 21 Where You’re Coming From...... 13 Objective List ...... 21 Changing Options ...... 13 Default Objectives ...... 21 Gameplay...... 14 Briefing Text ...... 21 Input ...... 14 Mission Information ...... 22 Already Taken ...... 14 Screen Buttons ...... 22 Saving a Key Configuration ...... 14 Platoon Setup ...... 22 Loading a Key Configuration...... 15 Fireteam Designation ...... 22 Mouse Look Reverse Y ...... 15 Soldiers ...... 23 Multiplayer ...... 15 Specialists ...... 23 Chat Messages ...... 15 Statistics ...... 24 Server Name...... 16 Unassigning Combat Points ...... 24

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CONTENTS CONTENTS

Kit...... 24 Rules of Engagement ...... 35 Edit Server ...... 45 M16/M203 ...... 53 The Right Tools for the Right Job ...... 24 RoE, Cover and Formations ...... 36 Request Eject ...... 45 OICW ...... 53 Screen Buttons ...... 25 Waypoints ...... 37 Server Info ...... 46 Carbines ...... 53 Action Screen ...... 26 Firing Arcs ...... 37 Exiting the Screen ...... 46 M4 ...... 53 Movement ...... 26 Soldier Cards ...... 38 Server Setup ...... 46 SA-80 ...... 53 Looking ...... 26 Nothing to See Here...... 38 Map Selection ...... 46 Sub-machineguns ...... 53 Walking ...... 26 Quick Save and Quick Load ...... 38 Team Selector ...... 46 MP5 ...... 53 Stance ...... 26 Quick Load ...... 38 Game Details ...... 47 MP5SD ...... 53 Fireteam Stance ...... 27 Quick Save ...... 38 Game Types ...... 47 Light Machineguns...... 54 Running ...... 27 Mission Status ...... 39 Solo...... 47 M249 SAW ...... 54 Shuffling ...... 27 Continue...... 39 Co-Op ...... 47 MG3 ...... 54 Peeking ...... 27 Save Game ...... 39 Team ...... 47 RPK74...... 54 Switching Fireteams...... 28 Options ...... 39 Mission List ...... 48 Pistols...... 54 Actions ...... 28 Restart ...... 39 Respawn ...... 48 M9 ...... 54 .50 Caliber Machine Guns...... 28 Abort...... 39 Kit Restrictions ...... 48 M9SD ...... 54 Doors ...... 28 End Mission ...... 39 Pregame Session Timeout ...... 49 Anti-Tank ...... 54 Out of My Way ...... 28 Quit...... 39 Loading and Saving Game Settings . . . . . 49 M136 ...... 54 Combat ...... 28 Finishing a Mission...... 40 OK ...... 49 Careful Where You Point That Thing . . . . 54 Firing...... 29 After Action Review (AAR) Screen ...... 40 Cancel ...... 49 Credits...... 58 Rate of Fire ...... 29 Mission Info ...... 40 Escape...... 49 Ghost Recon Team...... 58 Switching Weapons ...... 29 Objective Status ...... 40 Message Window ...... 49 Europe ...... 59 Changing Magazines...... 29 Platoon Status ...... 40 Remote Access...... 49 International Content Management . . . . . 59 Zoom In and Zoom Out ...... 29 View Replay ...... 40 Multiplayer Gameplay...... 50 Marketing...... 59 Binoculars ...... 30 Save Replay ...... 40 After Action Review (AAR) Screen . . . . . 50 Ubisoft U.S...... 60 Demolitions Charges ...... 30 Menu Button...... 40 Replays (AAR Screen) ...... 50 Ubi.com Engineering Team ...... 60 Claymores ...... 30 Forward Button ...... 40 Moving On ...... 50 Soundelux Credits ...... 60 Sensors ...... 30 Back Button ...... 40 Soldier Classes ...... 51 Motion Capture Provided By ...... 61 The On-Screen Interface...... 31 Saving a Replay ...... 41 Rifleman ...... 51 Notice ...... 61 In-Game Screen Elements...... 31 Multiplayer ...... 42 Support ...... 51 Friendly Troops ...... 31 Multiplayer Setup ...... 42 Demolitions ...... 51 Hostiles ...... 31 Create Game ...... 42 Sniper ...... 51 Vehicles ...... 31 Game List...... 42 Specialist ...... 51 Terrain ...... 31 LAN Game List ...... 42 Weapons ...... 52 Refugees ...... 31 Joining a Game ...... 42 Hand-Held ...... 52 Rescuing Hostages ...... 31 Internet Game List...... 43 M18 Claymore ...... 52 Interface Elements ...... 32 Join Port ...... 43 M2 Demolitions Charge ...... 52 Soldier Panel...... 32 Player Setup...... 43 AN/GVS-5 Binoculars ...... 52 Threat Indicator...... 32 Persistent Settings ...... 43 AN/GSQ-187 Sensor ...... 52 Weapon Panel...... 33 Soldier/Roster...... 44 M67 Hand Grenade ...... 52 No Clip Number? ...... 33 Roster ...... 44 Assault Rifles ...... 52 Reticle ...... 33 Observer Mode ...... 44 M24 ...... 52 Night Vision ...... 34 Soldier ...... 44 L96A1 ...... 52 Messages ...... 34 Game Information ...... 45 SVD...... 52 The Command Interface ...... 35 Warning ...... 45 M82A1 ...... 53 The Command Map ...... 35 Message Window ...... 45 M16A2 ...... 53

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INTRODUCTION QUICKSTART

The year is 2008, and the world teeters on Group 5, First Battalion, D Company. Quickstart - Starting a New Campaign for your soldier with the left and right the brink of war. Radical ultranationalists Deployed on peacekeeping duty to the 1. Insert the Ghost Recon CD into your arrows that bracket the kit names. have seized power in Moscow - their goal, Republic of Georgia in the Caucasus, this computer and start the game. Stop when you find the kit you want the reestablishment of the old Soviet empire. handful of Green Berets represents the very 2. When the Main Menu appears, to use. Ukraine, Belarus, Kazakhstan - one by one tip of the spear - the first line of defense. click on Campaign. 16. Click on the Ready box, and wait the nearby independent republics slip back Equipped with the latest battlefield 3. At the Campaign Screen, for the game to start. into the Russian orbit. Russian tanks sit in technology, and trained in the latest click on New Campaign. the Caucasus Mountains and the Baltic techniques of covert warfare, they strike - 4. Type in a name for your forests, poised to strike to the south and swiftly, silently, invisibly. new campaign. Quickstart - Starting a Multiplayer Game east. The world holds its breath, and waits. 5. Click on Start. 1. Insert the Ghost Recon CD-ROM into For one small group of elite soldiers, the war They call themselves “The Ghosts.” 6. When you’re finished with the briefing, your computer and start the game. has already begun: U.S. Special Forces click on the right arrow button at the 2. Click on the Multiplayer Tab. lower right of the screen. 3. Select the Player Name field. 7. Click Auto-Assign. 4. Type in the name you want to be Click on the right arrow button at the lower known as in the game. OVERVIEW right of the screen. 5. Click Accept. This will take you back to the Main Menu. In Ghost Recon, you lead the Ghosts, an elite The game consists of a series of fifteen 6. Click on Multiplayer. American infantry unit using the most missions along a single storyline, which Quickstart - Joining a Multiplayer Game 7. Click on Create Game. advanced technology the United States has forms a campaign. While many of the 1. Insert the Ghost Recon CD-ROM and 8. Add yourself to a platoon by clicking to offer, onto the front lines and into battle. gameplay elements of Ghost Recon may start the game. on a platoon tab, then clicking on a The Ghosts are the spearhead of the United seem familiar if you have played 2. From the Main Menu, spot within that platoon. States Army’s quick response. They are the or Rogue Spear, it is an entirely new game in click on Options. 9. Click on the Soldier tab. first unit deployed into dangerous situations an entirely new setting. If you’ve played 3. Click on the Multiplayer Tab. 10. Scroll through the available soldier and the last ones to leave when things get Rogue Spear or Rainbow Six, prepare 4. Select the Player Name field. types with the left and right arrows at rough. As the leader of a platoon of Ghosts yourself for the next step in squad-based 5. Type in the name you want to be the top of the screen. Stop when you in the field, it is your responsibility to select tactical games. If you are new to this style of known as in the game. find the soldier you want to play. your fireteam members, train them, kit game, get ready for edge-of-your-seat action 6. Click Accept. This will take you 11. Scroll through the available kit types them out, and command them once the and challenging tactical gameplay. back to the Main Menu. for your soldier with the left and right shooting starts. You control them as they 7. Click on Multiplayer. arrows that bracket the kit names. seek to execute your orders, which you And in either case, be ready to test your 8. Select LAN or Internet. Stop when you find the kit you want give during the heat of battle, and complete wits, your eye and your nerves against a 9. Click on the name of the game to use. their missions. Particularly spectacular terrifying new threat to world peace and you want to join. 12. Click on Edit Server. performance and the completion of special security. The fate of the world just might 10. Type in the password and/or 13. Choose the game settings you want. objectives will unlock Specialist characters, depend on you. port if necessary. 14. Click on OK. who bring new weapons and new levels of 11. Select Join Game. 15. Click on Ready, which will expertise to your platoon. No pressure. 12. Add yourself to a platoon by clicking automatically start the game when all on a platoon tab, then clicking on a players indicate that they are ready. spot within that platoon. If you want to start the game 13. Click on the Soldier tab. regardless, click on the right arrow 14. Scroll through the available soldier at the bottom right of the screen. types with the left and right arrows at This will start the game automatically. the top of the screen. Stop when you If you set an autostart in the Edit find the soldier you want to play. Server Screen, the game will also 15. Scroll through the available kit types start automatically.

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MINIMUM SPECIFICATIONS INSTALLATION

In order to play Ghost Recon on your To Install Ghost Recon, follow these Once you have created a directory for Ghost computer, your system must meet the simple steps: Recon, the game will automatically be following criteria: installed on your hard drive. The game will 1. Start your computer’s operating system, automatically ask you if you want to install • Computer: Pentium 2 with 450 MHz DirectX v. 8.0. You will not be able to play processor or the equivalent 2. Insert the Ghost Recon CD into your CD- Ghost Recon without version 8.0 or higher ROM drive. The Autorun Menu should on your computer. If you already have a • Memory: 128 MB of RAM appear. version of DirectX that is v.8.0 or higher, Note: If the Autorun Menu does not simply click the no button, and it will not • Operating System: Windows automatically appear, double click on the My install DirectX.If you are not sure, click 9X/ME/2000/XP Computer Icon located on your desktop, then yes, and the DirectX installer will do its double-click the icon that corresponds to your computer’s CD-ROM drive. The Autorun Menu own verification. • DirectX: DirectX 8.0 or higher should now appear. (included on CD) 3. Click the Install Ghost Recon button. The 4. After you have finished installing the installation routine will now walk you game, you can select Ghost Recon • Video Card: 16MB DirectX 8 through each step of the setup and from your computer’s Start menu or compatible 3D card installation process for the game. double-click on the Ghost Recon.EXE file in the installed directory. Doing • Drive Space: 1GB minimum hard either will start the game. drive space • CD-ROM: 4X or better UNINSTALLING • Sound Card: DirectX 8.0 compatible GHOST RECON sound card To uninstall Ghost Recon: If you uninstall Ghost Recon, any previously • Internet/Network Play: Properly saved Campaigns and games will remain on configured TCP/IP connection at 1. Start the operating system on your your hard drive if you choose to save them 28.8 KBPS or faster computer. during the uninstall process. Simply follow the uninstaller dialogs. 2. Insert the Ghost Recon CD into your Note: You can also uninstall Ghost Recon by using the Add/Remove Programs control CD-ROM drive. panel in Windows.

3. When it appears, click the Uninstall Ghost Recon button. You will be asked if you really want to uninstall the game. If you are sure you want to remove Ghost Recon from your hard drive, click Yes. If you do not want to uninstall the game, click No, which will cancel the process.

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MAIN MENU TRAINING MENU

When you first start Ghost Recon, you are presented with the Main Menu, which gives you the following 8 options:

• Training - This button takes you to the Training Menu, which allows you to practice the skills you’ll need to play Ghost Recon.

• Campaign - This button takes you to the single-player game and starts a campaign. The Training Menu provides you with a list of At certain points in the training missions, missions where you can hone your skills you’ll see squares outlined in red on the • Quick Mission - This button takes you to before starting a campaign. At the left of the ground. In other spots, you’ll see yellow-and- the Quick Mission Menu, which allows screen is a list of training missions, black hazard markings. These are places you to play a single mission on any numbered 1 through 7. Each also indicates where you’re supposed to stop and partake in difficulty level without starting a new which particular skill set it tests. The particular training exercises. campaign. You must unlock the missions individual mission in the list can be selected in a campaign first, but once unlocked by clicking on it with the mouse. During training, you will have unlimited they are available thereafter. ammunition. Individual magazines will run To the right is a window showing the selected out, and individual weapons will need to be • Multiplayer - This button takes you to the mission. You can switch missions as much as reloaded, but you have an infinite number of Multiplayer Menu. you like while you are in the Training Menu. magazines with which to practice. At the bottom of the screen are two buttons: • Replays - This button takes you to the Start and Main Menu. Selecting Main Menu Replays Menu, which allows you to view takes you back to the Main Menu without Do-Over saved video replays of games. starting a training mission. Selecting Start If you decide you’d like to repeat a training begins the currently selected training session, just step back out of the training • Options - This button takes you to the mission and sends you to the action screen area and then re-enter it. This will reload Options menu, where you can set for the actual training. your ammunition, restock your kit, and reset gameplay, input, multiplayer, graphics all of the targets. and sound options. Playing the Training Missions When you enter a training mission, you will • Credits - This button shows you the see red lines on the ground of the training The entire set of training courses takes place credits of everyone who worked on area. These are your paths, laying out what in a single mission space. What this means the game. you’re supposed to do and where you’re is that when you finish one training mission, supposed to go during each mission. In you can go forward to the next one without • Quit - This button allows you to addition, you’ll hear voice cues as you move exiting the action screen. You can also follow quit the game. through training. These will tell you what the red line back to a previous training you’re supposed to be learning at each site, station and repeat that one as well. And as and how you’re supposed to perform you have infinite ammunition in the training important tasks in the game. mission, you can repeat the scenarios as often as you’d like for as long as you’d like.

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TRAINING MENU CAMPAIGN

Each mission starts you at a different T07- Command Selecting the Campaign button on the Main insertion zone within the training complex. The Command training teaches you how to Menu takes you to the Campaign Screen. This As you move from training mission to training use the Command Interface properly and screen allows you to start a new campaign, mission, your soldier will be re-kitted so effectively. re-enter an existing one, or delete an old that he has the appropriate equipment at campaign you no longer wish to play. all times. Don’t Go There At the upper left of the Campaign Screen is a Through most of the training missions, you There are some areas of the training site list of your currently saved campaigns. If this is will have just one soldier. However, in some of that don’t correspond to any training area, your first time playing Ghost Recon, or if you the later missions you will command a and don’t have a red line running through have no saved campaigns, this box is empty. fireteam or even the entire platoon. them. While you can certainly explore these Beneath it are three buttons. The first, New areas by shooting the doors open, they’re not Campaign, allows you to start a new campaign New Campaign attached to any formal part of the training from the beginning of the game. The second, To start a new campaign, click on the New The Training cycle, so don’t be surprised if nothing Delete Campaign, allows you to remove a saved Campaign button. This takes you to the New Missions are: happens on this map - at least in single campaign from your current list. The third, Campaign Screen. player mode. Resume Campaign, lets you pick up a saved T01- Obstacle Course campaign and either advance it or replay At the upper left, you will see a text box. Type This mission trains you in the various missions you’ve already completed. in the name of your new campaign here. It’s movement modes in Ghost Recon, including Training Status a good idea to make it distinctive, to avoid To the right is a box that shows scenes and crawling, running, and peeking. Pressing ESCAPE during a training mission any later confusion between saved campaigns. maps from the next mission of the currently brings up the Mission Status dialog. This T02- Small Arms selected campaign. If you have no campaign differs from the regular Mission Status Below the text box are your difficulty ratings: selected, or are starting a new one, images The Small Arms training mission dialog only in that during a training mission, Recruit, Veteran, and Elite. Select one of from mission M01- Iron Dragon, appear demonstrates the use of handguns and other you have no objectives. these to set the difficulty for your campaign. small arms. instead. Underneath the images you will see the Recruit offers unlimited ammunition for some Ending Training mission number and name, along with the weapons, as well as less skilled opponents. T03- Grenades currently selected difficulty level. To exit Training, press ESCAPE, then choose Veteran is standard gameplay, and Elite sets This mission teaches you how to use Quit from the Mission Status Dialog. This will you up to face extremely skilled, lethal At the bottom of the screen is a button labeled grenades, including the M203 grenade take you back to the Main Menu. hostiles. Note that you cannot change launcher. Main Menu. Selecting this closes the Campaign difficulty levels within a campaign. If you Screen and takes you back to the game’s begin a campaign at Recruit, you will have to T04- Heavy Weapons Main Menu. start a new one if you decide that you’re The Heavy Weapons training mission teaches ready to tackle Veteran missions. you how to use heavier guns effectively in combat, including anti-tank weapons. At the bottom left of the screen is a button labeled Cancel. This deletes your choices T05- Machine Guns and takes you back to the previous This mission teaches the appropriate use of (Campaign) screen. machine guns in combat. At the lower right is a button marked Start. T06- Demolitions Clicking on this begins your campaign. Demolitions shows you how to set demo charges and use a claymore. Deleting a Campaign To delete a campaign, select it by clicking on it with your mouse, then click the Delete

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CAMPAIGN OPTIONS

Campaign button. A dialog box asking if you campaign you’d like to play, then click on The Options Screen is where you can change wish to continue will appear. If you decide Resume Campaign. This will take you to the a wide variety of options on Ghost Recon to that you’d rather save the campaign after all, Campaign Mission Screen. optimize your play experience. click No. If you do in fact want to delete the campaign, click on Yes. This will delete the Campaign Mission You’ll find three buttons at the bottom of the campaign from your saved campaign list, and This screen lets you restart a mission from Options Screen, as well as a row of tabs remove it from the list at the upper left of the within a saved campaign. A list of missions along the top. The buttons are labeled screen. If you delete a campaign, any containing saved games appears at the Cancel, Reset to Defaults and Accept, while individual games you’ve saved as part of that upper left. If you click on a mission with a the tabs let you access submenus where you campaign are deleted as well. saved game, the Load Saved Game button can change specific types of Options. becomes active. Clicking on it takes you to before the mission starts. It’s best to set all the Select Saved Games Screen. Cancel of the big options - control scheme, Saving a Game vs. Saving Clicking this button cancels any and all recording, etc. - before you start a a Campaign There are two other buttons on the changes you’ve made on the Options Screen, campaign, and then to tweak the smaller You can save up to five separate campaigns Campaign Mission Screen. Clicking on the and takes you back to the previous screen. If ones to improve game performance to your in Ghost Recon and as many games as you’d Cancel button, at the bottom of the screen, you accessed the Options Screen from the liking once you’re actually playing. like within that particular campaign. In other takes you back to the Campaign Screen. Main Menu, then you’ll be returned there. If words, if you’re in the middle of mission 6 Clicking on Start starts the currently you accessed it from the in-game menu, then and decide you want to take another crack at selected campaign from the point where you you’ll be returned to wherever you brought up Changing Options it later, you can save that game and move on last left it. that menu. As noted previously, the row of tabs across within the campaign itself, returning to that the screen indicates the various types of Reset to Defaults particular version of mission 6 at your options that are available for you to change. leisure. You can delete individually saved Selecting Reset to Defaults does not close The tabs are clickable, and selecting one games without deleting the campaign as a the Options Screen. Instead, it simply brings up a screen with a list of options on it. whole, but you cannot delete the campaign returns all Options settings to their default The six subsections of options are: without losing all of the saved games that state. This lets you start over if you feel go with it. you’ve made a mistake and aren’t sure how to • Gameplay - Options related to overall correct it. gameplay Accept • Input - Player controls both in the action The Accept button accepts the changes phase and on the command map you’ve made to the options and returns you Select Saved Games to the screen from which you accessed the • Multiplayer - Options related to This screen lets you see a list of saved Options Screen. multiplayer gaming games within that campaign. Note that you can go back and redo missions that you have • Graphics - Screen resolution, level of Where You’re Coming From already completed, or pick up already- detail and other options related to what’s completed missions from early on, in order You can access the Options Screen from a on the screen to experiment with tactics or attempt to number of places within the game, ranging Resuming a Campaign complete them with fewer casualties. from the Main Menu to in the middle of a • Mods - Activating and de-activating mods If you have saved campaigns, the Resume firefight. Depending on where you access it, Campaign button will be available to select. Clicking on a game from the list selects certain Options may be locked against being • Sound - Turning various sound effects on (If not, it will be grayed out.) A list of your it. Clicking on Start begins that game. changed. For example, you cannot turn the and off, and setting volume levels. saved campaigns will appear in the box above Clicking on the Back button at the bottom journal on to save a replay of your current the buttons. To resume one, select the of the screen takes you to the Campaign mission halfway through - you need to do that Mission Screen. 12 13 216563 GHOST RECON MANUAL.qxd 2/11/02 10:37 AM Page 14

OPTIONS– GAMEPLAY/INPUT OPTIONS– MULTIPLAYER

Gameplay To change a key assignment, select the Config and enter a name for that function you want to remap. You can do this configuration so you’ll be able to identify it There are relatively few Gameplay options, by clicking the function with your mouse. later. If you decide you don’t want to save the and they must be set before you start a Then, click on the Map key button. This will key config, just hit Cancel. Otherwise, type in mission. Each has a box next to it which you bring up a window that tells you which key the the name and hit Accept. can click to turn the option on or off. function is currently mapped to, and which tells you to hit a key to re-assign that If you’ve modified a key config that’s already • Blood On - Whether or not you want to function. If you want to re-map the function, in place, you have a choice of clicking on New see blood when a bullet hits, and pools hit the key you want to use for that function. Key Config and saving it under a new name, of blood underneath corpses. That key will now be attached to that or clicking on Save Key Config, which will function, and the window closes. If you decide overwrite the current one. If you decide to • Record Game - Whether or not you want you like the key assignment the way it is after overwrite the current one, you’ll get a window Multiplayer to record your games so you can re- all, you can click on the Cancel button asking you if you really want to do this. As watch them and save them Here you can set various options for your instead. This will close the window without always, you can click No and avoid multiplayer game not related to the format changing any key assignments. overwriting your key config. If you click Yes, • Show Intro Movie - Whether or not you and rules of the game itself. (Those are set then your changes will be saved. You can also want to see the intro movie every time under the Multiplayer Menu.) delete a key configuration if you’d like by you start the game Already Taken selecting it and then clicking the Delete Key Chat Messages If you remap a function to a key that’s already Config button. Again, you’ll be asked if you Chat messages are pre-scripted messages assigned, the new assignment will override really want to do this. If so, click Yes. If not, that you send out either to your team the old one. As soon as you remap the key, click No. or to everyone in the game during a the function that key was previously attached multiplayer game. to will be unattached, and will have a blank Loading a Key Configuration space next to it in the list. You’ll want to re- Clicking on this takes you to a similar window To set a message, click on a slot in the Chat map a key for that function as well, if you as Save Key Config. You’ll have the option of Messages window and then click on the Edit intend to use it in the game. loading a key config, deleting one, or Chat Message Button. This will bring up a canceling the operation, and a list of saved window where you can type in or edit your key configurations to choose from. You can chat message. Clicking on Accept saves the also Cancel out of this screen. message and any changes you’ve made to it, and takes you back to the Multiplayer Options Input Mouselook Reverse Y Screen. Clicking on Cancel aborts any Input Options control how your input reaches Clicking on this box changes the orientation changes and also closes the window. the game. In practical terms, that’s your key of your mouselook. If you turn on this option, configuration and how your mouse interprets moving the mouse forward now moves your Once you’ve entered the text of a message, it the Y axis (up and down). viewpoint down, and moving it backward will display in the Chat Messages window. To sends your viewpoint up. Clicking this off the right of the window is a checkbox for The center of the Input screen is a window restores the normal mouse look. Team Chat. Clicking on this means that the listing all of your key inputs and their current message only goes out to your team when assignments (which key you hit to get that you send it. Otherwise, everyone in the game effect). There are two tabs at the top of this Saving a Key Configuration sees it. (In other words, it’s a good idea to window, labeled Action and Command Map. If you come up with a Key Config that you like, make sure that only your teammates see “Go These are clickable, and selecting them you’ll probably want to save it. To do so, click left while I draw the fire from that bunker,” brings up the list of assigned keys for, on the Save keys button at the lower right of and a better one to make sure that someone respectively, the Action Phase and the the screen. This brings up the Saved besides your teammates sees “I own you.”) Command Map. Configuration Window. Click on New Key

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OPTIONS– MULTIPLAYER OPTIONS– GRAPHICS

Each chat message in multiplayer is assigned Multiplayer - Why Change Shadows? a key (1 through 9 on the Numpad is the Main Menu Only The higher the detail you choose, the more default setting). To send your message out, processor power it takes to draw them simply press that key. You can send the same The following settings appear under accurately. This can contribute to the speed message as many times as you like, though Multiplayer Options, but can only be changed of your game diminishing. If you feel the it’s considered impolite to flood other players when you access the Options Screen from game’s moving unnecessarily slowly, try with chatter while they’re trying to shoot you. the Main Menu. Once gameplay starts, you turning down the level of detail on the cannot alter these options. shadows. On the other hand, if your system To edit the text of the message, select a has the power to handle them, you should Behind Firewall message and then click on the Edit Chat turn them up as high as you like to add to the Message button. This will bring up the text of Clicking this lets the game know that you are realism of gameplay. the message, which you can change. Click on playing (or hosting) from behind a firewall. Graphics Options allow you to change both Accept to keep the changed text, or Cancel The firewall may interfere with the operation technical and cosmetic aspects of the way to go back to the old version. of the game by blocking the default ports, Ghost Recon appears on your system. Show Dead Bodies and clicking on this lets Ghost Recon know Clicking this on and off determines whether Server Name Resolutions to look for available ones. cadavers stay on the field of battle after At the left of the screen is a list of possible This lets you create a name for your server if they’ve been killed. Note that even if you Choose Network Interface Card screen resolutions. Ghost Recon will auto- you’re going to host a game. This name will switch this feature off, the location of corpses select one for you when you install the game, appear in the Server Name list on the This lets you select the network card you’ll be will still be noted on the Command Map. Multiplayer Screen. using to access the network with the game but if you want to change it, you can. Just on it. You can scroll through your options - scroll down the list until you find the screen Compress Textures Allow Remote Access resolution and color-bit depth you want and generally NIC and modem choices - by Compress Textures depends on your video then click on it. You can click this on and off to allow people clicking the left and right arrows around the card. If your card supports it, having outside your server - if they have the correct card’s name. Textures Compress Textures on reduces the size of all password - to access your server settings textures in the game so that everything looks Join Port There are three options for Texture Detail: and alter them. more crisp. If this is not available through Map, Character, and Effects. Each can be set This selects the port through which you your video card, the option is grayed out. Remote Access Password to High, Medium or Low. Map Textures join games, and through which players Reducing textures also gives a slight modify the way the terrain appears in your This allows you to set a password for can join a server which you set up on your performance increase. It is recommended game. Character Textures changes the way Remote Access. current computer. that you turn it on if possible. character models appear, and Effects MotD Textures determines how detailed the effects Character Smoothing If It Ain’t Broke... are. Generally, the higher the setting, the MotD, or Message of the Day, is a string of Turning on Character Vertex Weighting better the game looks, though turning them informational text that people will read when Most likely, you’ll never want to touch the allows characters to move more smoothly in down may improve performance. they click on the Info button for your server. Port settings in Ghost Recon. The default the game. Weighted vertices can make the Clicking on the MotD text field lets you type settings will provide you with the most game run more slowly than normal. in a new message or edit the current one. popular port numbers for the game, meaning Shadows that you’ll see and be seen by the maximum To the right of the list of screen resolutions Player Name number of servers and players out there. are the options for vehicle and human This allows you to set the name you’ll be About the only time you might want to shadows in the game. Vehicle shadows have known by in multiplayer games. change your port settings manually (unless three choices: None, Low LOD (level of detail) you really want to keep your server private) and Detail. Human shadows have four: None, would be if you were playing behind a firewall, All Low LOD, Team Detail Enemy Low, and All and only certain port numbers were open. Detail. To choose a setting, click on it with your mouse.

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OPTIONS– GRAPHICS OPTIONS– SOUND

Maximum Bullet Holes Z-Buffer Depth Master Switch This allows you to set the maximum number Z-Buffer Depth changes how well the game To turn a sound option off or on, click on the of bullet holes that will appear onscreen at sees distinct objects that are behind one Master Switch box next to it. Doing so turns any given time. To decrease the current another. The higher your Z-Buffer Depth that option completely on or off. An X in the number, which defaults to 100, click on the setting, the better. At worst, your Z-Buffer box means that the sound option is on, while left arrow. Each click reduces the setting by Depth should be equal to the number of bits an empty box means that it is off. 1. To increase it, click on the right arrow. you select for your Resolution. 100 is the maximum number you can set this Volume option to, and 0 is the minimum. Mods Each sound option also has a volume setting. This screen allows you to use third-party Volume can be set anywhere from 1 to 10 Gamma Setting (10 being the loudest) by clicking on the left modifications to Ghost Recon. Red Storm Sound options let you determine what sounds This option allows you to change the Gamma and right arrows that bracket the current does not officially support mods, and do and don’t play in Ghost Recon, as well as Setting, i.e. the brightness, on your monitor. volume setting. Clicking on the right arrow any modifications to Ghost Recon from setting their relative volumes. There are four It defaults to 50, and can be increased or increases that option’s volume, while clicking a third party may hinder the performance sound options that can be set: decreased by clicking the right and left of the game. In addition, the Ghost Recon on the left arrow decreases it. arrows. Your Gamma Setting increases or Mission Editor, IGOR, can be found in • Master - Controls all sound, including decreases by 10 every time you click on one Use Alternate Sound Cache the directory you installed the game to. Effects, Music and Voice. of the arrows. Be careful; if you set your IGOR is not officially supported by Red Some older sound cards may not produce gamma too high or too low the screen will go perfect audio for Ghost Recon. In that case, Storm Entertainment. • Effects - Controls the level of sound either all black or all white, and the game will you can select Use Alternate Sound Cache by effects like gunfire, vehicle noises, etc. become unplayable. Models clicking on the checkbox. This allows the card to use an alternate approach to reading the You can set the level of definition (i.e., how • Music - Controls the level of the sound files, producing better audio quality for sharp they are) on the character and tree background game music. Fast Changes your game. If you select Use Alternate Sound models in Ghost Recon to High, Medium or To scroll through the Bullet Hole Max or Cache, you'll need to quit Ghost Recon and Low. The higher the level of detail, the • Voice - Controls the level of Gamma Settings quickly, click on the then re-start it for the change to take effect. crisper and more realistic they look. The in-game voice. appropriate arrow and hold the left mouse lower level of detail enables higher button down. This will let you speed through Use EAX performance of the game. Each sound option has a Master Switch the range of settings. EAX is the environmental sound used for and a volume setting. Ghost Recon. It provides the audio ambience for the various spaces you'll be playing in, Effects Detail from the echoes you'll hear in caves to the Particle Detail allows you to set how clearly reverberation of distant artillery. Normally, the particle systems (fire, sparks, smoke and you'll want to leave EAX on, but if there's so forth) in the game appear. There are three trouble with the way the ambient audio settings: High, Medium and Low. The lower sounds, you may want to switch it off. Note the setting, the more your system that you cannot switch EAX off or on during performance is likely to improve. an actual mission. Between missions, however, you can change this setting.

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QUICK MISSION STARTING A GAME

Next to the list of difficulties is a list of Game You can start a game of Ghost Recon either those marked with an X are special Types. These are the sorts of mission types by beginning a new campaign or by calling up objectives. Completing a special objective you can set up. They come in three varieties: a saved campaign. If you are loading a saved unlocks a Specialist, whom you can then game, you will start play immediately at the insert into your platoon on following • Mission - You play the mission as point where the game was saved. missions. Each of the first 12 missions has a in the campaign game. special objective. If, however, you are starting a new campaign, • Firefight - No objectives, just kill or starting a mission from the beginning in an Achieving all numbered objectives completes or be killed existing campaign, you will find yourself at the mission successfully. Once the mission the Briefing Screen, which is the first step on has been completed, it ends, and you • Recon - You need to make it from an the way to the new mission. are taken to the After Action Record The Quick Mission Screen lets you pick a insertion zone to an extraction zone (AAR) Screen. Any special objectives single mission to play in a variety of formats, on the other side of the map. must be completed before the last core without starting a campaign. As noted objective, as you won’t get a chance to try previously, you must unlock that mission You can select the option you choose from them afterwards. space in a previous campaign. Until a mission each of these lists by clicking on it. has been unlocked, it will not appear on the mission list. Load Saved Game Default Objectives Clicking on this button takes you to the Load Wiping out all enemy forces is considered When you access the Quick Mission Screen Saved Game Screen. a default objective. If you eliminate all from the Main Menu, you’ll see a list of resistance, even if you don’t meet all available missions at the upper left. A series Main Menu numbered objectives, the mission is of images from the currently selected Clicking on this button takes you back to the considered to have been completed mission will play next to the list. Clicking on a Main Menu. Briefing successfully, and you can move on. However, mission selects it. The Briefing Screen gives you everything you completing a mission in this fashion does not Start meet special objectives, and thus does Difficulty and Game Type need to know in order to start a mission. It Clicking on this button starts the selected lays out where your platoon is going, what not unlock Specialists unless you completed You can play a Quick Mission in any of three mission at your chosen difficulty and your objectives are, and what the current the Special Objective prior to wiping out the difficulties: Recruit (the easiest), Veteran, or game type. situation is. last enemy. Elite (the hardest). The same benefits and handicaps apply to these levels of difficulty At the top of the screen is the mission here as they do in the campaign game. Briefing Text designation. This tells you which mission in the campaign you’re about to undertake. Below the Objective List is the text of your Each mission has a numerical designation briefing. This lets you know what the current REPLAYS (M01 to M15) as well as a code name, such situation is, where you are going and why you as Iron Dragon. are going there. The text briefing is also read Clicking on the Replays button on the Main To exit this screen, click on the Main to you. You can toggle the sound portion of Menu takes you to the Replays Screen. Here Menu button. That will take you back to the Objective List the briefing on and off by clicking the Stop you can replay saved videos of missions from Main Menu. At the top left of the screen is a list of your Briefing/Play Briefing button underneath the past games. objectives. These are the tasks your platoon briefing text. needs to complete in order for you to finish Starting a game replay is very simple. Simply the mission successfully. Some objectives click on the replay you want from the list at are numbered, while others are marked with the left of the screen, then press Start. an X. The objectives marked with a number are the core objectives of the mission, while

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STARTING A GAME STARTING A GAME

Mission Information The top of the screen shows the name of any soldier in any fireteam to select him. At the top right of the screen is a list of The right side of the screen shows you the and specialty of the currently selected This makes his image appear in the center of the various decorations the currently World Map, an image of the region your soldier. His image appears in the center of the screen, puts his name at the top of the selected soldier can earn or has earned. platoon will be going into. There is also a the screen. screen, and allows you to move him between These include: Command Map, which shows cycling images fireteams or drop him entirely. Fireteam Designation Bottom Row: related to each mission objective. You can switch back and forth between the two by At the top left of the screen is the fireteam Each fireteam button also has an arrow on it. • Combat Infantry Badge (CIB) - This is clicking on the named tabs at the top of designator. This lets you assign individual Clicking the down arrow allows you to move given after a soldier has participated the map. soldiers to fireteams. You can have up to soldiers between fireteams or to place a in one combat mission. It is given six soldiers assigned at any given time, and previously unassigned soldier on the posthumously if the soldier is killed Underneath the map is some basic a maximum of three per fireteam. You can fireteam. A double up arrow indicates that by in the line of duty. information about the mission, including the move soldiers between fireteams, so long clicking the button, you’ll be promoting him name of the region, the date the mission is as you don’t exceed any maximums within that team. • Campaign Ribbon 1 - This is awarded if starting, the time of insertion into the field, (even temporarily), and you can leave a a soldier has participated in any of the Soldiers and local weather conditions. Weather is fireteam empty. missions that make up the first part of extremely important in Ghost Recon, as it Beneath the fireteam designator is a list of the campaign. can affect both visibility and hearing for your The fireteam designator has four buttons the soldiers currently available to be troops in the field. If you’re counting on across the top: A, B, C and X. The first three assigned to your platoon. The list has two • Campaign Ribbon 2 - This is awarded if perfect weather conditions for each and correspond to your Alpha, Bravo and Charlie tabs: Standard and Specialist. The Standard a soldier has participated in any of the every mission, you’re in for a surprise. fireteams. The fourth lets you remove the list is your basic list of candidates for the missions that make up the second part currently selected soldier from his fireteam. platoon. It consists of soldiers with basic of the campaign. Screen Buttons If a fireteam is full and you select a soldier statistics. Each soldier has a class At the bottom right of the screen is a set of not currently on that team, then its button is (Rifleman, Sniper, Demolitions, Support) and • Campaign Ribbon 3 - This is awarded if three buttons: a left arrow, a box, and a right grayed out and cannot be selected. If the a name, and there are 12 soldiers in the list. a soldier has participated in any of the arrow. You will also find these buttons on the platoon as a whole is full and you select The Specialist Tab shows the list of missions that make up the final part of Platoon Setup Screen. Clicking on the Left someone not currently assigned to that Specialists that you have unlocked. Each the campaign. Arrow takes you back to the previous screen. platoon, all of the fireteam buttons are Specialist also has a name and a class, as Top Row: Clicking on the Right Arrow closes the grayed out, and cannot be selected. Unless a well as above-average skills. Briefing Screen and takes you to the next soldier currently assigned to a fireteam is • Purple Heart - This is awarded if the screen. Clicking on the Box pauses the game selected, the X button is grayed out and soldier was wounded on a mission. Specialists and brings up a dialog box that allows you to cannot be clicked. Continue, go to the Options Menu, or Quit. Specialists are those specialized - and • Bronze Star - This, and all other medals, Selecting Continue returns you to the game. Directly beneath the fireteam buttons is special - soldiers whom you can unlock by are awarded for killing large numbers of Selecting Options takes you directly to the the Auto Assign button. Clicking this achieving the special objectives on missions. enemy soldiers and repeated exposure Options Screen. Selecting Quit takes you automatically fills your fireteams with Each Specialist has a unique stat set as to enemy fire. directly to the Main Menu. a default selection of soldiers. However, well as a unique Kit. Many of them use once even a single soldier has been assigned weapons that are unavailable to regular • Silver Star Platoon Setup to your platoon, this becomes the Unassign soldiers, such as the OICW (Objective All button. Clicking it in this state Individual Combat Weapon). • Distinguished Service Cross After you complete the Briefing, you are removes all currently assigned soldiers from taken to the Platoon Setup Screen. This their fireteams. • Congressional Medal of Honor - screen allows you to set up your platoon Decorations which have not been earned for combat, pick your soldiers, allocate Underneath the Auto Assign button is a list are grayed out. their Combat Points and prepare to go of your fireteams and who’s currently into combat. assigned to them. You can click on the name

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STARTING A GAME STARTING A GAME

Statistics Unassigning Combat Points In some cases, special objectives also Each soldier has a set of statistics which If you decide you don’t like the way you’ve require specific kit items. If you attempt include his ratings for the following attributes: doled out your soldiers’ Combat Points, to start the mission without the required simply click the Back button at the lower kit items for the special objective, you’ll • Weapon - His accuracy with his weapons; right of the screen. This will take you instead receive a recommendation that reflected in how quickly the reticle pips back one screen, and when you re-access you take along those items. At this point, you converge when he is the active character. Platoon Setup, the changes will have can return to the Platoon Setup Screen to vanished. If you proceed from Platoon Setup, modify your soldiers’ kits, or proceed into • Stealth - His skill at moving quietly, any Combat Point assignments you make the mission. reflected in how close he can get to become permanent. Screen Buttons an enemy before being detected. Below the Kit interface are the Screen • Endurance - His ability to take physical Kit buttons, which function in precisely the same damage, reflected in the number of In the lower right-hand section of the screen way as they did on the Briefing Screen. wounds he can take. Having a soldier is the Kit interface. This allows you to assign You will not be allowed to advance unless with low Endurance carry too much a field kit to each soldier. Each soldier has you have attached at least one soldier weight may slow him in combat. four possible kits. The default kit for a to a fireteam. rifleman is labeled Rifleman Kit 1, and the • Leadership - His ability to make all of the others are labeled Rifleman Kit 2 through 4. Clicking on the Forward button starts soldiers around him better, reflected by The same pattern follows for all other soldier the mission. a one-dot increase in all skills for all classes. You can scroll through the kit soldiers in his platoon for every three selections by clicking on the right and left dots he has of Leadership. Note that arrows around the kit name. Underneath the a platoon gets the benefit of a single kit name is information on the contents of the leader (the soldier with the highest kit. This includes pictures of the weapons or Leadership rating). The effect is not other items, as well as details of their cumulative, even if you have multiple ammunition capacity. The first number shown soldiers in a platoon with Leadership next to the weapon is the total number of ratings of 8. rounds available, while the second is the number of clips the soldier will be taking into Each skill is rated one to eight. Characters the field. are assigned a single Combat Point after each mission successfully completed, and statistics increases can be bought at a one The Right Tools for the dot per one Combat Point rate. Clicking on Right Job the Plus button next to a skill assigns a Certain missions require specific kit items to Combat Point to that skill. complete. After all, it’s hard to demolish a bridge if you’ve forgotten to pack the demolitions charges. Therefore, if you try to advance into a mission without the required kit for the base mission objectives, you will instead receive a warning letting you know what the mission requires. As soon as you re-kit your platoon accordingly, you’ll be allowed to start the mission.

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ACTION SCREEN ACTION SCREEN

Walking To move to a lower stance, press the Drop The default movement keys are W, S, A, and Stance key (defaults to X). This lowers your D. These correspond to Forward, Back, soldier by one stance. To go from standing to Sidestep Left and Sidestep Right. Forward crouch requires pressing the key once. To go makes the soldier walk forward at a regular from standing to prone requires pressing pace, while Back allows him to step back. it twice. Sidestep Left and Sidestep Right move him to the left or the right. None of these change To move to a higher stance, press the Raise the soldier’s direction. In other words, if you Stance key (defaults to C). It takes two were looking due south when you did a keystrokes to move prone to standing, one to sidestep to the left, you’ll still be facing due move from prone to crouched. The Action Screen is where you actually roll Running south when you’re finished. up your sleeves and play Ghost Recon. It’s Be aware that you may not be able to rise To Run, hold down the Run button (defaults to the section of the game where you simulate You’ll continue to move in whatever direction from a crouch or prone position if you are Right Mouse button) while moving forward. getting into the field with the Ghosts and you select as long as you hold down the under some sort of overhang or other Running increases your rate of movement, going to war. Technically, we call it the Action current movement key. Changing keys obstacle. Also, there is some terrain, and you can run in all upright or crouched phase. Hopefully you’ll just call it fun. changes the direction of your movement, but including deep water, on which you cannot stances. Running while crouched, however, is not your facing. go prone. a great deal slower that walking upright. Gameplay in the action phase consists of several elements: Movement, combat, and Fireteam Stance When you walk in a direction, that soldier’s You can only run while moving forward. command. By combining these elements, you fireteam will follow you wherever you go. When you change the stance of your current Sidestepping or moving back while pressing control the Ghosts as they move through the soldier, the rest of his fireteam changes the Run button has no effect. course of a mission. Stance stance along with him. This is very useful Shuffling Stance is the position your soldier is currently when you have to crawl under obstacles such Movement in. There are three stances in Ghost Recon: as barbed wire, as you don’t need to change Shuffle is a slower and quieter form of At any given time in the action phase, you upright, crouched and prone. Each offers each soldier’s stance individually before the movement than walking. You can shuffle in are in direct control of a single soldier distinct advantages and disadvantages. fireteam can advance. any direction by holding down the Shuffle key (though through the Command Map, you give (which defaults to the Left Alt key) and the orders to an entire platoon). You control how Upright lets you move the fastest. direction you want to move in. You cannot run he moves, where he looks and what stance However, while standing upright you make and shuffle at the same time. he takes. a bigger target. Peeking Looking Crouched offers the best of both worlds - a Peeking lets you look around a corner without You control your character’s perspective smaller target and a medium movement rate. exposing your soldier to undue attention and through the mouse. Forward motion with the fire. Peeking doesn’t move your soldier’s feet. mouse defaults to looking up, while pulling Prone is the most difficult to hit, but moves It just shifts your perspective to the side of back makes him look down. Moving to the left the slowest. Also, unless you are moving, whatever you happen to be taking cover or to the right turns the soldier in place. mouselook is limited in prone position. behind at the moment. Note that you can invert this setting from the Options Screen. You can move forward and back and sidestep You can peek either to the left or to the right. while in any of the three stances. Peek Left defaults to the Q key, while Peek Your soldier will always move in the direction Right defaults to E. The peek remains in he is currently facing. Changing his facing effect as long as you are holding down the while he is moving will change the direction Peek key. As soon as you release it, your he is moving in. soldier’s view returns to normal.

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ACTION SCREEN ACTION SCREEN

Switching Fireteams Doors Firing previously can be re-inserted and used until You can move between fireteams instantly Many of the buildings you will encounter in To fire your weapon, press the Use Item key it is emptied. by pressing the fireteam’s hotkey. These Ghost Recon will have closed doors. To open (defaults to Left Mouse button). This fires default to 1 for Fireteam Alpha, 2 for a door, walk up to it and press the Action the currently selected weapon at its current Reloading is not instantaneous. Your reticle Fireteam Bravo, and 3 for Fireteam Charlie. button (defaults to Space Bar). The door will Rate of Fire. will change to show the progress of your Hitting a fireteam’s hotkey instantly selects then open, unless someone is standing in the reloading procedure. When it finishes, the the leader of that fireteam and gives you way, in which case it will wait until that figure The Use Item key also uses in-hand items reticle reverts to normal. You cannot fire control of that soldier. If the leader of the moves before opening completely. such as Demolition Charges and Binoculars. while reloading, but can start immediately fireteam is down, you’ll be given control of once the reloading process finishes. the next ranking team member, and so forth. Some doors cannot be opened. Others will be Rate of Fire If the entire fireteam has been killed or locked, but can be opened by shooting them. The Rate of Fire is how many rounds your incapacitated, then attempting to select that weapon squeezes off each time you press the team has no effect. Fire button. Depending on the weapon, it Out of My Way can have one or more of the following rates of fire: Actions If you find that you’ve entered a space, such as a small room, that you want to leave, but The Action button is used to perform an • Single Shot can’t because the rest of your current action or use a specific item. It defaults to fireteam has filed in behind you, you have two the Space Bar. Actions that you can perform • Three-Round Burst options. First of all, you can simply turn and include opening doors and taking control of walk out by going through where your allies machine gun emplacements. • Fully Automatic are standing. They will shuffle out of the way Zoom In and Zoom Out and eventually let you out. Otherwise, you can You can switch between various rates of fire Some of your weapons allow you to zoom in jump to the Soldier Cards and switch to the for a weapon by pressing the Next Selective for a better look. Zooming in (also known as .50 Caliber Machine Guns soldier at the back of the fireteam. Once he’s Some missions feature emplaced .50 caliber key (which defaults to F). Checking the Sniper Mode) gives you a much clearer view of active, you can simply exit and the rest of the machine guns which you can have a soldier Weapon Indicator at the lower right of the things on the map that are far away, but limits fireteam will follow. take command of and fire. To take command Action Screen will tell you which fire mode your field of view. Zooming back out makes of a machine gun emplacement, have a you’re in. distant targets that much less distinct, but lets you see more of the battlefield. soldier walk up to it, and then press the Combat Action key. This will give you control of the Switching Weapons machine gun, which you can direct as you Combat, in its simplest form, involves You can switch between your primary and To switch to Sniper Mode, press the Weapon would a soldier by moving your mouse. shooting, blowing up or otherwise wreaking secondary weapons by pressing the swap Zoom In key (which defaults to R). To go back havoc on your enemies. To do this, your weapons key (defaults to ~). Hitting this key to normal view, press the Weapon Zoom Out You can fire the machine gun by pressing the soldiers are equipped with a variety of swaps out your current weapon for the other key (which defaults to T). You can switch Use Item key. However, if you fire the weapons ranging from pistols to anti-tank one you carry - Primary to Secondary, or between modes while you are moving. machine gun for too long, you run the risk of weapons. Each character goes into combat Secondary to Primary. overheating it. When the gun first starts to with two weapons, a primary and secondary, For soldiers other than snipers, the reticle overheat, you’ll see wispy white smoke which you can switch between without penalty. Changing Magazines and other screen elements do not change emerging from the barrel. If you continue Reloading is simply a matter of hitting the while you are in Sniper Mode. You simply see firing, eventually you’ll see black smoke. This Change Magazine key (which defaults to the less of the field, but in more detail. For means the gun has overheated, and you will Z key). Doing so swaps out the current clip snipers, the view does change and the area not be able to fire again until the gun cools and inserts a new one, regardless of whether outside your scope fades out as you zoom in. down. To leave a gun, simply move in any or not the clip is empty. A clip is only If you have a mouse with a mousewheel, it direction, and you will no longer be controlling discarded if it is completely empty. also serves as a default zoom control. the gun. Otherwise, a clip that has been popped out

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ACTION SCREEN THE ON-SCREEN INTERFACE

However, instead of skipping up levels of This is what you see when you are actually in the Terrain zoom, it provides a smooth zoom in and action phase of Ghost Recon. Most of the Terrain is the basic landscape of the game, zoom out. screen is taken up by the currently selected including trees, bunkers, buildings and so character’s view of the world. In other words, Binoculars forth. Most terrain can be moved across by you see what he sees, whether it be trees, walking. Steep terrain may not be accessible Binoculars are best described as working like buildings, tanks, enemy soldiers or driving rain. at all. While there will be cliffs and other “a sniper rifle that doesn’t fire.” They provide terrain hazards in Ghost Recon, you will not a much better long-distance view than most In-Game Screen be able to walk over a cliff or otherwise injure weapons, but have no impact on the enemy. Elements a soldier by means of the terrain. Binoculars are used by making them the active weapon, then pressing the Use Item The bulk of what you’ll see in the game can best be described as the game itself. This includes: Visibility of terrain varies according to key. Your view will then change to reflect ambient light and weather conditions. the use of the binoculars. Friendly Troops Refugees Demolitions Charges There are two varieties of friendly troops: those attached to your platoon and those who are Refugees may be dressed like hostile soldiers, Certain missions require that you plant however, they are unarmed. Shooting demolitions charges to complete objectives. working in concert with you. Members of your various fireteams will be easy to pick out, as refugees is considered counter-productive, To use a demolitions charge, select it as the and may cause you to fail certain missions. active weapon and move to the spot where their names will appear as the reticle sweeps you want to drop the charge. Pressing the over them. Other friendly troops will not generate this effect, but will be identifiable by Use Item key drops the charge. It will then Rescuing Hostages detonate at the end of the mission on its their uniforms and by the fact that they will Certain missions require you to rescue own accord. move in concert with your troops without opening fire. hostages or to take enemies prisoner in Claymores order to complete objectives. Hostages will Hostiles remain in place even if you eliminate their Claymores are dropped on the field like Hostile soldiers are those enemies who are captors, so in order to get a hostage to demolitions charges. At this point, the follow you, you’ll need to have a soldier run weapons indicator changes the claymore icon trying to eliminate you and your platoon. They carry weapons, and generally dress in either into them. Once the hostage has been to that of a detonator. Pressing the Use Item bumped, he or she will follow the soldier who key again sets the claymore off. Be aware civilian clothing or regulation uniforms for an opposing military. Hostiles will not register any bumped them. You can switch the soldier the that there is also a small area of lethality hostage follows by having a different soldier directly behind the claymore as it is detonating. name text when the reticle sweeps over them, but they will react to evidence of your presence bump them. Sensors (sight, sound, or the fact that one of their allies has suddenly been shot). Enemies eligible to be taken prisoner can be Sensors function like an extra soldier in captured in the same manner, i.e. by having terms of detection. When a hostile or a Vehicles a soldier bump them. Bear in mind that most vehicle passes within detection range of a A wide variety of military vehicles, ranging from enemies are not eligible to be taken prisoner, sensor, they appear on the command map. and will fire if you attempt to bump them. Sensors are placed on the field in the same the M1 Abrams tank to the An-74 Coaler, are way that demolitions charges are. represented onscreen in Ghost Recon. Some will be moving and/or shooting at you, while others will be static elements. If a vehicle is in motion, it can be destroyed. You cannot, however, ride, steer or otherwise control any vehicles in the game.

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THE ON-SCREEN INTERFACE THE ON-SCREEN INTERFACE

Interface Elements Threat Indicator Weapon Panel If you are down to 30% of full ammunition capacity on you current clip, the selected There are several additional elements to The Threat Indicator appears at the center of At the lower right of the Action Screen is the weapon changes to appear bright yellow. the on-screen interface besides a view of the bottom of the screen. It serves multiple Weapon Panel. This lets you know which When the clip is emptied, it changes color the 3-D world. These other elements give functions, allowing you to orient the current weapons the current character carries, to red. you additional information that is crucial to soldier without opening the Command Map which is active, and how much ammunition is playing Ghost Recon, including details of your and also displaying the presence of any loaded/left. Reticle weapon, your currently selected soldier, hostiles in the area. At the center of the screen is your reticle. and whether or not any hostile troops are There are two lines to the Weapon Panel. The reticle is your means of targeting where in the vicinity. There are five elements to the Threat The top line is the soldier’s primary weapon, Indicator. The furthest from the center is a while the second line is the secondary you are shooting. Soldier Panel triangle that indicates the nearest waypoint. weapon (or other kit item, such as binoculars This stays absolute no matter which or explosive charges). Two numbers appear There are different reticles for each of the This appears at the lower left corner of the following weapons: screen. It tells you which soldier you have direction the currently selected character to the left of the image of the weapon. currently selected. is facing. The first is the number of rounds left in the current clip, while the second indicates • Sniper weapons The colored pip inside the largest ring of the number of clips remaining for that At the far left of the Panel is a series of three • Assault rifles dots arranged vertically. This is your stance Threat Indicator indicates North. This also weapon. In some cases, the second number stays absolute no matter which direction the is replaced by a dash. This means that # of indicator, and shows you which stance • Light machine guns (standing, crouched, prone) the soldier is soldier is facing. clips is not applicable. currently in. Immediately to its right is an • Carbines icon representing the current soldier, which The outermost ring of the Threat Indicator You can toggle the Weapon Panel off and on also shows current stance. displays according to the selected by pressing the Toggle Weapon Panel key, character’s current facing. It is broken up which defaults to F12. Toggling it off removes • Pistols into quadrants, and serves as your Fire it from the screen. Toggling it on returns it. At the far right are three lines of text. The • Grenades top line shows the soldier’s current health Indicator. The regions that are illuminated state - Healthy, Wounded or Dead. When tell you from which direction you are hearing No Clip Number? • Grenade launchers a character is Wounded, the line turns fire. Active segments of the Fire Indicator are red. Inactive ones are black. There are two reasons for there to be no clip yellow. When the character has been killed, it • Anti-tank rockets turns red. number attached to a particular weapon. The middle ring of the Threat Indicator shows Some weapons, such as fragmentation • Binoculars Below the current health state is the name of the general direction of other units beyond grenades, are simply counted as individual 40 meters on the map. Like the Fire units and are not rated by clips. Also when the soldier’s fireteam, and below that, his or The reticle consists of two parts: the static her last name. Indicator, this is broken up into quadrants you play on Rookie level, certain weapons which are displayed relative to the have an unlimited number of clips available. component and the pips. The static component is always centered on your You can toggle the Soldier Indicator on or off character’s current facing. Active quadrants Hence, there is no clip # shown. display yellow, while inactive ones are screen and represents the center of your by pressing the Toggle Soldier Panel key, current aim. Any firing you do will hit which defaults to F11. Toggling it off removes black. Note that this ring only shows the presence of enemies, and will not detect The bottom line on the Weapons Panel shows somewhere within the area marked off by it from the screen. Toggling it back on the reticle pips. returns it to view. friendly soldiers. which weapon is currently selected. To the right is the Rate of Fire indicator, which The center of the Threat Indicator lets you shows whether the weapon is on single shot, The pips around the reticle represent the know when there’s a hostile within 40 meters three shot burst, or full auto mode. Hitting range of accuracy you have at any given of your current position. When active, it the F key toggles your current rate of fire. moment. The longer you focus on a particular shows red. When it is inactive, it is target, the closer to the center of the reticle transparent, and shows the terrain behind it. the pips move and the more accurate your

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fire is. Any firing you do will hit somewhere Messages The Command Interface is how you control within the area market off by the reticle pips. You will occasionally receive messages and select your soldiers during the action Each time you move, the pips go back out to from the game (or in Multiplayer, from phase of Ghost Recon. It consists of two the edge of their range and your accuracy other players) passing along important elements: The Command Map and the decreases accordingly. information. This includes changes in Soldier Cards. fireteams’ Rules of Engagement, server If your reticle sweeps over a friendly soldier, messages and so forth. These messages You can call up the Command Map by hitting the soldier’s name will appear onscreen will appear in the upper left of your screen. the Left Shift key and holding it. However, as for as long as he is targeted. Hostiles’ soon as you release the Tab key, the names do not appear when the reticle Command Map vanishes. You can call up passes over them. the Soldier Cards by hitting the Tab key and holding it. Releasing it closes the Rules of Engagement Soldier Cards. There are two types of Rules of Engagement: Movement and Combat. If you hit the Control key, you call up whichever element of the Command Interface There are three settings for each set you viewed last. This defaults to the of RoEs. Command Map. Whichever element you call up - and you can switch between the two - For Movement, they are: will stay onscreen until you close it. • Hold - Halts your fireteam in position. The Command Map Hold is signified by a red X. The Command Map allows you to see Night Vision where your platoon is located on the field • Advance - Moves your fireteam toward When fighting occurs under less-than- of battle, and to start them moving by their next waypoint. Advance is signified optimal lighting conditions, you have the inserting waypoints. by a yellow arrow. If a fireteam set to option of turning on night vision. This allows Advance is fired upon, they will drop you to see in the dark, though night vision is At the left of the Command Map are two down to Hold until you manually adjust by no means perfect. It is, however, better tabs, one for the Command Map itself and their RoE. than stumbling around in the dark hoping that the other for the Soldier Cards. Clicking on a no one on the other side can see any better tab allows you to switch between the two. • Advance at All Costs - Moves your than you can. Next to them are three tabs for your fireteam forward regardless of fireteams. They are labeled by name, and opposition. Advance at All Costs is Night Vision can be toggled on and off by allow you to select a team and set its Rules signified by a green double arrow. pressing the Toggle Night Vision key, which of Engagement (RoE). defaults to V. When night vision is on, everything on the screen will appear green. Turning night vision off returns you to normal vision mode. Moving into an area with regular illumination while night vision is turned on may provide inferior vision temporarily. However, you can switch between vision modes instantly.

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For Combat, the RoEs are: The center of the Command Map is the Waypoints To delete a waypoint, right-click. This deletes map itself. This shows you the layout of Waypoints are spots on the map that your the most recent waypoint. If you delete all • Assault - Tells your fireteams to shoot on the mission space. On the map you’ll see fireteams will move to once you start them in current waypoints, the fireteam will stop in sight. This is the default setting, and is landmarks (which often are tied into motion. Setting waypoints also allows you to its current position. signified by the silhouette of a pistol. mission objectives) and other indicators. check your fireteams’ progress when you look These include: at the Command Map. The line between your Only the path for the currently selected • Suppress - Tells you fireteam to shoot fireteam and its waypoints show up on the fireteam will be visible when you look at the on the suspicion that hostiles are nearby. • Your Troops - Appear as white circles map as a white line that lets you see exactly Command Map. Switching fireteams brings They’ll lay down a great deal of fire, with the letter of their fireteam inside. where your troops are going before they up each team’s individual path. but not very accurately. Suppress is The soldier you are currently controlling get there. signified by the silhouette of a pistol appears as a green circle with the Some maps have more than one level that above a plus sign. fireteam’s designation inside. You set waypoints by selecting a fireteam you can plan your team to. Hitting the Stance and then left-clicking the spot on the map Up, or Stance Down keys will move the map • Recon - Instructs your fireteam to • Soldiers - Appear as small diamonds. where you want the team to go. You can set up or down one level respectively. Those take pains to avoid shooting, but they Friendly soldiers appear green, while multiple waypoints in sequence, allowing the sections of the map that have multiple levels will fire back if fired upon. Recon is unfriendly ones appear red. fireteam to move along a preset path. As will have an icon above them. The icon will be signified by the silhoutte of a pistol soon as a waypoint is set, the team will start a circle with a number inside of it. That above a minus sign. • Vehicles - Each vehicle type (including moving unless its RoEs are set to Hold. number indicates what level of that structure tanks, APCs, SAMs and Humvees) has When the waypoint is set, a line appears on your team will find a path to when you click in its own icon. the Command Map between the leader of the the structure. RoE, Cover and Formations fireteam and the waypoint, along which the Firing Arcs Regardless of your RoE, your soldiers Non-permanent items, such as enemy soldier will move. will always seek available cover when you soldiers, only appear on the Command Map if Firing arcs are scans your soldiers do of an stop moving. one of your soldiers has line of sight on them. If you set a waypoint with an invalid path - area when they reach a waypoint. They serve Items that have been destroyed, such as such as one that requires the fireteam to to let your fireteams check for trouble The formation you move in under Recon burned-out vehicles or dead soldiers, appear climb a cliff, or walk through a wall, the path and hopefully take it down before plunging will change, depending on whether you have on the map with a darker color than normal. will flash red. This indicates that the path into a situation. two or three soldiers in your fireteam. With These do not vanish even if your troops no you’ve set won’t work, but the fireteam will do three soldiers, you’ll move in a V-formation, longer have line of sight. its best to get there in any case. The game To set a firing arc, hold down the mouse with one soldier always taking point. With may then attempt to recalculate a path for button when you set a waypoint. After a few two, your soldiers will constantly switch off Moving the mouse over the icon representing your fireteam to follow, though it may not be seconds, a yellow arc will appear on the as lead. one of your soldiers brings up that soldier’s able to do so under certain specialized Command Map. This is your firing arc. You name, so you can identify the disposition of circumstances. While the game is can direct it by using the mouse, thus each member of your fireteams. Also, recalculating your path, the path itself establishing the arc your soldiers will cover At the top of the Command Map are a series moving the mouse over an objective or other appears as a flashing line. The recalculated before moving on to their next waypoint. of tabs listing the fireteams by name. significant map element, such as the path appears as a normal path. Clicking on one of these tabs selects that insertion zone, brings up identifying text. fireteam and makes it current, allowing you If you click on an invalid destination (such to set waypoints for it or change its RoE. At the bottom left of the Command Map as a cliff face) for a waypoint, the cursor screen is a magnifying glass icon. This will flash red and you’ll receive an audio allows you to zoom in on a section of warning letting you know that no waypoint the map. Clicking on it again restores the has been set. normal perspective.

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Soldier Cards Nothing to See Here End Mission The Soldier Cards allow you to switch At the bottom of the Soldier Cards screen is Selecting End Mission ends the mission between soldiers. It also shows you your the Platoon Selector. This allows observers in immediately. It takes you to the After entire platoon’s current status, including a multiplayer game to choose which platoon Action Review screen, and the mission is ammunition, current health and statistics. they wish to watch. It has no function in the considered “Failed.” Soldier Cards are broken down by fireteams. single-player game. Quit As in the Command Map, there are tabs for each fireteam with buttons for each team’s At the bottom left is a magnifying glass icon, Choosing Quit takes you back to the RoE. At the top of the Soldier Cards screen which has no function with Soldier Cards and Main Menu. are tabs for each fireteam, which are grayed is grayed out. out and cannot be selected. Mission Status The individual Soldier Cards give all of the Quick-save and Selecting the ESCAPE key during a mission pertinent information for each soldier. At the Quick-load brings up the Mission Status dialog box. This left is an indicator for which character is is a fast way for you to check your objectives current. Next to that is a stance indicator, Quick-load during a mission, as well as letting you which lets you know if the soldier is standing, Quick-load allows you to load up a game restart, save, or otherwise modify a mission. crouching or prone. Clicking on the stance while in the Action phase. Pressing the The top of the Mission Status dialog lists indicator also selects that soldier as the quick-load key, which defaults to F7, loads your current objectives along with their viewpoint character when you close the up the last quick-saved game automatically. numerical designation. Below that is a series Soldier Cards. Next to it is an icon which If you have a recording going, the quick-load of buttons. will cause you to lose all information about serves as a wound indicator. The icon is in Continue the shape of a human figure, and indicates the mission up until the point where you have where, if anywhere, that soldier has taken quick-loaded. If you view the replay, it will Selecting the Continue button returns you to any wounds. start at that point and go forward. This is the game exactly where you left off. true for all quick-loads that are done while Save Game To the right of the stance indicator are two playing a mission. lines of text that give you the soldier’s name This saves the current game and brings up and specialty. Next to the text are the Quick-save the Save Game dialog. character’s kit items (usually weapons) and If you want to save a game without exiting the Options then an ammunition indicator. This tells you action, press the quick-save key, which how many shots you have in the current clip defaults to F6. This creates a saved game in This brings up the in-game Options Menu. and how many clips you have remaining for a dedicated quick save slot. Restart that particular weapon. At the far right are the soldier’s skills. Clicking on Restart restarts the mission with your current platoon and kit. Any If a soldier has been killed, his or her casualties are erased, all expended card appears red. Slain soldiers cannot ammunition is restored and all hostiles are be selected. back in place. Abort Selecting Abort takes you out of the mission and back to the Briefing Screen.

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FINISHING A MISSION FINISHING A MISSION

A mission is considered finished if either you • Hits - the number of hits the Back Button have completed all of the mission objectives soldier achieved Selecting the Back button gives you a chance or your entire platoon has been killed. When to retry the just-completed mission. Clicking the mission is over, you will be taken to the • Hit % - the percent of shots fired that on the button brings up a dialog asking you if AAR screen. In some cases, you’ll be shown found a target you want to retry the mission. If you select a brief cut scene before you go to the AAR Yes, you’re taken back to the Briefing Screen screen, but not in all cases. • Kills - the number of kills registered by for the mission. If you choose No, you return the soldier to the AAR Screen. After Action Review (AAR) Screen • Decorations - whether or not the soldier will be decorated for his performance Saving a Replay The AAR Screen shows you how you did on If you choose to save a mission replay, you’ll the just-completed mission. It gives you a View Replay be taken to the Save Replay Dialog. detailed listing of how you performed on the Selecting this button allows you to watch a mission overall, as well as individual replay of the just-completed mission. statistics for each of your soldiers. When you enter this screen, you will see a text box that lets you type in a name for the Save Replay Mission Info replay you want to save, as well as a Selecting this button lets you save the replay This shows you the basic details of the scrollable list of all currently saved replays. of the just-completed mission for later There are two buttons on this screen: OK mission. It includes mission type, difficulty, viewing through the View Replay menus. elapsed time, best time and fastest player. and Cancel. Selecting Cancel takes you back to the AAR Screen without saving your Menu Button Objective Status replay. Selecting OK saves the replay before Pressing this button brings up the in-game taking you back to the AAR Screen. Each mission objective is listed here, along menu. This is identical to the menu you call with an indication of whether you succeeded up during gameplay with the ESCAPE button. or failed its conditions. Note that it is possible to succeed at some missions Forward Button without meeting all mission objectives, if the Selecting the Forward button advances you default objectives have been met instead. to the next screen. If you’re playing a Platoon Status campaign, this will take you to the next mission’s briefing screen. If you’re playing a This displays a list of all of the soldiers in quick mission, you’ll go to the Quick Mission your platoon for the previous mission. Each is Screen. If you select Yes, you’ll be taken to listed with the following information: the Quick Mission Screen. If not, you’ll be taken to the Main Menu. • Name - the soldier’s name In a campaign, the Forward button is grayed • Specialty - the soldier’s class out if the mission is considered “failed.”

• Status - whether the soldier is healthy, wounded or dead

• Shots - the number of shots the soldier fired

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MULTIPLAYER MULTIPLAYER

Multiplayer gaming allows you to play with LAN Game List There will be a box on the screen for a Join Port others, either on a local network or via the The LAN tab on the Game List shows you password. If the game you are joining You may need to enter a Join Port if you are Internet. You can either set up your own games on your local area network. Listed for requires one, enter it in this box. Not all trying to connect to an Internet game that server and host a game, or join someone you will be each game by server name, as games require passwords - it must be isn’t using the default setting. The person else’s game. Clicking on the Multiplayer well as the following information: specially set by the host. If you try to join hosting your game will be able to tell you the button on the Main Menu takes you to the a password-protected game without entering port setting, and you will be able to enter it, Multiplayer Setup Screen. • Ping Rate a password, you won’t be allowed to advance along with the game’s address, in the field at to the next screen and you’ll get a dialog the bottom of the game list. Multiplayer Setup • Mode box indicating that you’d entered an This screen lets you either join an existing incorrect password. game or take the steps toward setting up a • Number of Players Internet Game List server of your own. • Password Icon - This informs you Clicking on the Internet tab brings up this Create Game as to whether or not the game is list, which is similar to the LAN list. It Clicking on this button allows you to set up password protected provides the same information about a game on your system, creating it available games as the LAN list, and offers from scratch and using it as your server. • Current Game Status some additional options as well. Clicking Create Game takes you to the Player Setup Screen. • Active Mod The list of server names here shows all of the server addresses that you’ve chosen to save. You can select a game by clicking on it. This The game will automatically look to see if will highlight the game and allow you to join it games are available at these sites for you Player Setup when you enter this screen. (assuming the game isn’t full, in progress, or This screen allows you to set yourself up to otherwise locked off). play in a multiplayer game. Here you can Underneath the list of server names is a text select your soldier type, join a unit and see field where you can type in the address of a At the bottom of the list is the Info button. details of the mission you’re about to play. Clicking on the Info button gives you more new server you want to check for an available game. Clicking on the Add button adds the information about the game you’ve selected. You’ll see this screen regardless of whether server to your list. Selecting a server from If you have no game selected, this button will you’re joining a game (in which case it’s the the list and clicking on the Delete button be grayed out. only one you need to worry about) or starting removes that server from your list. Clicking a server (or you may wish to alter the server the Info button gives you information on the Game List If you decide that you don’t want to join settings before launching the game). currently selected server, and if no server is This portion of the screen lists all of the a multiplayer game after all, just select selected, the button is grayed out. currently available games, as well as a bit of the Main Menu button at the lower left of information about each. The list has two the screen. This takes you back to the Persistent Settings Clicking on the Refresh List button makes tabs, one labeled LAN and the other Internet. Main Menu. The multiplayer game settings will pick up Ghost Recon run through your list of servers Clicking on the former shows you all of the where you left them in your last game. This again to see if there’s been any change in games of Ghost Recon currently running on Joining a Game prevents you from having to go in and change status since the last time you looked. your LAN, while clicking on the latter shows Joining a game requires two steps. First, things every time if you’ve found a set of you all of the currently available games on select the server you want to join. Then click settings you’re comfortable with. At the bottom of the screen is the Main servers you’re familiar with out on the Net. on the Join Game button at the lower right of the screen. This will take you to the Menu button, which takes you back to the Player Setup Screen, and allow you to get Main Menu if you click on it. ready to play.

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change their viewpoint during the game by Game Information Message Window Soldier/Roster using Soldier Cards Note that you cannot join To the right of the Soldier/Roster area of the At the lower right is a message window, At the left of the screen is an area with two a platoon while Observer Mode is selected. screen is the information about the current which allows you to see both server tabs: Soldier and Roster. This allows you to mission for the game. This includes: messages and comments from other players. choose what sort of soldier you’re going to Soldier play, join a unit and decide whether you’re Clicking on the Soldier tab allows you to • Server Name - the name of the server Edit Server going to play or just observe. select what sort of soldier you’re going to you’re playing on Underneath the list of mission objectives is play and what you’re going to be known as in the Edit Server button. Clicking on it takes Roster the game. • Game Type - what style of game you’ll you to the Server Setup Screen. If Remote Clicking on the Roster tab brings up a list of be playing Access is not available, the button will be fireteams for the currently selected platoon, At the very top of this section of the screen disabled on clients. If it is available, the as well as a series of four tabs. Each of the is a window showing the current soldier type. • Map Name - the name of the current button will open a dialog asking for an access tabs corresponds to one platoon in the You can scroll back and forth between map or mission code before taking you to the screen. game. Click on the platoon you want to join to the four options - Rifleman, Demolitions, Beneath that you’ll find a message window bring up its current roster listing. Sniper, Support - by clicking on the left and • Time Limit - how long the game will last that lets you know what’s been going on in right arrows. the game (who’s joined, who’s been elected Each platoon’s roster listing is broken down • Images from the map leader and so forth). These messages will into three fireteams, and each fireteam’s Underneath the soldier class designator is a scroll up from the bottom of the window. roster consists of three lines. On each line window that shows you what your soldier Beneath that is a box marked Ready. Clicking you will find three bits of information: Player looks like. This varies by platoon - if you on the box indicates that you are ready to Request Eject Name, the number of votes that player has change your platoon in the Roster section play. When everyone in the game clicks on Clicking this button starts a vote to eject for squad leader, and a checkbox. The of the screen, then your soldier will Ready, the game begins. a player. When you click on it, the Eject checkbox allows you to cast your vote for change appearance. Player window comes up. On the left is a squad leader. To cast a vote, click on the box list of all players on the current server. On next to the player whom you want to vote for. Below the image is a text box where you can Warning the right are three buttons: Eject Player, Underneath the roster listing is a box name the soldier you want to play. Type in If you are hosting the game, do not click on Don’t Eject Player, and Cancel. To start a showing the other players in the game. To the name you want to be known by on Ready unless you have all game options set vote to eject a current player, click on add your soldier to a fireteam, click on an the server. This can also be set in the the way you want. Otherwise, you run the risk the player’s name at left and then click empty spot on the fireteam you want to join. Multiplayer options. of having the game suddenly start while on the Eject Player button. This registers Your name will appear in that slot, and will you’re still setting things up. your vote to kick the player off the server, be grayed out in the listing below. The next item down is the kit selection area. and sends out a message to the other Here is where you select the kit for your players that a vote has been called regarding Observer Mode soldier. The name of the kit appears in a text Next to the Ready box is an indicator telling that player’s possible ejection. Once a vote At the very bottom is a box labeled Observer window, while the kit’s contents appear below you how many people have indicated that they has started, the other players have one Mode. Clicking on this box puts you into it. There are a limited number of kits are ready out of the number of people in minute (with updates sent out ever fifteen Observer Mode, which lets you watch, (including specialist kits) available, which you the game. seconds) to vote. Abstaining from voting instead of playing. When you go into can scroll through by clicking the right and counts as a “no” vote. Observer Mode, click on the player you want left arrows. Below the Ready indicator is a list of mission to follow (and whose eyes you’ll be seeing objectives. They may be full mission Once someone has called a vote, the Eject through when the game starts). When in objectives, or they may be as simple as Player button changes into the Cast Vote Observer Mode, you have no control over “Eliminate all enemies.” button. To vote to eject the player in which soldier you’re attached to at the start question, click on Cast Vote and select Eject of a mission. Observers can, however, Player. To vote against ejecting the player, click on Cast Vote and then select Don’t Eject Player. Clicking Cancel from the Eject Player

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window closes the window without a vote Server Setup Team Selector Co-Op being cast. It is possible to go back into the This Screen is where you set up the server At the very bottom left of the screen is the Co-Op mode has the following three Eject Player window and change your vote, options if you are hosting a game. The entire team selector. This lets you assign platoons game types: simply by re-selecting the name of the player screen is a set of choices that help you define to teams. Next to each platoon number is an in question and re-voting. the game in terms of how long it lasts, what arrow, and each platoon’s number is • Firefight - The map is seeded with restrictions are on it, what map it’s played surrounded by a colored box. Clicking on the randomly placed enemies, whom the Voting is done against the total number of on, and so forth. arrow changes the color of the box. Platoons player must defeat. players in the game. If more than half the with the same color are on the same team. players voting elect to eject the player in • Mission - The game plays precisely like question, he receives a text message Game Details a single-player mission, with the same informing him of this just before he is booted On the right side of the screen is where the objectives, enemies and so on. from the server. If there aren’t enough votes bulk of the choices for the game are made. to kick a player off, the vote ends with nothing They include: • Recon - The players must make it from else happening. the insertion zone to the extraction zone. • Game Mode - Gameplay style. Can be Solo, Note that the name of the host never Cooperative, or Team. Each game type While in Co-Op mode, Random Teams is appears on the list of player names eligible to allows specific play types. automatically switched off. There is only one be voted on. platoon, and you cannot activate Random Map Selection Insertion Zones. Server Info Game Types At the left of the screen is the map selection Clicking on this button shows you current Each mode has three distinct game types, as area. There’s a list of maps underneath a Team server settings by taking you to the Server well as some unique setting dependencies. Setup Screen. However, no buttons except window that shows images from the Team mode has the following three Cancel (which takes you back the Player currently selected map. The selection Solo game types defaults to whichever map is up first, but you Setup Screen) are active. Solo has three game types: can change it by clicking on whichever map • Hamburger Hill - The winner of a Exiting the Screen you’d like to play. You can scroll through the Hamburger Hill game is the team that • Hamburger Hill - The player who spends list of maps by clicking on the up and down spends the most time in the central area At the bottom of the screen are three the most time in the central area of the arrows at the top and bottom of the list. of the map. If no duration is set for the buttons. The left button will take you back to map wins. If no duration is set for the game, the game ends when only one the Multiplayer Setup Screen. The right game, the game ends when only one Below the list of maps is a series of four player is left. However, the last team button is enabled only on the server, and will player is left. However, the last man checkboxes. They are: standing isn’t necessarily the winner. launch the game. The center button, which standing isn’t necessarily the winner. has a square on it, is not. Clicking on the • Allow Observers - Lets people play in • Search and Rescue - The winner is the square button brings up a dialog box with • Last Man Standing - The winner is the Observer Mode team that finds the three hostages four buttons: Continue, Options, Quit and last one standing. Security. Clicking Continue brings you back placed on the map and escorts them • Arcade Mode - Speeds up the game to safety successfully. The hostages to the original screen. Clicking Options takes • Sharpshooter - The winner is the player action and makes soldiers more are invulnerable to fire. you to the Options Screen. Clicking Quit who has the most kills at the end of resistant to damage takes you out of the current game and the game. returns you to the Main Menu. Clicking on the • Last Man Standing - The winner of this • AI Backup - Has the game fill out any game is the last team still alive at the Security button will open a dialog allowing the While in Solo mode, you cannot turn on AI platoons that are short with riflemen end of the game. If time runs out before server to kick players. Backup or Random Teams. Furthermore, the one team can eliminate all of its rivals, Platoon tab of the Player Setup Screen • Random Teams - Assigns players to the win goes to the team with the cannot be accessed. teams randomly most kills.

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MULTIPLAYER MULTIPLAYER

While in Team mode, you cannot change the • Use Threat Indicator - Turns the threat Pregame Session Timeout Escape game Difficulty. Also, a player in a Team indicator at the bottom of the screen in This is a countdown timer between games. Pressing the Escape key brings up the Status game who has not selected a team to join by the action phase on or off. Once it reaches zero, the next game starts. window for the Server Setup Screen, which is the time play starts will be automatically Note that changing the server options resets different from any other in the game. At the assigned to one. • Random Insertion Zones - Causes players the timer to its maximum value in order to bottom of the Status window is a button or teams to be placed randomly on the give players a chance to respond to the marked Eject. Clicking on Eject brings up the map, instead of always in the same changes. The timeout will not reset if you Eject Player window. At the left you’ll see a Mission List start zones. exit the screen by hitting “Cancel,” as no list of all players in the current game. To The game type you select determines changes will be applied. Timeout values eject a player from the current game, click on whether your mission list gives you the Respawn range from 5 seconds to five minutes. his name and then click on the Eject Player names of individual maps or individual missions. Respawn lets you set up how many times Note that you can override the timeout by button on the right. This boots the player a player or team can respawn in a game, and manually starting the game, or by having automatically from the game without a vote • Difficulty - How hard the game is. Can be under what circumstances. There are four everyone in the game click Ready on the being called. The Do Not Eject Current Player Recruit, Veteran or Elite types of respawning you can set: Player Setup Screen. button is grayed out in this window. Click on Cancel to close the window without ejecting a • Next Map - Selects the order in which • None - Once you’re dead, you’re dead. Loading and Saving player. This can be done by any player with new maps are used in the game - either No respawning. Game Settings Server Access privileges. a preset order that includes thecampaign If you come up with a set of Multiplayer game sequence (In Order), random (Random), • Individual - Respawning is limited on an settings that you like, you can save them for or repeated (Same). If you select Same, individual basis. Each person will future use. Simply click on the Save button. Message Window then Max Reps is disabled. respawn the stated number of times, The saved settings are called a script file, At the lower right is a message window, then stay down. and you can also create a script with the level which allows you to see both server • Password - Password, if any, to join editor included with Ghost Recon. To Load a messages and comments from other players. the game • Team - Respawning is limited on a per-team game script file, click on the Load button. basis. Each team has a pool of respawns You’ll see a list of available scripts. Click on Remote Access • Time Limit - How long the game available. Each time any team member the one you want and it will become active. Remote Server Access is password- will go on. dies the team uses one respawn until the Note that a loaded script’s settings do not team limit is exhausted. governed. If you’ve enabled Remote Access take effect until you click OK on the Server on your server, the Edit Server button on the • Type - The style of game you are playing. Setup Screen. The available Game Types will vary • Infinite - Players will keep respawning as Player Setup Screen will be active. If they click on it, they’ll get a dialogue asking for the depending on the Game Mode. Note long as the game lasts. If you load a script that you’ve created that’s that because of this, changing the Game server password (which you set under incompatible with Ghost Recon, you’ll receive Multiplayer Options). Typing in the password Mode will reset the Game Type. Respawn and AI Backup are mutually text messages letting you know what the exclusive. If one is switched on, the other is allows them to enter the Server Setup problems are with the script. In the Screen and make changes. • Max Players - The maximum number of automatically switched off. meantime, the previous game settings will players allowed in the game Kit Restrictions remain active. If someone with Remote Access has entered the Server Setup screen, the host will see • Map Reps - The number of times the This allows you to set restrictions on which OK current map will repeat before advancing kits can or can’t be used in the game. You the Edit Server button on his Player Setup Clicking on OK applies the changes you made, Screen turn red. If he clicks on it, he has the to the next one in sequence. can scroll through them by using the left and and returns you to the Player Setup Screen. right arrows. The kit restriction names option of booting the user from the Edit Server Screen (thus canceling all of that • IFF - Whether IFF (Identify Friend or Foe) describe their parameters. Cancel is switched on. If IFF is on, your shots do user’s changes to the server). Other remote Clicking on Cancel removes any changes not do any damage to teammates. users, however, will not be able to click on you’ve made on this screen and takes you Edit Server while the Edit Server Screen is back to the Player Setup Screen. being accessed by anyone - user or host.

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MULTIPLAYER SOLDIER CLASSES

Multiplayer Gameplay or wait 45 seconds, at which point it will The soldiers in your platoon fall into four main Specialist close automatically. classes: Rifleman, Support, Demolitions and Gameplay in multiplayer is almost identical to In addition to the four default classes, you Sniper. Each class has a unique set of kits gameplay in single player mode. However, may unlock certain specialist characters, Replays (AAR Screen) and serves a unique function in the Ghosts’ rather than going through a briefing and whom you can then attach to your unit. There You can save a replay of the just-completed operations in the field. selection phase, you start immediately in the are a dozen specialists (each of whom also game by clicking on Save Replay. However, Action phase. Gameplay then continues until belongs to one of the other classes), and only the server can record a multiplayer game. Rifleman either the preset objectives are met or the they come equipped with their own weapons. The standard infantry rifleman makes up the time allotted for the mission expires. Moving On These range from the technologically bulk of the Ghosts. A rifleman carries the advanced OICW to the MG3, which can lay If you have a Pregame Session Timeout set, There are two other major differences from M16A2 weapons system, and has the option down devastating support fire. all you have to do to continue is wait. The single player gameplay: Respawning and of attaching the M203 grenade launcher to next game will start automatically. Your other Command Map access. Respawning allows his weapon. choices are to click the square button at the players who’ve been killed in game to rejoin a lower right, which offers you the choice of game in progress. Support continuing, going to the Options Screen, or The support class carries the Light Machine canceling; or clicking the Right Arrow, which Only the platoon leader can issue orders on Guns (LMG’s). The support class is armed takes you to the Player Setup Screen. the Command Map in multiplayer games. If with the M249 SAW (Squad Automatic the platoon leader is killed, the player with Playing on ubi.com Weapon). Because of the extra weight they the second-highest number of votes carry in the field, the support class is also In addition to playing multiplayer locally or becomes platoon leader, and so on down the the toughest of the four classes of soldier. through single internet games, you can also go line. Ties (even those at zero votes) are to ubi.com for multiplayer Ghost Recon action. broken randomly. Demolitions Going Directly to ubi.com If something needs to be blown up, the After Action Review demolitions class will provide the soldier to (AAR) Screen To be able to play Ghost Recon on ubi.com, you'll need to install the ubi.com software do it. Demolitions soldiers are armed with After the mission is completed, you’ll be at the same time you install Ghost Recon. the M4 carbine, and carry a variety of special taken to the AAR screen. At the top of the (If you've already got it installed for another gear, ranging from the M2 demolitions screen is a platoon record that shows you game, you can skip this step.) Once the charge to the M136 anti-tank rocket. the name and performance of each soldier in installation is finished, you'll see an icon that platoon. Included is the soldier’s status, on your desktop. Clicking on that will take Sniper specialty, number of kills, number of shots you directly to the ubi.com web site, The sniper class is the master of the long- taken and number of hits scored. Below the where you can set up or join a game and range kill. Armed with the M24 sniper rifle listing are the cumulative statistics for the play Ghost Recon against competitors from and skilled in stealth maneuvers, the sniper platoon, including kills, shots fired, hits and around the world. can sneak into a location that overlooks the hit percentage. Tabs at the top of this let you enemy’s position and methodically take switch between platoons. Going to ubi.com Within Ghost hostiles out. Recon Underneath the platoon record is a message letting you know whether you won or lost, as You can also join a game at Ubi.Com after well as the elapsed time of the mission. At starting Ghost Recon. First, go to the the lower left is the Save Replay button, and Multiplayer Screen. At the top right, you'll to the lower right is a chat window. To see a button labeled Play it on ubi.com. Click advance out of the AAR screen, click on on that, and you'll be taken directly to the the right arrow button at the lower right, lobby of the Ubi.Com web site. From there, you can join or set up a game.

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WEAPONS WEAPONS

There are a wide variety of weapons available and direction of travel of any units passing M82A1 configuration. The two systems can be for use - or in the hands of hostiles - in Ghost through the area. It is even capable of The M82A1 is a 0.50 cal semi-automatic separated, and the lighter, assault rifle-only Recon. Below is some real-world information determining the difference between tracked rifle. The extreme power of the rounds it fires portion can be used independently of the on how these weapons work, what they and wheeled vehicles through seismic data. makes it ideal for taking out lightly armored grenade launcher. do, and why you might find them useful in vehicles. The weapon is fed from a 10 round M67 Hand Grenade the game. box magazine that is mounted right in front Carbines The M67 fragmentation hand grenade is the of the trigger of the weapon. Unloaded, the M4 Hand-Held current U.S. Army-issue hand grenade. It is weapon weighs approximately 12.9 kg, and lethal to 5 meters, and is capable of causing The M4 carbine is a scaled-down version of M18 Claymore the overall length of the weapon is just shy of the M16 rifle. It fires the same 5.56 x 45 casualties out to 15 meters. It consists of an 1.5 meters. The M18 Claymore anti-personnel mine explosive charge, which is contained in a mm ammunition from the same magazines. consists of a curved rectangular plastic shell Its selector allows for safe, semi-automatic, steel shell. The shell shatters into fragments M16A2 with a layer of 3/4 of a pound of composition and fully automatic modes of fire. when the grenade explodes. The timer in the The M16A2 is the standard U.S. Army issue C3 explosive. It has a fragmentation face of grenade will cause it to explode between 3 rectangular steel fragments designed to rifle. It is semi-automatic, and fires 5.56 x SA-80 and 5 seconds after the spoon is released 45mm ammunition. The weapon is fed by blow out in a fan-shaped pattern. Because of from the body of the device. Just as the M4 is a scaled-down carbine the explosive charge, there is a small area of a 30-round magazine that mounts just version of the M16, the SA-80 is a scaled forward of the trigger. The M16A2 has lethality directly behind the mine, as well as Assault Rifles down carbine version of the L85 Individual the area of devastation in front of the blast. a selective with a safe, single shot, and weapon. It fires the NATO standard 5.56 x M24 3-round burst position. 45 mm round from a 30 round magazine M2 Demolitions Charge The M24 weapons system is the current loaded into the weapon in a bullpup M16/M203 The M2 Demolitions charge is a shaped sniper rifle system of the U.S. Army. It is a configuration. The selector allows the directional charge capable of cutting through bolt-action rifle, firing a 7.62x51mm round. This variant of the M16A2 rifle comes with operator to choose from safe, semi- concrete and other light building materials. It has a 6-round integral magazine, and the M203 underbarrel 40mm grenade automatic, and fully automatic modes of fire. Placed properly, these charges are capable weighs approximately 5.5 kg. The 10x power launcher attached. The addition of the M203 of destroying roads, bridges, and other telescopic sight adds approximately 800 g raises the weight of the weapon from 2.52 Sub-machineguns permanent structures. more to the weight of the system. kg unloaded to approximately 5.48 kg. The MP5 Additionally, the weapon can be outfitted with M203 is a single-shot, breech-loading AN/GVS-5 Binoculars a bipod or iron sights, depending on the weapon. The M203 has a maximum range of The MP5 is a sub-machinegun firing a 9 x 19 The AN/GVS-5 is a lightweight, hand-held intended use for the weapon. approximately 400 meters. During combat, mm pistol ammunition round. The selector binocular-like laser range finder. It has the recommended minimum safe range for allows the MP5 safe, semi-automatic, three- magnification capabilities of up to 7X. With L96A1 firing the grenade is 31 meters. round burst, and fully automatic modes of the battery in place, the system weighs The L96A1 is a bolt-action single-shot rifle fire from a 30-round magazine. The MP5 is OICW approximately 5 pounds. It can determine firing 7.62x51mm ammunition. It has a widely used by both military and police forces ranges out to approximately 10,000 meters 10-round box magazine that feeds just in The OICW, or Objective Individual Combat around the world. with an accuracy of + or - 10 meters. front of the trigger of the weapon. Empty, Weapon, is a weapons system that is MP5SD the weapon weighs approximately 6.4 kg. currently being tested for possible AN/GSQ-187 Sensor implementation by the U.S. Army. The The MP5SD is the MP5 sub-machinegun The AN/GSQ-187 sensor is a placed remote SVD weapons system consists of an assault rifle equipped with an integral silencer. It fires sensor that can pick up enemy movements The SVD, or Dragunov, is a semi-automatic capable of firing the 5.56 x 45 mm a subsonic 9 mm round. This combination based upon several types of input. The rifle firing 7.62x54 mm ammunition of ammunition currently used by the M16 family of subsonic ammunition and integral silencer sensor can detect changes in seismic, Russian design. It is fed from a 10-round of weapons and a 20 mm semi-automatic means that just about the only sound heard acoustic, thermal, and magnetic energy in box magazine that loads in front of the grenade launcher. The grenade launcher when the weapon fires is that of the the area. It can then process this information trigger of the weapon. The SVD weighs barrel is mounted above the rifle barrel, and firing mechanism in operation. The SD and relay to a computer the location, speed, approximately 4.3 kg. the launcher loads from a 6-round magazine variant supports the same modes of fire near the rear of the weapon in a bullpup as the MP5.

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WEAPONS

Light Machineguns M9SD M249 SAW The M9SD is the standard M9 pistol, equipped with a silencer for quieter The M249 SAW (Squad Automatic Weapon) operation. In addition, the SD variant uses is the light support weapon currently used by subsonic ammunition to keep the firing even the U.S. Army today on the squad level. The quieter. It sacrifices power for the silence, M249 fires the same 5.56 x 45 mm but the quietness of the weapon makes it ammunition as the M16, and can even use an ideal backup weapon in those situations the M16 magazines. However, the M249 is where the noise of an assault rifle is more commonly fed from a 200-round box not acceptable. magazine. The weapon only has safe and fully automatic modes of fire. Anti-Tank MG3 M136 The MG3 fires a 7.62 x 51 mm round. When The M136 is a disposable recoilless originally made, the MG3 only supported weapons system that fires an 84 mm HEAT belt-fed ammunition and did not have a box (High Explosive Anti-Tank) rocket capable of for feeding ammunition into the weapon. destroying light armored vehicles. The HEAT However, a specially made drum has been round is capable of penetrating 420 mm of manufactured to hold 100 rounds of linked armor. In addition to the HEAT round, the ammunition, and this configuration is in M136 is capable of firing an HP (High common use. With the bipod mounted on the Penetration) round that is capable of front of the MG3, it weighs approximately penetrating up to 600 mm of armor, which 11.05 kg. is sufficient to penetrate the armor of most main battle tanks. RPK74 The RPK74 is a heavier variant of the AK-74 assault rifle. The barrel has been extended Careful Where You Point and made heavier to support the role of light That Thing machinegun. Like the AK-74, the RPK74 fires The M136 rocket launcher operates under a 5.45 x 39 mm round. The selector allows certain fire restrictions. In Ghost Recon, it for safe, semi-automatic, and fully automatic is always fired over the soldier’s right modes of fire. Empty, the weapon weighs shoulder, which makes it difficult and approximately 4.6 kg. dangerous to use it when peeking. Remember, just because you can see around Pistols the edge of the building doesn’t mean that your M136 can too. There’s nothing quite as M9 frustrating as lining up a perfect shot and The M9 is the current standard issue then uncorking a rocket point-blank into the sidearm in use in the U.S. Army today. It is a wall directly in front of you. 9mm pistol with a magazine capacity of 15 rounds. It replaced the 0.45 cal M1911. In addition, the M136 cannot be fired from a prone position.

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CREDITS CREDITS

Ghost Recon Team Ray Tylak Russian Authenticity Advisor Lee Harker Roman Steponov Producer Steve Wasaff Sam Kalat Darren Chukitus Chris Wells Red Storm Corporate Todd Kelley Yves Guillemot, CEO Chief Designer Engineers Laurent Detoc, President Scott Williams Brian Upton Garner Halloran Steve Reid, Vice President of Associate Producer David Hamm Product Development Robbie Edwards Ubi Soft Europe Philip Hebert Chris Olson, Vice President of International Content Management Lead Engineer Robert Hunt Operations Clark Gibson Editor in Chief Jon Owen Elizabeth Loverso, Director of Serge Hascoet Lead Artists Product Development Eric Armstrong Christopher Port Director of Production Todd Lewis, Director of Engineering Christine Burgess-Quemard Mike Haynes Joe Sauder Jonathan Peedin, Director of Art International Content Manager John Sonedecker Curtis Smith Kevin Perry, Director of Design Travis Getz Travis Getz Jason Snyder Jon Schweitzer, Quality Marketing Quality Control Analyst Craig Staley Control Manager EMEA Marketing Director Derek Earwood Diana Stelmack Laurence Buisson-Nollent Red Storm Support Staff Assistant Designers Greg Stelmack Paul D’Agostino, EMEA Marketing Group Manager Matthias Dohmen Axelle Verny Jeff Wesevich Systems Administrator Gary Stelmack EMEA Brand Manager Marketing Support Scott Reid, Associate Cedrick Delmas Artists Heather Maxwell Systems Administrator Tim Alexander Local Brand Managers Cinematics Jonathan Corum, Accountant Sloan Anderson Soren Lass Mike Cosner Michelle Benson, Human Marcel Keij Jeremy Brown Lead Tester Resources Generalist Thomas DeVries Chris Curry Meg Bachman, Receptionist/ Stephane Catherine Joseph Drust Beau Norris HR Assistant Michael Thielmann Yongha Hwang Testers Manual Writer Antonio Rabanera Ken Turner Richard Dansky Kim Kirchstein Vera Shah Special Thanks Paula Giordana Valeria Iodeserto Kareem Leggett Kristian Hawkinson Prince Arrington, IV Christian Born Jeff McFadyen Doug Oglesby Ryan Garvy Vanessa Leclercq Suzanne Meiler Chris Reeves Darrin Gatewood Evelyn de Vooght John Michel Lucas Smith Joseph Hurdle Localization Project Manager Brian Reynolds Rick Campbell Matt Jacobs Anne Perreau Demond Roger Mike Gibbons Sen-Hao Lai Special Thanks to Dion Rogers Judah Graham Ronan Després Scott Reid Eric Terry Mike Grasso

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CREDITS CREDITS

Ubi Soft U.S. Ubi.com Soundelux Motion Capture U.S. Marketing Engineering Team Provided By Helene Juguet Luc Bouchard Sean McCann Guillaume Plante Sarah Ohring Philippe Lalande Supervising Sound Designer Public Relations Karine Renaud R. Dutch Hill Joe Nolan Marcus Beer Alexandre Begnoche Composer Keith Robinson Creative Services Stephane Caissie Bill Brown Bryon Wanderer Melissa Wilks Louis Lamarche Casting Director Chuck Mongelli David Herman Carole Ruggier Motion Talent David Gene Oh Sound Designer Jim Illingworth Peter Zinda Mari Sakai Chuck Artazone Bryan Cleano Marc Fortier John Flynne Glynna Grimala Kevin Lalli Dialogue Editor Ubisoft.com Jed Dodge Jason Rubinstein Production Manager Joe Toledo Amanda Wyatt Andy McCurdy Producer Kurtis Buckmaster Becky Allen Sam Copur Weapons Provided by North American Technical Support Manager Stembridge Gun Rental Brent Wilkinson Voice Talent Lead Technical Support Representative Carole Ruggier Trent Giardino Dublin James Technical Support Representative Dato Bhakadze Moye Daniel Wayne Duval Kirk Sanford Michael Philip Jason Jennings

Notice All companies, products, persons, personalities and/or names mentioned in this product are intended to be purely fictional and in no way deemed to represent real individuals, companies, products or events. Any trademarks that appear herein are owned by their respective owners and are used solely for literary, creative and first amendment purposes in this fictional work of authorship.

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