Sensitive Manipulation Eduardo Torres-Jara
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From Prometheus to Pistorius: a Genaelogy of Physical Ability
FROM PROMETHEUS TO PISTORIUS: A GENAELOGY OF PHYSICAL ABILITY by Stephanie J. Cork A thesis submitted to the Department of Sociology In conformity with the requirements for the degree of Masters of Arts Queen’s University Kingston, Ontario, Canada (September, 2011) Copyright ©Stephanie J. Cork, 2011 Abstract (Fragile Frames + Monstrosities)ModernWar + (Flagged Bodies + Cyborgs)PostmodernWar = dis-AbilityCyborged ii Acknowledgements A huge thank you goes out to: my friends, colleagues, office neighbours, mentors, family, defence committee, readers, editors and Steve. Thank you, also, to the Canadian and American troops as well as Paralympic athletes, Oscar Pistorius and Aimee Mullins for their inspiration, sorry, I have borrowed your stories to perpetuate my own academic success. Thanks also to Louise Bark for her endless patience and kindness, as well as a pint (or three!) at Ben’s Pub. Anne and Wendy and especially Michelle: you are lifesavers! Finally, my eternal gratitude to the: “greatest man alive,” Dr. Rob Beamish (Scott Mason 2011). iii Table of Contents Abstract............................................................................................................................................. i Acknowledgements......................................................................................................................... iii Table of Contents............................................................................................................................ iv Chapter 1: Introduction.....................................................................................................................1 -
Behavior Trees in Robotics and AI
Michele Colledanchise and Petter Ogren¨ Behavior Trees in Robotics and AI An Introduction arXiv:1709.00084v4 [cs.RO] 3 Jun 2020 Contents 1 What are Behavior Trees? ....................................... 3 1.1 A Short History and Motivation of BTs . .4 1.2 What is wrong with FSMs? The Need for Reactiveness and Modularity . .5 1.3 Classical Formulation of BTs. .6 1.3.1 Execution Example of a BT . .9 1.3.2 Control Flow Nodes with Memory . 11 1.4 Creating a BT for Pac-Man from Scratch . 12 1.5 Creating a BT for a Mobile Manipulator Robot . 14 1.6 Use of BTs in Robotics and AI . 15 1.6.1 BTs in autonomous vehicles . 16 1.6.2 BTs in industrial robotics . 18 1.6.3 BTs in the Amazon Picking Challenge . 20 1.6.4 BTs inside the social robot JIBO . 21 2 How Behavior Trees Generalize and Relate to Earlier Ideas . 23 2.1 Finite State Machines . 23 2.1.1 Advantages and disadvantages . 24 2.2 Hierarchical Finite State Machines . 24 2.2.1 Advantages and disadvantages . 24 2.2.2 Creating a FSM that works like a BTs . 29 2.2.3 Creating a BT that works like a FSM . 32 2.3 Subsumption Architecture . 32 2.3.1 Advantages and disadvantages . 33 2.3.2 How BTs Generalize the Subsumption Architecture . 33 2.4 Teleo-Reactive programs . 33 2.4.1 Advantages and disadvantages . 34 2.4.2 How BTs Generalize Teleo-Reactive Programs . 35 2.5 Decision Trees . 35 2.5.1 Advantages and disadvantages . -
134TH COMMENCEMENT James E
134 th Commencement MAY 2021 Welcome Dear Temple graduates, Congratulations! Today is a day of celebration for you and all those who have supported you in your Temple journey. I couldn’t be more proud of the diverse and driven students who are graduating this spring. Congratulations to all of you, to your families and to our dedicated faculty and academic advisors who had the pleasure of educating and championing you. If Temple’s founder Russell Conwell were alive to see your collective achievements today, he’d be thrilled and amazed. In 1884, he planted the seeds that have grown and matured into one of this nation’s great urban research universities. Now it’s your turn to put your own ideas and dreams in motion. Even if you experience hardships or disappointments, remember the motto Conwell left us: Perseverantia Vincit, Perseverance Conquers. We have faith that you will succeed. Thank you so much for calling Temple your academic home. While I trust you’ll go far, remember that you will always be part of the Cherry and White. Plan to come back home often. Sincerely, Richard M. Englert President UPDATED: 05/07/2021 Contents The Officers and the Board of Trustees ............................................2 Candidates for Degrees James E. Beasley School of Law ....................................................3 Esther Boyer College of Music and Dance .....................................7 College of Education and Human Development ...........................11 College of Engineering ............................................................... -
Canada at Expo 2005: Nation, Audience, and the Branded Display Complex
Canada at Expo 2005: Nation, Audience, and the Branded Display Complex: by Laurie J. Dalton A thesis submitted to the Faculty of Graduate and Postdoctoral Affairs in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Canadian Studies Carleton University Ottawa, Ontario © 2014 Laurie Dalton Abstract Popular culture events, such as world’s fairs, are important objects of study as they demonstrate how visual culture functions as an agent of nation branding on a global scale. Much of the research on these events has focused on the nineteenth and early twentieth centuries as sites of imperialism and modernism. Although less attention has been paid to contemporary world’s fairs, this study argues that these continue to be critical areas of study. Expo 2005 in Aichi, Japan was the first world’s fair held in Asia in the twenty-first century. As global power dynamics shift to Asia, an examination of cultural events allows us to explore how countries hope to position themselves in this shift. My case study of the Canadian pavilion at Expo 2005 demonstrates how the display simultaneously projected a federal brand and reflected tourist expectations of Canada for the Japanese audience. I use a visual analysis drawing from iconology and visual semiotics to understand how the design of the pavilion represented the unique expectations of three different stakeholders: the organizers of the Aichi expo who sought to position Japan within a wider global framework, the Canadian federal planners who wanted to project a distinct Canadian identity abroad, and the attending public, who went to be entertained. -
History of Robotics: Timeline
History of Robotics: Timeline This history of robotics is intertwined with the histories of technology, science and the basic principle of progress. Technology used in computing, electricity, even pneumatics and hydraulics can all be considered a part of the history of robotics. The timeline presented is therefore far from complete. Robotics currently represents one of mankind’s greatest accomplishments and is the single greatest attempt of mankind to produce an artificial, sentient being. It is only in recent years that manufacturers are making robotics increasingly available and attainable to the general public. The focus of this timeline is to provide the reader with a general overview of robotics (with a focus more on mobile robots) and to give an appreciation for the inventors and innovators in this field who have helped robotics to become what it is today. RobotShop Distribution Inc., 2008 www.robotshop.ca www.robotshop.us Greek Times Some historians affirm that Talos, a giant creature written about in ancient greek literature, was a creature (either a man or a bull) made of bronze, given by Zeus to Europa. [6] According to one version of the myths he was created in Sardinia by Hephaestus on Zeus' command, who gave him to the Cretan king Minos. In another version Talos came to Crete with Zeus to watch over his love Europa, and Minos received him as a gift from her. There are suppositions that his name Talos in the old Cretan language meant the "Sun" and that Zeus was known in Crete by the similar name of Zeus Tallaios. -
Intelligence Without Representation: a Historical Perspective
systems Commentary Intelligence without Representation: A Historical Perspective Anna Jordanous School of Computing, University of Kent, Chatham Maritime, Kent ME4 4AG, UK; [email protected] Received: 30 June 2020; Accepted: 10 September 2020; Published: 15 September 2020 Abstract: This paper reflects on a seminal work in the history of AI and representation: Rodney Brooks’ 1991 paper Intelligence without representation. Brooks advocated the removal of explicit representations and engineered environments from the domain of his robotic intelligence experimentation, in favour of an evolutionary-inspired approach using layers of reactive behaviour that operated independently of each other. Brooks criticised the current progress in AI research and believed that removing complex representation from AI would help address problematic areas in modelling the mind. His belief was that we should develop artificial intelligence by being guided by the evolutionary development of our own intelligence and that his approach mirrored how our own intelligence functions. Thus, the field of behaviour-based robotics emerged. This paper offers a historical analysis of Brooks’ behaviour-based robotics approach and its impact on artificial intelligence and cognitive theory at the time, as well as on modern-day approaches to AI. Keywords: behaviour-based robotics; representation; adaptive behaviour; evolutionary robotics 1. Introduction In 1991, Rodney Brooks published the paper Intelligence without representation, a seminal work on behaviour-based robotics [1]. This paper influenced many aspects of research into artificial intelligence and cognitive theory. In Intelligence without representation, Brooks described his behaviour-based robotics approach to artificial intelligence. He highlighted a number of points that he considers fundamental in modelling intelligence. -
Are You There, God? It's I, Robot: Examining The
ARE YOU THERE, GOD? IT’S I, ROBOT: EXAMINING THE HUMANITY OF ANDROIDS AND CYBORGS THROUGH YOUNG ADULT FICTION BY EMILY ANSUSINHA A Thesis Submitted to the Graduate Faculty of WAKE FOREST UNIVERSITY GRADUATE SCHOOL OF ARTS AND SCIENCES in Partial Fulfillment of the Requirements for the Degree of MASTER OF ARTS Bioethics May 2014 Winston-Salem, North Carolina Approved By: Nancy King, J.D., Advisor Michael Hyde, Ph.D., Chair Kevin Jung, Ph.D. ACKNOWLEDGMENTS I would like to give a very large thank you to my adviser, Nancy King, for her patience and encouragement during the writing process. Thanks also go to Michael Hyde and Kevin Jung for serving on my committee and to all the faculty and staff at the Wake Forest Center for Bioethics, Health, and Society. Being a part of the Bioethics program at Wake Forest has been a truly rewarding experience. A special thank you to Katherine Pinard and McIntyre’s Books; this thesis would not have been possible without her book recommendations and donations. I would also like to thank my family for their continued support in all my academic pursuits. Last but not least, thank you to Professor Mohammad Khalil for changing the course of my academic career by introducing me to the Bioethics field. ii TABLE OF CONTENTS List of Tables and Figures ................................................................................... iv List of Abbreviations ............................................................................................. iv Abstract ................................................................................................................ -
Developmental Reasoning and Planning with Robot Through Enactive Interaction with Human Maxime Petit
Developmental reasoning and planning with robot through enactive interaction with human Maxime Petit To cite this version: Maxime Petit. Developmental reasoning and planning with robot through enactive interaction with human. Automatic. Université Claude Bernard - Lyon I, 2014. English. NNT : 2014LYO10037. tel-01015288 HAL Id: tel-01015288 https://tel.archives-ouvertes.fr/tel-01015288 Submitted on 26 Jun 2014 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. N˚d’ordre 37 - 2014 Année 2013 THESE DE L’UNIVERSITE DE LYON présentée devant L’UNIVERSITE CLAUDE BERNARD LYON 1 Ecole Doctorale Neurosciences et Cognition pour l’obtention du Diplôme de Thèse (arrété du 7 août 2006) Discipline : SCIENCES COGNITIVES Option : INFORMATIQUE présentée et soutenue publiquement le 6 Mars 2014 par Maxime Raisonnement et Planification Développementale d’un Robot via une Interaction Enactive avec un Humain Developmental Reasoning and Planning with Robot through Enactive Interaction with Human dirigée par Peter F. Dominey devant le jury composé de : Pr. Rémi Gervais Président du jury Pr. Giorgio Metta Rapporteur Pr. Philippe Gaussier Rapporteur Pr. Chrystopher Nehaniv Examinateur Dr. Jean-Christophe Baillie Examinateur Dr. Peter Ford Dominey Directeur de thèse 2 Stem-Cell and Brain Research Insti- École doctorale Neurosciences et Cog- tute, INSERM U846 nition (ED 476 - NSCo) 18, avenue Doyen Lepine UCBL - Lyon 1 - Campus de Gerland 6975 Bron Cedex 50, avenue Tony Garnier 69366 Lyon Cedex 07 Pour mon père. -
New Technologies for Human Robot Interaction and Neuroprosthetics
University of Plymouth PEARL https://pearl.plymouth.ac.uk Faculty of Science and Engineering School of Engineering, Computing and Mathematics 2017-07-01 Human-Robot Interaction and Neuroprosthetics: A review of new technologies Cangelosi, A http://hdl.handle.net/10026.1/9872 10.1109/MCE.2016.2614423 IEEE Consumer Electronics Magazine All content in PEARL is protected by copyright law. Author manuscripts are made available in accordance with publisher policies. Please cite only the published version using the details provided on the item record or document. In the absence of an open licence (e.g. Creative Commons), permissions for further reuse of content should be sought from the publisher or author. CEMAG-OA-0004-Mar-2016.R3 1 New Technologies for Human Robot Interaction and Neuroprosthetics Angelo Cangelosi, Sara Invitto Abstract—New technologies in the field of neuroprosthetics and These developments in neuroprosthetics are closely linked to robotics are leading to the development of innovative commercial the recent significant investment and progress in research on products based on user-centered, functional processes of cognitive neural networks and deep learning approaches to robotics and neuroscience and perceptron studies. The aim of this review is to autonomous systems [2][3]. Specifically, one key area of analyze this innovative path through the description of some of the development has been that of cognitive robots for human-robot latest neuroprosthetics and human-robot interaction applications, in particular the Brain Computer Interface linked to haptic interaction and assistive robotics. This concerns the design of systems, interactive robotics and autonomous systems. These robot companions for the elderly, social robots for children with issues will be addressed by analyzing developmental robotics and disabilities such as Autism Spectrum Disorders, and robot examples of neurorobotics research. -
Grasp Planning in Complex Scenes
Grasp Planning in Complex Scenes Dmitry Berenson∗ Rosen Diankov∗ Koichi Nishiwaki† Satoshi Kagami† James Kuffner∗† ∗The Robotics Institute †Digital Human Research Center Carnegie Mellon University National Institute of Advanced Industrial Science and Technology 5000 Forbes Ave., Pittsburgh, PA, 15213, USA 2-41-6 Aomi, Koto-ku, Tokyo, Japan 135-0064 {dberenso, rdiankov, kuffner}@cs.cmu.edu {k.nishiwaki, s.kagami}@dh.aist.go.jp Abstract— This paper combines grasp analysis and manip- ulation planning techniques to perform fast grasp planning in complex scenes. In much previous work on grasping, the object being grasped is assumed to be the only object in the environment. Hence the grasp quality metrics and grasping strategies developed do not perform well when the object is close to obstacles and many good grasps are infeasible. We introduce a framework for finding valid grasps in cluttered environments that combines a grasp quality metric for the object with information about the local environment around the object and information about the robot’s kinematics. We encode these factors in a grasp-scoring function which we use to rank a precomputed set of grasps in terms of their appropriateness for a given scene. We show that this ranking is essential for efficient grasp selection and present experiments in simulation and on the HRP2 robot. I. INTRODUCTION In recent years, many researchers in Humanoid Robotics Fig. 1. The HRP2 lifting an object after executing one of the top-ranked grasps have focused on topics in autonomous manipulation. Re- evaluated by the grasp-scoring function. search in manipulation has been done on humanoid platforms such as the HRP2 [16], ARMAR [17], the NASA Robonaut [14], Justin [15], Dexter [13], and Domo [18]. -
Origins of the American Association for Artificial Intelligence
AI Magazine Volume 26 Number 4 (2006)(2005) (© AAAI) 25th Anniversary Issue The Origins of the American Association for Artificial Intelligence (AAAI) Raj Reddy ■ This article provides a historical background on how AAAI came into existence. It provides a ratio- nale for why we needed our own society. It pro- vides a list of the founding members of the com- munity that came together to establish AAAI. Starting a new society comes with a whole range of issues and problems: What will it be called? How will it be financed? Who will run the society? What kind of activities will it engage in? and so on. This article provides a brief description of the consider- ations that went into making the final choices. It also provides a description of the historic first AAAI conference and the people that made it happen. The Background and the Context hile the 1950s and 1960s were an ac- tive period for research in AI, there Wwere no organized mechanisms for the members of the community to get together and share ideas and accomplishments. By the early 1960s there were several active research groups in AI, including those at Carnegie Mel- lon University (CMU), the Massachusetts Insti- tute of Technology (MIT), Stanford University, Stanford Research Institute (later SRI Interna- tional), and a little later the University of Southern California Information Sciences Insti- tute (USC-ISI). My own involvement in AI began in 1963, when I joined Stanford as a graduate student working with John McCarthy. After completing my Ph.D. in 1966, I joined the faculty at Stan- ford as an assistant professor and stayed there until 1969 when I left to join Allen Newell and Herb Simon at Carnegie Mellon University Raj Reddy. -
Evolutionary Developmental Soft Robotics As a Framework to Study Intelligence and Adaptive Behavior in Animals and Plants
PERSPECTIVE published: 17 July 2017 doi: 10.3389/frobt.2017.00034 Evolutionary Developmental Soft Robotics As a Framework to Study Intelligence and Adaptive Behavior in Animals and Plants Francesco Corucci1,2*, Nick Cheney2,3, Sam Kriegman2, Josh Bongard2 and Cecilia Laschi1 1 The BioRobotics Institute, Scuola Superiore Sant’Anna, Pisa, Italy, 2 Morphology, Evolution & Cognition Laboratory, University of Vermont, Burlington, VT, United States, 3 Department of Biological Statistics and Computational Biology, Cornell University, Ithaca, NY, United States In this paper, a comprehensive methodology and simulation framework will be reviewed, designed in order to study the emergence of adaptive and intelligent behavior in generic soft-bodied creatures. By incorporating artificial evolutionary and developmental pro- cesses, the system allows to evolve complete creatures (brain, body, developmental properties, sensory, control system, etc.) for different task environments. Whether the Edited by: evolved creatures will resemble animals or plants is in general not known a priori, and Kasper Stoy, IT University of Copenhagen, depends on the specific task environment set up by the experimenter. In this regard, the Denmark system may offer a unique opportunity to explore differences and similarities between Reviewed by: these two worlds. Different material properties can be simulated and optimized, from Dimitris Tsakiris, a continuum of soft/stiff materials, to the interconnection of heterogeneous structures, FORTH Institute of Computer Science, Greece both found in animals and plants alike. The adopted genetic encoding and simulation Naveen Kuppuswamy, environment are particularly suitable in order to evolve distributed sensory and control Toyota Research Institute (TRI), United States systems, which play a particularly important role in plants.