Voyage to Hestavar
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VOYAGE TO HESTAVAR AN ASTRONAUTICAL ADVENTURE IN THE ASTRAL SEA FOR CHARACTERS OF LEVELS 8-10 Sample file BY PATRICK TIERNEY CONTENTS CHAPTER 1 — INTO THE VOID 2 VEIL’S EDGE ............................................................................................................................... 2 The Veilborn Institute ....................................................................................................... 2 The Veil’s Edge Embassy ................................................................................................... 2 The Docks ........................................................................................................................... 2 OYAGE TO ESTAVAR THE RESPLENDENT ..................................................................................................................... 2 V H Planar Ships In Combat ..................................................................................................... 2 OYAGE TO HESTAVAR IS AN ADVENTURE IN THE Planar Ships and Initiative ................................................................................................. 3 Astral Sea, and takes place over seven Special Crew Actions ......................................................................................................... 3 days on the good ship Resplendent. A Crew in Combat ................................................................................................................. 3 group of 4-6 characters of levels 8-10 find Crew Casualties .................................................................................................................. 3 themselves aboard a ship transporting Crashing a Ship ................................................................................................................... 4 an ambassador to the city of Hestavar, The Ship and Her Crew ..................................................................................................... 4 a shining city where it is always noon and where, most The Crew of the Resplendent ������������������������������������������������������������������������������������������� 4 importantly,V beings from all across the planes can trade in a Downtime Activities .......................................................................................................... 5 neutral ground. The markets of Hestavar are legendary, and if THE AStraL SEA ....................................................................................................................... 5 the characters get the ambassador there safely, they can gain Mutability ............................................................................................................................ 5 accesss to the city itsself. Gravity ................................................................................................................................. 6 However, dangers lurk in the Astral Sea as well. The rogue Events in the Astral Sea ..................................................................................................... 6 Mind Flayer pirate Admiral Qerbekt wants access to the CLASH WITH THE DAQUIN .......................................................................................................... 7 treasures of Hestavar as well, and they will stop at nothing to Encounter: The Daquin ..................................................................................................... 7 achieve their goal. This means that diplomatic ships like the The Daquin’s Strategy ...................................................................................................... 10 Resplendent are in danger. Qerbekt dreams of the places he The Aftermath ..................................................................................................................10 could go flying under a stolen diplomatic flag. This adventure is divided into three sections. The first CHAPTER 2 — INTRIGUE IN GI’IR 12 section, Into the Void, includes all the information needed to GI’IR ........................................................................................................................................12 have an adventure in the Astral Sea. This includes updated The Shore’s Leave ............................................................................................................. 12 rules for ship combat that covers ships that can traverse the Talking to Saul ..................................................................................................................13 Astral Sea and rules that cover the changeable physics of the Talking to Crag .................................................................................................................13 plane. It also has suggestions for activities that characters can Ship’s Chandler and General Store ��������������������������������������������������������������������������������� 13 do to fill their downtime on the ship between major story Gi’ir Monastery ................................................................................................................. 14 beats, as well as random events that can happen in the Astral Azharin ..............................................................................................................................14 Sea. Finally, it covers the first major story event, an attack by TIPS FOR INTRIGUE IN GI’IR ...................................................................................................... 14 the Daquin, a ship in Qerbekt’s fleet. Jirrath .................................................................................................................................14 The second section, Intrigue in Gi’ir, features information on the islet of Gi’ir, a small inhabited rock in the Astral Sea at CHAPTER 3 — OVER HESTAVAR 16 which the Resplendent must stop to resupply. It also includes THE PENULTIMATE DAY ..........................................................................................................16 information for players to participate in a mystery involving a THE FINAL DAY .......................................................................................................................16 Githyanki fugitive running from Qerbekt. Players can also buy Handing Over Jirrath ....................................................................................................... 17 drinks and supplies on Gi’ir, including a magic item listed in Saving Jirrath ....................................................................................................................17 this chapter. The Battle ..........................................................................................................................17 The final section consists of the Resplendent’s ultimate The Reloseer .....................................................................................................................17 battle with Qerbekt. This section includes multiple ships with The Leshere .......................................................................................................................17 different tactics, and players will have to strategize if they The Mindbreaker.............................................................................................................. 17 want their characters to survive. If they manage to destroy Hestavar Defenses ............................................................................................................. 18 the fleet, they gain access to Hestavar. The adventure can end THE AFTERMATH .....................................................................................................................26 here, or you can use this as a jumping off point and continue their adventures in the Bright City. CONCLUSION 28 Whether you want a one-shot adventure or the start of a IF OLATHIR SUrvIVES ..............................................................................................................28 longer journey, enjoy Voyage to Hestavar. IF OLATHIR DIES ......................................................................................................................28 A PLAYER CHaractER REPLACES AN OFFICER ������������������������������������������������������������������������� 28 Sample file ACKNOWLEDGEMENTS 29 2 3 HAPTER NTO HE THE VEIL’S EDGE EMBASSY PLANAR SHIPS AND INITIATIVE C 1 — I T A ship rolls initiative using its Dexterity, and uses its crew’s The embassy is officially run by Ambassador Olathir, but the OID quality score as a modifier to that roll. V day-to-day operations are controlled by embassy functionary On a ship’s turn, the captain decides which of the ship’s HIS CHAPTER INCLUDES OPTIONS FOR DAILY Yestris Tyrraheal. Both the embassy and the Veil’s Edge actions to use. encounters aboard the Resplendent, rules government are predominantly staffed with eladrin, whose for astral ship combat, and the first major experience in fey courts lets them excel in politics. SPECIAL CREW ACTIONS battle of adventure. The Dungeon Master Yestris Tyrraheal is an Eladrin man whose experience in During an encounter, several crew members and officers can roleplay any of the adventure hooks fey politics prepared him well for embassy work. He values have access to different special actions. Adventurers may with their players, or start in media res with precision in his speech, mannerisms, and work, and can not have access to these actions at first, but may, through