Real World Performance Tasks
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Nintendo DS Real World Performance Tasks Real World Real Life, Real Data, Real-Time - These activities put students into real life scenarios where they use real-time, real data to solve proBlems. In the Video Games Galore series, we use data from online video Game reports and update our data every year. Note - some data has been rounded or simplified in order to adjust the math to the appropriate level. Engaging Relevant – Students today are very familiar and experienced with video Games, makinG these activities very relevant to children’s every day lives. Authentic Tasks -ThrouGh these activity sheets students learn how the video Game industry works and are prompted to form opinions and ideas about how they would solve real life proBlems. A Glossary is included to help them with the unfamiliar terms used. Student Choice -Each set of activity sheets is available in multiple versions where students will do the same activities usinG data for different video Game consoles (e.G. Wii, Playstation, and Xbox) You or your students can pick the video Game console that most interests them. Modular Principal Activity - The activity sheets always start with repeated practice of a core skill matched to a common core standard, as set out in the Teacher Guide. This principal activity (or Level 1 as it is labeled to students) can Be used in isolation. Step Up Activity - For the Level 2 questions, students are required to inteGrate a different skill or set of skills with increasinG complexity. The additional skills used to answer these questions are set out in the Teacher Guide. Challenge - This is desiGned to require critical thinkinG skills and stretch students to reason with math and data to come to conclusions. They are matched up with one of the Common Core Standards for Mathematical Practice. These activities work well with students in pairs or small Groups where they can discuss the math. Cross-Curricular Activity - Every activity sheet also includes a finale that you can use to extend the math lesson into another suBject (usually ELA). These could Be assiGned in a second lesson or for homework. Customizable All of the activity sheets are provided in Word so that they can Be differentiated to add remove or edit questions or even add space for students to show their work. SuGGested customizations for each activity sheet are Given in the Teacher Guide. Community We would love you and your students to let us know how you Get on. Join the conversation on Twitter startinG your tweet with @nextlesson and usinG #GameOn. Updated July 2014 © NextLesson2014 Rounding & Operations with Decimals Teacher Guide Sound bite for Students: “In the real world we multiply fractions and convert them to percents to determine the importance of the data.” Skills Practiced: Principal Activity (Level 1): - Compare and round decimals to the nearest whole numBer Step Up Activity (Level 2): - Multiply, add and suBtract with decimals - Interpret fractions as division in order to calculate decimals and percentages Common Core Math Standards Addressed: Principal 5.NBT.A.3 Read, write, and compare decimals to thousandths. Activity: 5.NBT.A.4 Use place value understandinG to round decimals to any place. Add, suBtract, multiply, and divide decimals to hundredths, usinG concrete models or drawinGs and strateGies Based on place value, properties of 5.NBT.B.7 operations, and/or the relationship Between addition and suBtraction; Step Up relate the strateGy to a written method and explain the reasoninG used. Activity: Interpret a fraction as division of the numerator By the denominator (a/b = a ÷ b). Solve word problems involving division of whole numbers 5.NF.B.3 leadinG to answers in the form of fractions or mixed numBers, e.g., By using visual fraction models or equations to represent the proBlem. Differentiation Tips: You can edit any of the activity sheets to: - chanGe the numbers or tasks given (e.g. round the numbers to a different place, round the prices or have students use estimation strateGies for the multiplication questions; in Q4 include the total revenue so students work backwards and use division to find the price of the Games) - add or remove hints for differentiation purposes (e.G. explain how to calculate revenue; remove the examples Given) - remove/add questions (e.G. use only the top 5 Games) - use calculators Due to school paper restriction, the spacinG provided is only for answers. However, you could modify the spacinG to add room for work if desired. Students should be encouraGed to show their work where possible. Updates: At NextLesson we strive to enGage students with data that is real and real-time. This lesson uses data as of June 2014. Please come Back for the most recent updates. Updated July 2014 © NextLesson2014 Nintendo DS Name: ________________________________ You are a video game developer and want to develop a new release of a popular game. Your Challenge: For which Nintendo DS game should you prioritize a new release? LEVEL 1 Here are the top 10 Nintendo DS games of all time, showing the number of each game that has been sold. Pokemon New Super Brain Age 2 Mario Kart DS Brain Age Diamond and Mario Bros. 14.88 million 23.56 million 19.01 million Pearl 30.75 million copies sold copies sold copies sold 17.63 million copies sold copies sold Pokemon Animal Super Mario Nintendogs HeartGold and Crossing Wild Mario Party DS 64 DS 23.96 million SoulSilver World 8.21 million copies 11.03 million copies sold 12.72 million 11.73 million sold copies sold copies sold copies sold 1. In the table below, order the games from least to greatest number of games sold. 2. Video game developers use rounded numbers to make them easier to work with. After ordering the numbers, round the decimals to the nearest million. Copies sold in Copies sold rounded to Game millions the nearest million 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 3. Calculate the difference between the highest selling game and the lowest selling game. 1 Updated July 2014 © NextLesson2014 Nintendo DS LEVEL 2 You also want to know which game has made the most revenue. Each game is sold for a different price. 4. Calculate the revenue for each game in millions and then write out your answer in standard form. Copies Price of 1 Total revenue in Total revenue in Game sold in game millions standard form millions New Super Mario Bros. 30.75 $35 $1,076.25 $1,076,250,000 Pokemon Diamond and 17.63 $17 Pearl Pokemon HeartGold 12.72 $16 and SoulSilver Brain Age 2 11.73 $10 Super Mario 64 DS 11.03 $35 Mario Kart DS 23.56 $40 Brain Age 19.01 $18 Animal Crossing Wild 8.21 $50 World Mario Party DS 14.88 $35 Nintendogs 23.96 $20 5. How much more did the game with the highest revenue make than the game with the lowest revenue? 6. How much total revenue has been made from all top 10 Wii games? 2 Updated July 2014 © NextLesson2014 Nintendo DS The Nintendo DS has more than 1297 games available for their console. Altogether, they have sold a total of 943.98 million copies of games. 7. Video game developers use percentages when comparing the successes of the games. For the top 10 selling games, find the percentage of copies sold. Follow the example provided. Round decimals to the nearest hundredth. Copies Sold Game Fraction Decimal Percent (in millions) New Super 30,750,000 30.75 0.03 3% Mario Bros. 943,980,000 Pokemon Diamond and 17.63 Pearl Pokemon HeartGold and 12.72 SoulSilver Brain Age 2 11.73 Super Mario 64 11.03 DS Mario Kart DS 23.56 Brain Age 19.01 Animal Crossing Wild 8.21 World Mario Party DS 14.88 Nintendogs 23.96 8. What percentage of games was sold outside of the top 10? (Hint: Find out the total percentage of sales of the top 10 games were first!) 3 Updated July 2014 © NextLesson2014 Nintendo DS Challenge 1. After reviewing all of the data collected and analyzed, which game has proven to be the most successful? Cite evidence from the data to justify your opinion. 2. Why might there be differences between the game making the most revenue and the game with the most sales? 3. Look at the first chart in Level 2 and infer what types of Nintendo DS video games are the top 3 most successful releases. State which numbers and facts help you determine your answer. 4. What types of games are they? Based on those types of games, what type of game would you prioritize for your next successful release? 4 Updated July 2014 © NextLesson2014 Nintendo DS Finale You could give students one of the following ideas or have them choose themselves. 1. Create an infographic or other visual design to display the information you analyzed. Make sure to include numbers, statistics, percents, predictions, and findings. 2. Write a letter to the CEO of Nintendo sharing the information you found. Persuade them which video game you believe would be the most successful as a new release and why. Cite evidence to justify your opinions. 3. Create a unique name for a Pokemon sequel. What will the box for the video game look like? How much will you sell it for? Will it require any extra equipment (i.e. a steering wheel or fit board)? 4. Write an article for the video game magazine, GamePro, summarizing your findings. At the end of the article, include your plans for a new release.