Thesis Bibliography (351.9Kb)
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Works Cited “[MOD]~*The Dawn of Warfare*~ by Team DeFiance (Movie Up).” Created 23 October 2005. Accessed 27 October 2005. http://files.halomods.com/viewtopic.php?t=42361. Aarseth, Espen. Cybertext: Perspectives on Ergodic Literature. Baltimore: The Johns Hopkins University Press, 1997. Aarseth, Espen. “Genre Trouble.” Electronic Book Review 21 May 2004. Accessed November 7, 2005. http://www.electronicbookreview.com/thread/firstperson/vigilant. Becker, Nate ([email protected]) and Halo.Bungie.org. “Movie Showing Severe Grunt Damage.” Downloaded 27 October 2005 from Halo.Bungie.org. Created 24 January 2002. Bishop, Stuart. “Halo Sales Hit 4 Million.” Computer and Video Games 27 January 2004. Accessed 28 October 2005. http://www.computerandvideogames .com/news/news_story.php(que)id=100825. Bryce, Jo and Rutter, Jason. “Spectacle of the Deathmatch: Character and Narrative in First-Person Shooters.” Screenplay: Cinema/Videogames/Interfaces. Eds.Geoff King and Tanya Krzywinska. New York: Wallflower Press, 2002. Bungie Studios. Halo: Combat Evolved. Redmond, WA: Microsoft Game Studios, 2001. Bungie Studios: Halo 2. Redmond, WA: Microsoft Game Studios 2004. Cirillo, Keith. Halo: Combat Evolved Manual. Redmond, WA: Bungie Studios and Microsoft Game Studios, 2001. Consalvo, Mia. “Hot Dates and Fairy-Tale Romances.” The Video Game Theory Reader. Ed. Mark J.P. Wolf and Bernard Perron. New York: Routledge, 2003. Crawford, Chris. "Interactive Storytelling." The Video Game Theory Reader. Eds. Mark J.P. Wolf and Bernard Perron. New York: Routledge, 2003. “Emergent Gameplay.” Wikipedia: The Free Encyclopedia. 27 August 2005. http://en.wikipedia.org/wiki/emergent_gameplay. Entertainment Software Rating Board. “ESRB Game Ratings.” Accessed 28 October 2005. http://www.esrb.org/esrbratings_guide.asp#symbols. Fielder, Joe. “Halo: Combat Evolved Review.” Gamespot 9 November 2001. Accessed 28 October 2005. http://www.gamespot.com/xbox/action/halo/review.html Frasca, Gonzalo. “Ludology Meets Narratology: Similitude And Differences Between (Video)Games And Narrative.” www.ludology.org. Finnish version originally published in Parnasso#3, Helsinki, 1999. Accessed 28 October 2005. http://www.ludology.org/articles/ludology.htm. Frasca, Gonzalo. "Simulation versus Narrative: Introduction to Ludology." The Video Game Theory Reader. Eds. Mark J.P. Wolf and Bernard Perron. New York: Routledge, 2003. Glass, Randall ([email protected]). “Warthog Jump: A Halo Physics Experiment.” Downloaded from www.fileplanet.com 27 October 2005. Created 2002. Grodal, Torden. "Stories for Eye, Ear and Muscles: Video Games, Media, and Embodied Experiences." The Video Game Theory Reader. Eds. Mark J.P. Wolf and Bernard Perron. New York: Routledge, 2003. Halo.Bungie.org. “Halo Tips, Tricks, and Easter Eggs.” Accessed November 6, 2005. http://halosm.bungie.org/tipsntricks/tricks.html Howells, Sacha A. “Watching a Game, Playing a Movie: When Media Collide.” Screenplay, eds. Geoff King and Tanya Krzywinska. New York: Wallflower Press, 2002. Jenkins, Henry and Squire, Kurt. "The Art of Contested Spaces." Game On. Ed. Lucien King. New York: Universe Publishing, 2002. Juul, Jesper. “Games Telling Stories? A Brief Note on Games and Narrative.” Game Studies Volume 1, Issue 1, July 2000. http://www.gamestudies.org/0101/juul-gts. Jesper Juul: "The Open and the Closed: Game of emergence and games of progression". In Computer Game and Digital Cultures Conference Proceedings, edited by Frans Mäyrä, 323-329. Tampere: Tampere University Press, 2002. http://www.jesperjuul.net/text/openandtheclosed.html. Kasavin, Greg. “Halo 2 Review.” Gamespot 7 November 2004. Accessed 28 October 2005. http://www.gamespot.com/xbox/action/halo2/review.html. Kent, Steven L. The Ultimate History of Video Games. New York: Three Rivers Press, 2001. King, Geoff and Krzywinska, Tanya. “Introduction.” Screenplay: Cinema/Videogames/Interfaces. Eds.Geoff King and Tanya Krzywinska. New York: Wallflower Press, 2002. Knight, Will. "Supernatural powers become contagious in PC game." New Scientist 7 Jan. 2005. http://www.newscientist.com/article.ns?id=dn6857. Lohr, Steve. "In Video Game, a Download Unlocks Hidden Sex Scenes." The New York Times. 11 July 2005: C3. Manovich, Lev. The Language of New Media. Cambridge, MA: The MIT Press, 2001. Meadows, Mark Stephen. Pause and Effect: The Art of Interactive Narrative. Indianapolis: New Riders, 2003. Morris, Chris. “‘Halo 2' sales top ‘Grand Theft Auto.’” CNN Money 11 November 2004. Accessed 28 October 2005. http://money.cnn.com/2004/11/11/technology/halosales/. Murray, Janet H. Hamlet on the Holodeck. Cambridge, MA: The MIT Press, 1997. Pearce, Celia. "Story as Play Space: Narrative in Games." Game On. Ed. Lucien King. New York: Universe Publishing, 2002. Perron, Bernard. "From Gamers to Players and Gameplayers: The Example of Interactive Movies." The Video Game Theory Reader. Eds. Mark J.P. Wolf and Bernard Perron. New York: Routledge, 2003. “Red Vs. Blue FAQ.” Rooster Teeth Productions. 6 June, 2005. http://rvb.roosterteeth.com/faq/?id=3. “Red Vs. Blue Interview.” Machinima.com. 6 June, 2005. http://www.machinima.com/article.php?article=390. “Trivia for Red Vs. Blue: The Blood Gulch Chronicles.” Internet Movie Database. 6 June, 2005. http://us.imdb.com/title/tt0401747/trivia. Robinett, Warren. "Foreword." The Video Game Theory Reader. Eds. Mark J.P. Wolf and Bernard Perron. New York: Routledge, 2003. Rooster Teeth Productions. Red Vs. Blue: The Blood Gulch Chronicles. Created 2003- 2005. www.redvs.blue.com. Riley, David M. “The NPD Group Reports Annual 2004 U.S. Video Game Industry Retail Sales.” NPD Funworld 18 January 2005. Accessed October 28, 2005. http://www.npd.com/dynamic/releases/press_050119.html. Ryan, Marie-Laure. "Beyond Myth and Metaphor-The Case of Narrative in Digital Media." Game Studies Volume 1, Issue 1, July 2001. http://www.gamestudies.org/0101/ryan/. Ryan, Marie-Laure. Narrative as Virtual Reality. Baltimore: The Johns Hopkins University Press, 2001. Ryan, Marie-Laure. "Narrative." The Routledge Encyclopedia of Narrative Theory. Eds. David Herman, Manfred Jahn, and Marie-Laure Ryan. London: Routledge, 2005. Accessed 8 November 2005. http://lamar.colostate.edu/%7Epwryan/narrentry.htm. Salen, Katie. "Telefragging Monster Movies." Game On. Ed. Lucien King. New York: Universe Publishing, 2002. Thibadeau, Rob. “The Bottom of Halo with FrogBlast.” Utfoo. Accessed 28 October 2005. http://maphawk.ontv.com/utfoo/mission/bottomhalo.htm. Thorsen, Tor. "Confirmed: Sex Minigame in PS2 San Andreas." Gamespot 15 July 2005. http://www.gamespot.com/news/2005/07/15/news_6129301.html. Voirin, Jeannie, Manual Designer. Halo 2 Limited Collector’s Edition Manual. Redmond, WA: Bungie Studios and Microsoft Game Studios. Wolf, Mark J.P. and Perron, Bernard. "Introduction." The Video Game Theory Reader. Eds. Mark J.P. Wolf and Bernard Perron. New York: Routledge, 2003. “XBox.” Wikipedia: The Free Encyclopedia. Created 14 October 2005. Accessed 28 October 2005. http://en.wikipedia.org/wiki/XBox. .