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Surface Computing.Pdf
SURFACE COMPUTING QIS INSTITUE OF TECHNOLOGY, VENGAMUKKAPALEM, ONGOLE PRESENTED BY, GANGAVARAPU SRAVANI, K.SIVA KRISHNA, IIND B.TECH. CONTENTS : 1.Abstract 2. Introduction 3. Microsoft Surface Computer - Multi Touch Technology 4. Experience Microsoft Surface 5. Intelligent tables 6. Surface Computing 7. Surface Computing Technology 8. Features 9. Applications 10. Future enhancements 11. Conclusion 12.References ABSTRACT: commercially available towards the end of the year. A Surface computer is able to recognize physical objects from a paintbrush It’s an interesting product in that it’s to a cell phone and allows hands-on, direct completely out of left field. Microsoft gives control of content such as photos, music and examples of ordering a beverage during a maps. Surface turns an ordinary tabletop meal with just the tap of a finger and quickly into a dynamic surface that provides browsing through music and dragging interaction with all forms of digital content favorite songs onto a personal playlist by through natural gestures, touch and physical moving a finger across the screen. Build this objects. into a bar and you’d get one-touch beer service although I’m not sure if they’ve found a way to work out when your beer glass is empty so replenishment becomes automatic, maybe in a later version. All Things Digital conference Wednesday, Microsoft CEO Steve Ballmer will unveil Microsoft Surface, the first in a new category of surface computing products from Microsoft that will “break down traditional barriers between people and technology”. INTRODUCTION: Bill Gates introduced a new 150-pound coffee table ‘surface computer’ computer on May 30th. -
View Annual Report
TO OUR SHAREHOLDERS, CUSTOMERS, PARTNERS AND EMPLOYEES: It is a humbling experience to write this letter to you as only the third CEO in Microsoft’s history. As I said when I took this role, I originally joined Microsoft to have an opportunity to change the world through technology and empower people to do amazing things. Many companies aspire to change the world, but very few have the talent, resources and perseverance of Microsoft. I believe this is a landmark moment for the company and for our industry as a whole. Cloud and mobile technologies are redefining how people work and play. Three billion people will soon be connected to Internet-enabled devices; 212 billion sensors will come online in a few short years; trillions will be spent in consumer and business technologies. But it’s not about technology for technology’s sake! It’s our mission to enable the use of technology to realize the true potential of people, teams and organizations. As I shared in my email to employees in July, we will be the productivity and platform company for this mobile-first and cloud-first world. We will empower every person and every organization on the planet to do more and achieve more. And we will accomplish this by building incredible Digital Work and Life Experiences, supported by our Cloud Operating System, the Device Operating System and Hardware platforms. In the same way that we aspired to and achieved our original vision of a PC on every desk and in every home, we will reinvent productivity. This clarity of purpose and boldness of our aspiration inspires me and all of us at Microsoft. -
Designing Tabletop and Surface Applications Using Interactive Prototypes
UNIVERSITY OF CALGARY Designing Tabletop and Surface Applications Using Interactive Prototypes by Túlio de Souza Alcantara A THESIS SUBMITTED TO THE FACULTY OF GRADUATE STUDIES IN PARTIAL FULFILMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE DEPARTMENT OF COMPUTER SCIENCE CALGARY, ALBERTA JANUARY, 2013 © Túlio de Souza Alcantara 2013 ABSTRACT Innovative possibilities of interacting with touch-based devices come with the cost of having interaction designers to determine if users consider the interactions natural and easy to use. It is safe to assume that user-centered design helps creating applications that better fit user requirements and one of its steps is prototyping. However, interaction designers sometimes skip the prototyping phase due to time or economic constraints or for a lack of proper tools. In order to help designers of touch-based applications this research presents an approach that allows designers to create their own application-specific hand, finger or tag-based gestures and evaluate these gestures using sketch-based prototypes for touch-based applications without requiring any textual programming. The development of a sketch based prototyping tool followed a user centered design approach with requirements provided by user experience designers from industry. The whole application suite was evaluated to determine its fitness for helping designers of touch-based applications. The evaluation process was conducted in three steps: first, a study with software developers determined the efficacy of the tool to create custom gestures for performing tasks in sketch based prototypes. A follow up evaluation investigated the performance of the tool as a prototyping tool for tangible applications. Finally this thesis reports two cases where this solution helped in the design of real touch-based applications. -
Inventing the Medium: Principles of Interaction Design As a Cultural
Index Page numbers in italics indicate fi gures or affordance; Procedural affordance; Spatial tables. affordance brainstorming and, 93 – 94, 96, 97 AAAI (Association for the Advancement of explorations for maximizing digital, 103 Artifi cial Intelligence), 365 grid, 87 – 96, 103 Abstractions, 19, 52, 71, 301 HCI concepts and conventions and, 59 – 61 of behaviors as discrete models, 135 – 136 information science concepts and expressing cultural values in procedural, conventions and, 68 – 70 157 – 158 mapping, 89– 91, 95 – 96, 98 layers, 105, 130, 259 shaping and satisfying interactors ’ of processes into fl ow charts and expectations through, 96 – 100 pseudocode, 112 – 119 Agency, 12 – 13, 23, 159, 184, 221, 291 pseudocode, 133 – 134 active creation of belief and, 24 state of complex systems, 134 – 135 designing for immersion and, 100 – 103 using binary codes for symbolic, 132 – 133 frustration of, 102 of the world into objects and methods, games and, 380 155 – 156 visual design and, 79 Abstract spaces, 182 – 184, 185 – 188, 190 Agents, automated processes as, 281 Access, intellectual, 69 – 70, 159, 225, 247 Aggregation of information, 191 – 194 Accessibility, 70 Algorithms, 49, 53, 81, 88, 105 Accompaniment, 347, 352 – 353, 373 – 374 pseudocode and, 114 – 118 Achituv, Romy, 295, 296 scripting behaviors, 121 – 122 ACM (Association for Computing Machinery), thinking of processes in terms of, 134 199 – 200, 218, 316 Allosphere, 76 Active creation of belief, 24 Alternate reality games, 394 – 395 Adobe Amazon.com, 49, 57, 77, 78, 155, 199, 210, Acrobat, 301 335, 349, 352 Flash, 54 Ambiguity in databases, 242 – 247 Photoshop, 103, 299, 301, 305, 330, 331, 333 Analog Adventure (game), 175, 188 – 189 technology, 299– 300 Affordances, 2, 9, 19, 23, 25, 112, 224. -
Exploring the Use of Tangible Interfaces for Occupational Therapy in Dementia Care
Tangible Memories: Exploring the use of tangible interfaces for occupational therapy in dementia care Patrizia Murko, Cristophe Kunze Furtwangen University, GE Abstract In the care of people with dementia (PwD), occupational therapies are taking on a more and more important role. Only a few pilot projects could be identified which report on positive effects of computer-assisted therapy or technology-based memory care for PwD, mostly based on tablet PCs or touch screen computers. So far, the use of tangible interfaces such as surface computing and interactive objects is entirely unexplored. The goal of the presented research is to explore the application of surface computing and tangible interfaces for PwD. Three application prototypes were designed, implemented and tested during a two-week trial period with the use of a surface computer in an elderly care facility in order to examine the usability and the impact on people with dementia. A total of 14 participants with dementia were included in the evaluation. Among the participants, all stages of dementia were represented. The applications led to enjoyable conversations between caregivers and residents and encouraged wallowing in memories. For the majority of participants fun and joy were clearly visible. The results show considerable effects in terms of increasing interaction of the participants compared to conventional touch-screen applications. Keywords: Dementia, computer-aided occupational therapy, memory care, Surface Computing, Tangible Interaction, Usability & User Experience 1 Proceedings of the Third European Conference on Design4Health 2015, Sheffield, 13 - 16 July 2015 ISBN 978-1-84387-385-3 Introduction Background The number of older people with dementia increases. -
Surface Computing
SEMINAR ON Surface Computing BY RABINDRA KUMAR SAHU REGD. NO: 0601294084 B.Tech, 7th SEM. INFORMATION TECHNOLOGY Raajdhani Engineering College. IN THIS SESSION WHAT IS COMPUTING? WHAT IS SURFACE COMPUTING? TIME LINE. WHAT SURFACE CAN DO? APPLICATIONS DEVELOPMENTS SMART TABLE TABLE SPECIFICATION SOFTWARE / HARDWARE USED. THE TECHNOLOGY. HOW FLEXIBLE IT IS? THE POND EFFECT. DIGITAL CAMERA TO MOBILE PRACTICAL USE +VE AND –VE CONCLUSION. What is computing? • Computing to mean any goal-oriented activity requiring, benefiting from or creating computers. • Computing includes designing and building hardware and software system for a wide range of purposes; • Processing, structuring, and managing various kinds of information; • Doing scientific studies using computers; making computer systems behave intelligently; • Creating and using communications and entertainment media; finding and gathering information relevant to any particular purpose, and so on. The list is virtually endless, and the possibilities are vast. WHAT IS SURFACE COMPUTING? Microsoft Surface (Codename: Milan), is a Multi-touch product from Microsoft which is developed as a software and hardware combination technology that allows a user, or multiple users, to manipulate digital content by the use of natural motions, hand gestures, or physical objects Surface features a 30-inch tabletop display whose unique abilities allow for several people to work independently or simultaneously. All without using a mouse or a keyboard. TIME LINE • 2001: Microsoft researchers -
Adoption Kit a Guide for Generating Surface Hub Awareness and Driving Surface Hub Adoption
Surface Hub Adoption Kit A guide for generating Surface Hub awareness and driving Surface Hub adoption Surface Hub Adoption Kit Version 3.0 © Microsoft 2019 Introduction The goal of the Surface Hub Adoption Kit is to provide your organization the tools and best practices regarding technical readiness and equip your organization with quick and informative Surface Hub reference materials in order to expedite Surface Hub adoption for your lines of business. Effectively driving adoption can be the biggest challenge when rolling out new technologies to end users. Without proper guidance the most well-intentioned changes can cause overwhelming issues for all those involved. The Surface Hub Adoption Kit was created to help reduce adoption stress and help accelerate Surface Hub usage throughout the organization. This document will help you plan for success by helping you understand your organization’s technical baseline, while also preparing you for each challenge along the way. Not only is it important to centralize Surface Hub FAQs/tips/documentation to make it accessible to users, it is vital that you develop a comprehensive Surface Hub awareness plan and scalable end user training strategy. Your users will thank you for making your organization’s Surface Hub deployment both cost-effective and a happier experience for everyone involved. 2 Contents 1. Microsoft Technology Checkpoint .......................................................................................................................... 4 2. Identify Where to Centralize Surface -
A Hybrid Touch Interface for Prêt À Voter
A Hybrid Touch Interface for Prêt à Voter Chris Culnane, University of Surrey Trustworthy Voting Systems Project Overview • Brief Introduction to Prêt à Voter • Motivation • Hybrid Touch Concept • Implementation Prototypes • Future Work Voting in Prêt à Voter • Fill in ballot form • Detach and destroy Left Hand Side • Submit Right Hand Side to the system (scan) • Receive signed receipt from Web Bulletin Board (WBB) • Right Hand Side is published on WBB Properties • Privacy – The Right Hand Side does not reveal how you voted – No machine learns how you voted • End-to-end verifiability – Voters can check the inclusion of their vote – 3rd parties can check each operation • Strong integrity guarantees • Accessibility? Accessibility of Voting in the UK • Limited – Tactile Voting Device (2001) • Polls Apart Campaign – Reports after each election – Works with Electoral Commission Motivation • Accessibility is a requirement of any new voting scheme in the UK • Round table discussion with Polls Apart 2010 • Polls Apart Report 2010 recommendation: – “Ensure disabled people can vote independently and in secret by diversifying voting methods...” Motivation • We often have to make a pragmatic choice about accessibility and privacy – If we want the system to help the voter cast their vote, it generally has to learn how they vote • Can we develop a front-end, for Prêt à Voter, which does not compromise on privacy? Previous Ideas • Previously suggestions have been to line up a left hand side paper ballot with a touch screen – Not really usable, let alone -
Surface Hub Adoption Kit a Guide for Generating Surface Hub Awareness and Driving Surface Hub Adoption
Surface Hub Adoption Kit A guide for generating Surface Hub awareness and driving Surface Hub adoption Surface Hub Adoption Kit Version 2.0 © Microsoft 2017 Introduction The goal of the Surface Hub Adoption Kit is to equip your organization with quick Surface Hub reference materials and to expedite Surface Hub adoption for your lines of business. Effectively driving adoption can be the biggest challenge when rolling out new technologies to end users. The Surface Hub Adoption Kit is aimed to help reduce adoption friction and help accelerate Surface Hub usage. Knowing your organization’s technical baseline, knowing where you’re going to centralize Surface Hub FAQs/tips/documentation and drive Surface Hub awareness, and developing a scalable end-user training strategy will help make your Surface Hub deployment both a cost-effective and happier experience for everyone involved. 2 Table of Contents 1. Microsoft Technology Checkpoint 2. Identify Where to Centralize Surface Hub FAQs, Tips, Documentation, and Feedback 3. Drive Surface Hub Awareness a) Identify Surface Hub Ambassadors b) Microsoft Partners Can Help You Develop and Deliver an Effective Hub Awareness Demo 4. Develop Plan to Train Users 5. Surface Hub Reference Materials a) Surface Hub Tips and Tricks for Hub Awareness Event(s) b) Surface Hub Skype for Business Meeting Invite Response Script c) Quick Reference – Connect Wirelessly to Surface Hub d) Quick Reference – Keyboard e) Quick Reference – Scheduling Surface Hub f) Web: Get Microsoft Support and the latest information on Surface Hub g) Web: Open a Microsoft Surface Hub Support Ticket h) Web: Microsoft Mechanics Surface Hub Channel (Intermediate Technical) i) Web: Microsoft Channel 9 Surface Hub (Advanced Technical) 3 1. -
Microsoft Corporation
A Progressive Digital Media business COMPANY PROFILE Microsoft Corporation REFERENCE CODE: 8ABE78BB-0732-4ACA-A41D-3012EBB1334D PUBLICATION DATE: 25 Jul 2017 www.marketline.com COPYRIGHT MARKETLINE. THIS CONTENT IS A LICENSED PRODUCT AND IS NOT TO BE PHOTOCOPIED OR DISTRIBUTED Microsoft Corporation TABLE OF CONTENTS TABLE OF CONTENTS Company Overview ........................................................................................................3 Key Facts.........................................................................................................................3 Business Description .....................................................................................................4 History .............................................................................................................................5 Key Employees .............................................................................................................26 Key Employee Biographies .........................................................................................28 Major Products & Services ..........................................................................................35 SWOT Analysis .............................................................................................................36 Top Competitors ...........................................................................................................44 Company View ..............................................................................................................45 -
Where You Start Matters the First Few Years in Your Career Are Critical
Where you start matters The first few years in your career are critical- they set the trajectory for your future. We know that as a student you want to be on the fast track and don’t have time to waste. Join us at Microsoft and see what will you do? As a student at Microsoft you will be able to balance between your studies and your work, gain on-hands experience while working around 20 weekly hours and enjoy maximum flexibility during exams periods as you are not required to work during exams period, and can work full time during vacations. Here is your chance to experience the exciting field of software development! *** We greatly encourage and welcome qualified candidates who happen to have disabilities to apply for jobs in our company Apply for Microsoft Positions- Student positions: Software Engineer Student - Cortana (Herzeliya) Software Engineer Student - WCD (Herzeliya) Research Software Engineer Student - OSG Recommendation (Herzeliya) Data Scientist Student- OSG Recommendations (Herzeliya) Software Engineer Student - Adallom (Herzeliya) Data Scientist Student - Aorato (Herzeliya) Hardware Student - Surface (Herzeliya) Cloud Analyst Student- Adallom (Herzeliya) Software Engineer Student- Bing Next (Herzeliya) Student positions at Raanana: Service Center TAM- Student (Raanana) Development Student (Raanana) Infrastructure Student (Raanana) New college graduate positions: Software Engineer- WCD (Haifa) Software Engineer - Cortana (Herzeliya) Software Engineer- Kusto (Herzeliya) Software Engineer- Data Security Team (Herzeliya) Software -
Microsoft Facility a Space to Envision Home, Office of Future 17 March 2013, by Janet I
Microsoft facility a space to envision home, office of future 17 March 2013, by Janet I. Tu Put a skillet on your stove as you prepare to make Briefing Center. Like its predecessors, it is not open a stir-fry, and an interactive chef on the big screen to the public. in your kitchen tells you a wok would probably work better. Rather, it's designed to give visiting customers and dignitaries a sense of where the company is Take a sketch of something you've been drawing headed, and to help some Microsoft employees on your tablet, and swipe it over to a large digital think through products and services they're screen that doubles as your work surface. Then developing. get that sketch to appear on a huge wall screen so that you and a co-worker halfway around the world On a recent tour, Cluts and Anton Andrews, can work on the sketch simultaneously. Microsoft's director of Office envisioning, showed off the new digs, which were created with Olson Those are some of the scenarios Microsoft says Kundig Architects and design firm NBBJ. could happen in the next five to 10 years - and has brought to life now in its new Envisioning Center, The new center features more open, flexible which opened this month. spaces than the former "home" and centers on the themes of bringing people together, making people For nearly 20 years, Microsoft has had the smarter, and using natural gestures, speech and Microsoft Home (also referred to as "Home of the touch to do things.