Reading Shakespeare in the Comics Medium
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Complexity in the Comic and Graphic Novel Medium: Inquiry Through Bestselling Batman Stories
Complexity in the Comic and Graphic Novel Medium: Inquiry Through Bestselling Batman Stories PAUL A. CRUTCHER DAPTATIONS OF GRAPHIC NOVELS AND COMICS FOR MAJOR MOTION pictures, TV programs, and video games in just the last five Ayears are certainly compelling, and include the X-Men, Wol- verine, Hulk, Punisher, Iron Man, Spiderman, Batman, Superman, Watchmen, 300, 30 Days of Night, Wanted, The Surrogates, Kick-Ass, The Losers, Scott Pilgrim vs. the World, and more. Nevertheless, how many of the people consuming those products would visit a comic book shop, understand comics and graphic novels as sophisticated, see them as valid and significant for serious criticism and scholarship, or prefer or appreciate the medium over these film, TV, and game adaptations? Similarly, in what ways is the medium complex according to its ad- vocates, and in what ways do we see that complexity in Batman graphic novels? Recent and seminal work done to validate the comics and graphic novel medium includes Rocco Versaci’s This Book Contains Graphic Language, Scott McCloud’s Understanding Comics, and Douglas Wolk’s Reading Comics. Arguments from these and other scholars and writers suggest that significant graphic novels about the Batman, one of the most popular and iconic characters ever produced—including Frank Miller, Klaus Janson, and Lynn Varley’s Dark Knight Returns, Grant Morrison and Dave McKean’s Arkham Asylum, and Alan Moore and Brian Bolland’s Killing Joke—can provide unique complexity not found in prose-based novels and traditional films. The Journal of Popular Culture, Vol. 44, No. 1, 2011 r 2011, Wiley Periodicals, Inc. -
Copyright 2013 Shawn Patrick Gilmore
Copyright 2013 Shawn Patrick Gilmore THE INVENTION OF THE GRAPHIC NOVEL: UNDERGROUND COMIX AND CORPORATE AESTHETICS BY SHAWN PATRICK GILMORE DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in English in the Graduate College of the University of Illinois at Urbana-Champaign, 2013 Urbana, Illinois Doctoral Committee: Professor Michael Rothberg, Chair Professor Cary Nelson Associate Professor James Hansen Associate Professor Stephanie Foote ii Abstract This dissertation explores what I term the invention of the graphic novel, or more specifically, the process by which stories told in comics (or graphic narratives) form became longer, more complex, concerned with deeper themes and symbolism, and formally more coherent, ultimately requiring a new publication format, which came to be known as the graphic novel. This format was invented in fits and starts throughout the twentieth century, and I argue throughout this dissertation that only by examining the nuances of the publishing history of twentieth-century comics can we fully understand the process by which the graphic novel emerged. In particular, I show that previous studies of the history of comics tend to focus on one of two broad genealogies: 1) corporate, commercially-oriented, typically superhero-focused comic books, produced by teams of artists; 2) individually-produced, counter-cultural, typically autobiographical underground comix and their subsequent progeny. In this dissertation, I bring these two genealogies together, demonstrating that we can only truly understand the evolution of comics toward the graphic novel format by considering the movement of artists between these two camps and the works that they produced along the way. -
The Graphic Novel and the Age of Transition: a Survey and Analysis
The Graphic Novel and the Age of Transition: A Survey and Analysis STEPHEN E. TABACHNICK University of Memphis OWING TO A LARGE NUMBER of excellent adaptations, it is now possible to read and to teach a good deal ot the Transition period litera- ture with the aid of graphic, or comic book, novels. The graphic novei is an extended comic book, written by adults for adults, which treats important content in a serious artistic way and makes use of high- quality paper and production techniques not available to the creators of the Sunday comics and traditional comic books. This flourishing new genre can be traced to Belgian artist Frans Masereel's wordless wood- cut novel. Passionate Journey (1919), but the form really took off in the 1960s and 1970s when creators in a number of countries began to employ both words and pictures. Despite the fictional implication of graphic "novel," the genre does not limit itself to fiction and includes numerous works of autobiography, biography, travel, history, reportage and even poetry, including a brilliant parody of T. S. Eliot's Waste Land by Martin Rowson (New York: Harper and Row, 1990) which perfectly captures the spirit of the original. However, most of the adaptations of 1880-1920 British literature that have been published to date (and of which I am aware) have been limited to fiction, and because of space considerations, only some of them can be examined bere. In addition to works now in print, I will include a few out-of-print graphic novel adap- tations of 1880-1920 literature hecause they are particularly interest- ing and hopefully may return to print one day, since graphic novels, like traditional comics, go in and out of print with alarming frequency. -
Hernandez Brothers' Love and Rockets
Critical Survey of Graphic Novels LOVE AND ROCKETS LOVE AND ROCKETS Author: Hernandez, Gilbert; Hernandez, Jaime; Her- nandez, Mario Artist: Gilbert Hernandez (illustrator); Jaime Her- nandez (illustrator); Mario Hernandez (illustrator); Jeff Johnson (colorist); Rhea Patton (colorist); Chris Brownrigg (colorist); Steven Weissman (colorist) Publisher: Fantagraphics Books First serial publication: 1982-1996; 2001-2007; 2008- First book publication: 1985- Publication History Soon after brothers Mario, Gilbert, and Jaime Her- nandez self-published their first issue of Love and Rockets in 1981, it caught the eye of Fantagraphics publisher Gary Groth. In 1982, Groth republished the inaugural issue; the first series ofLove and Rockets ran for fifty issues, ending in 1996. All issues in the orig- inal volume were magazine-size, and the comics were black and white. The art duties for the color covers al- ternated between Gilbert and Jaime; one would draw the front cover and the other the back cover, then switching responsibilities for the following issue. Love and Rockets. (Courtesy of Fantagraphics Books) After the end of the first series, Jaime and Gilbert began working on separate titles that continued many large omnibus collections, and Love and Rockets Li- of the stories in the original Love and Rockets. In brary editions. 2001, the brothers began their second series of Love and Rockets, which ran for twenty issues, until 2007. Plot Although these issues were smaller than the originals, Love and Rockets contains a variety of narrative arcs, they nonetheless retained a similar format: color covers many of which have convoluted plots. The two pri- illustrated by Jaime and Gilbert and black-and-white mary stories, however, concern the associations of the content written and illustrated by all three brothers. -
British Library Conference Centre
The Fifth International Graphic Novel and Comics Conference 18 – 20 July 2014 British Library Conference Centre In partnership with Studies in Comics and the Journal of Graphic Novels and Comics Production and Institution (Friday 18 July 2014) Opening address from British Library exhibition curator Paul Gravett (Escape, Comica) Keynote talk from Pascal Lefèvre (LUCA School of Arts, Belgium): The Gatekeeping at Two Main Belgian Comics Publishers, Dupuis and Lombard, at a Time of Transition Evening event with Posy Simmonds (Tamara Drewe, Gemma Bovary) and Steve Bell (Maggie’s Farm, Lord God Almighty) Sedition and Anarchy (Saturday 19 July 2014) Keynote talk from Scott Bukatman (Stanford University, USA): The Problem of Appearance in Goya’s Los Capichos, and Mignola’s Hellboy Guest speakers Mike Carey (Lucifer, The Unwritten, The Girl With All The Gifts), David Baillie (2000AD, Judge Dredd, Portal666) and Mike Perkins (Captain America, The Stand) Comics, Culture and Education (Sunday 20 July 2014) Talk from Ariel Kahn (Roehampton University, London): Sex, Death and Surrealism: A Lacanian Reading of the Short Fiction of Koren Shadmi and Rutu Modan Roundtable discussion on the future of comics scholarship and institutional support 2 SCHEDULE 3 FRIDAY 18 JULY 2014 PRODUCTION AND INSTITUTION 09.00-09.30 Registration 09.30-10.00 Welcome (Auditorium) Kristian Jensen and Adrian Edwards, British Library 10.00-10.30 Opening Speech (Auditorium) Paul Gravett, Comica 10.30-11.30 Keynote Address (Auditorium) Pascal Lefèvre – The Gatekeeping at -
List of American Comics Creators 1 List of American Comics Creators
List of American comics creators 1 List of American comics creators This is a list of American comics creators. Although comics have different formats, this list covers creators of comic books, graphic novels and comic strips, along with early innovators. The list presents authors with the United States as their country of origin, although they may have published or now be resident in other countries. For other countries, see List of comic creators. Comic strip creators • Adams, Scott, creator of Dilbert • Ahern, Gene, creator of Our Boarding House, Room and Board, The Squirrel Cage and The Nut Bros. • Andres, Charles, creator of CPU Wars • Berndt, Walter, creator of Smitty • Bishop, Wally, creator of Muggs and Skeeter • Byrnes, Gene, creator of Reg'lar Fellers • Caniff, Milton, creator of Terry and the Pirates and Steve Canyon • Capp, Al, creator of Li'l Abner • Crane, Roy, creator of Captain Easy and Wash Tubbs • Crespo, Jaime, creator of Life on the Edge of Hell • Davis, Jim, creator of Garfield • Defries, Graham Francis, co-creator of Queens Counsel • Fagan, Kevin, creator of Drabble • Falk, Lee, creator of The Phantom and Mandrake the Magician • Fincher, Charles, creator of The Illustrated Daily Scribble and Thadeus & Weez • Griffith, Bill, creator of Zippy • Groening, Matt, creator of Life in Hell • Guindon, Dick, creator of The Carp Chronicles and Guindon • Guisewite, Cathy, creator of Cathy • Hagy, Jessica, creator of Indexed • Hamlin, V. T., creator of Alley Oop • Herriman, George, creator of Krazy Kat • Hess, Sol, creator with -
Treasure Island | the Comics Journal
Archived version from NCDOCKS Institutional Repository http://libres.uncg.edu/ir/asu/ Book Review -- Treasure Island: Part I By: Craig Fischer Fischer, C. (2014). “Connor Willumsen’s Treasure Island." The Comics Journal, July 23, 2014. Version of record available at : http://www.tcj.com/reviews/treasure-island/ Treasure Island | The Comics Journal Blog Features Columns Reviews Listings TCJ Archive ← This One Summer Youth is Wasted → The Spain Interview In this two-part interview, Gary Groth Treasure Island talks to Spain about Catholicism, Connor Willumsen working in a factory, rebelling against Breakdown Press authority, teaching, the underground £8, 56 pages comix movement and Zap, and Nightmare Alley. Continue reading → BUY IT NOW REVIEWED BY CRAIG FISCHER JUL 23, 2014 Who is Connor Willumsen? In 2009, Willumsen penciled an issue of Mike Allred’s Madman, and in 2010 he drew three covers for Dust to Dust, Boom’s prequel to their comics adaptation of Do Androids Dream of Electric Sheep? Perhaps Willumsen’s most notable contribution to genre comics, however, was his art for “Where the Devil Don’t Stay”, written by Jason Latour for Untold Tales of Punisher Max #2 (2012). Latour’s story, about a family of redneck criminals who capture the Punisher and then fall apart while arguing over what to do with him (kill him or deliver him to a crime syndicate?) is Eisnerian in its focus on disposable supporting characters instead of the marquee lead. The Punisher doesn’t speak a word in this comic, and his face is cloaked in shadow. He’s only a MacGuffin, a narrative pretext that creates homicidal dissention among the rednecks. -
An Exploration of Comics and Architecture in Post-War Germany and the United States
An Exploration of Comics and Architecture in Post-War Germany and the United States A DISSERTATION SUBMITTED TO THE FACULTY OF THE UNIVERSITY OF MINNESOTA BY Ryan G. O’Neill IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY Dr. Rembert Hueser, Adviser October 2016 © Ryan Gene O’Neill 2016 Table of Contents List of Figures……………………………………………………………………………………...……….i Prologue……………………………………………………………………………………….....…1 Introduction………………………………………………………………………………………...8 Chapter 1: The Comic Laboratory…………………………………………………...…………………………………….31 Chapter 2: Comics and Visible Time…………………………………………………………………………...…………………..52 Chapter 3: Comic Cities and Comic Empires………………………………...……………………………...……..…………………….80 Chapter 4: In the Shadow of No Archive…………………………………………………………………………..…….…………114 Epilogue: The Painting that Ate Paris………………………………………………………………………………...…………….139 Works Cited…..……………………………………………………………………………..……152 i Figures Prologue Figure 1: Kaczynski, Tom (w)(a). “Skyway Sleepless.” Twin Cities Noir: The Expanded Edition. Ed. Julie Schaper, Steven Horwitz. New York: Akashic Books, 2013. Print. Figure 2: Kaczynski, Tom (w)(a). “Skyway Sleepless.” Twin Cities Noir: The Expanded Edition. Ed. Julie Schaper, Steven Horwitz. New York: Akashic Books, 2013. Print. Figure 3: Image of Vitra Feuerwehrhaus Uncredited. https://www.vitra.com/de-de/campus/architecture/architecture-fire-station Figure 4: Kaczynski, Tom (w)(a). “Skyway Sleepless.” Twin Cities Noir: The Expanded Edition. Ed. Julie Schaper, Steven Horwitz. New York: Akashic Books, 2013. Print. Introduction Figure 1: Goscinny, René (w), Alberto Uderzo (i). Die Trabantenstadt. trans. Gudrun Penndorf. Stuttgart: Ehapa Verlag GmbH, 1974. Pp.28-29. Print. Figure 2: Forum at Pompeii, Vitruvius Vitrubius. The Ten Books on Architecture. trans. Morris Hicky Morgan, Ph.D., LL.D. Illustrations under the direction of Herbert Langford Warren, A.M. pp. 132. Print. Figure 3: Töpffer, Rodolphe. -
UNDERSTANDING COMICS SCOTT Mccloud
UNDERSTANDING COMICS SCOTT McCLOUD What do you know about comics? Scott McCloud can take you on a journey of discovery with this wonderful book.. To use the author’s own words: ‘This is a sort of comic book about COMICS’ ‘Although there is some history in it… it’s more an examination of the ART-FORM of comics, what it’s capable of, how it works. You know, how do we DEFINE comics, what are the BASIC ELEMENTS of comics, how does the mind PROCESS the language of comics – that sort of thing. I have a chapter on CLOSURE – all about what happens BETWEEN the panels, there’s one on how TIME flows through comics, another on the interaction of WORDS and PICTURES and STORYTELLING. I even put together a new COMPREHENSIVE THEORY of the CREATIVE PROCESS and its implications for comics and for ART IN GENERAL’ Contents: Chapter 1 - SETTING THE RECORD STRAIGHT Chapter 2 - THE VOCABULARY OF COMICS Chapter 3 - BLOOD IN THE GUTTER Chapter 4 - TIME FRAMES Chapter 5 - LIVING IN LINE Chapter 6 - SHOW AND TELL Chapter 7 - THE SIX STEPS Chapter 8 - A WORD ABOUT COLOUR Chapter 9 - PUTTING IT ALL TOGETHER “In one lucid, well-designed chapter after another, he guides us through the elements of comics style, and … how words combine with pictures to work their singular magic. When the 215 page journey is finally over, most readers will find it difficult to look at comics in quite the same way ever again.” ---GARY TRUDEAU NEW YORK TIMES BOOK REVIEW “If you’ve ever felt bad about wasting your life reading comics, then check out Scott McCloud’s classic book immediately. -
Graphic Horror Teacher Tips & Activities
Graphic Horror Teacher Tips & Activities Illustration from Dr. Jekyll & Mr. Hyde Based on the series Graphic Classics published by Magic Wagon, a division of ABDO. 1-800-800-1312 • www.abdopublishing.com Not for resale • Photocopy and adapt as needed for classroom and library use. Table Of Contents Comic book text is short, but that doesn’t mean students don’t learn a lot from it! Comic books and graphic novels can be used to teach reading processes and writing techniques, such as pacing, as well as expand vocabulary. Use this PDF to help students get more out of their comic book reading. Here are some of the projects you can give to your students to make comics educational and enjoyable! General Activities Publication History & Research --------------------------------- 1 Book vs. Movie vs. Graphic Novel ----------------------------- 2 Shared Reading & Fluency Practice --------------------------- 3 Scary Horror Stories ------------------------------------------------ 4 Create a Ghost Story ---------------------------------------------- 4 Work with Your Library -------------------------------------------- 5 Activities For Each Story The Creature from the Depths ---------------------------------- 6 Dr. Jekyll and Mr. Hyde -------------------------------------------- 7 Frankenstein ----------------------------------------------------------- 8 The Legend of Sleepy Hollow ----------------------------------- 9 Mummy ------------------------------------------------------------------ 10 Werewolf ---------------------------------------------------------------- -
Ownvoices and Small Press Comics
#OwnVoices and Small Press Comics Reader’s Advisory Hello! Presenters: Amanda Hua, Children’s Librarian, The Seattle Public Library Nathalie Gelms, Youth Services Librarian, Sno-Isle Libraries Aydin Kwan, Assistant Manager, Outsider Comics and Geek Boutique 2 Let’s Meet Your Neighbors! Exquisite Corpse The Rules: • Teams of four, please. • Fold the paper in half twice to make four long rectangles. • Every team should have a clipboard, paper, and • First person draw a head and neck. pencils. • Second person draw a torso. • We will draw a body in • Third person draw legs. teams without seeing • Fourth person draw feet and ground. what the other person drew. 3 4 Up next: • #OwnVoices Definition and History • Comic Book Publishing • Resources for finding #OwnVoices and Small Press comics • Our favorite comics • Your favorite comics! 5 “This is saying our generation will never matter. But we have to matter. If we don’t, there is no future worth saving.” – Ms. Marvel #10, Civil War Vol. 2 6 #OwnVoices: A History Author Corinne Duyvis created the # on twitter “to recommend kidlit about diverse characters written by authors from that same diverse group,” (Duyvis, 2015). http://www.corinneduyvis.net/ownvoices/ 7 Comic Book Publishing × Major publishers and our big vendors often determine selection for libraries. × To make sure our collections are representative of all of our patrons, however, we need to explore other options. 8 What is small press? —Spike Trotman, Iron Circus Comics 9 #OwnVoices Publishers at a glance Small Press Small-ish Press -
Original Text Publisher: Classical Comics Ltd Author: William Shakespeare
New Title Information Classical Comics Ltd., PO Box 7280, Litchborough, Towcester NN12 9AR. Tel: 0845 812 3000 Fax: 0845 812 3005 Email: [email protected] www.classicalcomics.com Title: The Tempest The Graphic Novel Sub title: Original Text Publisher: Classical Comics Ltd Author: William Shakespeare ISBN: UK: 978-1-906332-29-7 US: 978-1-906332-69-3 Contributors: Script Adaptation: John McDonald Pencils: Jon Haward Inks: Gary Erskine Colouring & lettering: Nigel Dobbyn Design & Layout: Jo Wheeler Editor in Chief: Clive Bryant Brief description of the book: This is the unabridged play brought to life in full colour! Ideal for purists, students and readers who will appreciate the unaltered text. Although The Tempest Folio printing of Shakespeare's plays, it was almost certainly the last play he wrote alone. It held pride of place in that crowning glory to the career of the most brightest of playwrights. Needless to say, we had to select the very best artists to do it justice, and to bring you the stunning artwork that you've come to expect from our titles. Poignant to the last, this book is a classic amongst classics. Coupled with stunning artwork, this is a must-have for any Shakespeare lover. Key sales points: • ENTIRE, UNABRIDGED ORIGINAL SCRIPT - just as The Bard intended. Ideal for purists, students and for readers who want to experience the unaltered text. • Full colour graphic novel format. • Meets UK curriculum requirements. • Teachers notes/study guide available. Publisher information: Classical Comics is a UK publisher creating graphic novel adaptations of classical literature. True to the original vision of the author, the book has been further experience.