Chapter 1, Two Or More Moves at a Time
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Little Chess Evaluation Compendium by Lyudmil Tsvetkov, Sofia, Bulgaria
Little Chess Evaluation Compendium By Lyudmil Tsvetkov, Sofia, Bulgaria Version from 2012, an update to an original version first released in 2010 The purpose will be to give a fairly precise evaluation for all the most important terms. Some authors might find some interesting ideas. For abbreviations, p will mean pawns, cp – centipawns, if the number is not indicated it will be centipawns, mps - millipawns; b – bishop, n – knight, k- king, q – queen and r –rook. Also b will mean black and w – white. We will assume that the bishop value is 3ps, knight value – 3ps, rook value – 4.5 ps and queen value – 9ps. In brackets I will be giving purely speculative numbers for possible Elo increase if a specific function is implemented (only for the functions that might not be generally implemented). The exposition will be split in 3 parts, reflecting that opening, middlegame and endgame are very different from one another. The essence of chess in two words Chess is a game of capturing. This is the single most important thing worth considering. But in order to be able to capture well, you should consider a variety of other specific rules. The more rules you consider, the better you will be able to capture. If you consider 10 rules, you will be able to capture. If you consider 100 rules, you will be able to capture in a sufficiently good way. If you consider 1000 rules, you will be able to capture in an excellent way. The philosophy of chess Chess is a game of correlation, and not a game of fixed values. -
White Knight Review Chess E-Magazine January/February - 2012 Table of Contents
Chess E-Magazine Interactive E-Magazine Volume 3 • Issue 1 January/February 2012 Chess Gambits Chess Gambits The Immortal Game Canada and Chess Anderssen- Vs. -Kieseritzky Bill Wall’s Top 10 Chess software programs C Seraphim Press White Knight Review Chess E-Magazine January/February - 2012 Table of Contents Editorial~ “My Move” 4 contents Feature~ Chess and Canada 5 Article~ Bill Wall’s Top 10 Software Programs 9 INTERACTIVE CONTENT ________________ Feature~ The Incomparable Kasparov 10 • Click on title in Table of Contents Article~ Chess Variants 17 to move directly to Unorthodox Chess Variations page. • Click on “White Feature~ Proof Games 21 Knight Review” on the top of each page to return to ARTICLE~ The Immortal Game 22 Table of Contents. Anderssen Vrs. Kieseritzky • Click on red type to continue to next page ARTICLE~ News Around the World 24 • Click on ads to go to their websites BOOK REVIEW~ Kasparov on Kasparov Pt. 1 25 • Click on email to Pt.One, 1973-1985 open up email program Feature~ Chess Gambits 26 • Click up URLs to go to websites. ANNOTATED GAME~ Bareev Vs. Kasparov 30 COMMENTARY~ “Ask Bill” 31 White Knight Review January/February 2012 White Knight Review January/February 2012 Feature My Move Editorial - Jerry Wall [email protected] Well it has been over a year now since we started this publication. It is not easy putting together a 32 page magazine on chess White Knight every couple of months but it certainly has been rewarding (maybe not so Review much financially but then that really never was Chess E-Magazine the goal). -
Solved Openings in Losing Chess
1 Solved Openings in Losing Chess Mark Watkins, School of Mathematics and Statistics, University of Sydney 1. INTRODUCTION Losing Chess is a chess variant where each player tries to lose all one’s pieces. As the naming of “Giveaway” variants has multiple schools of terminology, we state for definiteness that captures are compulsory (a player with multiple captures chooses which to make), a King can be captured like any other piece, Pawns can promote to Kings, and castling is not legal. There are competing rulesets for stalemate: International Rules give the win to the player on move, while FICS (Free Internet Chess Server) Rules gives the win to the player with fewer pieces (and a draw if equal). Gameplay under these rulesets is typically quite similar.1 Unless otherwise stated, we consider the “joint” FICS/International Rules, where a stalemate is a draw unless it is won under both rulesets. There does not seem to be a canonical place for information about Losing Chess. The ICGA webpage [H] has a number of references (notably [Li]) and is a reasonable historical source, though the page is quite old and some of the links are broken. Similarly, there exist a number of piecemeal Internet sites (I found the most useful ones to be [F1], [An], and [La]), but again some of these have not been touched in 5-10 years. Much of the information was either outdated or tangential to our aim of solving openings (in particular responses to 1. e3), We started our work in late 2011. The long-term goal was to weakly solve the game, presumably by showing that 1. -
A Manual in Chess Game the Unity Asset
Manual to Chess Game – Unity Asset Introduction This document details how the unity asset called Chess Game works. If you have any questions you can contact me at [email protected] Code documentation: http://readytechtools.com/ChessGame/ManualChessGame.pdf Content Introduction.................................................................................................................................................1 Board representation..................................................................................................................................2 Generating Moves.......................................................................................................................................3 Testing legality of moves.............................................................................................................................3 Special Moves(Castling, EnPassant and Pawn promotions).........................................................................4 AI Opponent................................................................................................................................................4 FAQ..............................................................................................................................................................5 Board representation The board is represented in two ways. The visual board that the end user sees and interacts. This visual board is primarily handled by cgChessBoardScript.cs which inherits from MonoBehaviour and has editable properties -
Basic Chess Rules
Basic chess rules Setting up the board: The board should be set up with the white square in the nearest row on the right, “white on the right”. If this isn’t done the king and queen will be mixed up. Shake hands across the board before the game starts. White always moves first. Ranks and files: Going from left to right, the vertical rows on the board, called files, are labeled a through h. The horizontal rows, called ranks, are numbered 1 to 8. The 1 is white’s side of the board; 8 is black’s side. This system can be used to show what square a piece is on in a way like the game Battleship. When the board is set up the square a1 will be on the white player’s left side. Pieces and how they move: In our club, once you move a piece and take your hand off it, you cannot change your move, unless your opponent lets you, which they do not need to do. However, you may touch a piece, consider a move, and put the piece back in its original position, as long as you don’t take your hand off of the piece during the process. Pawn (P): White pawns start on rank two, black pawns on rank 7. The first time a pawn is moved it can move forward either one or two ranks. It cannot jump over another piece. After it has moved once, whether it has moved up one or two, a pawn can only move one square forward at a time, and it cannot move backward. -
Chess-Training-Guide.Pdf
Q Chess Training Guide K for Teachers and Parents Created by Grandmaster Susan Polgar U.S. Chess Hall of Fame Inductee President and Founder of the Susan Polgar Foundation Director of SPICE (Susan Polgar Institute for Chess Excellence) at Webster University FIDE Senior Chess Trainer 2006 Women’s World Chess Cup Champion Winner of 4 Women’s World Chess Championships The only World Champion in history to win the Triple-Crown (Blitz, Rapid and Classical) 12 Olympic Medals (5 Gold, 4 Silver, 3 Bronze) 3-time US Open Blitz Champion #1 ranked woman player in the United States Ranked #1 in the world at age 15 and in the top 3 for about 25 consecutive years 1st woman in history to qualify for the Men’s World Championship 1st woman in history to earn the Grandmaster title 1st woman in history to coach a Men's Division I team to 7 consecutive Final Four Championships 1st woman in history to coach the #1 ranked Men's Division I team in the nation pnlrqk KQRLNP Get Smart! Play Chess! www.ChessDailyNews.com www.twitter.com/SusanPolgar www.facebook.com/SusanPolgarChess www.instagram.com/SusanPolgarChess www.SusanPolgar.com www.SusanPolgarFoundation.org SPF Chess Training Program for Teachers © Page 1 7/2/2019 Lesson 1 Lesson goals: Excite kids about the fun game of chess Relate the cool history of chess Incorporate chess with education: Learning about India and Persia Incorporate chess with education: Learning about the chess board and its coordinates Who invented chess and why? Talk about India / Persia – connects to Geography Tell the story of “seed”. -
— I Believe Hostage the Most Interesting, Exciting Variant That Can Be Played with a Standard Chess Set. Mating Attacks Are the Norm
— I believe Hostage the most interesting, exciting variant that can be played with a standard chess set. Mating attacks are the norm. Anyone can hope to discover new principles and opening lines. Grandmaster Larry Kaufman 2008 World Senior Chess Champion — Fascinating, exciting, extremely entertaining—–what a wonder- ful new game! Grandmaster Kevin Spraggett Chess World Championship Candidate — Probably the most remarkable chess variant of the last fi ft y years. Captured men are hostages that can be exchanged. Play is rarely less than exciting, sometimes with several reversals of fortune. Dramatic mates are the rule, not the exception. D.B.Pritchard author of “Th e Encyclopedia of Chess Variants” — Chess is not yet played out, but it is no longer possible to perform at a high level without a detailed knowledge of openings. In Hostage Chess creativity and imagination fl ourish, and fun returns. Peter Coast Scottish Chess Champion — With only a few rule changes, Hostage Chess creates a marvelously exciting variant on the classical game. Lawrence Day International Chess Master — Every bit as intriguing as standard chess. Beautiful roads keep branching off in all directions, and sharp eyed beginners sometimes roll right over the experts. Robert Hamilton FIDE Chess Master Published 2012 by Aristophanes Press Hostage Chess Copyright © 2012 John Leslie. All rights reserved. No part of this publication may be reproduced, stored in a re- trieval system, or transmitted in any form or by any means, digital, electronic, mechanical, photocopying, recording, or otherwise, or conveyed via the Internet or a website without prior written per- mission of the author, except in the case of brief quotations em- bedded in critical articles and reviews. -
Chess Rules Ages 10 & up • for 2 Players
Front (Head to Head) Prints Pantone 541 Blue Chess Rules Ages 10 & Up • For 2 Players Contents: Game Board, 16 ivory and 16 black Play Pieces Object: To threaten your opponent’s King so it cannot escape. Play Pieces: Set Up: Ivory Play Pieces: Black Play Pieces: Pawn Knight Bishop Rook Queen King Terms: Ranks are the rows of squares that run horizontally on the Game Board and Files are the columns that run vertically. Diagonals run diagonally. Position the Game Board so that the red square is at the bottom right corner for each player. Place the Ivory Play Pieces on the first rank from left to right in order: Rook, Knight, Bishop, Queen, King, Bishop, Knight and Rook. Place all of the Pawns on the second rank. Then place the Black Play Pieces on the board as shown in the diagram. Note: the Ivory Queen will be on a red square and the black Queen will be on a black space. Play: Ivory always plays first. Players alternate turns. Only one Play Piece may be moved on a turn, except when castling (see description on back). All Play Pieces must move in a straight path, except for the Knight. Also, the Knight is the only Play Piece that is allowed to jump over another Play Piece. Play Piece Moves: A Pawn moves forward one square at a time. There are two exceptions to this rule: 1. On a Pawn’s first move, it can move forward one or two squares. 2. When capturing a piece (see description on back), a Pawn moves one square diagonally ahead. -
Chapter 10, Different Objectives of Play
Chapter 10 Different objectives of play [The normal objective of a game of chess is to give checkmate. Some of the games which can be played with chessmen have quite different objectives, and two of them, Extinction Chess and Losing Chess, have proved to be among the most popular of all chess variants.] 10.1 Capturing or baring the king Capturing the king. The Chess Monthly than about the snobbery of Mr Donisthorpe!] hosted a lively debate (1893-4) on the suggestion of a Mr Wordsworth Donisthorpe, Baring the king. The rules of the old chess whose very name seems to carry authority, allowed a (lesser) win by ‘bare king’ and that check and checkmate, and hence stalemate, and Réti and Bronstein have stalemate, should be abolished, the game favoured its reintroduction. [I haven’t traced ending with the capture of the king. The the Bronstein reference, but Réti’s will be purpose of this proposed reform was to reduce found on page 178 of the English edition of the number of draws then (as now) prevalent Modern Ideas in Chess. It is in fact explicit in master play. Donisthorpe claimed that both only in respect of stalemate, though the words Blackburne and the American master James ‘the original rules’ within it can be read as Mason were in favour of the change, adding supporting bare king as well, and perhaps ‘I have little doubt the reform would obtain I ought to quote it in full. After expounding the support of both Universities’ which says the ancient rules, he continues: ‘Those were something about the standing of Oxford and romantic times for chess. -
Chapter 15, New Pieces
Chapter 15 New pieces (2) : Pieces with limited range [This chapter covers pieces whose range of movement is limited, in the same way that the moves of the king and knight are limited in orthochess.] 15.1 Pieces which can move only one square [The only such piece in orthochess is the king, but the ‘wazir’ (one square orthogonally in any direction), ‘fers’ or ‘firzan’ (one square diagonally in any direction), ‘gold general’ (as wazir and also one square diagonally forward), and ‘silver general’ (as fers and also one square orthogonally forward), have been widely used and will be found in many of the games in the chapters devoted to historical and regional versions of chess. Some other flavours will be found below. In general, games which involve both a one-square mover and ‘something more powerful’ will be found in the section devoted to ‘something more powerful’, but the two later developments of ‘Le Jeu de la Guerre’ are included in this first section for convenience. One-square movers are slow and may seem to be weak, but even the lowly fers can be a potent attacking weapon. ‘Knight for two pawns’ is rarely a good swap, but ‘fers for two pawns’ is a different matter, and a sound tactic, when unobservant defence permits it, is to use the piece with a fers move to smash a hole in the enemy pawn structure so that other men can pour through. In xiangqi (Chinese chess) this piece is confined to a defensive role by the rules of the game, but to restrict it to such a role in other forms of chess may well be a losing strategy.] Le Jeu de la Guerre [M.M.] (‘M.M.’, ranks 1/11, CaHDCuGCaGCuDHCa on ranks perhaps J. -
FOUR DIMENSIONAL CHESS 1. FIDE Chess We Shall Assume A
FOUR DIMENSIONAL CHESS BEN Abstract. This is a quick introduction to four dimensional chess, with the mathematics in mind. 1. FIDE Chess We shall assume a basic knowledge of chess, but desire to reintroduce the reader to movements of the pieces; in particular, we lead the discussion in a way that will flow more readily to multiple dimensions. 1.1. Rook. The FIDE Rook moves in a straight line horizontally or vertically, but may not \leap" any intervening piece. We shall find it more useful to think of the movement as a series of steps; each step is one square in a given dimension, and if the square so reached is empty, the rook may make an additional step, and so on. 1.2. Bishop. We make the same comment as for rooks, that it may be more convenient to think of a bishop's move as a series of steps in two dimensions (di-agonal). 1.3. Queen. The queen may be thought of as either: (1) a runner which may move in either one or two dimensions (2) a piece which combines the move-set of the rook and bishop 1.4. Knight. Certainly the knight is one of the more exotic pieces. It is a \leaper", meaning that it moves more than one square away and need not stop for intervening pieces. Furthermore, it moves one square in one dimension and two squares in another. This somewhat odd movement makes the knight perfect for math discussions such as the Knight's Tour or a variety of chess puzzles. -
Fide Arbiters' Commission Arbiters' Manual 2013
FIDE ARBITERS’ COMMISSION ARBITERS’ MANUAL 2013 CONTENTS: A short history of the Laws of Chess page 3 FIDE Laws of Chess page 5 Preface page 5 Basic Rules page 5 Competition Rules page 15 Appendices page 29 Rapidplay page 29 Blitz page 30 Algebraic notation page 31 Quick play finish without an arbiter page 33 Blind and Visually handicapped players page 33 Chess 960 Rules page 35 Adjourned Games page 37 Types of Tournaments page 39 Swiss System page 40 Tie‐break Systems page 47 FIDE Tournament Rules page 56 Varma Tables page 63 FIDE Title Regulations page 66 Table of direct titles page 83 Guideline for norm checking page 85 FIDE Rating Regulations page 87 Regulations for the Title of Arbiters page 94 The role of the Arbiters and their duties page 99 Application forms page 103 2 A short history of the Laws of Chess FIDE was founded in Paris on 20 July 1924 and one of its main programs was to unify the rules of the game. The first official rules for chess had been published in 1929 in French language. An update of the rules was published (once more in French language) in 1952 with the amendments of FIDE General Assembly. After another edition in 1966 with comments to the rules, finally in 1974 the Permanent Rules Commission published the first English edition with new interpretations and some amendments. In the following years the Permanent Rules Commission made some more changes, based on experience from competitions. The last major change was made in 2001 when the ‘more or less’ actual Laws of Chess had been written and split in three parts: the Basic Rules of Play, the Competition Rules and Appendices.