Content Management for Halo 2 and Beyond
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2014-2015 Halo Championship Series (HCS) Season 1 Handbook
2014-2015 Halo Championship Series (HCS) Season 1 Handbook Version 1 Last updated: December 3, 2014 Table of Contents General Information…………………………………………………………………………………………..…....3 Definitions…………………………………………………………………………………………………………..……4 League Format…………………………………………………………………………………………………..……..4 Schedule…………………………………………………………………………………………………………….….....5 How to Participate……………………………………………………………………………………………..…..…6 Online Tournament Format……………………………………………………………………………………...6 LAN Tournaments…………………………………………………………………………………………………….7 HCS Points……………..………………………………………………………………………………………………...10 Halo Championship Series Tournament Application……………………………………………….11 Team Structure and Player Trading……………………………………………………………………….…11 Official Tournament Map Pool & Game Types……………………………………………………...…13 Amendments & Additions………………………………………………………………………………………..15 2 General Information Description The Halo Championship Series (“HCS”) is the official Halo eSports league established by 343 Industries (“343”) to create the best environment and platform for competitive Halo gameplay. 343 is responsible for the coordination of partner management, direction, and government of the HCS. The official Halo game of the 2014-2015 year is Halo 2: Anniversary. Teams will compete in a mix of online and in-person LAN tournaments of varying tournament formats, prize pools, and “HCS Points” values. Turtle Entertainment / Electronic Sports League (“ESL”) is the official tournament organizer. Twitch Interactive, Inc. (“Twitch”) is the official HCS broadcast partner. Player Eligibility -
Halo: Combat Evolved Map Structure
Halo: Combat Evolved Map Structure Snowy Mouse Revision 2.1.2 This is a guide on the structure of the map files built for the game, Halo: Combat Evolved. Games discussed are as follows: • Xbox version - Halo: Combat Evolved on Xbox as released by Bungie • Retail PC version - Halo: Combat Evolved as released by Gearbox (and MacSoft for the Mac version) • Demo version - Demo / Trial versions of the PC version of the game • Custom Edition version - Halo Custom Edition on PC, an expansion to the PC version that enables the creation of custom maps • Anniversary version - Halo: Combat Evolved Anniversary on MCC (also known as CEA) This document will not discuss the Xbox 360 version of Halo: Combat Evolved Anniversary, nor will it discuss betas of the game due to the fact that these are numerous and also outdated. This document will also not discuss any community-created formats, as that would make it difficult to maintain and update this document every time someone made another formator updated an existing one. This document will also not go over the structure of tags, themselves, as this would require a lot of work as well as possibly hundreds of pages. If you actually need this information, you can find an up-to-date set of definitions in the Invader repository which canbefound on GitHub at https://github.com/SnowyMouse/invader/ All information here is provided freely, but this work is licensed under a Creative Commons Attribution 3.0 license (CC BY 3.0 US). For more information, you can read the license at https://creativecommons.org/licenses/by/3.0/us/ Copyright © 2021 by Snowy Mouse Halo: Combat Evolved Map Structure Snowy Mouse Contents 1 About the author 3 2 What is a map file? 4 2.1 Resource maps . -
Weighing the Trade-Offs of a Direct Presence in Japan's Rare And
Special Report Weighing the Trade-offs of a Direct Presence in Japan’s Rare and Orphan Drug Market January 2020 Contents Summary ................................................................2 Background on increasing interest in Japan among rare and orphan biopharma companies ....................3 Attractive market fundamentals at the heart of the opportunity ............................................................4 Retaining control helps avoid poor partnering outcomes and entanglements ..................................6 The market is not without its challenges ...................7 A direct presence will not make business sense for everyone ............................................................. 10 Checklist for prospective Japan entrants ................. 11 Endnotes/About the Authors ................................. 12 About L.E.K. Consulting L.E.K. Consulting is a global management consulting firm that uses deep industry expertise and rigorous analysis to help business leaders achieve practical results with real impact. We are uncompromising in our approach to helping clients consistently make better decisions and deliver improved performance. The firm advises and supports organizations that are leaders in their sectors, including the largest private and public sector organizations, private equity firms, and emerging entrepreneurial businesses. Founded in 1983, L.E.K. employs more than 1,600 professionals across the Americas, Asia-Pacific and Europe. For more information, go to www.lek.com. 1 Summary Japan has long sought to foster an attractive market for orphan you consider the benefits of avoiding entanglement with a drugs, with specific provisions made to encourage the development partner and the challenges of managing relationships with of therapies for rare and orphan diseases as early as 1972.1 The potential licensing partners. measures and incentives that followed made the orphan and rare • But setting up a direct presence in Japan is not for model economically viable in Japan, yet companies operating in everyone. -
2006 2012 2013 2014 Introducing HALO® 2 Fused-Core®
Introducing HALO® 2 Fused-Core® UHPLC Columns From Advanced Materials Technology Rugged ∙ High Efficiency ∙ Low Back Pressure HALO 2 Fused-Core particles are designed to address the disadvantages inherent in existing sub-2 micron non-core UHPLC columns. HALO 2 UHPLC columns have all of the advantages of sub-2 µm non-core particle columns and will deliver 300,000 plates per meter efficiency (higher than existing non-core sub-2 µm columns). Manufactured with 1.0 µm frits on the column inlet, HALO 2 columns are less susceptible to column plugging. These columns can be used up to 1,000 bar (14,500 psi), but will actually produce ~20% lower back pressure than most commercially available sub-2 µm UHPLC columns under the same conditions. 1 Advantages of HALO 2 Fused-Core Columns vs. Sub-2 µm Non-core UHPLC Columns · Fused-Core UHPLC columns with ~300K plates per meter · All of the advantages of sub-2 µm non-core particles at lower - Higher efficiency than existing non-core sub-2 µm columns operating pressures · Longer column lifetime – more injections, less downtime - High speed and efficiency with short columns - Due to Fused-Core 2 micron particle architecture, 1 micron - Improved productivity from faster analyses frits can be used on the column inlet - Less solvent usage from shorter analysis times - 1 micron frits are less likely to be plugged by UHPLC samples - High resolution and peak capacity in longer columns or mobile phase contaminants than typical 0.2 – 0.5 µm - Sharper, taller peaks = better sensitivity and lower LOD frits on sub-2 -
Game Enforcer Is Just a Group of People Providing You with Information and Telling You About the Latest Games
magazine you will see the coolest ads and Letter from The the most legit info articles you can ever find. Some of the ads include Xbox 360 skins Editor allowing you to customize your precious baby. Another ad is that there is an amazing Ever since I decided to do a magazine I ad on Assassins Creed Brotherhood and an already had an idea in my head and that idea amazing ad on Clash Of Clans. There is is video games. I always loved video games articles on a strategy game called Sid Meiers it gives me something to do it entertains me Civilization 5. My reason for this magazine and it allows me to think and focus on that is to give you fans of this magazine a chance only. Nowadays the best games are the ones to learn more about video games than any online ad can tell you and also its to give you a chance to see the new games coming out or what is starting to be making. Game Enforcer is just a group of people providing you with information and telling you about the latest games. We have great ads that we think you will enjoy and we hope you enjoy them so much you buy them and have fun like so many before. A lot of the games we with the best graphics and action. Everyone likes video games so I thought it would be good to make a magazine on video games. Every person who enjoys video games I expect to buy it and that is my goal get the most sales and the best ratings than any other video game magazine. -
Game Console Rating
Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Abzu PS4, XboxOne E Ace Combat 7: Skies Unknown PS4, XboxOne T AC/DC Rockband Wii T Age of Wonders: Planetfall PS4, XboxOne T All-Stars Battle Royale PS3 T Angry Birds Trilogy PS3 E Animal Crossing, City Folk Wii E Ape Escape 2 PS2 E Ape Escape 3 PS2 E Atari Anthology PS2 E Atelier Ayesha: The Alchemist of Dusk PS3 T Atelier Sophie: Alchemist of the Mysterious Book PS4 T Banjo Kazooie- Nuts and Bolts Xbox 360 E10+ Batman: Arkham Asylum PS3 T Batman: Arkham City PS3 T Batman: Arkham Origins PS3, Xbox 360 16+ Battalion Wars 2 Wii T Battle Chasers: Nightwar PS4, XboxOne T Beyond Good & Evil PS2 T Big Beach Sports Wii E Bit Trip Complete Wii E Bladestorm: The Hundred Years' War PS3, Xbox 360 T Bloodstained Ritual of the Night PS4, XboxOne T Blue Dragon Xbox 360 T Blur PS3, Xbox 360 T Boom Blox Wii E Brave PS3, Xbox 360 E10+ Cabela's Big Game Hunter PS2 T Call of Duty 3 Wii T Captain America, Super Soldier PS3 T Crash Bandicoot N Sane Trilogy PS4 E10+ Crew 2 PS4, XboxOne T Dance Central 3 Xbox 360 T De Blob 2 Xbox 360 E Dead Cells PS4 T Deadly Creatures Wii T Deca Sports 3 Wii E Deformers: Ready at Dawn PS4, XboxOne E10+ Destiny PS3, Xbox 360 T Destiny 2 PS4, XboxOne T Dirt 4 PS4, XboxOne T Dirt Rally 2.0 PS4, XboxOne E Donkey Kong Country Returns Wii E Don't Starve Mega Pack PS4, XboxOne T Dragon Quest 11 PS4 T Highland Township Public Library - Video Game Collection Updated January 2020 Game Console Rating Dragon Quest Builders PS4 E10+ Dragon -
Architecting & Launching the Halo 4 Services
Architecting & Launching the Halo 4 Services SRECON ‘15 Caitie McCaffrey! Distributed Systems Engineer @Caitie CaitieM.com • Halo Services Overview • Architectural Challenges • Orleans Basics • Tales From Production Presence Statistics Title Files Cheat Detection User Generated Content Halo:CE - 6.43 million Halo 2 - 8.49 million Halo 3 - 11.87 million Halo 3: ODST - 6.22 million Halo Reach - 9.52 million Day One $220 million in sales ! 1 million players online Week One $300 million in sales ! 4 million players online ! 31.4 million hours Overall 11.6 million players ! 1.5 billion games ! 270 million hours Architectural Challenges Load Patterns Load Patterns Azure Worker Roles Azure Table Azure Blob Azure Service Bus Always Available Low Latency & High Concurrency Stateless 3 Tier ! Architecture Latency Issues Add A Cache Concurrency " Issues Data Locality The Actor Model A framework & basis for reasoning about concurrency A Universal Modular Actor Formalism for Artificial Intelligence ! Carl Hewitt, Peter Bishop, Richard Steiger (1973) Send A Message Create a New Actor Change Internal State-full Services Orleans: Distributed Virtual Actors for Programmability and Scalability Philip A. Bernstein, Sergey Bykov, Alan Geller, Gabriel Kliot, Jorgen Thelin eXtreme Computing Group MSR “Orleans is a runtime and programming model for building distributed systems, based on the actor model” Virtual Actors “An Orleans actor always exists, virtually. It cannot be explicitly created or destroyed” Virtual Actors • Perpetual Existence • Automatic Instantiation • Location Transparency • Automatic Scale out Runtime • Messaging • Hosting • Execution Orleans Programming Model Reliability “Orleans manages all aspects of reliability automatically” TOO! TOO! TOO! Performance & Scalability “Orleans applications run at very high CPU Utilization. -
Intersomatic Awareness in Game Design
The London School of Economics and Political Science Intersomatic Awareness in Game Design Siobhán Thomas A thesis submitted to the Department of Management of the London School of Economics for the degree of Doctor of Philosophy. London, June 2015 1 Declaration I certify that the thesis I have presented for examination for the PhD degree of the London School of Economics and Political Science is solely my own work. The copyright of this thesis rests with the author. Quotation from it is permitted, provided that full acknowledgement is made. This thesis may not be reproduced without my prior written consent. I warrant that this authorisation does not, to the best of my belief, infringe the rights of any third party. I declare that my thesis consists of 66,515 words. 2 Abstract The aim of this qualitative research study was to develop an understanding of the lived experiences of game designers from the particular vantage point of intersomatic awareness. Intersomatic awareness is an interbodily awareness based on the premise that the body of another is always understood through the body of the self. While the term intersomatics is related to intersubjectivity, intercoordination, and intercorporeality it has a specific focus on somatic relationships between lived bodies. This research examined game designers’ body-oriented design practices, finding that within design work the body is a ground of experiential knowledge which is largely untapped. To access this knowledge a hermeneutic methodology was employed. The thesis presents a functional model of intersomatic awareness comprised of four dimensions: sensory ordering, sensory intensification, somatic imprinting, and somatic marking. -
ZERO TOLERANCE: Policy on Supporting 1St Party Xbox Games
ZERO TOLERANCE: Policy on Supporting 1st Party Xbox Games FEBRUARY 6, 2009 TRAINING ALERT Target Audience All Xbox Support Agents Introduction This Training Alert is specific to incorrect referral of game issues to game developers and manufacturers. What’s Important Microsoft has received several complaints from our game partners about calls being incorrectly routed to them when the issue should have been resolved by a Microsoft support agent at one of our call centers. This has grown from an annoyance to seriously affecting Microsoft's ability to successfully partner with certain game manufacturers. To respond to this, Microsoft is requesting all call centers to implement a zero tolerance policy on incorrect referrals of Games issues. These must stay within the Microsoft support umbrella through escalations as needed within the call center and on to Microsoft if necessary. Under no circumstances should any T1 support agent, T2 support staff, or supervisor refer a customer with an Xbox game issue back to the game manufacturer, or other external party. If there is any question, escalate the ticket to Microsoft. Please also use the appropriate article First-party game titles include , but are not limited to , the following examples: outlining support • Banjo Kazooie: Nuts & Bolts boundaries and • Fable II definition of 1 st party • Gears of War 2 games. • Halo 3 • Lips VKB Articles: • Scene It? Box Office Smash • Viva Pinata: Trouble In Paradise #910587 First-party game developers include , but are not limited to, the following #917504 examples: • Bungie Studios #910582 • Bizarre Creations • FASA Studios • Rare Studios • Lionhead Studios Again, due to the seriousness of this issue, if any agent fails to adhere to this policy, Microsoft will request that they be permanently removed from the Microsoft account per our policies for other detrimental kinds of actions. -
Score Pause Game Settings Fire Weapon Reload/Action Switch Weapo
Fire Weapon Reload/Action ONLINE ENABLED Switch Weapons Melee Attack Jump Swap Grenades Flashlight Zoom Scope (Click) Throw Grenade E-brake (Warthog) Boost (Vehicles) Crouch (Click) Score Pause Game Settings Get the strategy guide primagames.com® ® 0904 Part No. X10-96235 SAFETY INFORMATION TABLE OF CONTENTS About Photosensitive Seizures Secret Transmission ........................................................................................... 2 A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who Master Chief .......................................................................................................... 3 have no history of seizures or epilepsy may have an undiagnosed condition that can cause these Breakdown of Known Covenant Units ......................................................... 4 “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or Controller ............................................................................................................... 6 face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from Mjolnir Mark VI Battle Suit HUD ..................................................................... 8 falling down or striking -
Warthog) Boost (Vehicles)
Fire Weapon Reload/Action ONLINE ENABLED Switch Weapons Melee Attack Jump Swap Grenades Active Camo Zoom Scope (Click) Throw Grenade E-brake (Warthog) Boost (Vehicles) Crouch (Click) Score Pause Game Settings Get the strategy guide ™ primagames.com® 0904 Part No. X10-62678 SAFETY INFORMATION TABLE OF CONTENTS About Photosensitive Seizures Report on the Atrocity at Halo ........................................................................ 2 A very small percentage of people may experience a seizure when exposed to certain visual Updated Intelligence on Human Weapons and Tactics ........................ 3 images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these Our Numbers Deployed on the Human World ......................................... 4 “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or Controller ............................................................................................................... 6 face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of Sangheili Battle Suit ........................................................................................... 8 awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Battle Tactics ......................................................................................................... -
Exploring Skill Sets for Computer Game Design Programs Bungie, Inc
Exploring Skill Sets for Computer Game Design Programs Bungie, Inc. Employees Share Their Insights by Markus Geissler, Professor and Deputy Sector Navigator, ICT/Digital Media, Greater Sacramento Region Abstract: Based upon several responses from employees at Bungie, Inc., a developer of computer games based in Seattle, to both general and specific questions about the skills sets required for students who wish to work in the computer game industry, technical knowledge, especially in computer programming, but, more importantly, solid interpersonal skills, the ability to think as part of a team consisting of individuals with varying skill sets, and the strength to solve complex problems should be essential program student learning outcomes (PSLOs) for Computer Game Design or similar academic programs. To that end academic program designers should strongly consider an interdisciplinary preparation which includes coursework that addresses both technical and professional PSLOs and which may be offered by content experts across multiple academic departments. Author’s note: In May 2019 the members of Cosumnes River College’s (CRC) Computer Information Science faculty discussed whether or not to add a Game Design component to the department’s course offerings, possibly to complement existing programs at nearby colleges. To better inform the discussion I volunteered to get some industry input via a family friend who works at Bungie, Inc., an American video game developer based in Bellevue, WA which is the developer of computer games such as Destiny, Halo, Myth, Oni, and Marathon. Several Bungie employees were kind enough to respond first to my initial request for a conversation and then specific questions by CRC’s CIS faculty members which I forwarded to the folks at Bungie.