Rule Book Something Is 2 Components 3 8 8
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RULE BOOK SOMETHING IS 2 COMPONENTS 3 8 8 ROTTEN IN THE STATE OF ILLYRIA. COMPONENTS The warrior King Richard III and the ambitious Lady Macbeth have, through a series of conquests, taken over control of most of Illyria. The land is dying and in a state of decay, threatening everyone with starvation. Character Sheets Score Tracker Long-simmering debates over belief in a fabled Wizard-God Shakespeare cause friends to (5) (1) THE STORY become foes, and vaulting ambitions and self-interest threaten to tear apart the ties that Rule Book bind people together. But there is hope. Rule Book (1) Game Board (1) In Kill Shakespeare you and your friends will join together to begin a rebellion to free the kingdom from the clutches of Richard III and Lady Macbeth. Take on the role of: Wheel of Fate (1) - Hamlet, the reluctant hero aiming to return to Denmark Juliet Token - Juliet, the rebel leader atoning for the death of a loved one (1) - Falstaff, the comedic sidekick looking to leave a legacy greater than his drinking exploits - Othello, a sword-for-hire looking to avenge a betrayal at the hands of his best friend Influence Tokens - Viola, a famed pirate operating under the name of her dead lover Captain Cesario 5 colors (170) Quill Token Battle Tokens 8-Sided Dice You must unite to liberate cities and peoples, remove the Influence of Richard III and (1) (30) (8) Lady Macbeth and complete quests to wrest Illyria from their vile hands. You will use your own Influence to grow your army, while also stealing Troop Movement Letters and City Plans in order to liberate the areas that have been occupied by Richard III and Lady Macbeth’s forces. You must be careful, however, because not all of your companions can Area Tokens Lowered Defense Dice be trusted. The treacherous Iago will aid you, but also seek to steal your plans and re- (8) Tokens (20) (2) Bid Tokens port your movements to your sworn enemies. 4 colors (40) While only one of the heroes can rule the day, you will need to work together to ensure that Richard and Lady Macbeth do not take over all of Illyria and – more importantly – attain their final goal: kill Shakespeare. It’s up to you and your friends to Battle for the Bard. The game play’s the thing. GAME OVERVIEW Kill Shakespeare is a semi-cooperative area control board game. Players must work together to prevent King Richard Action Deck Troop Deck Reward Deck Information Richard III and Lady Macbeth from taking over the realm and finding and killing the elusive bard, Meeple (1) (60) (45) (24) Deck (45) William Shakespeare. Each round players will decide whether to pay to cancel the threats and magic of Richard III and Lady Macbeth or to save their resources to bid on items that will help them complete various Quests. Players will swiftly navigate around the land working to liberate the realm of Illyria, battling Richard III’s troops and claiming his strongholds as their own. While the players can lose as a party, only one can be crowned the ultimate winner. OBJECT OF THE GAME Prevent Richard III from finding Shakespeare and keep the land from losing all hope. Over the course of six rounds players must keep Richard III from reaching the end of the Search For Shakespeare track, and Lady Macbeth keep the hopes of rebellion alive in at least four of the eight Areas on the board. If they can do that, the re- Meeple (1) bellion succeeds and from their ranks, a Champion will emerge! Event Cards Event Cards Easy Quest Hard Quest Player Mee- A (12) B (12) Deck (20) Deck (30) ples (4) 4 SETUP 5 8 8 10 17 GAME PLAY 1. Place the game board and the Score tracker 8. Turn the Wheel of Fate so that the arrow of 6 9 10 within view and reach of all players. the starting player’s color points to the single Troop symbol. 2. Each player chooses a character and takes their Character card. 9. Place four of King Richard III’s black Influ- ence markers in every Area on the map. Place 3. Each player chooses a color and takes the one extra marker in Avon and two extra mark- Bid tokens, pawn and Influence markers of that ers in The Forest of Arden. All remaining black GAME SETUP color. Influence markers are placed next to the board forming a reserve. * If a player selects Juliet, that player exchanges one of the value 3 Bid tokens with the +2 Bid 10. Place King Richard III’s black pawn in Avon token. and Lady Macbeth’s purple pawn in The Forest 16 of Arden. 4. Each player sets up their Character card and personal area as follows: 11. Randomly place one Area token faceup in 13 each Area of the map. ● Use the side that corresponds to the number of players playing (2 players or 3+ players). 12. In the space indicated, place one eight-sided 7 die to the right of each Area’s Hope symbol. ● Place one Influence marker on the neutral 17 Turn the die so that the Area’s starting Hope space of the Energy track, which is represented value is faceup (Isle of Prospero-4, Messaline-4, by the wine glass with a star in it. Delphos-5, Cawdor-5, Maentua-6, Bohemia-6, 12 The Forest of Arden-6, Avon-7). ● Place one Influence marker in each of the two 14 8 available Influence marker spaces at the top of 13. Place the Quill token on the first space, indi- the card. cated with a star, of the Search For Shakespeare track. ● Place all remaining Influence markers beside 11 the Character card, creating a ‘reserve’. 14. In the space indicated, place one black Influ- ● Place all Bid tokens aside. Bid token quantity ence marker to the right of each Area’s Strong- and value are hidden from other players during hold symbol (below the eight-sided die placed the Event and Bidding Phases. in step 12). This indicates that King Richard III the spot adjacent to each deck empty on the card hidden. controls the Area. track. 5. Each player places one Influence marker on 22. All remaining items (the ‘Bidding Area Closed’ the 5 space of the Score tracker. 15. Put one of King Richard III’s black Influence 18. Shuffle the Action cards together and place cards, the ‘Spy’ cards, and the Stronghold Defense markers on the first space of the Round tracker. the Action card deck next to the game board. tokens) are placed faceup and adjacent to the 6. Randomly determine player turn order. Each game board. player stacks 2, 3, or 4 of their Influence markers 16. Randomly take three Event cards from the 19. Separate the Quest cards by difficulty: Easy if there are 4, 3, or 2 players (respectively) on the ‘A’ deck and set them aside. Shuffle all other and Hard. Shuffle each stack separately and 23. In turn order, each player chooses one of the appropriate spot on the Turn Order track. The Event cards together and place them on the place them adjacent to the board. Draw four following three Reward cards: A Troop card stack tracks turn order; each Influence marker Event track. Place the three ‘A’ Event cards, that Easy and one Hard Quest card (as indicated on with a value of 1, City Plans, or a Stolen Letter, will be used to track players’ actions during the were previously set aside, on top of the pile. ‘Round One’ of the Round tracker) and place and places it faceup in their playing area. Action Phase. them faceup on the Quest track from right-to- 17. Separately shuffle the Information and Troop left, placing the Easy Quests first. The two red 7. In turn order, each player allows fate to de- card decks and overlay them on the appropriate spots with the Quill symbol are not filled during cide where his or her pawn starts on the map. spaces on the game board. the initial setup Each player rolls one six-sided die and places ● For a 2 or 4-player game, take the top 4 cards their pawn in the Area that corresponds to the 20. Separate the Reward cards into six decks, of each deck and place them in the designated die result. (1-Isle of Prospero, 2-Messaline, 3-Del- organized by card type. Place each stack faceup card tracks adjacent to their respective decks. phos, 4-Cawdor, 5-Maentua, 6-Bohemia). Only and adjacent to the game board. Place 2 of the cards facedown and two of the one pawn is allowed in each Area at the cards faceup (as indicated on the game board). 21. Create a pool of facedown Battle tokens to beginning of the game; if an Area is already be used as rewards for fighting King Richard occupied, re-roll. Players’ pawns may not start ● For a 3-player game, only take 3 cards off III’s armies. Players may choose to put the Battle in Avon or in The Forest of Arden. each deck; only 1 card is placed facedown. Leave tokens in a bag or cup, so long as the values are 6 GAME PLAY Area is not liberated if there is a King Richard III Influence marker adjacent to the Area’s Stronghold 7 8 ROUND SEQUENCE symbol. If the Area is liberated, do not adjust the die – its Hope remains constant.